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20 Commits

Author SHA1 Message Date
f5b2521e4b Merge remote-tracking branch 'upstream/master' 2022-08-26 14:53:49 +02:00
d35f7f12c4 zh_TW Translations (#76) 2022-08-13 15:03:12 +02:00
b36dd31f0f Merge remote-tracking branch 'upstream/master' 2021-07-24 13:05:51 +02:00
f03cd02854 Send messages from digiline chest when items are moved with tubelib (#73)
Sends the same events from tubelib interaction as would be sent from pipeworks

 * Moved the tube_can_insert and tube_insert_object callbacks out of the node definition so they can be re-used in the tubelib registration
 * Optionally required tubelib and registered callbacks for pushing and pulling
 * Used "speculative pull" variable to only send a "take" event if tubelib's unpull is not called after a pull - this happens when it tries to take an item but there is no room, so it fails
2021-07-21 15:07:15 +02:00
5a04699b3e Merge remote-tracking branch 'upstream/master' 2021-06-20 17:06:29 +02:00
a055b5045a Add craft recipes for RTC and Lightsensor (#71) 2021-05-13 15:33:58 +02:00
7a5cc43280 Merge remote-tracking branch 'upstream/master' 2021-04-17 13:45:38 +02:00
660bd62528 Optimize textures to avoid use_texture_alpha warnings (#70)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-04-14 16:19:53 +02:00
327c96cba8 Merge branch 'github' 2021-03-19 22:20:48 +01:00
0aa935c271 Optimize textures to avoid use_texture_alpha warnings 2021-03-19 22:15:45 +01:00
dd8432ef34 Merge remote-tracking branch 'upstream/master' 2021-01-24 12:54:09 +01:00
af4a699e19 Fix LuaCheck warning (#69) 2021-01-24 10:42:01 +01:00
c3f1b4ef41 Merge remote-tracking branch 'upstream/master' 2021-01-23 12:57:25 +01:00
ff525c09a4 Fix wires not connecting to nodes using digilines def (#68) 2021-01-21 17:47:55 +01:00
45991bf124 Merge remote-tracking branch 'upstream/master' 2021-01-19 23:26:45 +01:00
dc6cc0b04a [LuaCheck]: Various changes and improvements (#65)
* Add GitHub workflow
* Fix LuaCheck warnings
* Add build status badge on README.md
2021-01-16 09:59:19 +01:00
4e6b34da34 Merge remote-tracking branch 'upstream/master' 2020-12-15 23:43:58 +01:00
ab2eb4af43 LCDs: Rework line breaking algorithm, include spaces, show unknown symbols as spaces (#64)
Typeset the lines according to these rules (in order of subjective significance):

 * words that fit on the screen but would let the current line overflow are placed on a new line instead
 *  " | " always forces a linebreak
 *  spaces are included, except when there is a linebreak anyway
 * words with more characters than fit on screen are just chopped up, filling the lines as full as possible
 * don't bother typesetting more lines than fit on screen
 * if we are on the last line that will fit on screen
2020-12-09 17:48:18 +01:00
2800b237c5 Merge remote-tracking branch 'upstream/master' 2020-10-31 12:00:29 +01:00
021c521c65 Use mod.conf for dependencies and description (#59) 2020-10-30 15:50:26 +01:00
26 changed files with 396 additions and 152 deletions

11
.github/workflows/build.yml vendored Normal file
View File

@ -0,0 +1,11 @@
on: [push, pull_request]
name: build
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: lint
uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: ""

View File

@ -7,8 +7,11 @@ read_globals = {
"pipeworks",
"dump",
"VoxelArea",
"ItemStack",
}
globals = {
"digilines",
"tubelib",
"tubelib2"
}

View File

@ -54,6 +54,9 @@ overflow <itemstack> <count>
Tricky situation:
if you have a blank spot and put say 82 torches down your pipeline, followed by 99 coal, the 82 torches will go in the chest, and the chest will see that 1 more torch can fit since that would only go to 83. Since 1 more torch can fit, no "full" message will fire off. Then when the coal hits the chest, the "fail" message will fire and the coal will bounce out. The chest couldn't predict that coal would be coming next, so it couldn't know that the chest is full, for coal, while not full for torches.
The inventory is also compatible with [`tubelib`](https://github.com/joe7575/techpack/tree/master/tubelib), which generally works in the same way as [`pipeworks`](https://gitlab.com/VanessaE/pipeworks) but transfers happen immediately and do not "bounce". This means that the messages should be identical to the messages sent by [`pipeworks`](https://gitlab.com/VanessaE/pipeworks), except that items will not send the "lost" message when they cannot fit.
One oddity is that "take" messages will be asynchronous because, if an item does not fit in the chest, the event will need to be canceled. This means that it is possible (though highly unlikely) to recieve a "put" message into a slot which you have not yet recieved a "take" message for, there will not actually be two stacks in the same slot, though it may briefly appear that way until the "take" message is recieved.
TODO:
- make chest.lua a mixin that gets both default and locked chests
- digiline aware furnaces

View File

@ -1,7 +1,10 @@
Digilines
==========
- The minetest counterpart for bus systems like i2c, SPI, RS232, USB -
[![Build status](https://github.com/minetest-mods/digilines/workflows/build/badge.svg)](https://github.com/minetest-mods/digilines/actions)
- The minetest counterpart for bus systems like i2c, SPI, RS232, USB -
- Minetest 5.0.0+ is required to use this mod.
This mod adds digiline wires, an RTC (Real Time Clock), a light sensor as well as an LCD Screen.
Can be used together with the luacontroller from mesecons. See the luacontroller manual for more information.

View File

@ -1 +0,0 @@
default

View File

@ -1 +0,0 @@
This mod adds digiline wires, an RTC (Real Time Clock), a light sensor as well as an LCD Screen. Can be used together with the luacontroller from mesecons.

View File

@ -1,5 +1,5 @@
digilines = {}
digilines.S = minetest.get_translator("digilines")
-- Backwards compatibility code.
-- We define a proxy table whose methods can be called with the

View File

@ -112,9 +112,9 @@ function digilines.transmit(pos, channel, msg, checked)
for _, rule in ipairs(rules) do
local nextPos = digilines.addPosRule(curPos, rule)
if digilines.rules_link(curPos, nextPos) then
local checkedID = minetest.hash_node_position(nextPos)
if not checked[checkedID] then
checked[checkedID] = true
local checkedID2 = minetest.hash_node_position(nextPos)
if not checked[checkedID2] then
checked[checkedID2] = true
queue_enqueue(queue, nextPos)
end
end

View File

@ -1,3 +1,5 @@
local S = digilines.S
local pipeworks_enabled = minetest.get_modpath("pipeworks") ~= nil
-- Sends a message onto the Digilines network.
@ -51,9 +53,102 @@ local last_inventory_put_stack
-- that should be removed once thats fixed.
local last_inventory_take_index
local tube_can_insert = function(pos, _, stack, direction)
local ret = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
if not ret then
-- The stack cannot be accepted. It will never be passed to
-- insert_object, but it should be reported as a toverflow.
-- Here, direction = direction item is moving, which is into
-- side.
local side = vector.multiply(direction, -1)
send_message(pos, "toverflow", stack, nil, nil, side)
end
return ret
end
local tube_insert_object = function(pos, _, original_stack, direction)
-- Here, direction = direction item is moving, which is into side.
local side = vector.multiply(direction, -1)
local inv = minetest.get_meta(pos):get_inventory()
local inv_contents = inv:get_list("main")
local any_put = false
local stack = original_stack
local stack_name = stack:get_name()
local stack_count = stack:get_count()
-- Walk the inventory, adding items to existing stacks of the same
-- type.
for i = 1, #inv_contents do
local existing_stack = inv_contents[i]
if not existing_stack:is_empty() and existing_stack:get_name() == stack_name then
local leftover = existing_stack:add_item(stack)
local leftover_count = leftover:get_count()
if leftover_count ~= stack_count then
-- We put some items into the slot. Update the slot in
-- the inventory, tell Digilines listeners about it,
-- and keep looking for the a place to put the
-- leftovers if any.
any_put = true
inv:set_stack("main", i, existing_stack)
local stack_that_was_put
if leftover_count == 0 then
stack_that_was_put = stack
else
stack_that_was_put = ItemStack(stack)
stack_that_was_put:set_count(stack_count - leftover_count)
end
send_message(pos, "tput", stack_that_was_put, nil, i, side)
stack = leftover
stack_count = leftover_count
if stack_count == 0 then
break
end
end
end
end
if stack_count ~= 0 then
-- Walk the inventory, adding items to empty slots.
for i = 1, #inv_contents do
local existing_stack = inv_contents[i]
if existing_stack:is_empty() then
local leftover = existing_stack:add_item(stack)
local leftover_count = leftover:get_count()
if leftover_count ~= stack_count then
-- We put some items into the slot. Update the slot in
-- the inventory, tell Digilines listeners about it,
-- and keep looking for the a place to put the
-- leftovers if any.
any_put = true
inv:set_stack("main", i, existing_stack)
local stack_that_was_put
if leftover_count == 0 then
stack_that_was_put = stack
else
stack_that_was_put = ItemStack(stack)
stack_that_was_put:set_count(stack_count - leftover_count)
end
send_message(pos, "tput", stack_that_was_put, nil, i, side)
stack = leftover
stack_count = leftover_count
if stack_count == 0 then
break
end
end
end
end
end
if any_put then
check_full(pos, original_stack)
end
if stack_count ~= 0 then
-- Some items could not be added and bounced back. Report them.
send_message(pos, "toverflow", stack, nil, nil, side)
end
return stack
end
minetest.register_alias("digilines_inventory:chest", "digilines:chest")
minetest.register_node("digilines:chest", {
description = "Digiline Chest",
description = S("Digiline Chest"),
tiles = {
"default_chest_top.png"..tubeconn,
"default_chest_top.png"..tubeconn,
@ -68,14 +163,14 @@ minetest.register_node("digilines:chest", {
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Digiline Chest")
meta:set_string("infotext", S("Digiline Chest"))
meta:set_string("formspec", "size[8,10]"..
((default and default.gui_bg) or "")..
((default and default.gui_bg_img) or "")..
((default and default.gui_slots) or "")..
"label[0,0;Digiline Chest]"..
"label[0,0;" .. S("Digiline Chest") .. "]" ..
"list[current_name;main;0,1;8,4;]"..
"field[2,5.5;5,1;channel;Channel;${channel}]"..
"field[2,5.5;5,1;channel;" .. S("Channel") .. ";${channel}]"..
((default and default.get_hotbar_bg) and default.get_hotbar_bg(0,6) or "")..
"list[current_player;main;0,6;8,4;]"..
"listring[]")
@ -97,7 +192,7 @@ minetest.register_node("digilines:chest", {
minetest.get_meta(pos):set_string("channel",fields.channel)
end
end,
digiline = {
digilines = {
receptor = {},
effector = {
action = function() end
@ -109,97 +204,8 @@ minetest.register_node("digilines:chest", {
return not pipeworks.connects.facingFront(i,param2)
end,
input_inventory = "main",
can_insert = function(pos, _, stack, direction)
local ret = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
if not ret then
-- The stack cannot be accepted. It will never be passed to
-- insert_object, but it should be reported as a toverflow.
-- Here, direction = direction item is moving, which is into
-- side.
local side = vector.multiply(direction, -1)
send_message(pos, "toverflow", stack, nil, nil, side)
end
return ret
end,
insert_object = function(pos, _, original_stack, direction)
-- Here, direction = direction item is moving, which is into side.
local side = vector.multiply(direction, -1)
local inv = minetest.get_meta(pos):get_inventory()
local inv_contents = inv:get_list("main")
local any_put = false
local stack = original_stack
local stack_name = stack:get_name()
local stack_count = stack:get_count()
-- Walk the inventory, adding items to existing stacks of the same
-- type.
for i = 1, #inv_contents do
local existing_stack = inv_contents[i]
if not existing_stack:is_empty() and existing_stack:get_name() == stack_name then
local leftover = existing_stack:add_item(stack)
local leftover_count = leftover:get_count()
if leftover_count ~= stack_count then
-- We put some items into the slot. Update the slot in
-- the inventory, tell Digilines listeners about it,
-- and keep looking for the a place to put the
-- leftovers if any.
any_put = true
inv:set_stack("main", i, existing_stack)
local stack_that_was_put
if leftover_count == 0 then
stack_that_was_put = stack
else
stack_that_was_put = ItemStack(stack)
stack_that_was_put:set_count(stack_count - leftover_count)
end
send_message(pos, "tput", stack_that_was_put, nil, i, side)
stack = leftover
stack_count = leftover_count
if stack_count == 0 then
break
end
end
end
end
if stack_count ~= 0 then
-- Walk the inventory, adding items to empty slots.
for i = 1, #inv_contents do
local existing_stack = inv_contents[i]
if existing_stack:is_empty() then
local leftover = existing_stack:add_item(stack)
local leftover_count = leftover:get_count()
if leftover_count ~= stack_count then
-- We put some items into the slot. Update the slot in
-- the inventory, tell Digilines listeners about it,
-- and keep looking for the a place to put the
-- leftovers if any.
any_put = true
inv:set_stack("main", i, existing_stack)
local stack_that_was_put
if leftover_count == 0 then
stack_that_was_put = stack
else
stack_that_was_put = ItemStack(stack)
stack_that_was_put:set_count(stack_count - leftover_count)
end
send_message(pos, "tput", stack_that_was_put, nil, i, side)
stack = leftover
stack_count = leftover_count
if stack_count == 0 then
break
end
end
end
end
end
if any_put then
check_full(pos, original_stack)
end
if stack_count ~= 0 then
-- Some items could not be added and bounced back. Report them.
send_message(pos, "toverflow", stack, nil, nil, side)
end
return stack
end,
can_insert = tube_can_insert,
insert_object = tube_insert_object,
remove_items = function(pos, _, stack, dir, count)
-- Here, stack is the ItemStack in our own inventory that is being
-- pulled from, NOT the stack that is actually pulled out.
@ -229,7 +235,7 @@ minetest.register_node("digilines:chest", {
last_inventory_take_index = index
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
on_metadata_inventory_move = function(pos, _, from_index, _, to_index, count, player)
-- See what would happen if we were to move the items back from in the
-- opposite direction. In the event of a normal move, this must
-- succeed, because a normal move subtracts some items from the from
@ -310,6 +316,96 @@ minetest.register_node("digilines:chest", {
end
})
if minetest.global_exists("tubelib") then
local speculative_pull = nil
local pull_succeeded = function(passed_speculative_pull)
if passed_speculative_pull.canceled then return end
send_message(passed_speculative_pull.pos, "ttake", passed_speculative_pull.taken,
passed_speculative_pull.index, nil, vector.multiply(passed_speculative_pull.dir, -1))
check_empty(passed_speculative_pull.pos)
end
local function tube_side(pos, side)
if side == "U" then return {x=0,y=-1,z=0}
elseif side == "D" then return {x=0,y=1,z=0}
end
local param2 = minetest.get_node(pos).param2
return vector.multiply(
minetest.facedir_to_dir(
tubelib2.side_to_dir(side, param2) - 1),
-1)
end
tubelib.register_node("digilines:chest", {}, {
on_pull_stack = function(pos, side, _)
local inv = minetest.get_meta(pos):get_inventory()
for i, stack in pairs(inv:get_list("main")) do
if not stack:is_empty() then
speculative_pull = {
canceled = false,
pos = pos,
taken = stack,
index = i,
dir = tube_side(pos, side)
}
minetest.after(0, pull_succeeded, speculative_pull)
inv:set_stack("main", i, nil)
return stack
end
end
return nil
end,
on_pull_item = function(pos, side, _)
local inv = minetest.get_meta(pos):get_inventory()
for i, stack in pairs(inv:get_list("main")) do
if not stack:is_empty() then
local taken = stack:take_item(1)
speculative_pull = {
canceled = false,
pos = pos,
taken = taken,
index = i,
dir = tube_side(pos, side)
}
minetest.after(0, pull_succeeded, speculative_pull)
inv:set_stack("main", i, stack)
return taken
end
end
return nil
end,
on_push_item = function(pos, side, item, _)
local dir_vec = tube_side(pos, side)
if not tube_can_insert(pos, nil, item, dir_vec) then
return false
end
tube_insert_object(pos, nil, item, dir_vec)
return true
end,
on_unpull_item = function(pos, _, item, _)
local inv = minetest.get_meta(pos):get_inventory()
if not inv:room_for_item("main", item) then
return false
end
local existing_stack = inv:get_stack("main", speculative_pull.index)
local leftover = existing_stack:add_item(item)
if not leftover:is_empty() then
return false
end
inv:set_stack("main", speculative_pull.index, existing_stack)
-- Cancel speculative pull
-- this on_unpull_item callback should be called
-- immediately after on_pull_item if it fails
-- so this should be procedural
speculative_pull.canceled = true
speculative_pull = nil
return true
end,
})
end
minetest.register_craft({
type = "shapeless",
output = "digilines:chest",

129
lcd.lua
View File

@ -1,3 +1,5 @@
local S = digilines.S
--* parts are currently not possible because you cannot set the pitch of an entity from lua
-- Font: 04.jp.org
@ -5,7 +7,6 @@
-- load characters map
local chars_file = io.open(minetest.get_modpath("digilines").."/characters", "r")
local charmap = {}
local max_chars = 12
if not chars_file then
print("[digilines] E: LCD: character map file not found")
else
@ -21,7 +22,7 @@ else
end
-- CONSTANTS
local LCD_WITH = 100
local LCD_WIDTH = 100
local LCD_PADDING = 8
local LINE_LENGTH = 12
@ -30,31 +31,95 @@ local NUMBER_OF_LINES = 5
local LINE_HEIGHT = 14
local CHAR_WIDTH = 5
assert((CHAR_WIDTH+1) * LINE_LENGTH <= LCD_WIDTH - LCD_PADDING*2, "LCD: Lines set too long!")
assert((LINE_HEIGHT+1) * NUMBER_OF_LINES <= LCD_WIDTH - LCD_PADDING*2, "LCD: Too many lines!")
local split = function(s, pat)
-- adapted from https://stackoverflow.com/a/1647577/4067384
-- simplified for our only usecase
local st, g = 1, s:gmatch("()("..pat..")")
local function getter()
if st then
local segs, seps, sep = st, g()
st = sep and seps + #sep
return s:sub(segs, (seps or 0) - 1)
end
end
return getter
end
local create_lines = function(text)
--[[
Typeset the lines according to these rules (in order of subjective significance):
- words that fit on the screen but would let the current line overflow are placed on a new line instead
- " | " always forces a linebreak
- spaces are included, except when there is a linebreak anyway
- words with more characters than fit on screen are just chopped up, filling the lines as full as possible
- don't bother typesetting more lines than fit on screen
- if we are on the last line that will fit on screen
]]--
local line = ""
local line_num = 1
local tab = {}
for word in string.gmatch(text, "%S+") do
if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then
if line ~= "" then
line = line.." "..word
local flush_line_and_check_for_return = function()
table.insert(tab, line)
line_num = line_num+1
if line_num > NUMBER_OF_LINES then
return true
end
line = ""
end
for par in split(text, " | ") do
for word in split(par, "%s") do
if string.len(word) <= LINE_LENGTH and line_num < NUMBER_OF_LINES then
local line_len = string.len(line)
if line_len > 0 then
-- remember the space
line_len = line_len + 1
end
if line_len + string.len(word) <= LINE_LENGTH then
if line_len > 0 then
line = line.." "..word
else
line = word
end
else
-- don't add the space since we have a line break
if word ~= " " then
if line_len > 0 then
-- ok, we need the new line
if flush_line_and_check_for_return() then return tab end
end
line = word
end
end
else
line = word
end
else
table.insert(tab, line)
if word ~= "|" then
line = word
else
line = ""
end
line_num = line_num+1
if line_num > NUMBER_OF_LINES then
return tab
-- chop up word to make it fit
local remaining
while true do
remaining = LINE_LENGTH - string.len(line)
if remaining < LINE_LENGTH then
line = line .. " "
remaining = remaining - 1
end
if remaining < string.len(word) then
line = line .. string.sub(word, 1, remaining)
word = string.sub(word, remaining+1)
if flush_line_and_check_for_return() then return tab end
else
-- used up the word
line = line .. word
break
end
end
end
end
-- end of paragraph
if flush_line_and_check_for_return() then return tab end
line = ""
end
table.insert(tab, line)
return tab
end
@ -63,7 +128,7 @@ local generate_line = function(s, ypos)
local parsed = {}
local width = 0
local chars = 0
while chars < max_chars and i <= #s do
while chars < LINE_LENGTH and i <= #s do
local file = nil
if charmap[s:sub(i, i)] ~= nil then
file = charmap[s:sub(i, i)]
@ -73,10 +138,13 @@ local generate_line = function(s, ypos)
i = i + 2
else
print("[digilines] W: LCD: unknown symbol in '"..s.."' at "..i)
if charmap[" "] ~= nil then
file = charmap[" "]
end
i = i + 1
end
if file ~= nil then
width = width + CHAR_WIDTH
width = width + CHAR_WIDTH + 1
table.insert(parsed, file)
chars = chars + 1
end
@ -84,7 +152,7 @@ local generate_line = function(s, ypos)
width = width - 1
local texture = ""
local xpos = math.floor((LCD_WITH - 2 * LCD_PADDING - width) / 2 + LCD_PADDING)
local xpos = math.floor((LCD_WIDTH - width) / 2)
for ii = 1, #parsed do
texture = texture..":"..xpos..","..ypos.."="..parsed[ii]..".png"
xpos = xpos + CHAR_WIDTH + 1
@ -93,8 +161,8 @@ local generate_line = function(s, ypos)
end
local generate_texture = function(lines)
local texture = "[combine:"..LCD_WITH.."x"..LCD_WITH
local ypos = 16
local texture = "[combine:"..LCD_WIDTH.."x"..LCD_WIDTH
local ypos = math.floor((LCD_WIDTH - LINE_HEIGHT*NUMBER_OF_LINES) / 2)
for i = 1, #lines do
texture = texture..generate_line(lines[i], ypos)
ypos = ypos + LINE_HEIGHT
@ -204,7 +272,7 @@ local lcd_box = {
minetest.register_alias("digilines_lcd:lcd", "digilines:lcd")
minetest.register_node("digilines:lcd", {
drawtype = "nodebox",
description = "Digiline LCD",
description = S("Digiline LCD"),
inventory_image = "lcd_lcd.png",
wield_image = "lcd_lcd.png",
tiles = {"lcd_anyside.png"},
@ -225,12 +293,12 @@ minetest.register_node("digilines:lcd", {
end,
on_construct = reset_meta,
on_destruct = clearscreen,
on_punch = function(pos, node, puncher, pointed_thing)
on_punch = function(pos, _, puncher, _)
if minetest.is_player(puncher) then
spawn_entity(pos)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
on_rotate = function(pos, _, _, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
@ -246,7 +314,7 @@ minetest.register_node("digilines:lcd", {
minetest.get_meta(pos):set_string("channel", fields.channel)
end
end,
digiline = {
digilines = {
receptor = {},
effector = {
action = on_digiline_receive
@ -273,7 +341,10 @@ minetest.register_craft({
output = "digilines:lcd 2",
recipe = {
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},
{"mesecons_lightstone:lightstone_green_off","mesecons_lightstone:lightstone_green_off","mesecons_lightstone:lightstone_green_off"},
{"mesecons_lightstone:lightstone_green_off",
"mesecons_lightstone:lightstone_green_off",
"mesecons_lightstone:lightstone_green_off"},
{"default:glass","default:glass","default:glass"}
}
})

View File

@ -1,3 +1,5 @@
local S = digilines.S
local GET_COMMAND = "GET"
local lsensor_nodebox =
@ -31,7 +33,7 @@ end
minetest.register_alias("digilines_lightsensor:lightsensor", "digilines:lightsensor")
minetest.register_node("digilines:lightsensor", {
description = "Digiline Lightsensor",
description = S("Digiline Lightsensor"),
drawtype = "nodebox",
tiles = {"digilines_lightsensor.png"},
@ -39,7 +41,7 @@ minetest.register_node("digilines:lightsensor", {
groups = {dig_immediate=2},
selection_box = lsensor_selbox,
node_box = lsensor_nodebox,
digiline =
digilines =
{
receptor = {},
effector = {
@ -61,3 +63,11 @@ minetest.register_node("digilines:lightsensor", {
end
end,
})
minetest.register_craft({
output = "digilines:lightsensor",
recipe = {
{"default:glass","default:glass","default:glass"},
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},
}
})

17
locale/digilines.zh_TW.tr Normal file
View File

@ -0,0 +1,17 @@
# textdomain: digilines
### inventory.lua ###
Digiline Chest=訊纜儲物箱
Channel=頻道
### lcd.lua ###
Digiline LCD=訊纜 LCD
### lightsensor.lua ###
Digiline Lightsensor=訊纜光感應器
### rtc.lua ###
Digiline Real Time Clock (RTC)=訊纜實時時鐘
### wire_std.lua ###
Digiline=訊纜

17
locale/template.txt Normal file
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@ -0,0 +1,17 @@
# textdomain: digilines
### inventory.lua ###
Digiline Chest=
Channel=
### lcd.lua ###
Digiline LCD=
### lightsensor.lua ###
Digiline Lightsensor=
### rtc.lua ###
Digiline Real Time Clock (RTC)=
### wire_std.lua ###
Digiline=

View File

@ -1 +1,7 @@
name = digilines
depends = default
optional_depends = tubelib,tubelib2
description = """
This mod adds digiline wires, an RTC (Real Time Clock), a light sensor as well as an LCD Screen.
Can be used together with the luacontroller from mesecons.
"""

15
rtc.lua
View File

@ -1,3 +1,5 @@
local S = digilines.S
local GET_COMMAND = "GET"
local rtc_nodebox =
@ -26,7 +28,7 @@ end
minetest.register_alias("digilines_rtc:rtc", "digilines:rtc")
minetest.register_node("digilines:rtc", {
description = "Digiline Real Time Clock (RTC)",
description = S("Digiline Real Time Clock (RTC)"),
drawtype = "nodebox",
tiles = {"digilines_rtc.png"},
@ -35,7 +37,7 @@ minetest.register_node("digilines:rtc", {
groups = {dig_immediate=2},
selection_box = rtc_selbox,
node_box = rtc_nodebox,
digiline =
digilines =
{
receptor = {},
effector = {
@ -57,3 +59,12 @@ minetest.register_node("digilines:rtc", {
end
end,
})
minetest.register_craft({
output = "digilines:rtc",
recipe = {
{"", "dye:black", ""},
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
{"", "digilines:wire_std_00000000", ""}
}
})

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@ -1,3 +1,5 @@
local S = digilines.S
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
-- The conditions in brackets define whether there is a digiline at that place or not
-- 1 = there is one; 0 = there is none
@ -36,7 +38,7 @@ for zmy=0, 1 do
if nodeid == "00000000" then
groups = {dig_immediate = 3}
wiredesc = "Digiline"
wiredesc = S("Digiline")
else
groups = {dig_immediate = 3, not_in_creative_inventory = 1}
end
@ -90,7 +92,7 @@ for zmy=0, 1 do
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
digiline =
digilines =
{
wire =
{

View File

@ -1,15 +1,12 @@
minetest.register_on_placenode(function(pos, node)
if minetest.registered_nodes[node.name].digiline then
digilines.update_autoconnect(pos)
end
end)
minetest.register_on_dignode(function(pos, node)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].digiline then
-- need to make sure that node exists (unknown nodes!)
local function check_and_update(pos, node)
if digilines.getspec(node) then
digilines.update_autoconnect(pos)
end
end)
end
minetest.register_on_placenode(check_and_update)
minetest.register_on_dignode(check_and_update)
function digilines.update_autoconnect(pos, secondcall)
local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
@ -42,8 +39,7 @@ function digilines.update_autoconnect(pos, secondcall)
digilines.update_autoconnect(zmympos, true)
end
local def = minetest.registered_nodes[minetest.get_node(pos).name]
local digilinespec = def and def.digiline
local digilinespec = digilines.getspec(minetest.get_node(pos))
if not (digilinespec and digilinespec.wire and
digilinespec.wire.use_autoconnect) then
return nil