Suppression de la dépendance du mod soundset

This commit is contained in:
sys4-fr 2018-11-02 12:35:23 +01:00
parent 8c40fbc1d1
commit 402df34ed3
2 changed files with 8 additions and 5 deletions

View File

@ -1 +0,0 @@
soundset

View File

@ -166,7 +166,8 @@ local function sound_play_all(dead)
for _, p in ipairs(minetest.get_connected_players()) do
local player_name = p:get_player_name()
if player_name and player_name ~= dead then
minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
-- minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=1})
end
end
end
@ -183,7 +184,8 @@ minetest.register_on_punchplayer(function(player, hitter, time,
death_message = string.format(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name, player_name, entity_name)
end
broadcast_death(death_message)
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
sound_play_all(player:get_player_name())
whacked[player_name] = true
end
@ -233,7 +235,8 @@ if RANDOM_MESSAGES == true then
-- Actually tell something
death_message = string.format(death_message, player_name, player_name)
broadcast_death(death_message)
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=soundset.get_gain(player_name, "other")})
-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=soundset.get_gain(player_name, "other")})
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=1})
sound_play_all(player_name)
whacked[player_name] = true
end
@ -262,7 +265,8 @@ else
minetest.chat_send_all(player_name .. " died.")
end
end
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
sound_play_all(player:get_player_name())
end)
end