forked from mtcontrib/darkage
Mapgen improvement
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754e7a16da
commit
15eafe7030
80
mapgen.lua
80
mapgen.lua
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@ -9,9 +9,12 @@ local c_sand = minetest.get_content_id("default:sand")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_lawn = minetest.get_content_id("default:dirt_with_grass")
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local stone_and_air_assoc = {[c_stone]=true,[c_air]=true} --associative array
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--Makes a stratus of rocks
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--name of the rock to generate
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--c_wherein id of node to replace, for example minetest.get_content_id("default:stone")
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--ca_ceilin associative array
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--minp, maxp the corners of the map to be generated
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--seed random seed
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--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
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@ -38,7 +41,7 @@ local function generate_stratus(data, area, name, c_wherein, ca_ceilin, minp, ma
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if blocks == 0 then
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blocks = 1
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end
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minetest.log("info", string.format(" blocks: %d in vol: %d (%d,%d,%d)",
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minetest.log("info", string.format(" blocks: %d in vol: %d (%d,%d,%d)",
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blocks, volume, maxp.x-minp.x+1, y_max-y_min+1, maxp.z-minp.z+1))
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for i = 1,blocks do
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if pr:next(1,stratus_chance) == 1 then
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@ -63,15 +66,8 @@ local function generate_stratus(data, area, name, c_wherein, ca_ceilin, minp, ma
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end
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local n = data[area:index(x0, y0, z0)]
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local i = 0
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--print(" upper node "..n)
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local x
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for _,v in ipairs(ca_ceilin) do
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if n == v then
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x = true
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break
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end
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end
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if x then
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if ca_ceilin[n] then
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-- search for the node to replace
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--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
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local vi = area:index(x0, y0-1, z0)
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@ -108,7 +104,7 @@ local function generate_stratus(data, area, name, c_wherein, ca_ceilin, minp, ma
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--print("generate_ore done")
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end
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local function generate_claylike(data, varea, name, minp, maxp, seed, chance, minh, maxh, dirt)
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local function generate_claylike(data, varea, name, minp, maxp, seed, chance, minh, maxh, needs_dirt)
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if maxp.y >= maxh+1 and minp.y <= minh-1 then
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local c_ore = minetest.get_content_id(name)
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local pr = PseudoRandom(seed)
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@ -124,8 +120,7 @@ local function generate_claylike(data, varea, name, minp, maxp, seed, chance, mi
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local cz = minp.z + math.floor((divz+0.5)*divlen)
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local up = data[varea:index(cx,yy,cz)]
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local down = data[varea:index(cx,yy-1,cz)]
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if ( up == c_water or up == c_air ) and ( down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn ))) then
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local is_shallow = true
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if ( up == c_water or up == c_air ) and ( down == c_sand or (needs_dirt and (down == c_dirt or down == c_lawn ))) then
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local num_water_around = 0
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if data[varea:index(cx-divlen*2,yy,cz)] == c_water then
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num_water_around = num_water_around + 1
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@ -139,16 +134,13 @@ local function generate_claylike(data, varea, name, minp, maxp, seed, chance, mi
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if data[varea:index(cx,yy,cz+divlen*2)] == c_water then
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num_water_around = num_water_around + 1
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end
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if num_water_around >= 3 then
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is_shallow = false
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end
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if is_shallow then
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if num_water_around < 3 then
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for x1=-divlen,divlen do
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for z1=-divlen,divlen do
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local p={x=cx+x1,y=yy-1,z=cz+z1}
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down = data[varea:indexp(p)]
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if down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn)) then
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data[varea:indexp(p)] = c_ore
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local i = varea:index(cx+x1,yy-1,cz+z1)
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local down = data[i]
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if down == c_sand or (needs_dirt and (down == c_dirt or down == c_lawn)) then
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data[i] = c_ore
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end
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end
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end
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@ -199,7 +191,7 @@ minetest.register_ore({
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minetest.register_ore({
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ore_type = "sheet",
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ore = "darkage:tuff",
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wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
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wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
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column_height_max = 20,
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column_height_min = 15,
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y_min = -200,
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@ -218,7 +210,7 @@ minetest.register_ore({
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minetest.register_ore({
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ore_type = "sheet",
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ore = "darkage:rhyolitic_tuff",
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wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
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wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
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column_height_max = 20,
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column_height_min = 15,
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y_min = -2000,
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@ -258,7 +250,7 @@ minetest.register_ore({
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-- Generate strati
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local dbuf --for mapgen
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local function generate_strati(minp, maxp, seed)
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local t1 = os.clock()
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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@ -266,43 +258,43 @@ local function generate_strati(minp, maxp, seed)
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local data = vm:get_data(dbuf)
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generate_claylike(data, area, "darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
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generate_claylike(data, area, "darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
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generate_claylike(data, area, "darkage:mud", minp, maxp, seed+1, 4, 0, 2, false)
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generate_claylike(data, area, "darkage:silt", minp, maxp, seed+2, 4, -1, 1, true)
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-- TODO: Maybe realize the following stuff with register ore. somehow.
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generate_stratus(data, area, "darkage:shale",
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c_stone,
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{c_stone, c_air},
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c_stone,
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stone_and_air_assoc,
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minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
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generate_stratus(data, area, "darkage:slate",
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c_stone,
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{c_stone, c_air},
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generate_stratus(data, area, "darkage:slate",
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c_stone,
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stone_and_air_assoc,
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minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
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generate_stratus(data, area, "darkage:schist",
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c_stone,
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{c_stone, c_air},
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generate_stratus(data, area, "darkage:schist",
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c_stone,
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stone_and_air_assoc,
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minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
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generate_stratus(data, area, "darkage:basalt",
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c_stone,
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{c_stone, c_air},
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generate_stratus(data, area, "darkage:basalt",
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c_stone,
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stone_and_air_assoc,
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minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
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generate_stratus(data, area, "darkage:marble",
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generate_stratus(data, area, "darkage:marble",
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c_stone,
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{c_stone, c_air},
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stone_and_air_assoc,
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minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75)
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generate_stratus(data, area, "darkage:serpentine",
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generate_stratus(data, area, "darkage:serpentine",
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c_stone,
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{c_stone, c_air},
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stone_and_air_assoc,
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minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350)
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generate_stratus(data, area, "darkage:gneiss",
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c_stone,
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{c_stone, c_air},
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generate_stratus(data, area, "darkage:gneiss",
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c_stone,
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stone_and_air_assoc,
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minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
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vm:set_data(data)
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