darkage/furniture.lua

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minetest.register_node("darkage:chain", {
description = "Chain",
drawtype = "signlike",
tiles = {"darkage_chain.png"},
inventory_image = "darkage_chain.png",
wield_image = "darkage_chain.png",
paramtype = "light",
paramtype2 = "wallmounted",
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is_ground_content = false,
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
legacy_wallmounted = true
})
local box_formspec = [[
size[8,9]
list[context;main;0,0.3;8,4;]
list[current_player;main;0,4.85;8,1;]
list[current_player;main;0,6.08;8,3;8]
listring[context;main]
listring[current_player;main]
]].. darkage.formbg
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minetest.register_node("darkage:box", {
description = "Box",
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tiles = { "darkage_box_top.png","darkage_box_top.png","darkage_box.png"},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
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local meta = minetest.get_meta(pos)
meta:set_string("formspec", box_formspec )
meta:set_string("infotext", "Box")
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in box at "..minetest.pos_to_string(pos))
end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to box at "..minetest.pos_to_string(pos))
end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from box at "..minetest.pos_to_string(pos))
end,
})
local shelves_formspec = [[
size[8,9]
list[context;up;0,0;8,2;]
list[context;down;0,2.3;8,2;]
list[current_player;main;0,4.85;8,1;]
list[current_player;main;0,6.08;8,3;8]
listring[context;up]
listring[context;down]
listring[current_player;main]
]].. darkage.formbg
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minetest.register_node("darkage:wood_shelves", {
description = "Wooden Shelves",
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tiles = { "darkage_shelves.png","darkage_shelves.png","darkage_shelves.png",
"darkage_shelves.png","darkage_shelves.png","darkage_shelves_front.png"},
paramtype2 = "facedir",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
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local meta = minetest.get_meta(pos)
meta:set_string("formspec", shelves_formspec)
meta:set_string("infotext", "Wooden Shelves")
local inv = meta:get_inventory()
inv:set_size("up", 16)
inv:set_size("down", 16)
end,
can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
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return inv:is_empty("up") and inv:is_empty("down")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in shelves at "..minetest.pos_to_string(pos))
end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to shelves at "..minetest.pos_to_string(pos))
end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from shelves at "..minetest.pos_to_string(pos))
end,
})
--minetest.register_node("darkage:rosace", {
-- description = "Rose Window",
-- tiles = {"darkage_rosace.png"},
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-- is_ground_content = false,
-- groups = {cracky=3},
-- sounds = default.node_sound_stone_defaults()
--})
minetest.register_node("darkage:iron_bars", {
description = "Iron Bars",
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drawtype = "glasslike",
tiles = {"darkage_iron_bars.png"},
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inventory_image = "darkage_iron_bars.png",
wield_image = "darkage_iron_bars.png",
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is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:lamp", {
description = "Lamp",
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tiles = { "darkage_lamp.png" },
paramtype = "light",
sunlight_propagates = true,
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light_source = default.LIGHT_MAX-1,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("darkage:iron_grille", {
description = "Iron Grille",
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drawtype = "glasslike",
tiles = {"darkage_iron_grille.png"},
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inventory_image = "darkage_iron_grille.png",
wield_image = "darkage_iron_grille.png",
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is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:wood_bars", {
description = "Wooden Bars",
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drawtype = "glasslike",
tiles = {"darkage_wood_bars.png"},
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inventory_image = "darkage_wood_bars.png",
wield_image = "darkage_wood_bars.png",
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is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=1,choppy=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:wood_grille", {
description = "Wooden Grille",
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drawtype = "glasslike",
tiles = {"darkage_wood_grille.png"},
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inventory_image = "darkage_wood_grille.png",
wield_image = "darkage_wood_grille.png",
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is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=1,choppy=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:wood_frame", {
description = "Wooden Frame",
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drawtype = "glasslike",
tiles = {"darkage_wood_frame.png"},
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inventory_image = "darkage_wood_frame.png",
wield_image = "darkage_wood_frame.png",
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is_ground_content = false,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=1,choppy=2},
sounds = default.node_sound_stone_defaults()
})
---------------
-- Crafts Item
---------------
----------
-- Crafts
----------
minetest.register_craft({
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output = "darkage:box",
recipe = {
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{"default:wood", "", "default:wood"},
{"", "", ""},
{"default:wood", "", "default:wood"},
}
})
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minetest.register_craft({
output = "darkage:chain 2",
recipe = {
{"darkage:iron_stick"},
{"darkage:iron_stick"},
{"darkage:iron_stick"},
}
})
minetest.register_craft({
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output = "darkage:iron_bars 2",
recipe = {
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{"darkage:iron_stick", "", "darkage:iron_stick"},
{"darkage:iron_stick", "", "darkage:iron_stick"},
{"darkage:iron_stick", "", "darkage:iron_stick"},
}
})
minetest.register_craft({
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output = "darkage:iron_grille 3",
recipe = {
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{"", "darkage:iron_bars", ""},
{"darkage:iron_bars", "", "darkage:iron_bars"},
{"", "darkage:iron_bars", ""},
}
})
minetest.register_craft({
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output = "darkage:lamp",
recipe = {
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{"group:stick", "", "group:stick"},
{"", "default:torch", ""},
{"group:stick", "", "group:stick"},
}
})
minetest.register_craft({
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output = "darkage:wood_bars 2",
recipe = {
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{"group:stick", "", "group:stick"},
{"group:stick", "", "group:stick"},
{"group:stick", "", "group:stick"},
}
})
minetest.register_craft({
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output = "darkage:wood_grille 3",
recipe = {
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{"", "darkage:wood_bars", ""},
{"darkage:wood_bars", "", "darkage:wood_bars"},
{"", "darkage:wood_bars", ""},
}
})
minetest.register_craft({
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output = "darkage:wood_shelves",
recipe = {
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{"darkage:box"},
{"darkage:box"},
}
})
minetest.register_craft({
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output = "darkage:wood_frame",
recipe = {
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{"group:stick", "", "group:stick"},
{"", "default:glass", ""},
{"group:stick", "", "group:stick"},
}
})
-- Cookings
minetest.register_craft({
type = "cooking",
output = "default:glass",
recipe = "darkage:wood_frame",
})