forked from mtcontrib/darkage
bugfix (1.0.2)
deleted dofile from init.lua
This commit is contained in:
parent
1e1ae634f9
commit
0b908c3d67
22
.gitattributes
vendored
Normal file
22
.gitattributes
vendored
Normal file
@ -0,0 +1,22 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
*.sln merge=union
|
||||
*.csproj merge=union
|
||||
*.vbproj merge=union
|
||||
*.fsproj merge=union
|
||||
*.dbproj merge=union
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
163
.gitignore
vendored
Normal file
163
.gitignore
vendored
Normal file
@ -0,0 +1,163 @@
|
||||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
*.pydevproject
|
||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.vspscc
|
||||
.builds
|
||||
*.dotCover
|
||||
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment this
|
||||
#packages/
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish
|
||||
|
||||
# Others
|
||||
[Bb]in
|
||||
[Oo]bj
|
||||
sql
|
||||
TestResults
|
||||
*.Cache
|
||||
ClientBin
|
||||
stylecop.*
|
||||
~$*
|
||||
*.dbmdl
|
||||
Generated_Code #added for RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
|
||||
|
||||
|
||||
############
|
||||
## Windows
|
||||
############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[co]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
||||
dist
|
||||
build
|
||||
eggs
|
||||
parts
|
||||
bin
|
||||
var
|
||||
sdist
|
||||
develop-eggs
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
1
init.lua
1
init.lua
@ -3,7 +3,6 @@ print (" ---- Dark Age is Loading! ---- ")
|
||||
dofile(minetest.get_modpath("darkage").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("darkage").."/building.lua")
|
||||
dofile(minetest.get_modpath("darkage").."/furniture.lua")
|
||||
dofile(minetest.get_modpath("darkage").."/compatibility.lua")
|
||||
--dofile(minetest.get_modpath("darkage").."/stairs.lua")
|
||||
dofile(minetest.get_modpath("darkage").."/stairsplus.lua")
|
||||
----------
|
||||
|
510
mapgen.lua
510
mapgen.lua
@ -1,255 +1,255 @@
|
||||
--Makes a stratus of rocks
|
||||
--name of the rock to generate
|
||||
--wherein kind of node to replace, for example default:stone
|
||||
--minp, maxp the corners of the map to be generated
|
||||
--seed random seed
|
||||
--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
|
||||
--radius horizontal radius of the stratus
|
||||
--radius_y vertical radius of the stratus
|
||||
--deep how deep can be from the ground
|
||||
local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
-- it will be only generate a stratus for every 100 m of area
|
||||
local stratus_per_volume=1
|
||||
local area=45
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
|
||||
local pr = PseudoRandom(seed)
|
||||
local blocks = math.floor(stratus_per_volume*volume)
|
||||
print(" <<"..dump(name)..">>");
|
||||
if blocks == 0 then
|
||||
blocks = 1
|
||||
end
|
||||
print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
|
||||
for i=1,blocks do
|
||||
local x = pr:next(1,stratus_chance)
|
||||
if x == 1 then
|
||||
-- TODO deep
|
||||
local y0=y_max-radius_y+1
|
||||
if y0 < y_min then
|
||||
y0=y_min
|
||||
else
|
||||
y0=pr:next(y_min, y0)
|
||||
end
|
||||
local x0 = maxp.x-radius+1
|
||||
if x0 < minp.x then
|
||||
x0 = minp.x
|
||||
else
|
||||
x0 = pr:next(minp.x, x0)
|
||||
end
|
||||
local z0 = maxp.z-radius+1
|
||||
if z0 < minp.z then
|
||||
x0 = minp.z
|
||||
else
|
||||
z0 = pr:next(minp.z, z0)
|
||||
end
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
local n = minetest.env:get_node(p0).name
|
||||
local i = 0
|
||||
--print(" upper node "..n)
|
||||
x = 0
|
||||
for k, v in ipairs(ceilin) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
-- search for the node to replace
|
||||
--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
|
||||
for y1=y0-1,y_min,-1 do
|
||||
p0.y=y1
|
||||
n = minetest.env:get_node(p0).name
|
||||
x = 0
|
||||
for k, v in ipairs(wherein) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
y0=y1-deep
|
||||
if y0 < y_min then
|
||||
y0 = y_min
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
local rx=pr:next(radius/2,radius)+1
|
||||
local rz=pr:next(radius/2,radius)+1
|
||||
local ry=pr:next(radius_y/2,radius_y)+1
|
||||
--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
|
||||
for x1=0,rx do
|
||||
rz = rz + 3 - pr:next(1,6)
|
||||
if rz < 1 then
|
||||
rz = 1
|
||||
end
|
||||
for z1=pr:next(1,3),rz do
|
||||
local ry0=ry+ pr:next(1,3)
|
||||
for y1=pr:next(1,3),ry0 do
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
n = minetest.env:get_node(p2).name
|
||||
x = 0
|
||||
for k, v in ipairs(wherein) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
if ceil == nil then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
i = i +1
|
||||
else
|
||||
local p3 = {p2.x,p2.y+1,p2}
|
||||
if minetest.env:get_node(p3).name == ceil then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
i = i +1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
|
||||
local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt)
|
||||
if maxp.y >= maxh+1 and minp.y <= minh-1 then
|
||||
local pr = PseudoRandom(seed)
|
||||
local divlen = 4
|
||||
local divs = (maxp.x-minp.x)/divlen+1;
|
||||
for yy=minh,maxh do
|
||||
local x = pr:next(1,chance)
|
||||
if x == 1 then
|
||||
for divx=0+1,divs-1-1 do
|
||||
for divz=0+1,divs-1-1 do
|
||||
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
||||
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
||||
local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name
|
||||
local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name
|
||||
if ( up == "default:water_source" or up == "air" ) and
|
||||
( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then
|
||||
local is_shallow = true
|
||||
local num_water_around = 0
|
||||
if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if num_water_around >= 3 then
|
||||
is_shallow = false
|
||||
end
|
||||
if is_shallow then
|
||||
for x1=-divlen,divlen do
|
||||
for z1=-divlen,divlen do
|
||||
local p={x=cx+x1,y=yy-1,z=cz+z1}
|
||||
down = minetest.env:get_node(p).name
|
||||
if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then
|
||||
minetest.env:set_node(p, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
||||
local pr = PseudoRandom(seed)
|
||||
local num_chunks = math.floor(chunks_per_volume * volume)
|
||||
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
|
||||
--print("generate_ore num_chunks: "..dump(num_chunks))
|
||||
for i=1,num_chunks do
|
||||
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
||||
if y0 >= height_min and y0 <= height_max then
|
||||
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
||||
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
for x1=0,chunk_size-1 do
|
||||
for y1=0,chunk_size-1 do
|
||||
for z1=0,chunk_size-1 do
|
||||
if pr:next(1,inverse_chance) == 1 then
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
if minetest.env:get_node(p2).name == wherein then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
-- Generate stratus
|
||||
print("DARKAGE: Generate stratus");
|
||||
generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40)
|
||||
generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
|
||||
generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
|
||||
generate_stratus("darkage:chalk",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+3, 4, 25, 8, 0, -20, 50)
|
||||
generate_stratus("darkage:ors",
|
||||
{"default:stone"},
|
||||
{"default:stone","air","default:water_source"}, nil,
|
||||
minp, maxp, seed+4, 4, 25, 7, 50, -200, 500)
|
||||
generate_stratus("darkage:shale",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
|
||||
generate_stratus("darkage:slate",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
|
||||
generate_stratus("darkage:schist",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
|
||||
generate_stratus("darkage:basalt",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
|
||||
generate_stratus("darkage:marble",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75)
|
||||
generate_stratus("darkage:serpentine",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350)
|
||||
generate_stratus("darkage:gneiss",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
|
||||
end)
|
||||
--Makes a stratus of rocks
|
||||
--name of the rock to generate
|
||||
--wherein kind of node to replace, for example default:stone
|
||||
--minp, maxp the corners of the map to be generated
|
||||
--seed random seed
|
||||
--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
|
||||
--radius horizontal radius of the stratus
|
||||
--radius_y vertical radius of the stratus
|
||||
--deep how deep can be from the ground
|
||||
local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
-- it will be only generate a stratus for every 100 m of area
|
||||
local stratus_per_volume=1
|
||||
local area=45
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
|
||||
local pr = PseudoRandom(seed)
|
||||
local blocks = math.floor(stratus_per_volume*volume)
|
||||
print(" <<"..dump(name)..">>");
|
||||
if blocks == 0 then
|
||||
blocks = 1
|
||||
end
|
||||
print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
|
||||
for i=1,blocks do
|
||||
local x = pr:next(1,stratus_chance)
|
||||
if x == 1 then
|
||||
-- TODO deep
|
||||
local y0=y_max-radius_y+1
|
||||
if y0 < y_min then
|
||||
y0=y_min
|
||||
else
|
||||
y0=pr:next(y_min, y0)
|
||||
end
|
||||
local x0 = maxp.x-radius+1
|
||||
if x0 < minp.x then
|
||||
x0 = minp.x
|
||||
else
|
||||
x0 = pr:next(minp.x, x0)
|
||||
end
|
||||
local z0 = maxp.z-radius+1
|
||||
if z0 < minp.z then
|
||||
x0 = minp.z
|
||||
else
|
||||
z0 = pr:next(minp.z, z0)
|
||||
end
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
local n = minetest.env:get_node(p0).name
|
||||
local i = 0
|
||||
--print(" upper node "..n)
|
||||
x = 0
|
||||
for k, v in ipairs(ceilin) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
-- search for the node to replace
|
||||
--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
|
||||
for y1=y0-1,y_min,-1 do
|
||||
p0.y=y1
|
||||
n = minetest.env:get_node(p0).name
|
||||
x = 0
|
||||
for k, v in ipairs(wherein) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
y0=y1-deep
|
||||
if y0 < y_min then
|
||||
y0 = y_min
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
local rx=pr:next(radius/2,radius)+1
|
||||
local rz=pr:next(radius/2,radius)+1
|
||||
local ry=pr:next(radius_y/2,radius_y)+1
|
||||
--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
|
||||
for x1=0,rx do
|
||||
rz = rz + 3 - pr:next(1,6)
|
||||
if rz < 1 then
|
||||
rz = 1
|
||||
end
|
||||
for z1=pr:next(1,3),rz do
|
||||
local ry0=ry+ pr:next(1,3)
|
||||
for y1=pr:next(1,3),ry0 do
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
n = minetest.env:get_node(p2).name
|
||||
x = 0
|
||||
for k, v in ipairs(wherein) do
|
||||
if n == v then
|
||||
x = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
if x == 1 then
|
||||
if ceil == nil then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
i = i +1
|
||||
else
|
||||
local p3 = {p2.x,p2.y+1,p2}
|
||||
if minetest.env:get_node(p3).name == ceil then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
i = i +1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
|
||||
local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt)
|
||||
if maxp.y >= maxh+1 and minp.y <= minh-1 then
|
||||
local pr = PseudoRandom(seed)
|
||||
local divlen = 4
|
||||
local divs = (maxp.x-minp.x)/divlen+1;
|
||||
for yy=minh,maxh do
|
||||
local x = pr:next(1,chance)
|
||||
if x == 1 then
|
||||
for divx=0+1,divs-1-1 do
|
||||
for divz=0+1,divs-1-1 do
|
||||
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
||||
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
||||
local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name
|
||||
local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name
|
||||
if ( up == "default:water_source" or up == "air" ) and
|
||||
( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then
|
||||
local is_shallow = true
|
||||
local num_water_around = 0
|
||||
if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if num_water_around >= 3 then
|
||||
is_shallow = false
|
||||
end
|
||||
if is_shallow then
|
||||
for x1=-divlen,divlen do
|
||||
for z1=-divlen,divlen do
|
||||
local p={x=cx+x1,y=yy-1,z=cz+z1}
|
||||
down = minetest.env:get_node(p).name
|
||||
if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then
|
||||
minetest.env:set_node(p, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
||||
local pr = PseudoRandom(seed)
|
||||
local num_chunks = math.floor(chunks_per_volume * volume)
|
||||
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
|
||||
--print("generate_ore num_chunks: "..dump(num_chunks))
|
||||
for i=1,num_chunks do
|
||||
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
||||
if y0 >= height_min and y0 <= height_max then
|
||||
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
||||
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
for x1=0,chunk_size-1 do
|
||||
for y1=0,chunk_size-1 do
|
||||
for z1=0,chunk_size-1 do
|
||||
if pr:next(1,inverse_chance) == 1 then
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
if minetest.env:get_node(p2).name == wherein then
|
||||
minetest.env:set_node(p2, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
-- Generate stratus
|
||||
print("DARKAGE: Generate stratus");
|
||||
generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40)
|
||||
generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
|
||||
generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
|
||||
generate_stratus("darkage:chalk",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+3, 4, 25, 8, 0, -20, 50)
|
||||
generate_stratus("darkage:ors",
|
||||
{"default:stone"},
|
||||
{"default:stone","air","default:water_source"}, nil,
|
||||
minp, maxp, seed+4, 4, 25, 7, 50, -200, 500)
|
||||
generate_stratus("darkage:shale",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
|
||||
generate_stratus("darkage:slate",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
|
||||
generate_stratus("darkage:schist",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
|
||||
generate_stratus("darkage:basalt",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
|
||||
generate_stratus("darkage:marble",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75)
|
||||
generate_stratus("darkage:serpentine",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350)
|
||||
generate_stratus("darkage:gneiss",
|
||||
{"default:stone"},
|
||||
{"default:stone","air"}, nil,
|
||||
minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
|
||||
end)
|
||||
|
130
stairsplus.lua
130
stairsplus.lua
@ -1,66 +1,66 @@
|
||||
darkage = {};
|
||||
function darkage.register_stairs(modname, subname, groups, images, desc)
|
||||
table.insert(circular_saw.known_stairs, modname..":"..subname);
|
||||
recipeitem = modname..":"..subname;
|
||||
desc_stair = desc.." stair";
|
||||
desc_slab = desc.." slab";
|
||||
desc_panel = desc.." panel";
|
||||
desc_micro = desc.." micro";
|
||||
drop = subname
|
||||
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
|
||||
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
|
||||
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
|
||||
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
|
||||
end
|
||||
darkage.register_stairs("darkage","basalt_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_basalt_cobble.png"},
|
||||
"Basalt Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_tale",
|
||||
{cracky=3},
|
||||
{"darkage_slate_tale.png"},
|
||||
"Slate Tale"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","straw",
|
||||
{snappy=3, flammable=2},
|
||||
{"darkage_straw.png"},
|
||||
"Straw"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","stone_brick",
|
||||
{cracky=3},
|
||||
{"darkage_stone_brick.png"},
|
||||
"Stone Brick"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","ors_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_ors_cobble.png"},
|
||||
"Old Red Sandtone"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","desert_stone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_desert_stone_cobble.png"},
|
||||
"Desert Stone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_slate_cobble.png"},
|
||||
"Slate Cobble"
|
||||
)
|
||||
darkage.register_stairs("darkage","sandstone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_sandstone_cobble.png"},
|
||||
"Sandstone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","gneiss_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_gneiss_cobble.png"},
|
||||
"Gneiss Cobble"
|
||||
darkage = {};
|
||||
function darkage.register_stairs(modname, subname, groups, images, desc)
|
||||
table.insert(circular_saw.known_stairs, modname..":"..subname);
|
||||
recipeitem = modname..":"..subname;
|
||||
desc_stair = desc.." stair";
|
||||
desc_slab = desc.." slab";
|
||||
desc_panel = desc.." panel";
|
||||
desc_micro = desc.." micro";
|
||||
drop = subname
|
||||
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
|
||||
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
|
||||
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
|
||||
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
|
||||
end
|
||||
darkage.register_stairs("darkage","basalt_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_basalt_cobble.png"},
|
||||
"Basalt Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_tale",
|
||||
{cracky=3},
|
||||
{"darkage_slate_tale.png"},
|
||||
"Slate Tale"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","straw",
|
||||
{snappy=3, flammable=2},
|
||||
{"darkage_straw.png"},
|
||||
"Straw"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","stone_brick",
|
||||
{cracky=3},
|
||||
{"darkage_stone_brick.png"},
|
||||
"Stone Brick"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","ors_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_ors_cobble.png"},
|
||||
"Old Red Sandtone"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","desert_stone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_desert_stone_cobble.png"},
|
||||
"Desert Stone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","slate_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_slate_cobble.png"},
|
||||
"Slate Cobble"
|
||||
)
|
||||
darkage.register_stairs("darkage","sandstone_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_sandstone_cobble.png"},
|
||||
"Sandstone Cobble"
|
||||
)
|
||||
|
||||
darkage.register_stairs("darkage","gneiss_cobble",
|
||||
{cracky=3},
|
||||
{"darkage_gneiss_cobble.png"},
|
||||
"Gneiss Cobble"
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user