forked from mtcontrib/darkage
Added colored glass ( If unifieddyes installed)
If you have unified dyes installed and have a recent version of Minetest the glasses can colored by punching with dye.
This commit is contained in:
parent
cd4a46d666
commit
9750ee5f29
55
building.lua
55
building.lua
@ -169,58 +169,3 @@ darkage.register_reinforce("Chalked Bricks", "darkage:chalked_bricks", {
|
||||
groups = {cracky = 2, stone = 1},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:glass", {
|
||||
description = "Medieval Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("darkage:glow_glass", {
|
||||
description = "Medieval Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-1,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
recipe = {
|
||||
{"darkage:glow_glass"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 8",
|
||||
recipe = {
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass 1",
|
||||
recipe = {
|
||||
{"darkage:glass"},
|
||||
{"default:torch"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
recipe = {
|
||||
{"darkage:glow_glass"},
|
||||
}
|
||||
})
|
||||
|
@ -2,3 +2,4 @@ default
|
||||
farming
|
||||
moreblocks?
|
||||
stairs?
|
||||
unifieddyes?
|
||||
|
196
glass.lua
Normal file
196
glass.lua
Normal file
@ -0,0 +1,196 @@
|
||||
--[[
|
||||
Medival glasses.
|
||||
The glasses can be colorized using dye.
|
||||
Colorization requires unifieddyes installed.
|
||||
|
||||
Special thanks to Semmett9 for the glass textures.
|
||||
]]
|
||||
|
||||
minetest.register_node("darkage:glass", {
|
||||
description = "Clean Medieval Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha=false,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 8",
|
||||
recipe = {
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("unifieddyes") then
|
||||
minetest.register_node("darkage:milk_glass", {
|
||||
description = "Milky Medieval Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
after_dig_node = unifieddyes.after_dig_node
|
||||
})
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass 1",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass", "dye:white"}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
recipe = {{"darkage:milk_glass"}}
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
Glow Glass
|
||||
]]
|
||||
minetest.register_node("darkage:glow_glass", {
|
||||
description = "Medieval Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-1,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
recipe = {
|
||||
{"darkage:glow_glass"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass 1",
|
||||
recipe = {
|
||||
{"darkage:glass"},
|
||||
{"default:torch"},
|
||||
}
|
||||
})
|
||||
|
||||
--[[
|
||||
Round Glass
|
||||
By Semmett9 aka Infinatum
|
||||
]]
|
||||
minetest.register_node("darkage:glass_round", {
|
||||
description = "Round Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = { "darkage_glass_round.png" },
|
||||
paramtype = "light",
|
||||
use_texture_alpha = true,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_round 8",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
|
||||
{"default:glass", "default:glass", "default:glass"},
|
||||
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
-- If unifieddyes installed provide a colorizeable variant
|
||||
if minetest.get_modpath("unifieddyes") then
|
||||
minetest.register_node("darkage:milk_glass_round", {
|
||||
description = "Milky Medieval Round Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass_round.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
after_dig_node = unifieddyes.after_dig_node
|
||||
})
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass_round 1",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass_round", "dye:white"}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_round 1",
|
||||
recipe = {{"darkage:milk_glass_round"}}
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
Square glass
|
||||
By Semmett9 aka Infinatum
|
||||
]]
|
||||
minetest.register_node("darkage:glass_square", {
|
||||
description = "Square Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = { "darkage_glass_square.png" },
|
||||
paramtype = "light",
|
||||
use_texture_alpha = true,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_square 8",
|
||||
recipe = {
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
}
|
||||
})
|
||||
|
||||
-- If unifieddyes installed provide a colorizeable variant
|
||||
if minetest.get_modpath("unifieddyes") then
|
||||
minetest.register_node("darkage:milk_glass_square", {
|
||||
description = "Milky Medieval Square Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass_square.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
after_dig_node = unifieddyes.after_dig_node
|
||||
})
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass_square 1",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass_square", "dye:white"}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_square 1",
|
||||
recipe = {{"darkage:milk_glass_square"}}
|
||||
})
|
||||
end
|
19
init.lua
19
init.lua
@ -6,17 +6,18 @@ darkage.formbg = (default.gui_bg or "")..
|
||||
(default.gui_bg_img or "")..
|
||||
(default.gui_slots or "")
|
||||
|
||||
local MODPATH = minetest.get_modpath("darkage")
|
||||
local MODPATH = minetest.get_modpath("darkage")..DIR_DELIM
|
||||
|
||||
dofile(MODPATH.."/nodes.lua")
|
||||
dofile(MODPATH.."/mapgen.lua")
|
||||
dofile(MODPATH.."/building.lua")
|
||||
dofile(MODPATH.."/furniture.lua")
|
||||
dofile(MODPATH.."/aliases.lua")
|
||||
dofile(MODPATH.."/walls.lua")
|
||||
dofile(MODPATH.."nodes.lua")
|
||||
dofile(MODPATH.."glass.lua")
|
||||
dofile(MODPATH.."mapgen.lua")
|
||||
dofile(MODPATH.."building.lua")
|
||||
dofile(MODPATH.."furniture.lua")
|
||||
dofile(MODPATH.."aliases.lua")
|
||||
dofile(MODPATH.."walls.lua")
|
||||
|
||||
dofile(MODPATH.."/stairs_functions.lua")
|
||||
dofile(MODPATH.."/stairs.lua")
|
||||
dofile(MODPATH.."stairs_functions.lua")
|
||||
dofile(MODPATH.."stairs.lua")
|
||||
|
||||
|
||||
---------------
|
||||
|
BIN
textures/darkage_glass_round.png
Normal file
BIN
textures/darkage_glass_round.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 381 B |
BIN
textures/darkage_glass_square.png
Normal file
BIN
textures/darkage_glass_square.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 292 B |
BIN
textures/darkage_milk_glass.png
Normal file
BIN
textures/darkage_milk_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 950 B |
BIN
textures/darkage_milk_glass_round.png
Normal file
BIN
textures/darkage_milk_glass_round.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 914 B |
BIN
textures/darkage_milk_glass_square.png
Normal file
BIN
textures/darkage_milk_glass_square.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 670 B |
Loading…
Reference in New Issue
Block a user