darkage/glass.lua
adrido 9750ee5f29 Added colored glass ( If unifieddyes installed)
If you have unified dyes installed and have a recent version of Minetest the glasses can colored by punching with dye.
2017-02-22 09:04:52 +01:00

197 lines
5.2 KiB
Lua

--[[
Medival glasses.
The glasses can be colorized using dye.
Colorization requires unifieddyes installed.
Special thanks to Semmett9 for the glass textures.
]]
minetest.register_node("darkage:glass", {
description = "Clean Medieval Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
use_texture_alpha=false,
paramtype = "light",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "darkage:glass 8",
recipe = {
{"default:glass", "default:steel_ingot", "default:glass"},
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
{"default:glass", "default:steel_ingot", "default:glass"},
}
})
if minetest.get_modpath("unifieddyes") then
minetest.register_node("darkage:milk_glass", {
description = "Milky Medieval Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass.png"},
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
after_dig_node = unifieddyes.after_dig_node
})
-- Craft
minetest.register_craft({
output = "darkage:milk_glass 1",
type = "shapeless",
recipe = {"darkage:glass", "dye:white"}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass 1",
recipe = {{"darkage:milk_glass"}}
})
end
--[[
Glow Glass
]]
minetest.register_node("darkage:glow_glass", {
description = "Medieval Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-1,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
})
-- Craft
minetest.register_craft({
output = "darkage:glass 1",
recipe = {
{"darkage:glow_glass"},
}
})
-- Recycling
minetest.register_craft({
output = "darkage:glow_glass 1",
recipe = {
{"darkage:glass"},
{"default:torch"},
}
})
--[[
Round Glass
By Semmett9 aka Infinatum
]]
minetest.register_node("darkage:glass_round", {
description = "Round Glass",
drawtype = "glasslike",
tiles = { "darkage_glass_round.png" },
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
minetest.register_craft({
output = "darkage:glass_round 8",
recipe = {
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
{"default:glass", "default:glass", "default:glass"},
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
}
})
-- If unifieddyes installed provide a colorizeable variant
if minetest.get_modpath("unifieddyes") then
minetest.register_node("darkage:milk_glass_round", {
description = "Milky Medieval Round Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass_round.png"},
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
after_dig_node = unifieddyes.after_dig_node
})
-- Craft
minetest.register_craft({
output = "darkage:milk_glass_round 1",
type = "shapeless",
recipe = {"darkage:glass_round", "dye:white"}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass_round 1",
recipe = {{"darkage:milk_glass_round"}}
})
end
--[[
Square glass
By Semmett9 aka Infinatum
]]
minetest.register_node("darkage:glass_square", {
description = "Square Glass",
drawtype = "glasslike",
tiles = { "darkage_glass_square.png" },
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
minetest.register_craft({
output = "darkage:glass_square 8",
recipe = {
{"default:glass", "default:steel_ingot", "default:glass"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:steel_ingot", "default:glass"},
}
})
-- If unifieddyes installed provide a colorizeable variant
if minetest.get_modpath("unifieddyes") then
minetest.register_node("darkage:milk_glass_square", {
description = "Milky Medieval Square Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass_square.png"},
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
after_dig_node = unifieddyes.after_dig_node
})
-- Craft
minetest.register_craft({
output = "darkage:milk_glass_square 1",
type = "shapeless",
recipe = {"darkage:glass_square", "dye:white"}
})
-- Recycling
minetest.register_craft({
output = "darkage:glass_square 1",
recipe = {{"darkage:milk_glass_square"}}
})
end