forked from mtcontrib/death_messages
Suppression de la dépendance du mod soundset
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8c40fbc1d1
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@ -1 +0,0 @@
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soundset
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12
init.lua
12
init.lua
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@ -166,7 +166,8 @@ local function sound_play_all(dead)
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for _, p in ipairs(minetest.get_connected_players()) do
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local player_name = p:get_player_name()
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if player_name and player_name ~= dead then
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minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
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-- minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
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minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=1})
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end
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end
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end
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@ -183,7 +184,8 @@ minetest.register_on_punchplayer(function(player, hitter, time,
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death_message = string.format(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name, player_name, entity_name)
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end
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broadcast_death(death_message)
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
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-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
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sound_play_all(player:get_player_name())
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whacked[player_name] = true
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end
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@ -233,7 +235,8 @@ if RANDOM_MESSAGES == true then
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-- Actually tell something
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death_message = string.format(death_message, player_name, player_name)
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broadcast_death(death_message)
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=soundset.get_gain(player_name, "other")})
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-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=soundset.get_gain(player_name, "other")})
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=1})
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sound_play_all(player_name)
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whacked[player_name] = true
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end
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@ -262,7 +265,8 @@ else
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minetest.chat_send_all(player_name .. " died.")
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end
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end
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
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-- minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
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sound_play_all(player:get_player_name())
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end)
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end
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