Fixed API documentation (height replaced by top)

This commit is contained in:
Pierre-Yves Rollo 2019-03-14 09:48:27 +01:00
parent 6162f49bc1
commit 89fc7f863d
1 changed files with 3 additions and 3 deletions

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@ -47,9 +47,9 @@ This is a helper to register entities used for display.
### Display_entities fields
`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\
`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.\
`depth`, `right` and `top`: Entity position regarding to node facedir/wallmounted main axis.\
Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\
`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\
`depth` goes from front (-0.5) to rear (0.5), `top` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\
`yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face.
In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable.
@ -80,7 +80,7 @@ In order to avoid flickering text, it's better to have text a little behind node
depth = 0.3,
on_display_update = my_display_update1 },
["mymod:entity1"] = {
depth = 0.2, height = 0.1,
depth = 0.2, top = 0.1,
on_display_update = my_display_update2 },
},
...