forked from mtcontrib/connected_chests
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2
.luacheckrc
Normal file
2
.luacheckrc
Normal file
@ -0,0 +1,2 @@
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read_globals = {"minetest", "table", "vector", "default", "hopper", "pipeworks"}
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globals = {"connected_chests"}
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@ -1,2 +1,2 @@
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connected_chest_open from default
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rest WTFPL
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Content which is not copied from minetest_game is licensed under MIT.
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16
README.md
16
README.md
@ -1,12 +1,12 @@
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[Mod] connected chests [connected_chests]
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[Mod] Connected Chests [connected_chests]
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This mod allows making bigger default chests.
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Just hold shift and place a chest onto another one's side.
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This mod allows making bigger default chests.<br/>
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Hold shift and place a chest onto another one's side to get a big chest.<br/>
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This is not the first mod which adds big chests.
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**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)
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**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)
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**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/tarball/master)
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**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)<br/>
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**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)<br/>
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**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/archive/master.tar.gz)
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@ -16,5 +16,5 @@ If you got ideas or found bugs, please tell them to me.
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TODO:
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* add abms when registering the chest instead of using chestdata
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* fix open big chest back side texture
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* Fix open big chest back side texture: The current .obj mesh model uses a side
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texture for the back side, so the model needs change.
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@ -1,3 +0,0 @@
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default
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pipeworks?
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technic?
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200
init.lua
200
init.lua
@ -1,5 +1,5 @@
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local load_time_start = minetest.get_us_time()
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-- for translation
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local S = minetest.get_translator("connected_chests")
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-- param_tab maps the x and z offset to a param2 value
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local param_tab = {
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@ -47,6 +47,9 @@ local function return_add_next(right_name)
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-- if the left node is set with an unexpected rotation, put the chest
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-- with default rotation
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if par > 3 then
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minetest.log("action",
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node.name .. " with invalid param2 found, pos: " ..
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minetest.pos_to_string(pos) .. ", param2: " .. par)
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node.param2 = 0
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minetest.set_node(pos, node)
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return
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@ -92,7 +95,7 @@ local chestdata = {}
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-- executed when connecting the chests
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local function connect_chests(pu, pa, old_param2, name)
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local function connect_chests(pu, pa, old_param2, data)
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local metatable = minetest.get_meta(pu):to_table()
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local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
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@ -102,7 +105,7 @@ local function connect_chests(pu, pa, old_param2, name)
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par = par_inverted
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end
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chestdata[name].on_connect(pu, pa, par, metatable)
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data.on_connect(pu, pa, par, metatable)
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end
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@ -136,6 +139,8 @@ end
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connected_chests = {chestdata = chestdata}
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--[[
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connected_chests.register_chest(<original_node>, {
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description = <string>, -- The name of the connected chest as shown to the
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-- player, i.e. the node metadata infotext
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get_formspec = function(metatable, pos)
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return <formspec_of_big>
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end,
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@ -156,6 +161,13 @@ function connected_chests.register_chest(fromname, data)
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data.left = name_left
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data.right = name_right
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local description = data.description
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if not description then
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minetest.log("deprecated",
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"Missing connected chest description for " .. fromname)
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description = "Big " .. minetest.registered_nodes[fromname].description
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end
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-- executed when connecting the chest
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data.on_connect = function(pu, pa, par, metatable)
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minetest.add_node(pu, {name=name_left, param2=par})
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@ -164,7 +176,7 @@ function connected_chests.register_chest(fromname, data)
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if not data.add_open_chest then
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metatable.fields.formspec = data.get_formspec(metatable, pu)
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end
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metatable.fields.infotext = "Big " .. metatable.fields.infotext
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metatable.fields.infotext = description
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local meta = minetest.get_meta(pu)
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meta:from_table(metatable)
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local inv = meta:get_inventory()
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@ -188,7 +200,7 @@ function connected_chests.register_chest(fromname, data)
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if minetest.is_protected(pa, placer:get_player_name()) then
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return
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end
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connect_chests(pu, pa, par2, fromname)
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connect_chests(pu, pa, par2, data)
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if not creative_mode then
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itemstack:take_item()
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return itemstack
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@ -215,7 +227,7 @@ function connected_chests.register_chest(fromname, data)
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local inside_texture
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chest.description = "Big " .. chest.description
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chest.description = description
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chest.groups = table.copy(chest.groups)
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chest.groups.not_in_creative_inventory = 1
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chest.legacy_facedir_simple = nil
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@ -276,7 +288,7 @@ function connected_chests.register_chest(fromname, data)
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}
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def_opened.diggable = false
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def_opened.on_blast = function() end
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inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
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inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
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"default_chest_inside.png^connected_chests_inside_frame.png^[" ..
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"makealpha:255,126,126)"
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-- TODO, see right chest
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@ -365,14 +377,6 @@ inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
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end
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end
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--~ def_opened.tiles[1] = "default_mese.png" -- top, passt
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--~ def_opened.tiles[2] = "default_wood.png" -- bottom
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--~ def_opened.tiles[3] = "default_stone.png" -- right and left side or so
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--~ def_opened.tiles[4] = "default_obsidian.png" -- back side
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--~ def_opened.tiles[5] = "default_cobble.png" -- front side
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--~ def_opened.tiles[6] = "default_leaves.png" -- inside
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-- fix right side, somehow
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def_opened.tiles[4] = def_opened.tiles[3]
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def_opened.tiles[4].name = def_opened.tiles[4].name .. "^[transformFX"
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@ -389,6 +393,35 @@ inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
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end
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minetest.register_node(":" .. name_right, right_def)
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-- LBMs to fix half chests if they occur for some reason
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minetest.register_lbm{
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label = "Connected Chest fixer " .. name_right,
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name = ":" .. name_right .. "_reconnect_lbm",
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nodenames = {name_right},
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run_at_every_load = true,
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action = function(pos, node)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(param_tab2[node.param2])
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local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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if left_node.name ~= name_left
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or left_node.param2 ~= node.param2 then
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minetest.remove_node(pos)
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end
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end,
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}
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minetest.register_lbm{
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label = "Connected Chest fixer " .. name_left,
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name = ":" .. name_left .. "_reconnect_lbm",
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nodenames = {name_left},
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run_at_every_load = true,
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action = return_add_next(name_right),
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}
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end
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@ -443,7 +476,7 @@ local function close_chest(vi)
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pos.x = pos.x + x * 0.5
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pos.z = pos.z + z * 0.5
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minetest.sound_play("default_chest_close",
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{gain = 10.3, pos = pos, max_hear_distance = 10})
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{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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end
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-- close all remaining open chest on shutdown
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@ -486,10 +519,11 @@ end)
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local chest_lid_obstructed = default.chest
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and default.chest.chest_lid_obstructed
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connected_chests.register_chest("default:chest", {
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description = S("Big Chest"),
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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minetest.sound_play("default_chest_open",
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{gain = 0.3, pos = pos, max_hear_distance = 10})
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{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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local vi = minetest.hash_node_position(pos)
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if not open_chests[vi]
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@ -527,16 +561,17 @@ connected_chests.register_chest("default:chest", {
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})
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connected_chests.register_chest("default:chest_locked", {
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description = S("Big Locked Chest"),
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lock = true,
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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if not default.can_interact_with_node(player, pos) then
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minetest.sound_play("default_chest_locked", {pos = pos})
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minetest.sound_play("default_chest_locked", {pos = pos}, true)
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return
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end
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minetest.sound_play("default_chest_open",
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{gain = 0.32, pos = pos, max_hear_distance = 10})
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{gain = 0.32, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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local vi = minetest.hash_node_position(pos)
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-- TODO: somehow avoid using the chest node names here
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@ -547,7 +582,7 @@ connected_chests.register_chest("default:chest_locked", {
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-- TODO: test for invalid param2 values
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local x, z = unpack(param_tab2[left_param2])
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local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
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node = minetest.get_node(pos_right)
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local node = minetest.get_node(pos_right)
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if node.name == "default:chest_locked_connected_right"
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and not chest_lid_obstructed(pos_right) then
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minetest.swap_node(pos_right, {
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@ -575,35 +610,6 @@ connected_chests.register_chest("default:chest_locked", {
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})
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-- abms to fix half chests
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for _,i in pairs(chestdata) do
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minetest.register_abm{
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nodenames = {i.right},
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interval = 10,
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chance = 1,
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action = function(pos, node)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(param_tab2[node.param2])
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local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
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if left_node.name ~= i.left
|
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or left_node.param2 ~= node.param2 then
|
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minetest.remove_node(pos)
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end
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end,
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}
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minetest.register_abm{
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nodenames = {i.left},
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interval = 3,
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chance = 1,
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action = return_add_next(i.right),
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}
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end
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-- legacy
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@ -618,7 +624,8 @@ if not chest_lid_obstructed then
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(def.drawtype == "airlike" or
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def.drawtype == "signlike" or
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def.drawtype == "torchlike" or
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(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
|
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(def.drawtype == "nodebox"
|
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and def.paramtype2 == "wallmounted")) then
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return false
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end
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return true
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@ -631,21 +638,80 @@ minetest.register_alias("connected_chests:chest_left",
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"default:chest_connected_left")
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minetest.register_alias("connected_chests:chest_right",
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"default:chest_connected_right")
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minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left")
|
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minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
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minetest.register_alias("connected_chests:chest_locked_left", "default:chest_locked_connected_left")
|
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minetest.register_alias("connected_chests:chest_locked_right", "default:chest_locked_connected_right")
|
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minetest.register_alias("connected_chests:chest_left_locked",
|
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"default:chest_locked_connected_left")
|
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minetest.register_alias("connected_chests:chest_right_locked",
|
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"default:chest_locked_connected_right")
|
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minetest.register_alias("connected_chests:chest_locked_left",
|
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"default:chest_locked_connected_left")
|
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minetest.register_alias("connected_chests:chest_locked_right",
|
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"default:chest_locked_connected_right")
|
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|
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--~ local function log_access(pos, player, text)
|
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--~ minetest.log("action", player:get_player_name()..
|
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--~ " moves stuff "..text.." at "..minetest.pos_to_string(pos))
|
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--~ end
|
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|
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|
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local time = (minetest.get_us_time() - load_time_start) / 1000000
|
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local msg = "[connected_chests] loaded after ca. " .. time .. " seconds."
|
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if time > 0.01 then
|
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print(msg)
|
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else
|
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minetest.log("info", msg)
|
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if minetest.global_exists("hopper") and hopper.set_extra_container_info then
|
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local function get_inventory(chest_right_pos)
|
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local node_right = minetest.get_node(chest_right_pos)
|
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if node_right.param2 > 3 then
|
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-- The right connected chest node has an invalid param2 value
|
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-- Cannot determine the inventory
|
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return
|
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end
|
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local x, z = unpack(param_tab2[node_right.param2])
|
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local chest_left_pos = {x=chest_right_pos.x+x, y=chest_right_pos.y,
|
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z=chest_right_pos.z+z}
|
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local node_left = minetest.get_node(chest_left_pos)
|
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if node_left.name ~= "default:chest_connected_left"
|
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and node_left.name ~= "default:chest_connected_left_open" then
|
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minetest.log("error","The left chest is not a chest: " ..
|
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node_left.name .. " at " .. vector.to_string(chest_left_pos))
|
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return
|
||||
end
|
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if node_left.param2 ~= node_right.param2 then
|
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minetest.log("error", "The chests are pointing in different " ..
|
||||
"directions: node_left.param2:" .. node_left.param2 ..
|
||||
", node_right.param2:" .. node_right.param2)
|
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return
|
||||
end
|
||||
return minetest.get_meta(chest_left_pos):get_inventory()
|
||||
end
|
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hopper:add_container({
|
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{"top", "default:chest_connected_left", "main"},
|
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{"bottom", "default:chest_connected_left", "main"},
|
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{"side", "default:chest_connected_left", "main"},
|
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{"top", "default:chest_connected_right", "main",
|
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get_inventory = get_inventory},
|
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{"bottom", "default:chest_connected_right", "main",
|
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get_inventory = get_inventory},
|
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{"side", "default:chest_connected_right", "main",
|
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get_inventory = get_inventory},
|
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{"top", "default:chest_connected_left_open", "main"},
|
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{"bottom", "default:chest_connected_left_open", "main"},
|
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{"side", "default:chest_connected_left_open", "main"},
|
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{"top", "default:chest_connected_right_open", "main",
|
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get_inventory = get_inventory},
|
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{"bottom", "default:chest_connected_right_open", "main",
|
||||
get_inventory = get_inventory},
|
||||
{"side", "default:chest_connected_right_open", "main",
|
||||
get_inventory = get_inventory},
|
||||
})
|
||||
local function set_hopper_param2(hopper_pos, chest_left_pos)
|
||||
local param2_by_offset = {
|
||||
[vector.new(-1, 0, 0):to_string()] = 0,
|
||||
[vector.new( 0, 0, 1):to_string()] = 1,
|
||||
[vector.new( 1, 0, 0):to_string()] = 2,
|
||||
[vector.new( 0, 0,-1):to_string()] = 3,
|
||||
}
|
||||
local hopper_param2 = param2_by_offset[
|
||||
(chest_left_pos - hopper_pos):to_string()]
|
||||
if hopper_param2 then
|
||||
return hopper_param2
|
||||
end
|
||||
local x, z = unpack(
|
||||
param_tab2[minetest.get_node(chest_left_pos).param2])
|
||||
local chest_right_pos = {x=chest_left_pos.x-x, y=chest_left_pos.y,
|
||||
z=chest_left_pos.z-z}
|
||||
return param2_by_offset[(chest_right_pos - hopper_pos):to_string()]
|
||||
end
|
||||
hopper:set_extra_container_info({
|
||||
{"default:chest_connected_left", set_hopper_param2 = set_hopper_param2},
|
||||
})
|
||||
end
|
||||
|
3
locale/connected_chests.eo.tr
Normal file
3
locale/connected_chests.eo.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: connected_chests
|
||||
Big Chest=Kestego
|
||||
Big Locked Chest=Ŝlosita kestego
|
3
locale/connected_chests.ru.tr
Normal file
3
locale/connected_chests.ru.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: connected_chests
|
||||
Big Chest=Большой сундук
|
||||
Big Locked Chest=Большой запертый сундук
|
3
locale/template.txt
Normal file
3
locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: connected_chests
|
||||
Big Chest=
|
||||
Big Locked Chest=
|
Loading…
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Reference in New Issue
Block a user