forked from minetest-mods/cozy
Use mod.conf for dependencies, and description (#3)
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@ -1,2 +0,0 @@
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default
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player_monoids?
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@ -1 +0,0 @@
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Adds sitting down, and lying down player animations.
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16
init.lua
16
init.lua
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@ -9,7 +9,7 @@ local function freeze(player)
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else
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player:set_physics_override({speed = 0, jump = 0, gravity = 0})
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end
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default.player_attached[player_name] = true
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player_api.player_attached[player_name] = true
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end
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local function unfreeze(player)
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@ -21,8 +21,8 @@ local function unfreeze(player)
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else
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
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end
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default.player_attached[player_name] = nil
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default.player_set_animation(player, "stand", 30)
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player_api.player_attached[player_name] = nil
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player_api.set_animation(player, "stand", 30)
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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end
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@ -32,7 +32,7 @@ minetest.register_globalstep(function(dtime)
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local player = players[i]
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local name = player:get_player_name()
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local control = player:get_player_control()
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if default.player_attached[name] and not player:get_attach() and (
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if player_api.player_attached[name] and not player:get_attach() and (
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control.up == true or
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control.down == true or
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control.left == true or
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@ -48,11 +48,11 @@ minetest.register_chatcommand("sit", {
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description = "Sit down",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if default.player_attached[name] then
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if player_api.player_attached[name] then
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unfreeze(player)
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else
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freeze(player)
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default.player_set_animation(player, "sit", 30)
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player_api.set_animation(player, "sit", 30)
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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end
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end
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@ -62,11 +62,11 @@ minetest.register_chatcommand("lay", {
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description = "Lay down",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if default.player_attached[name] then
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if player_api.player_attached[name] then
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unfreeze(player)
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else
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freeze(player)
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default.player_set_animation(player, "lay", 0)
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player_api.set_animation(player, "lay", 0)
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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end
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end
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