bugfixes (1.0.1)

fixed broken init.lua
deleted unused files to save loadtime on servers
This commit is contained in:
adrido 2013-05-10 06:40:37 +02:00
parent 2abd633176
commit b45d5ff7fc
6 changed files with 54 additions and 578 deletions

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@ -26,18 +26,35 @@ modyfied by addi
##Release Notes
Version 1.0.1
Version 0.3
* 29 Nodes + 3 Craft Items
* Furniture and building decoration
* Stone layers
* fixed init.lua wich get broken by upload on github
Version 0.2
* 13 Nodes
* Sedimentary stones
Version 0.1
* 6 Nodes
Version 1.0
* a lot of more nodes because using moreblocks stairgen
* 2 sorts of medieval glass added
* chalk can crafted from chalk powder
* fixed some craft reziep conflicts
Version 0.3
* 29 Nodes + 3 Craft Items
* Furniture and building decoration
* Stone layers
Version 0.2
* 13 Nodes
* Sedimentary stones
Version 0.1
* 6 Nodes
PS: This document has been structured as the README.txt of PilzAdam in
his Bed MOD.
@ -186,15 +203,18 @@ PS: This document has been structured as the README.txt of PilzAdam in
Sandstone Cobble: brick version of the Sandstone, good for
buildings with a pale color.
COOKING
[Sandstone]
Schist: medium grade metamorphic rock from Slate.
COOKING
[Slate]
Silt: granular material of a size somewhere between sand and clay.
It brokes in 4 Silt Lumps.
CRAFT -> 1
[Silt Lump] [Silt Lump]
[Silt Lump] [Silt Lump]
@ -202,6 +222,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
Slate: fine-grained, foliated, homogeneous metamorphic rock
derived from an original shale-type sedimentary rock through
low-grade regional metamorphism. It is used to build roof.
COOKING
[Shale]
COOKING
@ -216,6 +237,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
as building traditional building material in zones where
slate is easy to find.
Note: It has stairs and slabs.
CRAFT -> 2
[Slate Cobble] [Slate Cobble]
[Slate Cobble] [Slate Cobble]
@ -223,6 +245,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
Straw: a cube of yellish straw, try them in the roofs they will
be very nice. Used also as traditional building material
from ancient times.
CRAFT -> 2
[Shrub] [Shrub]
[Shrub] [Shrub]
@ -232,6 +255,7 @@ PS: This document has been structured as the README.txt of PilzAdam in
Straw Bale: a decoration item, looks great for a farm or a
country side house.
CRAFT -> 1
[Straw] [Straw]
[Straw] [Straw]
@ -240,13 +264,14 @@ PS: This document has been structured as the README.txt of PilzAdam in
from Desert Sand. The idea is that Desert Sand is stonner
than regular Sand, so it takes less to create a Desert
Stone than a Sandstone.
CRAFT -> 2
[Sandstone] [Sandstone]
[Sandstone] [Sandstone]
##FURNITURE NODES
Just started so they are few ones
##FURNITURE NODES
Just started so they are few ones
Box: a more smaller container than the Chest, but it requires
@ -295,7 +320,24 @@ PS: This document has been structured as the README.txt of PilzAdam in
[Stick] [Glass] [Stick]
[Stick] [Stick] [Stick]
Medieval Glass: a good looking glass, with small tiles
CRAFT -> 8
[Glass] [steel_ingot] [Glass]
[steel_ingot] [Glass] [steel_ingot]
[Glass] [steel_ingot] [Glass]
or:
CRAFT -> 1
[Medieval Glow Glass]
Medieval Glow Glass: a good looking glass, with small tiles wich are glowing by itself
CRAFT -> 8
[Medieval Glass]
[torch]
##License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
@ -317,9 +359,4 @@ http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
0. You just DO WHAT THE FUCK YOU WANT TO.

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@ -1,10 +0,0 @@
--add compatibility with the old nodes of king arthurs land
minetest.register_alias("darkage:stair_stonebrick", "darkage:stair_basalt_cobble")
minetest.register_alias("darkage:stair_stonebrick_inverted", "darkage:stair_basalt_cobble_inverted")
minetest.register_alias("darkage:stair_stonebrick_wall", "darkage:stair_basalt_cobble_wall")
minetest.register_alias("darkage:slab_stonebrick_inverted", "darkage:slab_basalt_cobble_inverted")
minetest.register_alias("darkage:slab_stonebrick_wall", "darkage:slab_basalt_cobble_wall")
minetest.register_alias("darkage:slab_stonebrick", "darkage:slab_basalt_cobble")
minetest.register_alias("darkage:panel_stonebrick_vertical", "darkage:panel_basalt_cobble_vertical")
minetest.register_alias("darkage:panel_stonebrick_bottom", "darkage:panel_basalt_cobble_bottom")
minetest.register_alias("darkage:panel_stonebrick_top", "darkage:panel_basalt_cobble_top")

551
init.lua
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@ -1,4 +1,3 @@
<<<<<<< HEAD
print (" ---- Dark Age is Loading! ---- ")
-- Commend this lines if you don't like some of this features
dofile(minetest.get_modpath("darkage").."/mapgen.lua")
@ -540,553 +539,3 @@ minetest.register_craft({
}
})
=======
print (" ---- Dark Age is Loading! ---- ")
-- Commend this lines if you don't like some of this features
dofile(minetest.get_modpath("darkage").."/mapgen.lua")
dofile(minetest.get_modpath("darkage").."/building.lua")
dofile(minetest.get_modpath("darkage").."/furniture.lua")
dofile(minetest.get_modpath("darkage").."/stairs.lua")
----------
-- Items
----------
minetest.register_node("darkage:adobe", {
description = "Adobe",
tiles = {"darkage_adobe.png"},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("darkage:basalt", {
description = "Basalt",
tiles = {"darkage_basalt.png"},
is_ground_content = true,
drop = 'darkage:basalt_cobble',
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:basalt_cobble", {
description = "Basalt Cobble",
tiles = {"darkage_basalt_cobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:chalk", {
description = "Chalk",
tiles = {"darkage_chalk.png"},
is_ground_content = true,
drop = 'darkage:chalk_powder 2',
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:cobble_with_plaster", {
description = "Cobblestone With Plaster",
tiles = {"darkage_cobble_with_plaster_D.png", "darkage_cobble_with_plaster_B.png", "darkage_cobble_with_plaster_C.png",
"darkage_cobble_with_plaster_A.png", "default_cobble.png", "darkage_chalk.png"},
is_ground_content = true,
paramtype2 = "facedir",
drop = 'default:cobble',
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("darkage:desert_stone_cobble", {
description = "Desert Stone Cobble",
tiles = {"darkage_desert_stone_cobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:desert_stone_with_iron", {
description = "Desert Iron Ore",
tiles = {"default_desert_stone.png^darkage_mineral_iron.png"},
is_ground_content = true,
groups = {cracky=3},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("darkage:darkdirt", {
description = "Dark Dirt",
tiles = {"darkage_darkdirt.png"},
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("darkage:dry_leaves", {
description = "Dry Leaves",
tiles = {"darkage_dry_leaves.png"},
is_ground_content = true,
paramtype = "light",
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("darkage:gneiss", {
description = "Gneiss",
tiles = {"darkage_gneiss.png"},
is_ground_content = true,
groups = {cracky=3},
drop = {
max_items = 1,
items = {
{
-- player will get cobbles with 1/3 chance
items = {'darkage:gneiss_cobble'},
rarity = 3,
},
{
items = {'darkage:gneiss'},
}
}
},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:gneiss_cobble", {
description = "Gneiss Cobble",
tiles = {"darkage_gneiss_cobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:marble", {
description = "Marble",
tiles = {"darkage_marble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:mud", {
description = "Mud",
tiles = {"darkage_mud_up.png","darkage_mud.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'darkage:mud_lump 4',
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
minetest.register_node("darkage:ors", {
description = "Old Red Sandstone",
tiles = {"darkage_ors.png"},
is_ground_content = true,
drop = 'darkage:ors_cobble',
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:ors_cobble", {
description = "Old Red Sandstone Cobble",
tiles = {"darkage_ors_cobble.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:sandstone_cobble", {
description = "Sandstone Cobble",
tiles = {"darkage_sandstone_cobble.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:serpentine", {
description = "Serpentine",
tiles = {"darkage_serpentine.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:shale", {
description = "Shale",
tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:schist", {
description = "Schist",
tiles = {"darkage_schist.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:silt", {
description = "Silt",
tiles = {"darkage_silt.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'darkage:silt_lump 4',
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
minetest.register_node("darkage:slate", {
description = "Slate",
tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
is_ground_content = true,
drop = 'darkage:slate_cobble',
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:slate_cobble", {
description = "Slate Cobble",
tiles = {"darkage_slate_cobble.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:slate_tale", {
description = "Slate Tale",
tiles = {"darkage_slate_tale.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:straw", {
description = "Straw",
tiles = {"darkage_straw.png"},
is_ground_content = true,
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("darkage:stone_brick", {
description = "Stone Brick",
tiles = {"darkage_stone_brick.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:straw_bale", {
description = "Straw Bale",
tiles = {"darkage_straw_bale.png"},
is_ground_content = true,
drop = 'darkage:straw 4',
groups = {snappy=2, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("darkage:marble", {
description = "Marble",
tiles = {"darkage_marble.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
--minetest.register_node("darkage:marble_tile", { --disabled because texture not found
-- description = "Marble Tile",
-- tiles = {"darkage_marble_tile.png"},
-- is_ground_content = true,
-- groups = {cracky=2},
-- sounds = default.node_sound_stone_defaults()
--})
---------------
-- Overrides
---------------
minetest.registered_nodes["default:desert_stone"].drop= {
max_items = 1,
items = {
{
-- player will get cobbles with 1/3 chance
items = {'darkage:desert_stone_cobble'},
rarity = 2,
},
{
items = {'default:desert_stone'},
}
}
}
---------------
-- Crafts Items
---------------
minetest.register_craftitem("darkage:chalk_powder", {
description = "Chalk Powder",
inventory_image = "darkage_chalk_powder.png",
})
minetest.register_craftitem("darkage:mud_lump", {
description = "Mud Lump",
inventory_image = "darkage_mud_lump.png",
})
minetest.register_craftitem("darkage:silt_lump", {
description = "Silt Lump",
inventory_image = "darkage_silt_lump.png",
})
minetest.register_craftitem("darkage:iron_stick", {
description = "Iron Stick",
inventory_image = "darkage_iron_stick.png",
})
----------
-- Crafts
----------
--sand+clay+water+straw
minetest.register_craft({
output = 'darkage:adobe 4',
recipe = {
{'default:sand','default:sand'},
{'default:clay_lump','darkage:straw'},
}
})
minetest.register_craft({
output = 'darkage:basalt_cobble 4',
recipe = {
{'default:cobble','default:cobble'},
{'default:coal_lump','default:coal_lump'},
}
})
minetest.register_craft({
output = 'darkage:cobble_with_plaster 2',
recipe = {
{'default:cobble','darkage:chalk_powder'},
{'default:cobble','darkage:chalk_powder'},
}
})
minetest.register_craft({
output = 'darkage:cobble_with_plaster 2',
recipe = {
{'darkage:chalk_powder','default:cobble'},
{'darkage:chalk_powder','default:cobble'},
}
})
minetest.register_craft({
output = 'darkage:darkdirt 4',
recipe = {
{'default:dirt','default:dirt'},
{'default:gravel','default:gravel'},
}
})
minetest.register_craft({
output = 'darkage:mud 3',
recipe = {
{'default:dirt','default:dirt'},
{'default:clay_lump','darkage:silt_lump'},
}
})
minetest.register_craft({
output = 'darkage:mud',
recipe = {
{'darkage:mud_lump','darkage:mud_lump'},
{'darkage:mud_lump','darkage:mud_lump'},
}
})
minetest.register_craft({
output = 'darkage:ors 4',
recipe = {
{'default:sandstone','default:sandstone'},
{'default:iron_lump','default:sandstone'},
}
})
minetest.register_craft({
output = 'darkage:ors_cobble 4',
recipe = {
{'darkage:sandstone_cobble','darkage:sandstone_cobble'},
{'default:iron_lump','darkage:sandstone_cobble'},
}
})
minetest.register_craft({
output = 'darkage:silt 3',
recipe = {
{'default:sand','default:sand'},
{'default:clay_lump','default:clay_lump'},
}
})
minetest.register_craft({
output = 'darkage:silt',
recipe = {
{'darkage:silt_lump','darkage:silt_lump'},
{'darkage:silt_lump','darkage:silt_lump'},
}
})
minetest.register_craft({
output = 'darkage:slate_tale 2',
recipe = {
{'darkage:slate_cobble','darkage:slate_cobble'},
{'darkage:slate_cobble','darkage:slate_cobble'},
}
})
minetest.register_craft({
output = 'darkage:stone_brick 9',--changed bacause conflicts with moreblocks
recipe = {
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
{'default:cobble','default:cobble','default:cobble'},--changed bacause conflicts with moreblocks
}
})
minetest.register_craft({
output = 'darkage:straw 2',
recipe = {
{'default:dry_shrub','default:dry_shrub'},
{'default:dry_shrub','default:dry_shrub'},
}
})
minetest.register_craft({
output = 'darkage:straw 2',
recipe = {
{'darkage:dry_leaves','darkage:dry_leaves'},
{'darkage:dry_leaves','darkage:dry_leaves'},
}
})
minetest.register_craft({
output = 'darkage:straw 4',
recipe = {
{'farming:wheat_harvested','farming:wheat_harvested'},
{'farming:wheat_harvested','farming:wheat_harvested'},
}
})
minetest.register_craft({
output = 'darkage:straw_bale',
recipe = {
{'darkage:straw','darkage:straw'},
{'darkage:straw','darkage:straw'},
}
})
minetest.register_craft({
output = 'darkage:iron_stick 4',
recipe = {
{'default:steel_ingot'},
}
})
-- Cookings
minetest.register_craft({
type = "cooking",
output = "darkage:basalt",
recipe = "darkage:basalt_cobble",
})
minetest.register_craft({
type = "cooking",
output = "default:desert_stone",
recipe = "darkage:desert_stone_cobble",
})
minetest.register_craft({
type = "cooking",
output = "darkage:dry_leaves",
recipe = "default:leaves",
})
minetest.register_craft({
type = "cooking",
output = "darkage:sandstone_cobble",
recipe = "default:sandstone",
})
minetest.register_craft({
type = "cooking",
output = "darkage:gneiss",
recipe = "darkage:schist",
})
minetest.register_craft({
type = "cooking",
output = "darkage:gneiss",
recipe = "darkage:gneiss_cobble",
})
minetest.register_craft({
type = "cooking",
output = "darkage:ors",
recipe = "darkage:ors_cobble",
})
minetest.register_craft({
type = "cooking",
output = "darkage:sandstone_cobble",
recipe = "default:sandstone",
})
minetest.register_craft({
type = "cooking",
output = "darkage:schist",
recipe = "darkage:slate",
})
minetest.register_craft({
type = "cooking",
output = "darkage:shale",
recipe = "darkage:mud",
})
minetest.register_craft({
type = "cooking",
output = "darkage:slate",
recipe = "darkage:shale",
})
minetest.register_craft({
type = "cooking",
output = "darkage:slate",
recipe = "darkage:slate_cobble",
})
-- Desert
minetest.register_craft({
type = "cooking",
output = "darkage:ors_cobble",
recipe = "default:desert_stone",
})
minetest.register_craft({
output = 'default:desert_stone 2',
recipe = {
{'default:desert_sand','default:desert_sand'},
{'default:desert_sand','default:desert_sand'},
}
})
>>>>>>> version 1.0

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