forked from mtcontrib/darkage
version 1.0
bugfixes compatibility and dependence with moreblocks added 2 new blocks
This commit is contained in:
parent
c29eeaecfd
commit
082ae7190f
65
building.lua
65
building.lua
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@ -1,6 +1,49 @@
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minetest.register_node("darkage:glass", {
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description = "medieval Glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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inventory_image = minetest.inventorycube("darkage_glass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("darkage:glow_glass", {
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description = "medieval glow glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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inventory_image = minetest.inventorycube("darkage_glass.png"),
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paramtype = "light",
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light_source = 18,
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = 'darkage:glow_glass 1',
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recipe = {
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{'darkage:glass', '', ''},
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{'default:torch', '', ''},
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{'', '', ''},
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}
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})
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minetest.register_craft({
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output = 'darkage:glass 8',
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recipe = {
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{'default:glass', 'default:steel_ingot', 'default:glass'},
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{'default:steel_ingot', 'default:glass', 'default:steel_ingot'},
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{'default:glass', 'default:steel_ingot', 'default:glass'},
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}
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})
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minetest.register_node("darkage:reinforced_chalk", {
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description = "Reinforced Chalk",
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tiles = {"darkage_reinforced_chalk.png"},
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tiles = {"darkage_chalk.png^darkage_reinforce.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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@ -8,7 +51,7 @@ minetest.register_node("darkage:reinforced_chalk", {
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minetest.register_node("darkage:reinforced_wood", {
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description = "Reinforced Wood",
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tiles = {"darkage_reinforced_wood.png"},
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tiles = {"default_wood.png^darkage_reinforce.png"},
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is_ground_content = true,
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groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
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sounds = default.node_sound_wood_defaults()
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@ -31,15 +74,6 @@ minetest.register_node("darkage:reinforced_wood_left", {
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})
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minetest.register_node("darkage:reinforced_wood", {
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description = "Reinforced Wood",
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tiles = {"darkage_reinforced_wood.png"},
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is_ground_content = true,
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groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_craft({
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output = 'darkage:reinforced_chalk',
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recipe = {
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@ -49,6 +83,15 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'darkage:chalk',
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recipe = {
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{'darkage:chalk_powder','darkage:chalk_powder',''},
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{'darkage:chalk_powder','darkage:chalk_powder',''},
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{'','',''},
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}
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})
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minetest.register_craft({
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output = 'darkage:reinforced_wood',
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recipe = {
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@ -1,2 +1,2 @@
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default
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moreblocks
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default
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moreblocks
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566
furniture.lua
566
furniture.lua
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@ -1,283 +1,283 @@
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minetest.register_node("darkage:chain", {
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description = "Chain",
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drawtype = "signlike",
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tiles = {"darkage_chain.png"},
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inventory_image = "darkage_chain.png",
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wield_image = "darkage_chain.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = true,
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walkable = false,
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climbable = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
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legacy_wallmounted = true
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})
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minetest.register_node('darkage:box', {
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description = "Box",
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tiles = { 'darkage_box_top.png','darkage_box_top.png','darkage_box.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]")
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meta:set_string("infotext", "Box")
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from box at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node('darkage:wood_shelves', {
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description = "Wooden Shelves",
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tiles = { 'darkage_shelves.png','darkage_shelves.png','darkage_shelves.png',
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'darkage_shelves.png','darkage_shelves.png','darkage_shelves_front.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"size[8,10]"..
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"list[context;up;0,0;8,3;]"..
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"list[context;down;0,3;8,3;]"..
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"list[current_player;main;0,6;8,4;]")
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meta:set_string("infotext", "Wooden Shelves")
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local inv = meta:get_inventory()
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inv:set_size("up", 16)
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inv:set_size("down", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("shape") and inv:is_empty("out") and inv:is_empty("water")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in shelves at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to shelves at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from shelves at "..minetest.pos_to_string(pos))
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end,
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})
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--minetest.register_node("darkage:rosace", {
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-- description = "Rose Window",
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-- tiles = {"darkage_rosace.png"},
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-- is_ground_content = true,
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-- groups = {cracky=3},
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-- sounds = default.node_sound_stone_defaults()
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--})
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minetest.register_node("darkage:iron_bars", {
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description = "Iron Bars",
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drawtype = "glasslike",
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tiles = {"darkage_iron_bars.png"},
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inventory_image = "darkage_iron_bars.png",
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wield_image = "darkage_iron_bars.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:lamp", {
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description = "Lamp",
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tiles = {
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"darkage_lamp.png"
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},
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paramtype = "light",
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sunlight_propagates = true,
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light_source = LIGHT_MAX-1,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("darkage:iron_grille", {
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description = "Iron Grille",
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drawtype = "glasslike",
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tiles = {"darkage_iron_grille.png"},
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inventory_image = "darkage_iron_grille.png",
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wield_image = "darkage_iron_grille.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_bars", {
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description = "Wooden Bars",
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drawtype = "glasslike",
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tiles = {"darkage_wood_bars.png"},
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inventory_image = "darkage_wood_bars.png",
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wield_image = "darkage_wood_bars.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_grille", {
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description = "Wooden Grille",
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drawtype = "glasslike",
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tiles = {"darkage_wood_grille.png"},
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inventory_image = "darkage_wood_grille.png",
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wield_image = "darkage_wood_grille.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:wood_frame", {
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description = "Wooden Frame",
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drawtype = "glasslike",
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tiles = {"darkage_wood_frame.png"},
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inventory_image = "darkage_wood_frame.png",
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wield_image = "darkage_wood_frame.png",
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is_ground_content = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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sounds = default.node_sound_stone_defaults()
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})
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---------------
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-- Crafts Item
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---------------
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----------
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-- Crafts
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----------
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minetest.register_craft({
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output = 'darkage:box',
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recipe = {
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{'default:wood','','default:wood'},
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{'','',''},
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{'default:wood','','default:wood'},
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}
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})
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minetest.register_craft({
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output = 'darkage:chain 2',
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recipe = {
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{'darkage:iron_stick'}, --changed reziep to avoid problems with ironbars - addi
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{'darkage:iron_stick'},
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{'darkage:iron_stick'},
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}
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})
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minetest.register_craft({
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output = 'darkage:iron_bars 2',
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recipe = {
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{'darkage:iron_stick','','darkage:iron_stick'}, --changed reziep to avoid problems with 3dfurniture -addi
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{'darkage:iron_stick','','darkage:iron_stick'},
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{'darkage:iron_stick','','darkage:iron_stick'},
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}
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})
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minetest.register_craft({
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output = 'darkage:iron_grille 3',
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recipe = {
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{'','darkage:iron_bars',''},
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{'darkage:iron_bars','','darkage:iron_bars'},
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{'','darkage:iron_bars',''},
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}
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})
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minetest.register_craft({
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output = 'darkage:lamp',
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recipe = {
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{'default:stick','','default:stick'},
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{'','default:torch',''},
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{'default:stick','','default:stick'},
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}
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})
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minetest.register_craft({
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output = 'darkage:wood_bars 2',
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recipe = {
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{'default:stick','','default:stick'},
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{'default:stick','','default:stick'},
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{'default:stick','','default:stick'},
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}
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})
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minetest.register_craft({
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output = 'darkage:wood_grille 3',
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recipe = {
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{'','darkage:wood_bars',''},
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{'darkage:wood_bars','','darkage:wood_bars'},
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{'','darkage:wood_bars',''},
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}
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})
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minetest.register_craft({
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output = 'darkage:wood_shelves',
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recipe = {
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{'darkage:box'},
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{'darkage:box'},
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}
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})
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minetest.register_craft({
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output = 'darkage:wood_frame',
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recipe = {
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{'default:stick','','default:stick'},
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{'','default:glass',''},
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{'default:stick','','default:stick'},
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}
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})
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-- Cookings
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minetest.register_craft({
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type = "cooking",
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output = "default:glass",
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recipe = "darkage:wood_frame",
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})
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minetest.register_node("darkage:chain", {
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description = "Chain",
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drawtype = "signlike",
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tiles = {"darkage_chain.png"},
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inventory_image = "darkage_chain.png",
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wield_image = "darkage_chain.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = true,
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walkable = false,
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climbable = true,
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selection_box = {
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type = "wallmounted",
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--wall_top = = <default>
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
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legacy_wallmounted = true
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})
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minetest.register_node('darkage:box', {
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description = "Box",
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tiles = { 'darkage_box_top.png','darkage_box_top.png','darkage_box.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]")
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meta:set_string("infotext", "Box")
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to box at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from box at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node('darkage:wood_shelves', {
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description = "Wooden Shelves",
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tiles = { 'darkage_shelves.png','darkage_shelves.png','darkage_shelves.png',
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'darkage_shelves.png','darkage_shelves.png','darkage_shelves_front.png'},
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sunlight_propagates = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
groups = { snappy = 3 },
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,10]"..
|
||||
"list[context;up;0,0;8,3;]"..
|
||||
"list[context;down;0,3;8,3;]"..
|
||||
"list[current_player;main;0,6;8,4;]")
|
||||
meta:set_string("infotext", "Wooden Shelves")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("up", 16)
|
||||
inv:set_size("down", 16)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("shape") and inv:is_empty("out") and inv:is_empty("water")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from shelves at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
--minetest.register_node("darkage:rosace", {
|
||||
-- description = "Rose Window",
|
||||
-- tiles = {"darkage_rosace.png"},
|
||||
-- is_ground_content = true,
|
||||
-- groups = {cracky=3},
|
||||
-- sounds = default.node_sound_stone_defaults()
|
||||
--})
|
||||
|
||||
minetest.register_node("darkage:iron_bars", {
|
||||
description = "Iron Bars",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_iron_bars.png"},
|
||||
inventory_image = "darkage_iron_bars.png",
|
||||
wield_image = "darkage_iron_bars.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:lamp", {
|
||||
description = "Lamp",
|
||||
tiles = {
|
||||
"darkage_lamp.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = LIGHT_MAX-1,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:iron_grille", {
|
||||
description = "Iron Grille",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_iron_grille.png"},
|
||||
inventory_image = "darkage_iron_grille.png",
|
||||
wield_image = "darkage_iron_grille.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_bars", {
|
||||
description = "Wooden Bars",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_bars.png"},
|
||||
inventory_image = "darkage_wood_bars.png",
|
||||
wield_image = "darkage_wood_bars.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_grille", {
|
||||
description = "Wooden Grille",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_grille.png"},
|
||||
inventory_image = "darkage_wood_grille.png",
|
||||
wield_image = "darkage_wood_grille.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:wood_frame", {
|
||||
description = "Wooden Frame",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_wood_frame.png"},
|
||||
inventory_image = "darkage_wood_frame.png",
|
||||
wield_image = "darkage_wood_frame.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy=1,choppy=2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
---------------
|
||||
-- Crafts Item
|
||||
---------------
|
||||
|
||||
|
||||
----------
|
||||
-- Crafts
|
||||
----------
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:box',
|
||||
recipe = {
|
||||
{'default:wood','','default:wood'},
|
||||
{'','',''},
|
||||
{'default:wood','','default:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:chain 2',
|
||||
recipe = {
|
||||
{'darkage:iron_stick'}, --changed reziep to avoid problems with ironbars - addi
|
||||
{'darkage:iron_stick'},
|
||||
{'darkage:iron_stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:iron_bars 2',
|
||||
recipe = {
|
||||
{'darkage:iron_stick','','darkage:iron_stick'}, --changed reziep to avoid problems with 3dfurniture -addi
|
||||
{'darkage:iron_stick','','darkage:iron_stick'},
|
||||
{'darkage:iron_stick','','darkage:iron_stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:iron_grille 3',
|
||||
recipe = {
|
||||
{'','darkage:iron_bars',''},
|
||||
{'darkage:iron_bars','','darkage:iron_bars'},
|
||||
{'','darkage:iron_bars',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:lamp',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'','default:torch',''},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_bars 2',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'default:stick','','default:stick'},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_grille 3',
|
||||
recipe = {
|
||||
{'','darkage:wood_bars',''},
|
||||
{'darkage:wood_bars','','darkage:wood_bars'},
|
||||
{'','darkage:wood_bars',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_shelves',
|
||||
recipe = {
|
||||
{'darkage:box'},
|
||||
{'darkage:box'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'darkage:wood_frame',
|
||||
recipe = {
|
||||
{'default:stick','','default:stick'},
|
||||
{'','default:glass',''},
|
||||
{'default:stick','','default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Cookings
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:glass",
|
||||
recipe = "darkage:wood_frame",
|
||||
})
|
||||
|
||||
|
||||
|
|
136
stairs.lua
136
stairs.lua
|
@ -1,111 +1,17 @@
|
|||
darkage = {}
|
||||
|
||||
function darkage.register_stairs(modname, item, groups, images, description)
|
||||
local recipeitem = modname..":"..item
|
||||
local itemname = modname..":stair_"..item
|
||||
minetest.register_node(itemname, {
|
||||
description = description.." stair",
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 4',
|
||||
recipe = {
|
||||
{recipeitem, "", ""},
|
||||
{recipeitem, recipeitem, ""},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Flipped recipe for the silly minecrafters
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 4',
|
||||
recipe = {
|
||||
{"", "", recipeitem},
|
||||
{"", recipeitem, recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
itemname=modname..":slab_" .. item
|
||||
|
||||
minetest.register_node(itemname, {
|
||||
description = description.." slab",
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- If it's being placed on an another similar one, replace it with
|
||||
-- a full block
|
||||
local slabpos = nil
|
||||
local slabnode = nil
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local n0 = minetest.env:get_node(p0)
|
||||
local n1 = minetest.env:get_node(p1)
|
||||
if n0.name == itemname then
|
||||
slabpos = p0
|
||||
slabnode = n0
|
||||
elseif n1.name == itemname then
|
||||
slabpos = p1
|
||||
slabnode = n1
|
||||
end
|
||||
if slabpos then
|
||||
-- Remove the slab at slabpos
|
||||
minetest.env:remove_node(slabpos)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
pointed_thing.above = slabpos
|
||||
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if not fakestack or fakestack:is_empty() then
|
||||
itemstack:take_item(1)
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.env:set_node(slabpos, slabnode)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Otherwise place regularly
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = itemname .. ' 3',
|
||||
recipe = {
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
darkage = {};
|
||||
function darkage.register_stairs(modname, subname, groups, images, desc)
|
||||
table.insert(circular_saw.known_stairs, modname..":"..subname);
|
||||
recipeitem = modname..":"..subname;
|
||||
desc_stair = desc.." stair";
|
||||
desc_slab = desc.." slab";
|
||||
desc_panel = desc.." panel";
|
||||
desc_micro = desc.." micro";
|
||||
drop = subname
|
||||
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
|
||||
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
|
||||
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
|
||||
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
|
||||
end
|
||||
|
||||
darkage.register_stairs("darkage","basalt_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_basalt_cobble.png"},
|
||||
|
@ -142,3 +48,19 @@ darkage.register_stairs("darkage","desert_stone_cobble",
|
|||
"Desert Stone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_slate_cobble.png"},
|
||||
"Slate Cobble"
|
||||
)
|
||||
darkage.register_stairs("darkage","sandstone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_sandstone_cobble.png"},
|
||||
"Sandstone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","gneiss_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_gneiss_cobble.png"},
|
||||
"Gneiss Cobble"
|
||||
)
|
BIN
textures/darkage_glass.png
Normal file
BIN
textures/darkage_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
textures/darkage_glow_stone_lamp.png
Normal file
BIN
textures/darkage_glow_stone_lamp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 697 B |
Loading…
Reference in New Issue
Block a user