Make initial item list common for all players (avoid useless updates)

This commit is contained in:
JPG 2016-12-24 22:44:34 +01:00
parent 3776ac9412
commit 109116143b
1 changed files with 9 additions and 8 deletions

View File

@ -149,7 +149,7 @@ function craftguide:get_formspec(player_name, is_fuel)
local ipp = data.iX * iY
if not data.items then
data.items = data.init_items
data.items = datas.init_items
end
data.pagemax = max(1, ceil(#data.items / ipp))
@ -266,10 +266,8 @@ function craftguide:recipe_in_inv(inv, item_name, recipes_f)
return recipes, player_has_item(show_item_recipes)
end
function craftguide:get_init_items(player_name)
local data = datas[player_name]
function craftguide:get_init_items()
local items_list, counter = {}, 0
for name, def in pairs(reg_items) do
local is_fuel = get_fueltime(name) > 0
if not (def.groups.not_in_creative_inventory == 1) and
@ -282,13 +280,13 @@ function craftguide:get_init_items(player_name)
end
sort(items_list)
data.init_items = items_list
datas.init_items = items_list
end
function craftguide:get_filter_items(data, player)
local filter = data.filter
local items_list = progressive_mode and data.init_filter_items or
data.init_items
datas.init_items
local inv = player:get_inventory()
local filtered_list, counter = {}, 0
@ -326,7 +324,7 @@ mt.register_on_player_receive_fields(function(player, formname, fields)
data.filter, data.item, data.pagenum, data.recipe_num =
"", nil, 1, 1
data.items = progressive_mode and data.init_filter_items or
data.init_items
datas.init_items
craftguide:get_formspec(player_name)
elseif fields.alternate then
local recipe = data.recipes_item[data.recipe_num + 1]
@ -387,12 +385,15 @@ mt.register_craftitem("craftguide:book", {
stack_max = 1,
groups = {book=1},
on_use = function(itemstack, user)
if not datas.init_items then
craftguide:get_init_items()
end
local player_name = user:get_player_name()
local data = datas[player_name]
if progressive_mode or not data then
datas[player_name] = {filter="", pagenum=1, iX=9}
craftguide:get_init_items(player_name)
if progressive_mode then
craftguide:get_filter_items(
datas[player_name], user)