darkage/building.lua
adrido 9750ee5f29 Added colored glass ( If unifieddyes installed)
If you have unified dyes installed and have a recent version of Minetest the glasses can colored by punching with dye.
2017-02-22 09:04:52 +01:00

172 lines
5.2 KiB
Lua

--[[
This function registers the nodes and craft rezieps for the reinforce stuff
* name: String which is used in description and as technical name (lower letters)
* craftItem: the Item where the reinforce is crafted out of
* nodedef: Nodedefinition table as used as in minetest.register_node()
The Nodes are caled
<modname>:reinforced_<name>
<modname>:reinforced_<name>_slope
<modname>:reinforced_<name>_arrow
<modname>:reinforced_<name>_bars
The modname is automatically the mod that currently calls this function.
e.g. if you call darkage.register_reinforce from the mod medieval modname will be medieval
]]
function darkage.register_reinforce(name, craftItem, nodedef)
assert(type(nodedef.tiles)=="table","ERRROR: nodedef.tiles have to be a table")
assert(nodedef.tiles[1], "ERROR: "..dump(nodedef.tiles).." requires at least 1 entry")
if nodedef.groups then
nodedef.groups["not_cuttable"] = 1;
else
nodedef.groups = {};
nodedef.groups["not_cuttable"] = 1;
end
local modname = minetest.get_current_modname();
local tname = string.gsub(name:lower()," ", "_"); -- Technical name
-- Reinforced X
local reinforced = table.copy(nodedef);
local reinforced_tname = modname..":reinforced_"..tname
reinforced.description = "Reinforced "..name
for i,tile in ipairs(reinforced.tiles) do
reinforced.tiles[i] = tile .."^darkage_reinforce.png"
end
minetest.register_node(reinforced_tname, reinforced)
minetest.register_craft({
output = reinforced_tname,
recipe = {
{"group:stick", craftItem, "group:stick"},
{craftItem, "group:stick", craftItem},
{"group:stick", craftItem, "group:stick"},
}
})
-- Recycling
minetest.register_craft({
output = craftItem,
recipe = {
{ reinforced_tname },
}
})
-- Reinforced Slope
local slope = table.copy(nodedef);
local slope_tname = modname..":reinforced_"..tname.."_slope"
slope.description = "Reinforced "..name.." Slope\nHint: use the screwdriver to rotate."
slope.paramtype2 = "facedir";
local slope_tile_extend = {"^darkage_reinforce_right.png" , "^darkage_reinforce_right.png" , --top ,down
"^darkage_reinforce_right.png" , "^darkage_reinforce_right.png" , --right, left
"^darkage_reinforce_left.png" , "^darkage_reinforce_left.png"} -- front, back
for i=1,6 do
local tile = slope.tiles[i] or nodedef.tiles[1]; -- There have to be at least one tile.
slope.tiles[i] = tile ..slope_tile_extend[i]
end
minetest.register_node(slope_tname, slope)
minetest.register_craft({
output = slope_tname,
recipe = {
{craftItem, craftItem, "group:stick"},
{craftItem, "group:stick", craftItem},
{"group:stick", craftItem, craftItem},
}
})
-- Flipped recipe
minetest.register_craft({
output = slope_tname,
recipe = {
{"group:stick", craftItem, craftItem},
{craftItem, "group:stick", craftItem},
{craftItem, craftItem, "group:stick"},
}
})
-- Recycling
minetest.register_craft({
output = craftItem,
recipe = {
{ slope_tname }
}
})
-- Alias to convert old nodes
minetest.register_alias(modname..":reinforced_"..tname.."_right", slope_tname)
minetest.register_alias(modname..":reinforced_"..tname.."_left", slope_tname)
-- Arrow bar
local arrow = table.copy(nodedef)
local arrow_tname = modname..":reinforced_"..tname.."_arrow"
arrow.paramtype2 = "facedir";
arrow.description = "Reinforced "..name.." Arrow \nHint: use the screwdriver to rotate."
local arrow_tile_extend = {"" , "" , --top ,down
"^(darkage_reinforce_arrow.png^[transformR90)" , "^(darkage_reinforce_arrow.png^[transformR270)" , --right, left
"^(darkage_reinforce_arrow.png^[transformR180)" , "^darkage_reinforce_arrow.png"} -- front, back
for i=1,6 do
local tile = arrow.tiles[i] or arrow.tiles[1]; -- There have to be at least one tile.
arrow.tiles[i] = tile .. arrow_tile_extend[i]
end
minetest.register_node(arrow_tname, arrow)
minetest.register_craft({
output = arrow_tname,
recipe = {
{craftItem, "group:stick", craftItem},
{"group:stick", craftItem, "group:stick"},
{"group:stick", craftItem, "group:stick"},
}
})
-- Recycling
minetest.register_craft({
output = craftItem,
recipe = {
{ arrow_tname }
}
})
-- Reinforced Bars
local bars = table.copy(nodedef)
local bars_tname = modname..":reinforced_"..tname.."_bars"
bars.description = name.." Bars"
for i,tile in ipairs(bars.tiles) do
bars.tiles[i] = tile .."^darkage_reinforce_bars.png"
end
minetest.register_node(bars_tname, bars)
minetest.register_craft({
output = bars_tname,
recipe = {
{"group:stick", craftItem, "group:stick"},
{"group:stick", craftItem, "group:stick"},
{"group:stick", craftItem, "group:stick"},
}
})
minetest.register_craft({
output = craftItem,
recipe = {
{ bars_tname }
}
})
end
darkage.register_reinforce("Chalk", "darkage:chalk_powder", {
tiles = {"darkage_chalk.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
darkage.register_reinforce("Wood", "default:wood", {
tiles = {"default_wood.png"},
groups = {snappy=2, choppy=3, flammable=3},
sounds = default.node_sound_wood_defaults()
})
darkage.register_reinforce("Chalked Bricks", "darkage:chalked_bricks", {
tiles = {"darkage_chalked_bricks.png"},
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults()
})