8 Commits

Author SHA1 Message Date
a6e79e6a25 Merge branch 'master' into nalc-1.2 2019-05-09 21:27:50 +02:00
434010bdd0 Implement slot tracking
Whenever putting or taking items, tell the listeners which slot they
were put into or taken from. Also tell listeners when the user moves
items from one slot to another.
2019-03-05 22:04:56 -08:00
9e4f1a5bab Rework Digilines chest
Fix various bugs regarding spurious messages being sent, item stack
swapping not being reported properly, etc.. Change from sending strings
to sending tables. Enhance Pipeworks tube support by reporting which
side an item is added or removed via tube or filter-injector.
2019-03-05 22:04:56 -08:00
DS
925b318800 change digiline to digilines in nodedef (#47)
* change digiline to digilines in nodedef

* choose the other variant
2019-03-05 22:01:12 -08:00
930ca4779a Update .luacheckrc 2019-03-05 22:00:20 -08:00
a2230bdeb1 Fix entity overloading and add missing entity check
- Remove bad clear_screen()
- Use minetest.is_player()
- Fix entity with rotated LCD
- Use on_rotate and ad new rotate function, refactor code
2019-03-05 22:00:20 -08:00
c7f4185e92 Fix duplicate messages (#52)
* Fixes duplicate messages
2019-03-05 21:41:50 -08:00
a5e2f05d92 Use new minetest.settings (#51)
Use new minetest.settings.
2019-03-05 21:35:36 -08:00
5 changed files with 319 additions and 101 deletions

View File

@ -1,5 +1,7 @@
read_globals = {
"vector",
"screwdriver",
"minetest",
"default",
"pipeworks",

View File

@ -64,20 +64,20 @@ minetest.register_craft({
}
})
-- former submods
if minetest.is_yes(minetest.setting_get("digilines_enable_inventory") or true) then
-- For minetest 0.4 support returned nil are also tested: ~= false
if minetest.settings:get_bool("digilines_enable_inventory", true) ~= false then
dofile(modpath .. "/inventory.lua")
end
if minetest.is_yes(minetest.setting_get("digilines_enable_lcd") or true) then
if minetest.settings:get_bool("digilines_enable_lcd", true) ~= false then
dofile(modpath .. "/lcd.lua")
end
if minetest.is_yes(minetest.setting_get("digilines_enable_lightsensor") or true) then
if minetest.settings:get_bool("digilines_enable_lightsensor", true) ~= false then
dofile(modpath .. "/lightsensor.lua")
end
if minetest.is_yes(minetest.setting_get("digilines_enable_rtc") or true) then
if minetest.settings:get_bool("digilines_enable_rtc", true) ~= false then
dofile(modpath .. "/rtc.lua")
end

View File

@ -1,6 +1,7 @@
function digilines.getspec(node)
if not minetest.registered_nodes[node.name] then return false end
return minetest.registered_nodes[node.name].digiline
local def = minetest.registered_nodes[node.name]
if not def then return false end
return def.digilines or def.digiline
end
function digilines.importrules(spec, node)
@ -86,6 +87,12 @@ local function queue_dequeue(queue)
end
function digilines.transmit(pos, channel, msg, checked)
local checkedID = minetest.hash_node_position(pos)
if checked[checkedID] then
return
end
checked[checkedID] = true
digilines.vm_begin()
local queue = queue_new()
queue_enqueue(queue, pos)

View File

@ -1,33 +1,56 @@
local pipeworks_enabled = minetest.get_modpath("pipeworks") ~= nil
local function sendMessage(pos, msg, channel)
if channel == nil then
channel = minetest.get_meta(pos):get_string("channel")
end
-- Sends a message onto the Digilines network.
-- pos: the position of the Digilines chest node.
-- action: the action string indicating what happened.
-- stack: the ItemStack that the action acted on (optional).
-- from_slot: the slot number that is taken from (optional).
-- to_slot: the slot number that is put into (optional).
-- side: which side of the chest the action occurred (optional).
local function send_message(pos, action, stack, from_slot, to_slot, side)
local channel = minetest.get_meta(pos):get_string("channel")
local msg = {
action = action,
stack = stack and stack:to_table(),
from_slot = from_slot,
to_slot = to_slot,
-- Duplicate the vector in case the caller expects it not to change.
side = side and vector.new(side)
}
digilines.receptor_send(pos, digilines.rules.default, channel, msg)
end
local function maybeString(stack)
if type(stack)=='string' then return stack
elseif type(stack)=='table' then return dump(stack)
else return stack:to_string()
-- Checks if the inventory has become empty and, if so, sends an empty message.
local function check_empty(pos)
if minetest.get_meta(pos):get_inventory():is_empty("main") then
send_message(pos, "empty")
end
end
local function can_insert(pos, stack)
local can = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
if can then
sendMessage(pos,"put "..maybeString(stack))
else
-- overflow and lost means that items are gonna be out as entities :/
sendMessage(pos,"lost "..maybeString(stack))
-- Checks if the inventory has become full for a particular type of item and,
-- if so, sends a full message.
local function check_full(pos, stack)
local one_item_stack = ItemStack(stack)
one_item_stack:set_count(1)
if not minetest.get_meta(pos):get_inventory():room_for_item("main", one_item_stack) then
send_message(pos, "full", one_item_stack)
end
return can
end
local tubeconn = pipeworks_enabled and "^pipeworks_tube_connection_wooden.png" or ""
local tubescan = pipeworks_enabled and function(pos) pipeworks.scan_for_tube_objects(pos) end or nil
-- A place to remember things from allow_metadata_inventory_put to
-- on_metadata_inventory_put. This is a hack due to issue
-- minetest/minetest#6534 that should be removed once thats fixed.
local last_inventory_put_index
local last_inventory_put_stack
-- A place to remember things from allow_metadata_inventory_take to
-- tube.remove_items. This is a hack due to issue minetest-mods/pipeworks#205
-- that should be removed once thats fixed.
local last_inventory_take_index
minetest.register_alias("digilines_inventory:chest", "digilines:chest")
minetest.register_node("digilines:chest", {
description = "Digiline Chest",
@ -86,63 +109,203 @@ minetest.register_node("digilines:chest", {
return not pipeworks.connects.facingFront(i,param2)
end,
input_inventory = "main",
can_insert = function(pos, _, stack)
return can_insert(pos, stack)
can_insert = function(pos, _, stack, direction)
local ret = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
if not ret then
-- The stack cannot be accepted. It will never be passed to
-- insert_object, but it should be reported as a toverflow.
-- Here, direction = direction item is moving, which is into
-- side.
local side = vector.multiply(direction, -1)
send_message(pos, "toverflow", stack, nil, nil, side)
end
return ret
end,
insert_object = function(pos, _, stack)
insert_object = function(pos, _, original_stack, direction)
-- Here, direction = direction item is moving, which is into side.
local side = vector.multiply(direction, -1)
local inv = minetest.get_meta(pos):get_inventory()
local leftover = inv:add_item("main", stack)
local count = leftover:get_count()
if count == 0 then
local derpstack = stack:get_name()..' 1'
if not inv:room_for_item("main", derpstack) then
-- when you can't put a single more of whatever you just put,
-- you'll get a put for it, then a full
sendMessage(pos,"full "..maybeString(stack)..' '..tostring(count))
end
local inv_contents = inv:get_list("main")
local any_put = false
local stack = original_stack
local stack_name = stack:get_name()
local stack_count = stack:get_count()
-- Walk the inventory, adding items to existing stacks of the same
-- type.
for i = 1, #inv_contents do
local existing_stack = inv_contents[i]
if not existing_stack:is_empty() and existing_stack:get_name() == stack_name then
local leftover = existing_stack:add_item(stack)
local leftover_count = leftover:get_count()
if leftover_count ~= stack_count then
-- We put some items into the slot. Update the slot in
-- the inventory, tell Digilines listeners about it,
-- and keep looking for the a place to put the
-- leftovers if any.
any_put = true
inv:set_stack("main", i, existing_stack)
local stack_that_was_put
if leftover_count == 0 then
stack_that_was_put = stack
else
-- this happens when the chest has received two stacks in a row and
-- filled up exactly with the first one.
-- You get a put for the first stack, a put for the second
-- and then a overflow with the first in stack and the second in leftover
-- and NO full?
sendMessage(pos,"overflow "..maybeString(stack)..' '..tostring(count))
stack_that_was_put = ItemStack(stack)
stack_that_was_put:set_count(stack_count - leftover_count)
end
return leftover
send_message(pos, "tput", stack_that_was_put, nil, i, side)
stack = leftover
stack_count = leftover_count
if stack_count == 0 then
break
end
end
end
end
if stack_count ~= 0 then
-- Walk the inventory, adding items to empty slots.
for i = 1, #inv_contents do
local existing_stack = inv_contents[i]
if existing_stack:is_empty() then
local leftover = existing_stack:add_item(stack)
local leftover_count = leftover:get_count()
if leftover_count ~= stack_count then
-- We put some items into the slot. Update the slot in
-- the inventory, tell Digilines listeners about it,
-- and keep looking for the a place to put the
-- leftovers if any.
any_put = true
inv:set_stack("main", i, existing_stack)
local stack_that_was_put
if leftover_count == 0 then
stack_that_was_put = stack
else
stack_that_was_put = ItemStack(stack)
stack_that_was_put:set_count(stack_count - leftover_count)
end
send_message(pos, "tput", stack_that_was_put, nil, i, side)
stack = leftover
stack_count = leftover_count
if stack_count == 0 then
break
end
end
end
end
end
if any_put then
check_full(pos, original_stack)
end
if stack_count ~= 0 then
-- Some items could not be added and bounced back. Report them.
send_message(pos, "toverflow", stack, nil, nil, side)
end
return stack
end,
remove_items = function(pos, _, stack, dir, count)
-- Here, stack is the ItemStack in our own inventory that is being
-- pulled from, NOT the stack that is actually pulled out.
-- Combining it with count gives the stack that is pulled out.
-- Also, note that Pipeworks doesnt pass the index to this
-- function, so we use the one recorded in
-- allow_metadata_inventory_take; because we dont implement
-- tube.can_remove, Pipeworks will call
-- allow_metadata_inventory_take instead and will pass it the
-- index.
local taken = stack:take_item(count)
minetest.get_meta(pos):get_inventory():set_stack("main", last_inventory_take_index, stack)
send_message(pos, "ttake", taken, last_inventory_take_index, nil, dir)
check_empty(pos)
return taken
end,
},
allow_metadata_inventory_put = function(pos, _, _, stack)
if not can_insert(pos, stack) then
sendMessage(pos,"uoverflow "..maybeString(stack))
end
allow_metadata_inventory_put = function(pos, _, index, stack)
-- Remember what was in the target slot before the put; see
-- on_metadata_inventory_put for why we care.
last_inventory_put_index = index
last_inventory_put_stack = minetest.get_meta(pos):get_inventory():get_stack("main", index)
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
allow_metadata_inventory_take = function(_, _, index, stack)
-- Remember the index value; see tube.remove_items for why we care.
last_inventory_take_index = index
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- See what would happen if we were to move the items back from in the
-- opposite direction. In the event of a normal move, this must
-- succeed, because a normal move subtracts some items from the from
-- stack and adds them to the to stack; the two stacks naturally must
-- be compatible and so the reverse operation must succeed. However, if
-- the user *swaps* the two stacks instead, then due to issue
-- minetest/minetest#6534, this function is only called once; however,
-- when it is called, the stack that used to be in the to stack has
-- already been moved to the from stack, so we can detect the situation
-- by the fact that the reverse move will fail due to the from stack
-- being incompatible with its former contents.
local inv = minetest.get_meta(pos):get_inventory()
local from_stack = inv:get_stack("main", from_index)
local to_stack = inv:get_stack("main", to_index)
local reverse_move_stack = ItemStack(to_stack)
reverse_move_stack:set_count(count)
local swapped = from_stack:add_item(reverse_move_stack):get_count() == count
if swapped then
local channel = minetest.get_meta(pos):get_string("channel")
to_stack:set_count(count)
local msg = {
action = "uswap",
-- The slot and stack do not match because this function is
-- called after the action has taken place, but the Digilines
-- message is from the perspective of a viewer who hasnt
-- observed the movement yet.
x_stack = to_stack:to_table(),
x_slot = from_index,
y_stack = from_stack:to_table(),
y_slot = to_index,
}
digilines.receptor_send(pos, digilines.rules.default, channel, msg)
else
to_stack:set_count(count)
send_message(pos, "umove", to_stack, from_index, to_index)
end
minetest.log("action", player:get_player_name().." moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, _, _, stack, player)
local channel = minetest.get_meta(pos):get_string("channel")
local send = function(msg)
sendMessage(pos,msg,channel)
end
-- direction is only for furnaces
-- as the item has already been put, can_insert should return false if the chest is now full.
local derpstack = stack:get_name()..' 1'
if can_insert(pos,derpstack) then
send("uput "..maybeString(stack))
on_metadata_inventory_put = function(pos, _, index, stack, player)
-- Get what was in the target slot before the put; it has disappeared
-- by now (been replaced by the result of the put action) but we saved
-- it in allow_metadata_inventory_put. This should always work
-- (allow_metadata_inventory_put should AFAICT always be called
-- immediately before on_metadata_inventory_put), but in case of
-- something weird happening, just fall back to using an empty
-- ItemStack rather than crashing.
local old_stack
if last_inventory_put_index == index then
old_stack = last_inventory_put_stack
last_inventory_put_index = nil
last_inventory_put_stack = nil
else
send("ufull "..maybeString(stack))
old_stack = ItemStack(nil)
end
-- If the player tries to place a stack into an inventory, theres
-- already a stack there, and the existing stack is either of a
-- different item type or full, then obviously the stacks cant be
-- merged; instead the stacks are swapped. This information is not
-- reported to mods (Minetest core neither tells us that a particular
-- action was a swap, nor tells us a take followed by a put). In core,
-- the condition for swapping is that you try to add the new stack to
-- the existing stack and the leftovers are as big as the original
-- stack to put. Replicate that logic here using the old stack saved in
-- allow_metadata_inventory_put. If a swap happened, report it to the
-- Digilines network as a utake followed by a uput.
local leftovers = old_stack:add_item(stack)
if leftovers:get_count() == stack:get_count() then
send_message(pos, "utake", old_stack, index)
end
send_message(pos, "uput", stack, nil, index)
check_full(pos, stack)
minetest.log("action", player:get_player_name().." puts stuff into chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, _, stack, player)
local meta = minetest.get_meta(pos)
local channel = meta:get_string("channel")
local inv = meta:get_inventory()
if inv:is_empty(listname) then
sendMessage(pos, "empty", channel)
end
sendMessage(pos,"utake "..maybeString(stack))
on_metadata_inventory_take = function(pos, _, index, stack, player)
send_message(pos, "utake", stack, index)
check_empty(pos)
minetest.log("action", player:get_player_name().." takes stuff from chest at "..minetest.pos_to_string(pos))
end
})

104
lcd.lua
View File

@ -128,16 +128,59 @@ local clearscreen = function(pos)
end
end
local set_texture = function(ent)
local meta = minetest.get_meta(ent.object:get_pos())
local text = meta:get_string("text")
ent.object:set_properties({
textures = {
generate_texture(create_lines(text))
}
})
end
local get_entity = function(pos)
local lcd_entity
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, o in ipairs(objects) do
local o_entity = o:get_luaentity()
if o_entity and o_entity.name == "digilines_lcd:text" then
if not lcd_entity then
lcd_entity = o_entity
else
-- Remove extras, if any
o:remove()
end
end
end
return lcd_entity
end
local rotate_text = function(pos, param)
local entity = get_entity(pos)
if not entity then
return
end
local lcd_info = lcds[param or minetest.get_node(pos).param2]
if not lcd_info then
return
end
entity.object:set_pos(vector.add(pos, lcd_info.delta))
entity.object:set_yaw(lcd_info.yaw or 0)
end
local prepare_writing = function(pos)
local lcd_info = lcds[minetest.get_node(pos).param2]
if lcd_info == nil then return end
local text = minetest.add_entity(
{x = pos.x + lcd_info.delta.x,
y = pos.y + lcd_info.delta.y,
z = pos.z + lcd_info.delta.z}, "digilines_lcd:text")
text:setyaw(lcd_info.yaw or 0)
--* text:setpitch(lcd_info.yaw or 0)
return text
local entity = get_entity(pos)
if entity then
set_texture(entity)
rotate_text(pos)
end
end
local spawn_entity = function(pos)
if not get_entity(pos) then
minetest.add_entity(pos, "digilines_lcd:text")
rotate_text(pos)
end
end
local on_digiline_receive = function(pos, _, channel, msg)
@ -147,7 +190,7 @@ local on_digiline_receive = function(pos, _, channel, msg)
meta:set_string("text", msg)
meta:set_string("infotext", msg)
clearscreen(pos)
if msg ~= "" then
prepare_writing(pos)
end
@ -165,30 +208,34 @@ minetest.register_node("digilines:lcd", {
inventory_image = "lcd_lcd.png",
wield_image = "lcd_lcd.png",
tiles = {"lcd_anyside.png"},
paramtype = "light",
sunlight_propagates = true,
light_source = 6,
paramtype2 = "wallmounted",
node_box = lcd_box,
selection_box = lcd_box,
groups = {choppy = 3, dig_immediate = 2},
after_place_node = function(pos)
local param2 = minetest.get_node(pos).param2
if param2 == 0 or param2 == 1 then
minetest.add_node(pos, {name = "digilines:lcd", param2 = 3})
end
spawn_entity(pos)
prepare_writing(pos)
end,
on_construct = function(pos)
reset_meta(pos)
on_construct = reset_meta,
on_destruct = clearscreen,
on_punch = function(pos, node, puncher, pointed_thing)
if minetest.is_player(puncher) then
spawn_entity(pos)
end
end,
on_destruct = function(pos)
clearscreen(pos)
on_rotate = function(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
rotate_text(pos, new_param2)
end,
on_receive_fields = function(pos, _, fields, sender)
local name = sender:get_player_name()
if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
@ -199,28 +246,27 @@ minetest.register_node("digilines:lcd", {
minetest.get_meta(pos):set_string("channel", fields.channel)
end
end,
digiline =
{
digiline = {
receptor = {},
effector = {
action = on_digiline_receive
},
},
})
light_source = 6,
minetest.register_lbm({
label = "Replace Missing Text Entities",
name = "digilines:replace_text",
nodenames = {"digilines:lcd"},
run_at_every_load = true,
action = spawn_entity,
})
minetest.register_entity(":digilines_lcd:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = function(self)
local meta = minetest.get_meta(self.object:getpos())
local text = meta:get_string("text")
self.object:set_properties({textures={generate_texture(create_lines(text))}})
end
on_activate = set_texture,
})
minetest.register_craft({