forked from mtcontrib/connected_chests
small change
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f14c6888d3
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13
init.lua
13
init.lua
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@ -43,10 +43,9 @@ local function get_pointed_info(pointed_thing, name)
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end
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local pu = minetest.get_pointed_thing_position(pointed_thing)
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local pa = minetest.get_pointed_thing_position(pointed_thing, true)
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if not (pu and pa) then
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return
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end
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if pu.y ~= pa.y then
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if not pu
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or not pa
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or pu.y ~= pa.y then
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return
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end
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local nd_u = minetest.get_node(pu)
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@ -93,11 +92,11 @@ for name,_ in pairs(chests) do
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return
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, name)
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if not (pu and placer:get_player_control().sneak) then
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if not pu
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or not placer:get_player_control().sneak then
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return place_chest(itemstack, placer, pointed_thing)
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end
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local protected = minetest.is_protected(pa, placer:get_player_name())
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if protected then
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if minetest.is_protected(pa, placer:get_player_name()) then
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return
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end
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connect_chests(pu, pa, par2, name)
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