Merge branch 'master' of yunohost.local:mtcontrib/darkage into nalc-1.2-dev

This commit is contained in:
Sys Quatre 2019-12-22 12:51:27 +01:00
commit def6b91bd5
4 changed files with 207 additions and 110 deletions

311
glass.lua
View File

@ -6,6 +6,8 @@
Special thanks to Semmett9 for the glass textures.
]]
--[[ Rhombus Glass ]]
minetest.register_node("darkage:glass", {
description = "Clean Medieval Glass",
drawtype = "glasslike",
@ -26,71 +28,8 @@ minetest.register_craft({
}
})
if minetest.get_modpath("unifieddyes") then
minetest.register_node("darkage:milk_glass", {
description = "Milky Medieval Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass.png"},
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
after_dig_node = unifieddyes.after_dig_node
})
--[[ Round Glass By Semmett9 aka Infinatum ]]
-- Craft
minetest.register_craft({
output = "darkage:milk_glass 1",
type = "shapeless",
recipe = {"darkage:glass", "dye:white"}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass 1",
recipe = {{"darkage:milk_glass"}}
})
end
--[[
Glow Glass
]]
minetest.register_node("darkage:glow_glass", {
description = "Medieval Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-1,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
})
-- Craft
minetest.register_craft({
output = "darkage:glass 1",
recipe = {
{"darkage:glow_glass"},
}
})
-- Recycling
minetest.register_craft({
output = "darkage:glow_glass 1",
recipe = {
{"darkage:glass"},
{"default:torch"},
}
})
--[[
Round Glass
By Semmett9 aka Infinatum
]]
minetest.register_node("darkage:glass_round", {
description = "Round Glass",
drawtype = "glasslike",
@ -99,7 +38,7 @@ minetest.register_node("darkage:glass_round", {
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
})
minetest.register_craft({
@ -111,40 +50,8 @@ minetest.register_craft({
}
})
-- If unifieddyes installed provide a colorizeable variant
if minetest.get_modpath("unifieddyes") then
minetest.register_node("darkage:milk_glass_round", {
description = "Milky Medieval Round Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass_round.png"},
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
after_dig_node = unifieddyes.after_dig_node
})
--[[ Square glass By Semmett9 aka Infinatum ]]
-- Craft
minetest.register_craft({
output = "darkage:milk_glass_round 1",
type = "shapeless",
recipe = {"darkage:glass_round", "dye:white"}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass_round 1",
recipe = {{"darkage:milk_glass_round"}}
})
end
--[[
Square glass
By Semmett9 aka Infinatum
]]
minetest.register_node("darkage:glass_square", {
description = "Square Glass",
drawtype = "glasslike",
@ -153,7 +60,7 @@ minetest.register_node("darkage:glass_square", {
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
})
minetest.register_craft({
@ -165,8 +72,187 @@ minetest.register_craft({
}
})
-- If unifieddyes installed provide a colorizeable variant
--[[
Glowing Glass Variants
]]
--[[ Rhombus Glow Glass ]]
minetest.register_node("darkage:glow_glass", {
description = "Medieval Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass.png")
})
minetest.register_craft({
output = "darkage:glow_glass 1",
type = "shaped",
recipe = {
{"darkage:glass"},
{"default:torch"}
}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass 1",
type = "shaped",
recipe = {{"darkage:glow_glass"}},
})
--[[ Round Glow Glass ]]
minetest.register_node("darkage:glow_glass_round", {
description = "Medieval Round Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass_round.png"},
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
})
minetest.register_craft({
output = "darkage:glow_glass_round 1",
type = "shaped",
recipe = {
{"darkage:glass_round"},
{"default:torch"}
}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass_round 1",
recipe = {{"darkage:glow_glass_round"}}
})
--]] Square Glow Glass ]]
minetest.register_node("darkage:glow_glass_square", {
description = "Medieval Square Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass_square.png"},
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
})
minetest.register_craft({
output = "darkage:glow_glass_square 1",
type = "shaped",
recipe = {
{"darkage:glass_square"},
{"default:torch"},
}
})
--Recycling
minetest.register_craft({
output = "darkage:glass_square 1",
recipe = {{"darkage:glow_glass_square"}}
})
--[[
Colorizable Milk Glass Variants, depending on unifieddyes mod
]]
if minetest.get_modpath("unifieddyes") then
--[[ Rhombus Milk Glass ]]
minetest.register_node("darkage:milk_glass", {
description = "Milky Medieval Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass.png"},
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_craft({
output = "darkage:milk_glass",
type = "shapeless",
recipe = {"darkage:glass", "dye:white"}
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass",
palette = "extended",
type = "shapeless",
neutral_node = "",
recipe = {
"darkage:milk_glass",
"MAIN_DYE"
}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass 1",
recipe = {{"darkage:milk_glass"}}
})
--[[ Round Milk Glass ]]
minetest.register_node("darkage:milk_glass_round", {
description = "Milky Medieval Round Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass_round.png"},
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults()
})
-- Craft
minetest.register_craft({
output = "darkage:milk_glass_round",
type = "shapeless",
recipe = {"darkage:glass_round", "dye:white"},
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass_round",
palette = "extended",
type = "shapeless",
neutral_node = "",
recipe = {
"darkage:milk_glass_round",
"MAIN_DYE"
}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass_round 1",
recipe = {{"darkage:milk_glass_round"}}
})
--[[ Square Milk Glass ]]
minetest.register_node("darkage:milk_glass_square", {
description = "Milky Medieval Square Glass (Good for colorization)",
drawtype = "glasslike",
@ -174,23 +260,34 @@ if minetest.get_modpath("unifieddyes") then
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
after_dig_node = unifieddyes.after_dig_node
sounds = default.node_sound_glass_defaults()
})
-- Craft
minetest.register_craft({
output = "darkage:milk_glass_square 1",
output = "darkage:milk_glass_square",
type = "shapeless",
recipe = {"darkage:glass_square", "dye:white"}
recipe = {"darkage:glass_square", "dye:white"},
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass_square",
palette = "extended",
type = "shapeless",
neutral_node = "",
recipe = {
"darkage:stained_milk_glass_square",
"MAIN_DYE"
}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass_square 1",
output = "darkage:glass_square",
recipe = {{"darkage:milk_glass_square"}}
})
end
end --unifieddyes condition

Binary file not shown.

After

Width:  |  Height:  |  Size: 418 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 499 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 347 B