forked from mtcontrib/darkage
Merge branch 'master' of yunohost.local:mtcontrib/darkage into nalc-1.2-dev
This commit is contained in:
commit
def6b91bd5
317
glass.lua
317
glass.lua
|
@ -1,11 +1,13 @@
|
|||
--[[
|
||||
Medival glasses.
|
||||
The glasses can be colorized using dye.
|
||||
The glasses can be colorized using dye.
|
||||
Colorization requires unifieddyes installed.
|
||||
|
||||
Special thanks to Semmett9 for the glass textures.
|
||||
]]
|
||||
|
||||
--[[ Rhombus Glass ]]
|
||||
|
||||
minetest.register_node("darkage:glass", {
|
||||
description = "Clean Medieval Glass",
|
||||
drawtype = "glasslike",
|
||||
|
@ -26,71 +28,8 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("unifieddyes") then
|
||||
minetest.register_node("darkage:milk_glass", {
|
||||
description = "Milky Medieval Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
after_dig_node = unifieddyes.after_dig_node
|
||||
})
|
||||
--[[ Round Glass By Semmett9 aka Infinatum ]]
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass 1",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass", "dye:white"}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
recipe = {{"darkage:milk_glass"}}
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
Glow Glass
|
||||
]]
|
||||
minetest.register_node("darkage:glow_glass", {
|
||||
description = "Medieval Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-1,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
recipe = {
|
||||
{"darkage:glow_glass"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass 1",
|
||||
recipe = {
|
||||
{"darkage:glass"},
|
||||
{"default:torch"},
|
||||
}
|
||||
})
|
||||
|
||||
--[[
|
||||
Round Glass
|
||||
By Semmett9 aka Infinatum
|
||||
]]
|
||||
minetest.register_node("darkage:glass_round", {
|
||||
description = "Round Glass",
|
||||
drawtype = "glasslike",
|
||||
|
@ -99,7 +38,7 @@ minetest.register_node("darkage:glass_round", {
|
|||
use_texture_alpha = true,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -111,40 +50,8 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
-- If unifieddyes installed provide a colorizeable variant
|
||||
if minetest.get_modpath("unifieddyes") then
|
||||
minetest.register_node("darkage:milk_glass_round", {
|
||||
description = "Milky Medieval Round Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass_round.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
after_dig_node = unifieddyes.after_dig_node
|
||||
})
|
||||
--[[ Square glass By Semmett9 aka Infinatum ]]
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass_round 1",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass_round", "dye:white"}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_round 1",
|
||||
recipe = {{"darkage:milk_glass_round"}}
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
Square glass
|
||||
By Semmett9 aka Infinatum
|
||||
]]
|
||||
minetest.register_node("darkage:glass_square", {
|
||||
description = "Square Glass",
|
||||
drawtype = "glasslike",
|
||||
|
@ -153,7 +60,7 @@ minetest.register_node("darkage:glass_square", {
|
|||
use_texture_alpha = true,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -165,8 +72,187 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
-- If unifieddyes installed provide a colorizeable variant
|
||||
--[[
|
||||
Glowing Glass Variants
|
||||
|
||||
]]
|
||||
|
||||
--[[ Rhombus Glow Glass ]]
|
||||
|
||||
minetest.register_node("darkage:glow_glass", {
|
||||
description = "Medieval Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass.png")
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass 1",
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{"darkage:glass"},
|
||||
{"default:torch"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
type = "shaped",
|
||||
recipe = {{"darkage:glow_glass"}},
|
||||
})
|
||||
|
||||
--[[ Round Glow Glass ]]
|
||||
|
||||
minetest.register_node("darkage:glow_glass_round", {
|
||||
description = "Medieval Round Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass_round.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass_round 1",
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{"darkage:glass_round"},
|
||||
{"default:torch"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_round 1",
|
||||
recipe = {{"darkage:glow_glass_round"}}
|
||||
})
|
||||
|
||||
--]] Square Glow Glass ]]
|
||||
|
||||
minetest.register_node("darkage:glow_glass_square", {
|
||||
description = "Medieval Square Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass_square.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass_square 1",
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{"darkage:glass_square"},
|
||||
{"default:torch"},
|
||||
}
|
||||
})
|
||||
|
||||
--Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_square 1",
|
||||
recipe = {{"darkage:glow_glass_square"}}
|
||||
})
|
||||
|
||||
--[[
|
||||
Colorizable Milk Glass Variants, depending on unifieddyes mod
|
||||
|
||||
]]
|
||||
|
||||
if minetest.get_modpath("unifieddyes") then
|
||||
|
||||
--[[ Rhombus Milk Glass ]]
|
||||
|
||||
minetest.register_node("darkage:milk_glass", {
|
||||
description = "Milky Medieval Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass", "dye:white"}
|
||||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"darkage:milk_glass",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
recipe = {{"darkage:milk_glass"}}
|
||||
})
|
||||
|
||||
--[[ Round Milk Glass ]]
|
||||
|
||||
minetest.register_node("darkage:milk_glass_round", {
|
||||
description = "Milky Medieval Round Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass_round.png"},
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass_round",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass_round", "dye:white"},
|
||||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass_round",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"darkage:milk_glass_round",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_round 1",
|
||||
recipe = {{"darkage:milk_glass_round"}}
|
||||
})
|
||||
|
||||
--[[ Square Milk Glass ]]
|
||||
|
||||
minetest.register_node("darkage:milk_glass_square", {
|
||||
description = "Milky Medieval Square Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
|
@ -174,23 +260,34 @@ if minetest.get_modpath("unifieddyes") then
|
|||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette.png",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
after_dig_node = unifieddyes.after_dig_node
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
-- Craft
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass_square 1",
|
||||
output = "darkage:milk_glass_square",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass_square", "dye:white"}
|
||||
recipe = {"darkage:glass_square", "dye:white"},
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass_square",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"darkage:stained_milk_glass_square",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_square 1",
|
||||
output = "darkage:glass_square",
|
||||
recipe = {{"darkage:milk_glass_square"}}
|
||||
})
|
||||
end
|
||||
|
||||
end --unifieddyes condition
|
||||
|
|
BIN
textures/darkage_glow_glass.png
Normal file
BIN
textures/darkage_glow_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 418 B |
BIN
textures/darkage_glow_glass_round.png
Normal file
BIN
textures/darkage_glow_glass_round.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 499 B |
BIN
textures/darkage_glow_glass_square.png
Normal file
BIN
textures/darkage_glow_glass_square.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 347 B |
Loading…
Reference in New Issue
Block a user