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README.md
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@ -1,12 +1,10 @@
# DarkAge Mod for Minetest
Original mod by Master Gollum
Modified by addi.
Contains code from CragiDavi and HybridDog
## Introduction
## Introduction:
This mod adds a few new blocks that allows to create new buildings in a
pre industrial landscape. Of course, feel free to use them in any other
construction :P
@ -26,18 +24,68 @@ Contains code from CragiDavi and HybridDog
used in the default version. Probably I will change this recipes in
next releases.
## Release Notes
Version 1.2
### Version 1.4
* corrected Sounds of Stairs
* updated to new Moreblocks api
* added Serpentine Stairs
* New Textures by Skamiz
* serveral mapgen fixes
* Maintenance stuff
Version 1.1
Full release notes: <https://github.com/adrido/darkage/releases>
* Fix spelling mistakes in README file
* Bug fix
* Rename slate_tale to slate_tile
* Remove unneeded code
* Add marble tile
* Remove unneeded code
* Capitalise a couple of descriptions
* Add marble tile texture
* Rename alias.lua to aliases.lua
## How to install
Version 1.0.1
* fixed init.lua which get broken by upload on github
Version 1.0
* compatibility with stairsplus added
* added new item iron_stick
* added craft reziep for iron stick
* changed reziep of iron_bars to avoid conflicts with iron bars mod
* changed reziep of chain to avoid conflicts with 3d furniture mod
* changed reziep of darkage:stonebrick to avoid conflicts with moreblocks
* disabled marble_tile to avoid the message "texture not found"
* added compatibility with stairsplus (now its moreblocks)
* added darkage:glass a nice looking glass that must be in this mod
* changed the sound_node_leaves_default to wood_default from box and wooden shelves
* added craft reziep for darkage:chalk
* improved the textures of reinforced wood and chalk to save a bit more loadtime on servers
* added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed
Version 0.3
* 29 Nodes + 3 Craft Items
* Furniture and building decoration
* Stone layers
Version 0.2
* 13 Nodes
* Sedimentary stones
Version 0.1
* 6 Nodes
### How to install:
Unzip the archive an place it in minetest-base-directory/mods/
if you have a windows client or a linux run-in-place client. If you
have a linux system-wide installation place it in
@ -45,25 +93,303 @@ Full release notes: <https://github.com/adrido/darkage/releases>
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory. Remember to activate it for your world by pressing the 'configure' button and doubleclick darkage in the right list.
For further information or help see:
<http://wiki.minetest.net/Installing_Mods>
http://wiki.minetest.net/Installing_Mods
## Wiki
## BUILDING NODES
For Building-blocks and crafting information please take a look to the wiki:
<https://github.com/adrido/darkage/wiki>
### Adobe:
Sand and Clay mixture with Straw to build houses or walls.
Used from historical times, one of the first bricks
invented. I have to improve this texture, it is ugly :P
## License
CRAFT -> 4
[Sand] [Sand]
[Clay Lump] [Straw]
### Basalt:
A darken version of the default Stone
COOKING
[Basalt Rubble]
### Basalt Rubble:
A darken version of the default Cobble.
CRAFT -> 4
[Cobble] [Cobble]
[Coal Lump] [Coal Lump]
### Chalk:
A soft, white and porous sedimentary rock. It becomes
Chalk Powder when dug. Can't be craft, only found as stratum.
### Chalk Powder:
Pile of chalk from digging Chalk stones. Can
be used to prepare plaster. See Cobblestone with Plaster.
### Cobblestone with Plaster:
Cobbles where has been applied a
layer of white plaster.
When dug it lost the plaster layer!
CRAFT -> 2
[Cobblestone] [Chalk Powder]
[Cobblestone] [Chalk Powder]
### Dark Dirt:
A darken version of the Dirt where the grass doesn't
grown, perfect for create a path in a forest. I was using
Gravel, but the noise walking was annoying to me (like
walking over iron coal with the nude feet :P), for this I
created this node.
CRAFT -> 4
[Dirt] [Dirt]
[Gravel] [Gravel]
### Desert Iron Ore:
I know that others MODs add ores to the
Desert Stones, mine also does it, but just Iron, I supposed
the red color is because of the iron, so it goes with more
high probability than regular Stones and it doesn't add
Coal to them. It will not be a lot so you can keep it with
another MOD that does the same or just comment the lines that
does it.
### Dry Leaves:
Just a cube of Leaves toasted :P Well I found the
Leaves are not useful so I thought to turn them into Straw, ok
it is not the same, but well, why not? Just dry them in a
Furnace and then put together to create the Straw
COOKING
[Leaves]
### Gneiss:
High grade metamorphic rock formed from Schist, very
common, and used in construction. It sometimes brakes in
Gneiss Rubble when being dug.
COOKING
[Schist]
### Gneiss Rubble:
Cobble version of the gneiss.
From dig gneiss
### Mud:
Mixture of water and some combination of soil, silt, and
clay. Used for build houses, specially in desert regions.
It brakes in 4 Mud Lumps when dug.
CRAFT -> 3
[Dirt] [Dirt]
[Clay Lump] [Silt Lump]
CRAFT -> 1
[Mud Lump] [Mud Lump]
[Mud Lump] [Mud Lump]
### Old Red Sandstone:
A light red sandstone, in fact it's
sandstone with iron that gives it this color.
CRAFT -> 4
[Sandstone] [Sandstone]
[Iron Lump] [Sandstone]
COOKING
[Old Red Sandstone Rubble]
### Old Red Sandstone Rubble:
Cobbles of Old Red Sandstone.
CRAFT -> 4
[Sandstone] [Sandstone]
[Iron Lump] [Sandstone]
### Reinforced Cobble:
Brick with crossed wooden.
CRAFT -> 1
[Stick] [] [Stick]
[] [Cobble] []
[Stick] [] [Stick]
### Schist:
Medium grade metamorphic rock from Slate.
COOKING
[Slate]
### Silt:
Granular material of a size somewhere between sand and clay.
It brakes in 4 Silt Lumps.
CRAFT -> 1
[Silt Lump] [Silt Lump]
[Silt Lump] [Silt Lump]
### Slate:
Fine-grained, foliated, homogeneous metamorphic rock
derived from an original shale-type sedimentary rock through
low-grade regional metamorphism. It is used to build roof.
COOKING
[Shale]
COOKING
[Slate Cobble]
### Slate Rubble:
Cobble obtained from Slate
From dig Slate
### Slate Tile:
Nice blue slate tiles for roofs. They has been used
as building traditional building material in zones where
slate is easy to find.
Note: It has stairs and slabs.
CRAFT -> 2
[Slate Rubble] [Slate Rubble]
[Slate Rubble] [Slate Rubble]
### Straw Bale:
A decoration item, looks great for a farm or a
country side house.
CRAFT -> 1
[Straw] [Straw]
[Straw] [Straw]
### Desert Stone:
Just the default block, it can be obtained now
from Desert Sand. The idea is that Desert Sand is stonier
than regular Sand, so it takes less to create a Desert
Stone than a Sandstone.
CRAFT -> 2
[Sandstone] [Sandstone]
[Sandstone] [Sandstone]
##FURNITURE NODES
Just started so they are few ones
### Box:
A more smaller container than the Chest, but it requires
less wood. As cheep as 4 woods and have 16 slots. The craft
is a little weird but I think it makes sense and avoids
collision with the recipe of Hardwood of the MOD
building_blocks.
CRAFT -> 2
[Wood] [] [Wood]
[] [] []
[Wood] [] [Wood]
### Chain:
Climbable chain.
CRAFT -> 2
[Steel Ingot]
[Steel Ingot]
[Steel Ingot]
### Iron Bars:
Alternative window for the Glass.
CRAFT -> 3
[Iron Stick] [] [Iron Stick]
[Iron Stick] [] [Iron Stick]
[Iron Stick] [] [Iron Stick]
###Iron Grille:
Alternative window for the Glass.
CRAFT -> 3
[] [Iron Bars] []
[Iron Bars] [] [Iron Bars]
[] [Iron Bars] []
###Wood Bars:
Alternative window for the Glass.
CRAFT -> 3
[Stick] [] [Stick]
[Stick] [] [Stick]
[Stick] [] [Stick]
###Wood Frame:
Alternative window for the Glass.
CRAFT -> 1
[Stick] [Stick] [Stick]
[Stick] [Glass] [Stick]
[Stick] [Stick] [Stick]
### Medieval Glass:
A good looking glass, with small tiles
CRAFT -> 8
[Glass] [steel_ingot] [Glass]
[steel_ingot] [Glass] [steel_ingot]
[Glass] [steel_ingot] [Glass]
or:
CRAFT -> 1
[Medieval Glow Glass]
### Medieval Glow Glass:
A good looking glass, with small tiles which are glowing by itself
CRAFT -> 8
[Medieval Glass]
[torch]
##License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
## See also
<http://minetest.net/>
#See also:
http://minetest.net/
---
```text
```
#!
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004

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@ -12,10 +12,10 @@ minetest.register_node("darkage:glass", {
description = "Clean Medieval Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
use_texture_alpha = "clip",
use_texture_alpha=false,
paramtype = "light",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
})
@ -28,15 +28,17 @@ minetest.register_craft({
}
})
--[[ Round Glass By Semmett9 aka Infinatum ]]
minetest.register_node("darkage:glass_round", {
description = "Round Glass",
drawtype = "glasslike",
tiles = {"darkage_glass_round.png"},
tiles = { "darkage_glass_round.png" },
paramtype = "light",
use_texture_alpha = "clip",
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
})
minetest.register_craft({
@ -53,12 +55,12 @@ minetest.register_craft({
minetest.register_node("darkage:glass_square", {
description = "Square Glass",
drawtype = "glasslike",
tiles = {"darkage_glass_square.png"},
tiles = { "darkage_glass_square.png" },
paramtype = "light",
use_texture_alpha = "clip",
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
})
minetest.register_craft({
@ -81,11 +83,11 @@ minetest.register_node("darkage:glow_glass", {
description = "Medieval Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
use_texture_alpha = "clip",
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass.png")
})
@ -112,11 +114,11 @@ minetest.register_node("darkage:glow_glass_round", {
description = "Medieval Round Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass_round.png"},
use_texture_alpha = "clip",
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
})
@ -142,11 +144,11 @@ minetest.register_node("darkage:glow_glass_square", {
description = "Medieval Square Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass_square.png"},
use_texture_alpha = "clip",
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
})
@ -179,22 +181,28 @@ if minetest.get_modpath("unifieddyes") then
description = "Milky Medieval Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass.png"},
use_texture_alpha = "blend",
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_craft({
output = "darkage:milk_glass",
type = "shapeless",
recipe = {"darkage:glass", "dye:white"}
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass",
palette = "extended",
type = "shapeless",
neutral_node = "darkage:glass",
neutral_node = "",
recipe = {
"NEUTRAL_NODE",
"darkage:milk_glass",
"MAIN_DYE"
}
})
@ -211,22 +219,28 @@ if minetest.get_modpath("unifieddyes") then
description = "Milky Medieval Round Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass_round.png"},
use_texture_alpha = "blend",
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults()
})
-- Craft
minetest.register_craft({
output = "darkage:milk_glass_round",
type = "shapeless",
recipe = {"darkage:glass_round", "dye:white"},
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass_round",
palette = "extended",
type = "shapeless",
neutral_node = "darkage:glass_round",
neutral_node = "",
recipe = {
"NEUTRAL_NODE",
"darkage:milk_glass_round",
"MAIN_DYE"
}
})
@ -243,12 +257,12 @@ if minetest.get_modpath("unifieddyes") then
description = "Milky Medieval Square Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass_square.png"},
use_texture_alpha = "blend",
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults()
})
@ -263,9 +277,9 @@ if minetest.get_modpath("unifieddyes") then
output = "darkage:milk_glass_square",
palette = "extended",
type = "shapeless",
neutral_node = "darkage:glass_square",
neutral_node = "",
recipe = {
"NEUTRAL_NODE",
"darkage:milk_glass_square",
"MAIN_DYE"
}
})

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@ -153,7 +153,8 @@ local function generate_claylike(data, varea, name, minp, maxp, seed, chance, mi
end
end
local seed = minetest.get_mapgen_setting("seed")
local mgparams = minetest.get_mapgen_params()
local seed = mgparams.seed
--[[ Generate desert stone with iron in derset.
@ -191,7 +192,7 @@ minetest.register_ore({
minetest.register_ore({
ore_type = "sheet",
ore = "darkage:tuff",
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
column_height_max = 20,
column_height_min = 15,
y_min = -200,
@ -210,7 +211,7 @@ minetest.register_ore({
minetest.register_ore({
ore_type = "sheet",
ore = "darkage:rhyolitic_tuff",
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
column_height_max = 20,
column_height_min = 15,
y_min = -2000,

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@ -1,6 +0,0 @@
name = darkage
title = DarkAge
description = DarkAge adds several new nodes and crafts to create a pre industrial landscape. It also extends the stones and provides new construction materials.
depends= default, farming
optional_depends = moreblocks, stairs, unifieddyes
min_minetest_version = 5.3

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@ -198,7 +198,9 @@ minetest.register_node("darkage:mud", {
is_ground_content = true,
groups = {crumbly=3},
drop = 'darkage:mud_lump 4',
sounds = default.node_sound_dirt_defaults()
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
--[[
@ -267,7 +269,9 @@ minetest.register_node("darkage:silt", {
is_ground_content = true,
groups = {crumbly=3},
drop = 'darkage:silt_lump 4',
sounds = default.node_sound_dirt_defaults()
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
--[[

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@ -15,7 +15,6 @@ darkage.register_stairs("darkage:ors_brick")
darkage.register_stairs("darkage:ors_rubble")
darkage.register_stairs("darkage:rhyolitic_tuff")
darkage.register_stairs("darkage:rhyolitic_tuff_bricks")
darkage.register_stairs("darkage:rhyolitic_tuff_rubble")
darkage.register_stairs("darkage:schist")
darkage.register_stairs("darkage:serpentine")
darkage.register_stairs("darkage:shale")
@ -27,5 +26,4 @@ darkage.register_stairs("darkage:stone_brick")
darkage.register_stairs("darkage:straw_bale")
darkage.register_stairs("darkage:tuff")
darkage.register_stairs("darkage:tuff_bricks")
darkage.register_stairs("darkage:tuff_rubble")

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