forked from mtcontrib/exchange_shop
Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev
This commit is contained in:
commit
0495aa6e33
@ -6,6 +6,8 @@
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This mod adds an improved ("currency" compatible) shop to your world.
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Requires 5.0.0-dev or newer
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Features:
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* 4 buyer and 4 seller slots
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* Much storage capacity
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@ -20,7 +22,10 @@ Optional dependencies:
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## License
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CC0 for everything unless specified otherwise below.
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Textures: CC0 - or see notes below
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Code: MIT
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Following textures were imported from [currency](https://github.com/minetest-mods/currency)
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* shop_front.png
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@ -1,6 +0,0 @@
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default
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currency?
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bitchange?
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wrench?
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pipeworks?
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tubelib?
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10
init.lua
10
init.lua
@ -1,3 +1,7 @@
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if not minetest.get_translator then
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error("exchange_shop requires at least Minetest 5.0.0-dev.")
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end
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exchange_shop = {}
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exchange_shop.storage_size = 5 * 4
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exchange_shop.shopname = "exchange_shop:shop"
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@ -6,6 +10,12 @@ local modpath = minetest.get_modpath("exchange_shop")
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local has_currency = minetest.get_modpath("currency")
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local has_bitchange = minetest.get_modpath("bitchange")
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-- Internationalisaton
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exchange_shop.S = minetest.get_translator("exchange_shop")
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exchange_shop.FS = function(...)
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return minetest.formspec_escape(exchange_shop.S(...))
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end
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-- Currency migrate options
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exchange_shop.migrate = {
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use_lbm = false,
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35
locale/exchange_shop.fr.tr
Normal file
35
locale/exchange_shop.fr.tr
Normal file
@ -0,0 +1,35 @@
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# textdomain: exchange_shop
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# shop.lua
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Title:=Titre :
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Set=Définir
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You give:=Vous donnez :
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You get:=Vous recevez :
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Exchange=Échanger
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You need=Vous avez besoin de
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You give=Vous donnez
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:= :
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Current stock:=Stock affiché :
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Income=Entrée
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Outgoing=Sortie
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Use (E) + (Right click) for customer interface=Utilisez (E) + (Clic droit) pour afficher l'interface du client
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owned by @1=propriété de @1
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Exchange shop (owned by @1=Boutique d'échange (propriété de @1
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Exchange shop:=Boutique d'échange :
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Exchange Shop=Boutique d'échange
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Exchange shop (constructing)=Boutique d'échange (en construction)
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Cannot dig exchange shop: one or multiple stocks are in use.=Un ou plusieurs stocks sont en cours d'utilisation, impossible d'enlever la boutique d'échange.
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Exchange shop: Insert your trade goods into 'Outgoing'.=Boutique d'échange : Insérez ce que vous souhaitez échanger dans 'Sortie'
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# shop_functions.lua
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One or multiple ejection fields are filled.=Un ou plusieurs champs d’éjection sont remplis.
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Please empty them or contact the shop owner.=Veuillez les vider ou contactez le propriétaire de la boutique.
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The field '@1' can not contain multiple times the same items.=Le champ '@1' ne peux contenir plusieurs fois les mêmes éléments.
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The field '@1' can not contain multiple times the same items.=Le champ '@1' ne peux contenir plusieurs fois les mêmes éléments.
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Please contact the shop owner.=Veuillez contacter le propriétaire de la boutique.
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The stock in this shop is full. =Le stockage de cette boutique est saturé.
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Please contact the shop owner.=Veuillez contacter le propriétaire de la boutique.
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This shop is sold out.=Cette boutique est en rupture de stock.
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You do not have enough space in your inventory.=Vous manquez de place dans votre inventaire.
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You do not have the required items.=Vous ne disposez pas des éléments demandés.
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Warning! Stacks are overflowing somewhere!=Attention ! Les piles débordent quelque part !
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35
locale/template.txt
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35
locale/template.txt
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@ -0,0 +1,35 @@
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# textdomain: exchange_shop
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# shop.lua
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Title:=
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Set=
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You give:=
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You get:=
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Exchange=
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You need=
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You give=
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:=
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Current stock:=
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Income=
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Outgoing=
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Use (E) + (Right click) for customer interface=
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owned by @1=
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Exchange shop (owned by @1=
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Exchange shop:=
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Exchange Shop=
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Exchange shop (constructing)=
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Cannot dig exchange shop: one or multiple stocks are in use.=
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Exchange shop: Insert your trade goods into 'Outgoing'.=
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# shop_functions.lua
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One or multiple ejection fields are filled.=
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Please empty them or contact the shop owner.=
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The field '@1' can not contain multiple times the same items.=
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The field '@1' can not contain multiple times the same items.=
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Please contact the shop owner.=
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The stock in this shop is full.=
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Please contact the shop owner.=
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This shop is sold out.=
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You do not have enough space in your inventory.=
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You do not have the required items.=
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Warning! Stacks are overflowing somewhere!=
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64
shop.lua
Executable file → Normal file
64
shop.lua
Executable file → Normal file
@ -5,7 +5,8 @@ This code is based on the idea of Dan Duncombe's exchange shop
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https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002
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]]
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local S = exchange_shop.S
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local FS = exchange_shop.FS
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local shop_positions = {}
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local function get_exchange_shop_formspec(mode, pos, meta)
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@ -16,17 +17,27 @@ local function get_exchange_shop_formspec(mode, pos, meta)
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return "listring[".. name ..";" .. src .. "]" ..
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"listring[current_player;main]"
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end
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local function make_slots(x, y, list, label)
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local arrow = "exchange_shop_arrow.png"
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if list == "cust_ow" then
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arrow = arrow .. "\\^\\[transformFY"
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end
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return table.concat({
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("label[%f,%f;%s]"):format(x, y - 0.6, label),
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("image[%f,%f;0.6,0.6;shop_front.png]"):format(x + 0.15, y + 0.3),
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("image[%f,%f;0.6,0.6;%s]"):format(x + 0.15, y + 0.0, arrow),
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("list["..name..";%s;%f,%f;2,2;]"):format(list, x, y)
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})
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end
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if mode == "customer" then
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local overflow = not meta:get_inventory():is_empty("cust_ej")
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-- customer
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local formspec = (
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(overflow and "size[8,9]" or "size[8,8]")..
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"label[1,0.4;You give:]"..
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"list["..name..";cust_ow;1,1;2,2;]"..
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"button[3,2.4;2,1;exchange;Exchange]"..
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"label[5,0.4;You get:]"..
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"list["..name..";cust_og;5,1;2,2;]"
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make_slots(1, 1, "cust_ow", FS("You give:")) ..
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"button[3,2.5;2,1;exchange;" .. FS("Exchange") .. "]"..
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make_slots(5, 1, "cust_og", FS("You get:"))
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)
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-- Insert fallback slots
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local inv_pos = 4
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@ -51,17 +62,13 @@ local function get_exchange_shop_formspec(mode, pos, meta)
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-- owner
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local formspec = (
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"size[10,10]"..
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"label[0,0.1;Title:]"..
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"label[0,0.1;" .. FS("Title:") .. "]"..
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"field[1.2,0.5;3,0.5;title;;"..title.."]"..
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"field_close_on_enter[title;false]"..
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"button[3.9,0.2;1,0.5;set_title;Set]"..
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"container[0,2]"..
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"label[0,-0.6;You need:]"..
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"list["..name..";cust_ow;0,0;2,2;]"..
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"label[2.5,-0.6;You give:]"..
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"list["..name..";cust_og;2.5,0;2,2;]"..
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"container_end[]"..
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"label[5,0.1;Current stock:]"
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"button[3.9,0.2;1,0.5;set_title;" .. FS("Set") .. "]"..
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make_slots( 0, 2, "cust_ow", FS("You need") .. FS(":")) ..
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make_slots(2.5, 2, "cust_og", FS("You give") .. FS(":")) ..
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"label[5,0.1;" .. FS("Current stock:") .. "]"
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)
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if overflow then
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@ -72,19 +79,22 @@ local function get_exchange_shop_formspec(mode, pos, meta)
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)
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end
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local arrow = "exchange_shop_arrow.png"
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if mode == "owner_custm" then
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formspec = (formspec..
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"button[7.5,0.2;2.5,0.5;view_stock;Income]"..
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"button[7.5,0.2;2.5,0.5;view_stock;" .. FS("Income") .. "]"..
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"list["..name..";custm;5,1;5,4;]"..
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listring("custm"))
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arrow = arrow .. "\\^\\[transformFY"
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else
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formspec = (formspec..
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"button[7.5,0.2;2.5,0.5;view_custm;Outgoing]"..
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"button[7.5,0.2;2.5,0.5;view_custm;" .. FS("Outgoing") .. "]"..
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"list["..name..";stock;5,1;5,4;]"..
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listring("stock"))
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end
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return (formspec..
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"label[1,5.4;Use (E) + (Right click) for customer interface]"..
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"label[1,5.4;" .. FS("Use (E) + (Right click) for customer interface") .. "]"..
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"image[8.2,5.2;0.6,0.6;" .. arrow .. "]" ..
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"list[current_player;main;1,6;8,4;]")
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end
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return ""
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@ -118,10 +128,9 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
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if title ~= fields.title then
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if fields.title ~= "" then
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meta:set_string("infotext", "'" .. fields.title
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.. "' (owned by " .. shop_owner .. ")")
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.. "' (" .. S("owned by @1", shop_owner) .. ")")
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else
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meta:set_string("infotext", "Exchange shop (owned by "
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.. shop_owner ..")")
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meta:set_string("infotext", S("Exchange shop (owned by @1", shop_owner) .. ")" )
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end
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meta:set_string("title", minetest.formspec_escape(fields.title))
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end
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@ -139,7 +148,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
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-- Throw error message
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if err_msg then
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minetest.chat_send_player(player_name, minetest.colorize("#F33",
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"Exchange shop: " .. err_msg))
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S("Exchange shop:") .. " " .. err_msg))
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end
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if resend then
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minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
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@ -158,7 +167,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
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end)
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minetest.register_node(exchange_shop.shopname, {
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description = "Exchange Shop",
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description = S"Exchange Shop",
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tiles = {
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"shop_top.png", "shop_top.png",
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"shop_side.png","shop_side.png",
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@ -171,12 +180,11 @@ minetest.register_node(exchange_shop.shopname, {
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local meta = minetest.get_meta(pos)
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local owner = placer:get_player_name()
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meta:set_string("owner", owner)
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meta:set_string("infotext", "Exchange shop (owned by "
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.. owner .. ")")
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meta:set_string("infotext", S("Exchange shop (owned by @1", owner) .. ")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Exchange shop (constructing)")
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meta:set_string("infotext", S("Exchange shop (constructing)"))
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("stock", exchange_shop.storage_size) -- needed stock for exchanges
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@ -195,7 +203,7 @@ minetest.register_node(exchange_shop.shopname, {
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return true
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end
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minetest.chat_send_player(player:get_player_name(),
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"Cannot dig exchange shop: one or multiple stocks are in use.")
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S("Cannot dig exchange shop: one or multiple stocks are in use."))
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return false
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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@ -221,7 +229,7 @@ minetest.register_node(exchange_shop.shopname, {
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "custm" then
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minetest.chat_send_player(player:get_player_name(),
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"Exchange shop: Insert your trade goods into 'Outgoing'.")
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S("Exchange shop: Insert your trade goods into 'Outgoing'."))
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return 0
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end
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local meta = minetest.get_meta(pos)
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@ -1,3 +1,5 @@
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local S = exchange_shop.S
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function exchange_shop.has_access(meta, player_name)
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local owner = meta:get_string("owner")
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if player_name == owner or owner == "" then
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@ -67,8 +69,8 @@ end
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function exchange_shop.exchange_action(player_inv, shop_inv)
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if not shop_inv:is_empty("cust_ej")
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or not shop_inv:is_empty("custm_ej") then
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return "One or multiple ejection fields are filled. "..
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"Please empty them or contact the shop owner."
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return S("One or multiple ejection fields are filled.") .. " " ..
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S("Please empty them or contact the shop owner.")
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end
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local owner_wants = shop_inv:get_list("cust_ow")
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local owner_gives = shop_inv:get_list("cust_og")
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@ -81,8 +83,8 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
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break
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end
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if i1 ~= i2 and name1 == item2:get_name() then
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return "The field 'Owner needs' can not contain multiple "..
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"times the same items. Please contact the shop owner."
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return S("The field '@1' can not contain multiple times the same items.", S("You need")) .. " " ..
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S("Please contact the shop owner.")
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end
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end
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end
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@ -95,8 +97,8 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
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break
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end
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if i1 ~= i2 and name1 == item2:get_name() then
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return "The field 'Owner gives' can not contain multiple "..
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"times the same items. Please contact the shop owner."
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return S("The field '@1' can not contain multiple times the same items.", S("You give")) .. " " ..
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S("Please contact the shop owner.")
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end
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end
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end
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@ -104,8 +106,8 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
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-- Check for space in the shop
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for i, item in pairs(owner_wants) do
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if not shop_inv:room_for_item("custm", item) then
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return "The stock in this shop is full. "..
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"Please contact the shop owner."
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return S("The stock in this shop is full.") .. " " ..
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S("Please contact the shop owner.")
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end
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end
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@ -114,21 +116,21 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
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-- Check availability of the shop's items
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for i, item in pairs(owner_gives) do
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if not list_contains_item(shop_inv, "stock", item) then
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return "This shop is sold out."
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return S("This shop is sold out.")
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end
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end
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-- Check for space in the player's inventory
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for i, item in pairs(owner_gives) do
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if not player_inv:room_for_item("main", item) then
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return "You do not have enough space in your inventory."
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return S("You do not have enough space in your inventory.")
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end
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end
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-- Check availability of the player's items
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for i, item in pairs(owner_wants) do
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if not list_contains_item(player_inv, "main", item) then
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return "You do not have the required items."
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return S("You do not have the required items.")
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end
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end
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@ -157,6 +159,6 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
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end
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end
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if not fully_exchanged then
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return "Warning! Stacks are overflowing somewhere!", true
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return S("Warning! Stacks are overflowing somewhere!"), true
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end
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end
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end
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|
BIN
textures/exchange_shop_arrow.png
Normal file
BIN
textures/exchange_shop_arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 438 B |
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