forked from mtcontrib/death_messages
Update mod.conf, reformat init.lua, and add luacheckrc
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d33ad44ab5
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36
.luacheckrc
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36
.luacheckrc
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read_globals = {
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"DIR_DELIM",
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"minetest", "core",
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"dump", "dump2",
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"vector",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "PcgRandom",
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"ItemStack",
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"Settings",
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"unpack",
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table = {
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fields = {
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"copy",
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"indexof",
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"insert_all",
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"key_value_swap",
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}
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},
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string = {
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fields = {
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"split",
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"trim",
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}
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},
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math = {
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fields = {
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"hypot",
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"sign",
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"factorial"
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}
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},
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}
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max_line_length = 80
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@ -7,7 +7,7 @@
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A Minetest mod which sends a chat message when a player dies.
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Version: 0.1.3
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Version: 0.1.4
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License: GPL v3 (see LICENSE.txt)
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Dependencies:
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104
init.lua
104
init.lua
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@ -16,13 +16,13 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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local title = "Death Messages"
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local version = "0.1.2"
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local version = "0.1.4"
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local mname = "death_messages"
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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dofile(minetest.get_modpath("death_messages").."/settings.txt")
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- A table of quips for death messages. The first item in each sub table is the
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-- default message used when RANDOM_MESSAGES is disabled.
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@ -30,72 +30,74 @@ local messages = {}
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-- Lava death messages
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messages.lava = {
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" melted into a ball of fire.",
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" thought lava was cool.",
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" melted into a ball of fire.",
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" couldn't resist that warm glow of lava.",
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" dug straight down.",
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" didn't know lava was hot."
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" melted into a ball of fire.",
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" thought lava was cool.",
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" melted into a ball of fire.",
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" couldn't resist that warm glow of lava.",
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" dug straight down.",
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" didn't know lava was hot."
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}
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-- Drowning death messages
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messages.water = {
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" drowned.",
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" ran out of air.",
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" failed at swimming lessons.",
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" tried to impersonate an anchor.",
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" forgot he wasn't a fish.",
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" blew one too many bubbles."
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" drowned.",
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" ran out of air.",
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" failed at swimming lessons.",
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" tried to impersonate an anchor.",
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" forgot he wasn't a fish.",
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" blew one too many bubbles."
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}
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-- Burning death messages
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messages.fire = {
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" burned to a crisp.",
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" got a little too warm.",
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" got too close to the camp fire.",
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" just got roasted, hotdog style.",
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" gout burned up. More light that way."
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" burned to a crisp.",
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" got a little too warm.",
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" got too close to the camp fire.",
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" just got roasted, hotdog style.",
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" got burned up. More light that way."
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}
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-- Other death messages
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messages.other = {
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" died.",
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" did something fatal.",
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" gave up on life.",
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" is somewhat dead now.",
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" passed out -permanently."
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" died.",
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" did something fatal.",
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" gave up on life.",
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" is somewhat dead now.",
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" passed out -permanently."
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}
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function get_message(mtype)
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if RANDOM_MESSAGES then
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return messages[mtype][math.random(1, #messages[mtype])]
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else
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return messages[1] -- 1 is the index for the non-random message
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end
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if RANDOM_MESSAGES then
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return messages[mtype][math.random(1, #messages[mtype])]
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else
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return messages[1] -- 1 is the index for the non-random message
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end
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end
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. get_message("lava"))
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. get_message("water"))
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. get_message("fire"))
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. get_message("other"))
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end
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[
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minetest.get_node(player:getpos()).name
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]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. get_message("lava"))
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. get_message("water"))
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. get_message("fire"))
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. get_message("other"))
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end
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end)
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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