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nalc-1.2.0
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README.md
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@ -1,12 +1,10 @@
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# DarkAge Mod for Minetest
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Original mod by Master Gollum
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Modified by addi.
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Contains code from CragiDavi and HybridDog
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## Introduction
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## Introduction:
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This mod adds a few new blocks that allows to create new buildings in a
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pre industrial landscape. Of course, feel free to use them in any other
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construction :P
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@ -26,18 +24,68 @@ Contains code from CragiDavi and HybridDog
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used in the default version. Probably I will change this recipes in
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next releases.
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## Release Notes
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Version 1.2
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### Version 1.4
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* corrected Sounds of Stairs
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* updated to new Moreblocks api
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* added Serpentine Stairs
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* New Textures by Skamiz
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* serveral mapgen fixes
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* Maintenance stuff
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Version 1.1
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Full release notes: <https://github.com/adrido/darkage/releases>
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* Fix spelling mistakes in README file
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* Bug fix
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* Rename slate_tale to slate_tile
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* Remove unneeded code
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* Add marble tile
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* Remove unneeded code
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* Capitalise a couple of descriptions
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* Add marble tile texture
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* Rename alias.lua to aliases.lua
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## How to install
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Version 1.0.1
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* fixed init.lua which get broken by upload on github
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Version 1.0
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* compatibility with stairsplus added
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* added new item iron_stick
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* added craft reziep for iron stick
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* changed reziep of iron_bars to avoid conflicts with iron bars mod
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* changed reziep of chain to avoid conflicts with 3d furniture mod
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* changed reziep of darkage:stonebrick to avoid conflicts with moreblocks
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* disabled marble_tile to avoid the message "texture not found"
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* added compatibility with stairsplus (now its moreblocks)
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* added darkage:glass a nice looking glass that must be in this mod
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* changed the sound_node_leaves_default to wood_default from box and wooden shelves
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* added craft reziep for darkage:chalk
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* improved the textures of reinforced wood and chalk to save a bit more loadtime on servers
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* added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed
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Version 0.3
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* 29 Nodes + 3 Craft Items
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* Furniture and building decoration
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* Stone layers
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Version 0.2
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* 13 Nodes
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* Sedimentary stones
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Version 0.1
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* 6 Nodes
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### How to install:
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Unzip the archive an place it in minetest-base-directory/mods/
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if you have a windows client or a linux run-in-place client. If you
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have a linux system-wide installation place it in
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@ -45,25 +93,303 @@ Full release notes: <https://github.com/adrido/darkage/releases>
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory. Remember to activate it for your world by pressing the 'configure' button and doubleclick darkage in the right list.
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For further information or help see:
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<http://wiki.minetest.net/Installing_Mods>
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http://wiki.minetest.net/Installing_Mods
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## Wiki
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## BUILDING NODES
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For Building-blocks and crafting information please take a look to the wiki:
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<https://github.com/adrido/darkage/wiki>
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### Adobe:
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Sand and Clay mixture with Straw to build houses or walls.
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Used from historical times, one of the first bricks
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invented. I have to improve this texture, it is ugly :P
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## License
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CRAFT -> 4
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[Sand] [Sand]
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[Clay Lump] [Straw]
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### Basalt:
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A darken version of the default Stone
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COOKING
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[Basalt Rubble]
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### Basalt Rubble:
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A darken version of the default Cobble.
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CRAFT -> 4
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[Cobble] [Cobble]
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[Coal Lump] [Coal Lump]
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### Chalk:
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A soft, white and porous sedimentary rock. It becomes
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Chalk Powder when dug. Can't be craft, only found as stratum.
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### Chalk Powder:
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Pile of chalk from digging Chalk stones. Can
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be used to prepare plaster. See Cobblestone with Plaster.
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### Cobblestone with Plaster:
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Cobbles where has been applied a
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layer of white plaster.
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When dug it lost the plaster layer!
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CRAFT -> 2
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[Cobblestone] [Chalk Powder]
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[Cobblestone] [Chalk Powder]
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### Dark Dirt:
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A darken version of the Dirt where the grass doesn't
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grown, perfect for create a path in a forest. I was using
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Gravel, but the noise walking was annoying to me (like
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walking over iron coal with the nude feet :P), for this I
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created this node.
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CRAFT -> 4
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[Dirt] [Dirt]
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[Gravel] [Gravel]
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### Desert Iron Ore:
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I know that others MODs add ores to the
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Desert Stones, mine also does it, but just Iron, I supposed
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the red color is because of the iron, so it goes with more
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high probability than regular Stones and it doesn't add
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Coal to them. It will not be a lot so you can keep it with
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another MOD that does the same or just comment the lines that
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does it.
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### Dry Leaves:
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Just a cube of Leaves toasted :P Well I found the
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Leaves are not useful so I thought to turn them into Straw, ok
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it is not the same, but well, why not? Just dry them in a
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Furnace and then put together to create the Straw
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COOKING
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[Leaves]
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### Gneiss:
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High grade metamorphic rock formed from Schist, very
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common, and used in construction. It sometimes brakes in
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Gneiss Rubble when being dug.
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COOKING
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[Schist]
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### Gneiss Rubble:
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Cobble version of the gneiss.
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From dig gneiss
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### Mud:
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Mixture of water and some combination of soil, silt, and
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clay. Used for build houses, specially in desert regions.
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It brakes in 4 Mud Lumps when dug.
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CRAFT -> 3
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[Dirt] [Dirt]
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[Clay Lump] [Silt Lump]
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CRAFT -> 1
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[Mud Lump] [Mud Lump]
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[Mud Lump] [Mud Lump]
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### Old Red Sandstone:
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A light red sandstone, in fact it's
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sandstone with iron that gives it this color.
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CRAFT -> 4
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[Sandstone] [Sandstone]
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[Iron Lump] [Sandstone]
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COOKING
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[Old Red Sandstone Rubble]
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### Old Red Sandstone Rubble:
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Cobbles of Old Red Sandstone.
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CRAFT -> 4
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[Sandstone] [Sandstone]
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[Iron Lump] [Sandstone]
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### Reinforced Cobble:
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Brick with crossed wooden.
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CRAFT -> 1
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[Stick] [] [Stick]
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[] [Cobble] []
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[Stick] [] [Stick]
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### Schist:
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Medium grade metamorphic rock from Slate.
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COOKING
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[Slate]
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### Silt:
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Granular material of a size somewhere between sand and clay.
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It brakes in 4 Silt Lumps.
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CRAFT -> 1
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[Silt Lump] [Silt Lump]
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[Silt Lump] [Silt Lump]
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### Slate:
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Fine-grained, foliated, homogeneous metamorphic rock
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derived from an original shale-type sedimentary rock through
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low-grade regional metamorphism. It is used to build roof.
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COOKING
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[Shale]
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COOKING
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[Slate Cobble]
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### Slate Rubble:
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Cobble obtained from Slate
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From dig Slate
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### Slate Tile:
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Nice blue slate tiles for roofs. They has been used
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as building traditional building material in zones where
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slate is easy to find.
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Note: It has stairs and slabs.
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CRAFT -> 2
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[Slate Rubble] [Slate Rubble]
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[Slate Rubble] [Slate Rubble]
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### Straw Bale:
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A decoration item, looks great for a farm or a
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country side house.
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CRAFT -> 1
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[Straw] [Straw]
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[Straw] [Straw]
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### Desert Stone:
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Just the default block, it can be obtained now
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from Desert Sand. The idea is that Desert Sand is stonier
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than regular Sand, so it takes less to create a Desert
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Stone than a Sandstone.
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CRAFT -> 2
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[Sandstone] [Sandstone]
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[Sandstone] [Sandstone]
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##FURNITURE NODES
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Just started so they are few ones
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### Box:
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A more smaller container than the Chest, but it requires
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less wood. As cheep as 4 woods and have 16 slots. The craft
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is a little weird but I think it makes sense and avoids
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collision with the recipe of Hardwood of the MOD
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building_blocks.
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CRAFT -> 2
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[Wood] [] [Wood]
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[] [] []
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[Wood] [] [Wood]
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### Chain:
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Climbable chain.
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CRAFT -> 2
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[Steel Ingot]
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[Steel Ingot]
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[Steel Ingot]
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### Iron Bars:
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Alternative window for the Glass.
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CRAFT -> 3
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[Iron Stick] [] [Iron Stick]
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[Iron Stick] [] [Iron Stick]
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[Iron Stick] [] [Iron Stick]
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###Iron Grille:
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Alternative window for the Glass.
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CRAFT -> 3
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[] [Iron Bars] []
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[Iron Bars] [] [Iron Bars]
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[] [Iron Bars] []
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###Wood Bars:
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Alternative window for the Glass.
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CRAFT -> 3
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[Stick] [] [Stick]
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[Stick] [] [Stick]
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[Stick] [] [Stick]
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###Wood Frame:
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Alternative window for the Glass.
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CRAFT -> 1
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[Stick] [Stick] [Stick]
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[Stick] [Glass] [Stick]
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[Stick] [Stick] [Stick]
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### Medieval Glass:
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A good looking glass, with small tiles
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CRAFT -> 8
|
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[Glass] [steel_ingot] [Glass]
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[steel_ingot] [Glass] [steel_ingot]
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[Glass] [steel_ingot] [Glass]
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|
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or:
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CRAFT -> 1
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[Medieval Glow Glass]
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|
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|
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### Medieval Glow Glass:
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A good looking glass, with small tiles which are glowing by itself
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CRAFT -> 8
|
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[Medieval Glass]
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[torch]
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##License:
|
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Sourcecode: WTFPL (see below)
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Graphics: WTFPL (see below)
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|
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## See also
|
||||
|
||||
<http://minetest.net/>
|
||||
#See also:
|
||||
http://minetest.net/
|
||||
|
||||
---
|
||||
|
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```text
|
||||
|
||||
```
|
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#!
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
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|
|
72
glass.lua
|
@ -12,10 +12,10 @@ minetest.register_node("darkage:glass", {
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description = "Clean Medieval Glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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use_texture_alpha = "clip",
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use_texture_alpha=false,
|
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paramtype = "light",
|
||||
sunlight_propagates = true,
|
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
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|
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|
@ -28,15 +28,17 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
--[[ Round Glass By Semmett9 aka Infinatum ]]
|
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|
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minetest.register_node("darkage:glass_round", {
|
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description = "Round Glass",
|
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drawtype = "glasslike",
|
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tiles = {"darkage_glass_round.png"},
|
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tiles = { "darkage_glass_round.png" },
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
use_texture_alpha = true,
|
||||
sunlight_propagates = true,
|
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sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -53,12 +55,12 @@ minetest.register_craft({
|
|||
minetest.register_node("darkage:glass_square", {
|
||||
description = "Square Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass_square.png"},
|
||||
tiles = { "darkage_glass_square.png" },
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
use_texture_alpha = true,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -81,11 +83,11 @@ minetest.register_node("darkage:glow_glass", {
|
|||
description = "Medieval Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha = "clip",
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX - 3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass.png")
|
||||
})
|
||||
|
@ -112,11 +114,11 @@ minetest.register_node("darkage:glow_glass_round", {
|
|||
description = "Medieval Round Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass_round.png"},
|
||||
use_texture_alpha = "clip",
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX - 3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
|
||||
})
|
||||
|
@ -142,11 +144,11 @@ minetest.register_node("darkage:glow_glass_square", {
|
|||
description = "Medieval Square Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass_square.png"},
|
||||
use_texture_alpha = "clip",
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX - 3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
|
||||
})
|
||||
|
@ -179,22 +181,28 @@ if minetest.get_modpath("unifieddyes") then
|
|||
description = "Milky Medieval Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass.png"},
|
||||
use_texture_alpha = "blend",
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass", "dye:white"}
|
||||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "darkage:glass",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"NEUTRAL_NODE",
|
||||
"darkage:milk_glass",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
@ -211,22 +219,28 @@ if minetest.get_modpath("unifieddyes") then
|
|||
description = "Milky Medieval Round Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass_round.png"},
|
||||
use_texture_alpha = "blend",
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass_round",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass_round", "dye:white"},
|
||||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass_round",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "darkage:glass_round",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"NEUTRAL_NODE",
|
||||
"darkage:milk_glass_round",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
@ -243,12 +257,12 @@ if minetest.get_modpath("unifieddyes") then
|
|||
description = "Milky Medieval Square Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass_square.png"},
|
||||
use_texture_alpha = "blend",
|
||||
use_texture_alpha=true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
|
@ -263,9 +277,9 @@ if minetest.get_modpath("unifieddyes") then
|
|||
output = "darkage:milk_glass_square",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "darkage:glass_square",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"NEUTRAL_NODE",
|
||||
"darkage:milk_glass_square",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
|
|
@ -153,7 +153,8 @@ local function generate_claylike(data, varea, name, minp, maxp, seed, chance, mi
|
|||
end
|
||||
end
|
||||
|
||||
local seed = minetest.get_mapgen_setting("seed")
|
||||
local mgparams = minetest.get_mapgen_params()
|
||||
local seed = mgparams.seed
|
||||
|
||||
|
||||
--[[ Generate desert stone with iron in derset.
|
||||
|
@ -191,7 +192,7 @@ minetest.register_ore({
|
|||
minetest.register_ore({
|
||||
ore_type = "sheet",
|
||||
ore = "darkage:tuff",
|
||||
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
|
||||
wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
|
||||
column_height_max = 20,
|
||||
column_height_min = 15,
|
||||
y_min = -200,
|
||||
|
@ -210,7 +211,7 @@ minetest.register_ore({
|
|||
minetest.register_ore({
|
||||
ore_type = "sheet",
|
||||
ore = "darkage:rhyolitic_tuff",
|
||||
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
|
||||
wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
|
||||
column_height_max = 20,
|
||||
column_height_min = 15,
|
||||
y_min = -2000,
|
||||
|
|
6
mod.conf
|
@ -1,6 +0,0 @@
|
|||
name = darkage
|
||||
title = DarkAge
|
||||
description = DarkAge adds several new nodes and crafts to create a pre industrial landscape. It also extends the stones and provides new construction materials.
|
||||
depends= default, farming
|
||||
optional_depends = moreblocks, stairs, unifieddyes
|
||||
min_minetest_version = 5.3
|
|
@ -198,7 +198,9 @@ minetest.register_node("darkage:mud", {
|
|||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'darkage:mud_lump 4',
|
||||
sounds = default.node_sound_dirt_defaults()
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = "",
|
||||
}),
|
||||
})
|
||||
|
||||
--[[
|
||||
|
@ -267,7 +269,9 @@ minetest.register_node("darkage:silt", {
|
|||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'darkage:silt_lump 4',
|
||||
sounds = default.node_sound_dirt_defaults()
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = "",
|
||||
}),
|
||||
})
|
||||
|
||||
--[[
|
||||
|
|
|
@ -15,7 +15,6 @@ darkage.register_stairs("darkage:ors_brick")
|
|||
darkage.register_stairs("darkage:ors_rubble")
|
||||
darkage.register_stairs("darkage:rhyolitic_tuff")
|
||||
darkage.register_stairs("darkage:rhyolitic_tuff_bricks")
|
||||
darkage.register_stairs("darkage:rhyolitic_tuff_rubble")
|
||||
darkage.register_stairs("darkage:schist")
|
||||
darkage.register_stairs("darkage:serpentine")
|
||||
darkage.register_stairs("darkage:shale")
|
||||
|
@ -27,5 +26,4 @@ darkage.register_stairs("darkage:stone_brick")
|
|||
darkage.register_stairs("darkage:straw_bale")
|
||||
darkage.register_stairs("darkage:tuff")
|
||||
darkage.register_stairs("darkage:tuff_bricks")
|
||||
darkage.register_stairs("darkage:tuff_rubble")
|
||||
|
||||
|
|
Before Width: | Height: | Size: 964 B After Width: | Height: | Size: 592 B |
Before Width: | Height: | Size: 728 B After Width: | Height: | Size: 388 B |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 480 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 694 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 741 B |
Before Width: | Height: | Size: 942 B After Width: | Height: | Size: 543 B |
Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 567 B |
Before Width: | Height: | Size: 869 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 920 B After Width: | Height: | Size: 461 B |
Before Width: | Height: | Size: 662 B After Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 483 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 693 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 737 B |