Merge branch 'master' into nalc-1.2

This commit is contained in:
Sys Quatre 2019-05-09 21:27:50 +02:00
commit a6e79e6a25
5 changed files with 319 additions and 101 deletions

View File

@ -1,5 +1,7 @@
read_globals = {
"vector",
"screwdriver",
"minetest",
"default",
"pipeworks",

View File

@ -64,20 +64,20 @@ minetest.register_craft({
}
})
-- former submods
if minetest.is_yes(minetest.setting_get("digilines_enable_inventory") or true) then
-- For minetest 0.4 support returned nil are also tested: ~= false
if minetest.settings:get_bool("digilines_enable_inventory", true) ~= false then
dofile(modpath .. "/inventory.lua")
end
if minetest.is_yes(minetest.setting_get("digilines_enable_lcd") or true) then
if minetest.settings:get_bool("digilines_enable_lcd", true) ~= false then
dofile(modpath .. "/lcd.lua")
end
if minetest.is_yes(minetest.setting_get("digilines_enable_lightsensor") or true) then
if minetest.settings:get_bool("digilines_enable_lightsensor", true) ~= false then
dofile(modpath .. "/lightsensor.lua")
end
if minetest.is_yes(minetest.setting_get("digilines_enable_rtc") or true) then
if minetest.settings:get_bool("digilines_enable_rtc", true) ~= false then
dofile(modpath .. "/rtc.lua")
end

View File

@ -1,6 +1,7 @@
function digilines.getspec(node)
if not minetest.registered_nodes[node.name] then return false end
return minetest.registered_nodes[node.name].digiline
local def = minetest.registered_nodes[node.name]
if not def then return false end
return def.digilines or def.digiline
end
function digilines.importrules(spec, node)
@ -86,6 +87,12 @@ local function queue_dequeue(queue)
end
function digilines.transmit(pos, channel, msg, checked)
local checkedID = minetest.hash_node_position(pos)
if checked[checkedID] then
return
end
checked[checkedID] = true
digilines.vm_begin()
local queue = queue_new()
queue_enqueue(queue, pos)

View File

@ -1,33 +1,56 @@
local pipeworks_enabled = minetest.get_modpath("pipeworks") ~= nil
local function sendMessage(pos, msg, channel)
if channel == nil then
channel = minetest.get_meta(pos):get_string("channel")
end
digilines.receptor_send(pos,digilines.rules.default,channel,msg)
-- Sends a message onto the Digilines network.
-- pos: the position of the Digilines chest node.
-- action: the action string indicating what happened.
-- stack: the ItemStack that the action acted on (optional).
-- from_slot: the slot number that is taken from (optional).
-- to_slot: the slot number that is put into (optional).
-- side: which side of the chest the action occurred (optional).
local function send_message(pos, action, stack, from_slot, to_slot, side)
local channel = minetest.get_meta(pos):get_string("channel")
local msg = {
action = action,
stack = stack and stack:to_table(),
from_slot = from_slot,
to_slot = to_slot,
-- Duplicate the vector in case the caller expects it not to change.
side = side and vector.new(side)
}
digilines.receptor_send(pos, digilines.rules.default, channel, msg)
end
local function maybeString(stack)
if type(stack)=='string' then return stack
elseif type(stack)=='table' then return dump(stack)
else return stack:to_string()
-- Checks if the inventory has become empty and, if so, sends an empty message.
local function check_empty(pos)
if minetest.get_meta(pos):get_inventory():is_empty("main") then
send_message(pos, "empty")
end
end
local function can_insert(pos, stack)
local can = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
if can then
sendMessage(pos,"put "..maybeString(stack))
else
-- overflow and lost means that items are gonna be out as entities :/
sendMessage(pos,"lost "..maybeString(stack))
-- Checks if the inventory has become full for a particular type of item and,
-- if so, sends a full message.
local function check_full(pos, stack)
local one_item_stack = ItemStack(stack)
one_item_stack:set_count(1)
if not minetest.get_meta(pos):get_inventory():room_for_item("main", one_item_stack) then
send_message(pos, "full", one_item_stack)
end
return can
end
local tubeconn = pipeworks_enabled and "^pipeworks_tube_connection_wooden.png" or ""
local tubescan = pipeworks_enabled and function(pos) pipeworks.scan_for_tube_objects(pos) end or nil
-- A place to remember things from allow_metadata_inventory_put to
-- on_metadata_inventory_put. This is a hack due to issue
-- minetest/minetest#6534 that should be removed once thats fixed.
local last_inventory_put_index
local last_inventory_put_stack
-- A place to remember things from allow_metadata_inventory_take to
-- tube.remove_items. This is a hack due to issue minetest-mods/pipeworks#205
-- that should be removed once thats fixed.
local last_inventory_take_index
minetest.register_alias("digilines_inventory:chest", "digilines:chest")
minetest.register_node("digilines:chest", {
description = "Digiline Chest",
@ -86,63 +109,203 @@ minetest.register_node("digilines:chest", {
return not pipeworks.connects.facingFront(i,param2)
end,
input_inventory = "main",
can_insert = function(pos, _, stack)
return can_insert(pos, stack)
end,
insert_object = function(pos, _, stack)
local inv = minetest.get_meta(pos):get_inventory()
local leftover = inv:add_item("main", stack)
local count = leftover:get_count()
if count == 0 then
local derpstack = stack:get_name()..' 1'
if not inv:room_for_item("main", derpstack) then
-- when you can't put a single more of whatever you just put,
-- you'll get a put for it, then a full
sendMessage(pos,"full "..maybeString(stack)..' '..tostring(count))
end
else
-- this happens when the chest has received two stacks in a row and
-- filled up exactly with the first one.
-- You get a put for the first stack, a put for the second
-- and then a overflow with the first in stack and the second in leftover
-- and NO full?
sendMessage(pos,"overflow "..maybeString(stack)..' '..tostring(count))
can_insert = function(pos, _, stack, direction)
local ret = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
if not ret then
-- The stack cannot be accepted. It will never be passed to
-- insert_object, but it should be reported as a toverflow.
-- Here, direction = direction item is moving, which is into
-- side.
local side = vector.multiply(direction, -1)
send_message(pos, "toverflow", stack, nil, nil, side)
end
return leftover
return ret
end,
insert_object = function(pos, _, original_stack, direction)
-- Here, direction = direction item is moving, which is into side.
local side = vector.multiply(direction, -1)
local inv = minetest.get_meta(pos):get_inventory()
local inv_contents = inv:get_list("main")
local any_put = false
local stack = original_stack
local stack_name = stack:get_name()
local stack_count = stack:get_count()
-- Walk the inventory, adding items to existing stacks of the same
-- type.
for i = 1, #inv_contents do
local existing_stack = inv_contents[i]
if not existing_stack:is_empty() and existing_stack:get_name() == stack_name then
local leftover = existing_stack:add_item(stack)
local leftover_count = leftover:get_count()
if leftover_count ~= stack_count then
-- We put some items into the slot. Update the slot in
-- the inventory, tell Digilines listeners about it,
-- and keep looking for the a place to put the
-- leftovers if any.
any_put = true
inv:set_stack("main", i, existing_stack)
local stack_that_was_put
if leftover_count == 0 then
stack_that_was_put = stack
else
stack_that_was_put = ItemStack(stack)
stack_that_was_put:set_count(stack_count - leftover_count)
end
send_message(pos, "tput", stack_that_was_put, nil, i, side)
stack = leftover
stack_count = leftover_count
if stack_count == 0 then
break
end
end
end
end
if stack_count ~= 0 then
-- Walk the inventory, adding items to empty slots.
for i = 1, #inv_contents do
local existing_stack = inv_contents[i]
if existing_stack:is_empty() then
local leftover = existing_stack:add_item(stack)
local leftover_count = leftover:get_count()
if leftover_count ~= stack_count then
-- We put some items into the slot. Update the slot in
-- the inventory, tell Digilines listeners about it,
-- and keep looking for the a place to put the
-- leftovers if any.
any_put = true
inv:set_stack("main", i, existing_stack)
local stack_that_was_put
if leftover_count == 0 then
stack_that_was_put = stack
else
stack_that_was_put = ItemStack(stack)
stack_that_was_put:set_count(stack_count - leftover_count)
end
send_message(pos, "tput", stack_that_was_put, nil, i, side)
stack = leftover
stack_count = leftover_count
if stack_count == 0 then
break
end
end
end
end
end
if any_put then
check_full(pos, original_stack)
end
if stack_count ~= 0 then
-- Some items could not be added and bounced back. Report them.
send_message(pos, "toverflow", stack, nil, nil, side)
end
return stack
end,
remove_items = function(pos, _, stack, dir, count)
-- Here, stack is the ItemStack in our own inventory that is being
-- pulled from, NOT the stack that is actually pulled out.
-- Combining it with count gives the stack that is pulled out.
-- Also, note that Pipeworks doesnt pass the index to this
-- function, so we use the one recorded in
-- allow_metadata_inventory_take; because we dont implement
-- tube.can_remove, Pipeworks will call
-- allow_metadata_inventory_take instead and will pass it the
-- index.
local taken = stack:take_item(count)
minetest.get_meta(pos):get_inventory():set_stack("main", last_inventory_take_index, stack)
send_message(pos, "ttake", taken, last_inventory_take_index, nil, dir)
check_empty(pos)
return taken
end,
},
allow_metadata_inventory_put = function(pos, _, _, stack)
if not can_insert(pos, stack) then
sendMessage(pos,"uoverflow "..maybeString(stack))
end
allow_metadata_inventory_put = function(pos, _, index, stack)
-- Remember what was in the target slot before the put; see
-- on_metadata_inventory_put for why we care.
last_inventory_put_index = index
last_inventory_put_stack = minetest.get_meta(pos):get_inventory():get_stack("main", index)
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
allow_metadata_inventory_take = function(_, _, index, stack)
-- Remember the index value; see tube.remove_items for why we care.
last_inventory_take_index = index
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- See what would happen if we were to move the items back from in the
-- opposite direction. In the event of a normal move, this must
-- succeed, because a normal move subtracts some items from the from
-- stack and adds them to the to stack; the two stacks naturally must
-- be compatible and so the reverse operation must succeed. However, if
-- the user *swaps* the two stacks instead, then due to issue
-- minetest/minetest#6534, this function is only called once; however,
-- when it is called, the stack that used to be in the to stack has
-- already been moved to the from stack, so we can detect the situation
-- by the fact that the reverse move will fail due to the from stack
-- being incompatible with its former contents.
local inv = minetest.get_meta(pos):get_inventory()
local from_stack = inv:get_stack("main", from_index)
local to_stack = inv:get_stack("main", to_index)
local reverse_move_stack = ItemStack(to_stack)
reverse_move_stack:set_count(count)
local swapped = from_stack:add_item(reverse_move_stack):get_count() == count
if swapped then
local channel = minetest.get_meta(pos):get_string("channel")
to_stack:set_count(count)
local msg = {
action = "uswap",
-- The slot and stack do not match because this function is
-- called after the action has taken place, but the Digilines
-- message is from the perspective of a viewer who hasnt
-- observed the movement yet.
x_stack = to_stack:to_table(),
x_slot = from_index,
y_stack = from_stack:to_table(),
y_slot = to_index,
}
digilines.receptor_send(pos, digilines.rules.default, channel, msg)
else
to_stack:set_count(count)
send_message(pos, "umove", to_stack, from_index, to_index)
end
minetest.log("action", player:get_player_name().." moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, _, _, stack, player)
local channel = minetest.get_meta(pos):get_string("channel")
local send = function(msg)
sendMessage(pos,msg,channel)
end
-- direction is only for furnaces
-- as the item has already been put, can_insert should return false if the chest is now full.
local derpstack = stack:get_name()..' 1'
if can_insert(pos,derpstack) then
send("uput "..maybeString(stack))
on_metadata_inventory_put = function(pos, _, index, stack, player)
-- Get what was in the target slot before the put; it has disappeared
-- by now (been replaced by the result of the put action) but we saved
-- it in allow_metadata_inventory_put. This should always work
-- (allow_metadata_inventory_put should AFAICT always be called
-- immediately before on_metadata_inventory_put), but in case of
-- something weird happening, just fall back to using an empty
-- ItemStack rather than crashing.
local old_stack
if last_inventory_put_index == index then
old_stack = last_inventory_put_stack
last_inventory_put_index = nil
last_inventory_put_stack = nil
else
send("ufull "..maybeString(stack))
old_stack = ItemStack(nil)
end
-- If the player tries to place a stack into an inventory, theres
-- already a stack there, and the existing stack is either of a
-- different item type or full, then obviously the stacks cant be
-- merged; instead the stacks are swapped. This information is not
-- reported to mods (Minetest core neither tells us that a particular
-- action was a swap, nor tells us a take followed by a put). In core,
-- the condition for swapping is that you try to add the new stack to
-- the existing stack and the leftovers are as big as the original
-- stack to put. Replicate that logic here using the old stack saved in
-- allow_metadata_inventory_put. If a swap happened, report it to the
-- Digilines network as a utake followed by a uput.
local leftovers = old_stack:add_item(stack)
if leftovers:get_count() == stack:get_count() then
send_message(pos, "utake", old_stack, index)
end
send_message(pos, "uput", stack, nil, index)
check_full(pos, stack)
minetest.log("action", player:get_player_name().." puts stuff into chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, _, stack, player)
local meta = minetest.get_meta(pos)
local channel = meta:get_string("channel")
local inv = meta:get_inventory()
if inv:is_empty(listname) then
sendMessage(pos, "empty", channel)
end
sendMessage(pos,"utake "..maybeString(stack))
on_metadata_inventory_take = function(pos, _, index, stack, player)
send_message(pos, "utake", stack, index)
check_empty(pos)
minetest.log("action", player:get_player_name().." takes stuff from chest at "..minetest.pos_to_string(pos))
end
})

108
lcd.lua
View File

@ -128,16 +128,59 @@ local clearscreen = function(pos)
end
end
local set_texture = function(ent)
local meta = minetest.get_meta(ent.object:get_pos())
local text = meta:get_string("text")
ent.object:set_properties({
textures = {
generate_texture(create_lines(text))
}
})
end
local get_entity = function(pos)
local lcd_entity
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, o in ipairs(objects) do
local o_entity = o:get_luaentity()
if o_entity and o_entity.name == "digilines_lcd:text" then
if not lcd_entity then
lcd_entity = o_entity
else
-- Remove extras, if any
o:remove()
end
end
end
return lcd_entity
end
local rotate_text = function(pos, param)
local entity = get_entity(pos)
if not entity then
return
end
local lcd_info = lcds[param or minetest.get_node(pos).param2]
if not lcd_info then
return
end
entity.object:set_pos(vector.add(pos, lcd_info.delta))
entity.object:set_yaw(lcd_info.yaw or 0)
end
local prepare_writing = function(pos)
local lcd_info = lcds[minetest.get_node(pos).param2]
if lcd_info == nil then return end
local text = minetest.add_entity(
{x = pos.x + lcd_info.delta.x,
y = pos.y + lcd_info.delta.y,
z = pos.z + lcd_info.delta.z}, "digilines_lcd:text")
text:setyaw(lcd_info.yaw or 0)
--* text:setpitch(lcd_info.yaw or 0)
return text
local entity = get_entity(pos)
if entity then
set_texture(entity)
rotate_text(pos)
end
end
local spawn_entity = function(pos)
if not get_entity(pos) then
minetest.add_entity(pos, "digilines_lcd:text")
rotate_text(pos)
end
end
local on_digiline_receive = function(pos, _, channel, msg)
@ -147,7 +190,7 @@ local on_digiline_receive = function(pos, _, channel, msg)
meta:set_string("text", msg)
meta:set_string("infotext", msg)
clearscreen(pos)
if msg ~= "" then
prepare_writing(pos)
end
@ -165,30 +208,34 @@ minetest.register_node("digilines:lcd", {
inventory_image = "lcd_lcd.png",
wield_image = "lcd_lcd.png",
tiles = {"lcd_anyside.png"},
paramtype = "light",
sunlight_propagates = true,
light_source = 6,
paramtype2 = "wallmounted",
node_box = lcd_box,
selection_box = lcd_box,
groups = {choppy = 3, dig_immediate = 2},
after_place_node = function (pos)
after_place_node = function(pos)
local param2 = minetest.get_node(pos).param2
if param2 == 0 or param2 == 1 then
minetest.add_node(pos, {name = "digilines:lcd", param2 = 3})
end
prepare_writing (pos)
spawn_entity(pos)
prepare_writing(pos)
end,
on_construct = function(pos)
reset_meta(pos)
on_construct = reset_meta,
on_destruct = clearscreen,
on_punch = function(pos, node, puncher, pointed_thing)
if minetest.is_player(puncher) then
spawn_entity(pos)
end
end,
on_destruct = function(pos)
clearscreen(pos)
on_rotate = function(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
rotate_text(pos, new_param2)
end,
on_receive_fields = function(pos, _, fields, sender)
local name = sender:get_player_name()
if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
@ -199,28 +246,27 @@ minetest.register_node("digilines:lcd", {
minetest.get_meta(pos):set_string("channel", fields.channel)
end
end,
digiline =
{
digiline = {
receptor = {},
effector = {
action = on_digiline_receive
},
},
})
light_source = 6,
minetest.register_lbm({
label = "Replace Missing Text Entities",
name = "digilines:replace_text",
nodenames = {"digilines:lcd"},
run_at_every_load = true,
action = spawn_entity,
})
minetest.register_entity(":digilines_lcd:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = function(self)
local meta = minetest.get_meta(self.object:getpos())
local text = meta:get_string("text")
self.object:set_properties({textures={generate_texture(create_lines(text))}})
end
on_activate = set_texture,
})
minetest.register_craft({