forked from mtcontrib/death_messages
Add random table of quips, and bump version to 0.1.1
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@ -3,6 +3,8 @@ Death Messages
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A Minetest mod which sends a chat message when a player dies.
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Version: 0.1.1 beta
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License of source code:
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CC0 1.0 Universal
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44
init.lua
44
init.lua
@ -1,9 +1,43 @@
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-----------------------------------------------------------------------------------------------
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local title = "Death Messages"
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local version = "0.1"
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local version = "0.1.1"
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local mname = "death_messages"
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-----------------------------------------------------------------------------------------------
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-- A table of quips for death messages
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local messages = {}
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-- Lava death messages
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messages.lava = {
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" thought lava was cool.",
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" melted into a ball of fire.",
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" couldn't resist that warm glow of lava."
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}
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-- Drowning death messages
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messages.water = {
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" ran out of air.",
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" failed at swimming lessons.",
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" tried to impersonate an anchor."
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}
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-- Burning death messages
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messages.fire = {
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" burned to a crisp.",
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" got a little too warm.",
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" got too close to the camp fire."
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}
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-- Other death messages
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messages.other = {
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" did something fatal.",
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" died.",
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" gave up on life."
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}
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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if minetest.is_singleplayer() then
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@ -12,16 +46,16 @@ minetest.register_on_dieplayer(function(player)
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-- Death by lava
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local nodename = minetest.get_node(player:getpos()).name
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if nodename == "default:lava_source" or nodename == "default:lava_flowing" then
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minetest.chat_send_all(player_name .. " melted into a ball of fire.")
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minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] )
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-- Death by drowning
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elseif nodename == "default:water_source" or nodename == "default:water_flowing" then
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minetest.chat_send_all(player_name .. " ran out of air.")
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minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
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--Death by fire
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elseif nodename == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. " burned up.")
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minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] )
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--Death by something else
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else
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minetest.chat_send_all(player_name .. " died.")
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minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] )
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end
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end)
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