forked from mtcontrib/darkage
61 lines
1.9 KiB
Markdown
61 lines
1.9 KiB
Markdown
# DarkAge Mod for Minetest
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Original mod by Master Gollum
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Modified by addi.
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Contains code from CragiDavi and HybridDog
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## Introduction
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This mod adds a few new blocks that allows to create new buildings in a
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pre industrial landscape. Of course, feel free to use them in any other
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construction :P
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It also provides more layers of stones. I tried not to turn mining in
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a rainbow, so don't expect to find them easily. There are two kinds of
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materials, stones, that spawns in layers at different deep and clay
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like materials (silt and mud) that you will find in water places.
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Silt and Mud are more easy to find than stone layers, but if you find
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one it will be a real mine, with all probability with hundreds of blocks.
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I used mainly 4 square recipes to avoid collisions with other MODs,
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anyway I have not checked all them, so it is possible that another
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person is already using one or more of this combinations.
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I also used Desert Sand and Desert Stone, because they almost are not
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used in the default version. Probably I will change this recipes in
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next releases.
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## Release Notes
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### Version 1.4.1
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* Minor Bug fixes
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Full release notes: <https://github.com/adrido/darkage/releases>
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## How to install
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Unzip the archive an place it in minetest-base-directory/mods/
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if you have a windows client or a linux run-in-place client. If you
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have a linux system-wide installation place it in
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~/.minetest/mods/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory. Remember to activate it for your world by pressing the 'configure' button and doubleclick darkage in the right list.
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For further information or help see:
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<http://wiki.minetest.net/Installing_Mods>
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## Wiki
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For Building-blocks and crafting information please take a look to the wiki:
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<https://github.com/adrido/darkage/wiki>
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## License
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Sourcecode: MIT
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Graphics: CC-0
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## See also
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<https://www.luanti.org/>
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