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README.md
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@ -1,12 +1,10 @@
# DarkAge Mod for Minetest # DarkAge Mod for Minetest
Original mod by Master Gollum Original mod by Master Gollum
Modified by addi. Modified by addi.
Contains code from CragiDavi and HybridDog Contains code from CragiDavi and HybridDog
## Introduction ## Introduction:
This mod adds a few new blocks that allows to create new buildings in a This mod adds a few new blocks that allows to create new buildings in a
pre industrial landscape. Of course, feel free to use them in any other pre industrial landscape. Of course, feel free to use them in any other
construction :P construction :P
@ -26,18 +24,68 @@ Contains code from CragiDavi and HybridDog
used in the default version. Probably I will change this recipes in used in the default version. Probably I will change this recipes in
next releases. next releases.
## Release Notes ## Release Notes
Version 1.2
### Version 1.4 * corrected Sounds of Stairs
* updated to new Moreblocks api
* added Serpentine Stairs
* New Textures by Skamiz Version 1.1
* serveral mapgen fixes
* Maintenance stuff
Full release notes: <https://github.com/adrido/darkage/releases> * Fix spelling mistakes in README file
* Bug fix
* Rename slate_tale to slate_tile
* Remove unneeded code
* Add marble tile
* Remove unneeded code
* Capitalise a couple of descriptions
* Add marble tile texture
* Rename alias.lua to aliases.lua
## How to install Version 1.0.1
* fixed init.lua which get broken by upload on github
Version 1.0
* compatibility with stairsplus added
* added new item iron_stick
* added craft reziep for iron stick
* changed reziep of iron_bars to avoid conflicts with iron bars mod
* changed reziep of chain to avoid conflicts with 3d furniture mod
* changed reziep of darkage:stonebrick to avoid conflicts with moreblocks
* disabled marble_tile to avoid the message "texture not found"
* added compatibility with stairsplus (now its moreblocks)
* added darkage:glass a nice looking glass that must be in this mod
* changed the sound_node_leaves_default to wood_default from box and wooden shelves
* added craft reziep for darkage:chalk
* improved the textures of reinforced wood and chalk to save a bit more loadtime on servers
* added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed
Version 0.3
* 29 Nodes + 3 Craft Items
* Furniture and building decoration
* Stone layers
Version 0.2
* 13 Nodes
* Sedimentary stones
Version 0.1
* 6 Nodes
### How to install:
Unzip the archive an place it in minetest-base-directory/mods/ Unzip the archive an place it in minetest-base-directory/mods/
if you have a windows client or a linux run-in-place client. If you if you have a windows client or a linux run-in-place client. If you
have a linux system-wide installation place it in have a linux system-wide installation place it in
@ -45,25 +93,303 @@ Full release notes: <https://github.com/adrido/darkage/releases>
If you want to install this mod only in one world create the folder If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory. Remember to activate it for your world by pressing the 'configure' button and doubleclick darkage in the right list. worldmods/ in your worlddirectory. Remember to activate it for your world by pressing the 'configure' button and doubleclick darkage in the right list.
For further information or help see: For further information or help see:
<http://wiki.minetest.net/Installing_Mods> http://wiki.minetest.net/Installing_Mods
## Wiki ## BUILDING NODES
For Building-blocks and crafting information please take a look to the wiki: ### Adobe:
<https://github.com/adrido/darkage/wiki> Sand and Clay mixture with Straw to build houses or walls.
Used from historical times, one of the first bricks
invented. I have to improve this texture, it is ugly :P
## License CRAFT -> 4
[Sand] [Sand]
[Clay Lump] [Straw]
### Basalt:
A darken version of the default Stone
COOKING
[Basalt Rubble]
### Basalt Rubble:
A darken version of the default Cobble.
CRAFT -> 4
[Cobble] [Cobble]
[Coal Lump] [Coal Lump]
### Chalk:
A soft, white and porous sedimentary rock. It becomes
Chalk Powder when dug. Can't be craft, only found as stratum.
### Chalk Powder:
Pile of chalk from digging Chalk stones. Can
be used to prepare plaster. See Cobblestone with Plaster.
### Cobblestone with Plaster:
Cobbles where has been applied a
layer of white plaster.
When dug it lost the plaster layer!
CRAFT -> 2
[Cobblestone] [Chalk Powder]
[Cobblestone] [Chalk Powder]
### Dark Dirt:
A darken version of the Dirt where the grass doesn't
grown, perfect for create a path in a forest. I was using
Gravel, but the noise walking was annoying to me (like
walking over iron coal with the nude feet :P), for this I
created this node.
CRAFT -> 4
[Dirt] [Dirt]
[Gravel] [Gravel]
### Desert Iron Ore:
I know that others MODs add ores to the
Desert Stones, mine also does it, but just Iron, I supposed
the red color is because of the iron, so it goes with more
high probability than regular Stones and it doesn't add
Coal to them. It will not be a lot so you can keep it with
another MOD that does the same or just comment the lines that
does it.
### Dry Leaves:
Just a cube of Leaves toasted :P Well I found the
Leaves are not useful so I thought to turn them into Straw, ok
it is not the same, but well, why not? Just dry them in a
Furnace and then put together to create the Straw
COOKING
[Leaves]
### Gneiss:
High grade metamorphic rock formed from Schist, very
common, and used in construction. It sometimes brakes in
Gneiss Rubble when being dug.
COOKING
[Schist]
### Gneiss Rubble:
Cobble version of the gneiss.
From dig gneiss
### Mud:
Mixture of water and some combination of soil, silt, and
clay. Used for build houses, specially in desert regions.
It brakes in 4 Mud Lumps when dug.
CRAFT -> 3
[Dirt] [Dirt]
[Clay Lump] [Silt Lump]
CRAFT -> 1
[Mud Lump] [Mud Lump]
[Mud Lump] [Mud Lump]
### Old Red Sandstone:
A light red sandstone, in fact it's
sandstone with iron that gives it this color.
CRAFT -> 4
[Sandstone] [Sandstone]
[Iron Lump] [Sandstone]
COOKING
[Old Red Sandstone Rubble]
### Old Red Sandstone Rubble:
Cobbles of Old Red Sandstone.
CRAFT -> 4
[Sandstone] [Sandstone]
[Iron Lump] [Sandstone]
### Reinforced Cobble:
Brick with crossed wooden.
CRAFT -> 1
[Stick] [] [Stick]
[] [Cobble] []
[Stick] [] [Stick]
### Schist:
Medium grade metamorphic rock from Slate.
COOKING
[Slate]
### Silt:
Granular material of a size somewhere between sand and clay.
It brakes in 4 Silt Lumps.
CRAFT -> 1
[Silt Lump] [Silt Lump]
[Silt Lump] [Silt Lump]
### Slate:
Fine-grained, foliated, homogeneous metamorphic rock
derived from an original shale-type sedimentary rock through
low-grade regional metamorphism. It is used to build roof.
COOKING
[Shale]
COOKING
[Slate Cobble]
### Slate Rubble:
Cobble obtained from Slate
From dig Slate
### Slate Tile:
Nice blue slate tiles for roofs. They has been used
as building traditional building material in zones where
slate is easy to find.
Note: It has stairs and slabs.
CRAFT -> 2
[Slate Rubble] [Slate Rubble]
[Slate Rubble] [Slate Rubble]
### Straw Bale:
A decoration item, looks great for a farm or a
country side house.
CRAFT -> 1
[Straw] [Straw]
[Straw] [Straw]
### Desert Stone:
Just the default block, it can be obtained now
from Desert Sand. The idea is that Desert Sand is stonier
than regular Sand, so it takes less to create a Desert
Stone than a Sandstone.
CRAFT -> 2
[Sandstone] [Sandstone]
[Sandstone] [Sandstone]
##FURNITURE NODES
Just started so they are few ones
### Box:
A more smaller container than the Chest, but it requires
less wood. As cheep as 4 woods and have 16 slots. The craft
is a little weird but I think it makes sense and avoids
collision with the recipe of Hardwood of the MOD
building_blocks.
CRAFT -> 2
[Wood] [] [Wood]
[] [] []
[Wood] [] [Wood]
### Chain:
Climbable chain.
CRAFT -> 2
[Steel Ingot]
[Steel Ingot]
[Steel Ingot]
### Iron Bars:
Alternative window for the Glass.
CRAFT -> 3
[Iron Stick] [] [Iron Stick]
[Iron Stick] [] [Iron Stick]
[Iron Stick] [] [Iron Stick]
###Iron Grille:
Alternative window for the Glass.
CRAFT -> 3
[] [Iron Bars] []
[Iron Bars] [] [Iron Bars]
[] [Iron Bars] []
###Wood Bars:
Alternative window for the Glass.
CRAFT -> 3
[Stick] [] [Stick]
[Stick] [] [Stick]
[Stick] [] [Stick]
###Wood Frame:
Alternative window for the Glass.
CRAFT -> 1
[Stick] [Stick] [Stick]
[Stick] [Glass] [Stick]
[Stick] [Stick] [Stick]
### Medieval Glass:
A good looking glass, with small tiles
CRAFT -> 8
[Glass] [steel_ingot] [Glass]
[steel_ingot] [Glass] [steel_ingot]
[Glass] [steel_ingot] [Glass]
or:
CRAFT -> 1
[Medieval Glow Glass]
### Medieval Glow Glass:
A good looking glass, with small tiles which are glowing by itself
CRAFT -> 8
[Medieval Glass]
[torch]
##License:
Sourcecode: WTFPL (see below) Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below) Graphics: WTFPL (see below)
## See also #See also:
http://minetest.net/
<http://minetest.net/>
--- ---
```text
```
#!
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004 Version 2, December 2004

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@ -12,10 +12,10 @@ minetest.register_node("darkage:glass", {
description = "Clean Medieval Glass", description = "Clean Medieval Glass",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_glass.png"}, tiles = {"darkage_glass.png"},
use_texture_alpha = "clip", use_texture_alpha=false,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })
@ -28,15 +28,17 @@ minetest.register_craft({
} }
}) })
--[[ Round Glass By Semmett9 aka Infinatum ]]
minetest.register_node("darkage:glass_round", { minetest.register_node("darkage:glass_round", {
description = "Round Glass", description = "Round Glass",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_glass_round.png"}, tiles = { "darkage_glass_round.png" },
paramtype = "light", paramtype = "light",
use_texture_alpha = "clip", use_texture_alpha = true,
sunlight_propagates = true, sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
}) })
minetest.register_craft({ minetest.register_craft({
@ -53,12 +55,12 @@ minetest.register_craft({
minetest.register_node("darkage:glass_square", { minetest.register_node("darkage:glass_square", {
description = "Square Glass", description = "Square Glass",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_glass_square.png"}, tiles = { "darkage_glass_square.png" },
paramtype = "light", paramtype = "light",
use_texture_alpha = "clip", use_texture_alpha = true,
sunlight_propagates = true, sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
}) })
minetest.register_craft({ minetest.register_craft({
@ -81,11 +83,11 @@ minetest.register_node("darkage:glow_glass", {
description = "Medieval Glow Glass", description = "Medieval Glow Glass",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_glass.png"}, tiles = {"darkage_glass.png"},
use_texture_alpha = "clip", use_texture_alpha=true,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
light_source = default.LIGHT_MAX - 3, light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass.png") inventory_image = minetest.inventorycube("darkage_glow_glass.png")
}) })
@ -112,11 +114,11 @@ minetest.register_node("darkage:glow_glass_round", {
description = "Medieval Round Glow Glass", description = "Medieval Round Glow Glass",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_glass_round.png"}, tiles = {"darkage_glass_round.png"},
use_texture_alpha = "clip", use_texture_alpha=true,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
light_source = default.LIGHT_MAX - 3, light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png") inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
}) })
@ -142,11 +144,11 @@ minetest.register_node("darkage:glow_glass_square", {
description = "Medieval Square Glow Glass", description = "Medieval Square Glow Glass",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_glass_square.png"}, tiles = {"darkage_glass_square.png"},
use_texture_alpha = "clip", use_texture_alpha=true,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
light_source = default.LIGHT_MAX - 3, light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png") inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
}) })
@ -179,22 +181,28 @@ if minetest.get_modpath("unifieddyes") then
description = "Milky Medieval Glass (Good for colorization)", description = "Milky Medieval Glass (Good for colorization)",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_milk_glass.png"}, tiles = {"darkage_milk_glass.png"},
use_texture_alpha = "blend", use_texture_alpha=true,
paramtype = "light", paramtype = "light",
paramtype2 = "color", paramtype2 = "color",
palette = "unifieddyes_palette_extended.png", palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true, sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1}, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
minetest.register_craft({
output = "darkage:milk_glass",
type = "shapeless",
recipe = {"darkage:glass", "dye:white"}
})
unifieddyes.register_color_craft({ unifieddyes.register_color_craft({
output = "darkage:milk_glass", output = "darkage:milk_glass",
palette = "extended", palette = "extended",
type = "shapeless", type = "shapeless",
neutral_node = "darkage:glass", neutral_node = "",
recipe = { recipe = {
"NEUTRAL_NODE", "darkage:milk_glass",
"MAIN_DYE" "MAIN_DYE"
} }
}) })
@ -211,22 +219,28 @@ if minetest.get_modpath("unifieddyes") then
description = "Milky Medieval Round Glass (Good for colorization)", description = "Milky Medieval Round Glass (Good for colorization)",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_milk_glass_round.png"}, tiles = {"darkage_milk_glass_round.png"},
use_texture_alpha = "blend", use_texture_alpha=true,
paramtype = "light", paramtype = "light",
paramtype2 = "color", paramtype2 = "color",
palette = "unifieddyes_palette_extended.png", palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true, sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1}, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
-- Craft
minetest.register_craft({
output = "darkage:milk_glass_round",
type = "shapeless",
recipe = {"darkage:glass_round", "dye:white"},
})
unifieddyes.register_color_craft({ unifieddyes.register_color_craft({
output = "darkage:milk_glass_round", output = "darkage:milk_glass_round",
palette = "extended", palette = "extended",
type = "shapeless", type = "shapeless",
neutral_node = "darkage:glass_round", neutral_node = "",
recipe = { recipe = {
"NEUTRAL_NODE", "darkage:milk_glass_round",
"MAIN_DYE" "MAIN_DYE"
} }
}) })
@ -243,12 +257,12 @@ if minetest.get_modpath("unifieddyes") then
description = "Milky Medieval Square Glass (Good for colorization)", description = "Milky Medieval Square Glass (Good for colorization)",
drawtype = "glasslike", drawtype = "glasslike",
tiles = {"darkage_milk_glass_square.png"}, tiles = {"darkage_milk_glass_square.png"},
use_texture_alpha = "blend", use_texture_alpha=true,
paramtype = "light", paramtype = "light",
paramtype2 = "color", paramtype2 = "color",
palette = "unifieddyes_palette_extended.png", palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true, sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1}, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
}) })
@ -263,9 +277,9 @@ if minetest.get_modpath("unifieddyes") then
output = "darkage:milk_glass_square", output = "darkage:milk_glass_square",
palette = "extended", palette = "extended",
type = "shapeless", type = "shapeless",
neutral_node = "darkage:glass_square", neutral_node = "",
recipe = { recipe = {
"NEUTRAL_NODE", "darkage:milk_glass_square",
"MAIN_DYE" "MAIN_DYE"
} }
}) })

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@ -153,7 +153,8 @@ local function generate_claylike(data, varea, name, minp, maxp, seed, chance, mi
end end
end end
local seed = minetest.get_mapgen_setting("seed") local mgparams = minetest.get_mapgen_params()
local seed = mgparams.seed
--[[ Generate desert stone with iron in derset. --[[ Generate desert stone with iron in derset.
@ -191,7 +192,7 @@ minetest.register_ore({
minetest.register_ore({ minetest.register_ore({
ore_type = "sheet", ore_type = "sheet",
ore = "darkage:tuff", ore = "darkage:tuff",
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"}, wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
column_height_max = 20, column_height_max = 20,
column_height_min = 15, column_height_min = 15,
y_min = -200, y_min = -200,
@ -210,7 +211,7 @@ minetest.register_ore({
minetest.register_ore({ minetest.register_ore({
ore_type = "sheet", ore_type = "sheet",
ore = "darkage:rhyolitic_tuff", ore = "darkage:rhyolitic_tuff",
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"}, wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
column_height_max = 20, column_height_max = 20,
column_height_min = 15, column_height_min = 15,
y_min = -2000, y_min = -2000,

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@ -1,6 +0,0 @@
name = darkage
title = DarkAge
description = DarkAge adds several new nodes and crafts to create a pre industrial landscape. It also extends the stones and provides new construction materials.
depends= default, farming
optional_depends = moreblocks, stairs, unifieddyes
min_minetest_version = 5.3

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@ -198,7 +198,9 @@ minetest.register_node("darkage:mud", {
is_ground_content = true, is_ground_content = true,
groups = {crumbly=3}, groups = {crumbly=3},
drop = 'darkage:mud_lump 4', drop = 'darkage:mud_lump 4',
sounds = default.node_sound_dirt_defaults() sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
}) })
--[[ --[[
@ -267,7 +269,9 @@ minetest.register_node("darkage:silt", {
is_ground_content = true, is_ground_content = true,
groups = {crumbly=3}, groups = {crumbly=3},
drop = 'darkage:silt_lump 4', drop = 'darkage:silt_lump 4',
sounds = default.node_sound_dirt_defaults() sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
}) })
--[[ --[[

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@ -15,7 +15,6 @@ darkage.register_stairs("darkage:ors_brick")
darkage.register_stairs("darkage:ors_rubble") darkage.register_stairs("darkage:ors_rubble")
darkage.register_stairs("darkage:rhyolitic_tuff") darkage.register_stairs("darkage:rhyolitic_tuff")
darkage.register_stairs("darkage:rhyolitic_tuff_bricks") darkage.register_stairs("darkage:rhyolitic_tuff_bricks")
darkage.register_stairs("darkage:rhyolitic_tuff_rubble")
darkage.register_stairs("darkage:schist") darkage.register_stairs("darkage:schist")
darkage.register_stairs("darkage:serpentine") darkage.register_stairs("darkage:serpentine")
darkage.register_stairs("darkage:shale") darkage.register_stairs("darkage:shale")
@ -27,5 +26,4 @@ darkage.register_stairs("darkage:stone_brick")
darkage.register_stairs("darkage:straw_bale") darkage.register_stairs("darkage:straw_bale")
darkage.register_stairs("darkage:tuff") darkage.register_stairs("darkage:tuff")
darkage.register_stairs("darkage:tuff_bricks") darkage.register_stairs("darkage:tuff_bricks")
darkage.register_stairs("darkage:tuff_rubble")

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