forked from mtcontrib/exchange_shop
First version 🐈
This commit is contained in:
commit
89d08b907b
17
README.txt
Normal file
17
README.txt
Normal file
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@ -0,0 +1,17 @@
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Exchange Shop
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===============
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This mod adds an improved ("currency" compatible) shop to your world.
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Features:
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* 4 buyer and 4 seller slots
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* Much storage capacity
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* Custom shop title settable
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* pipeworks compatibilty
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Optional dependencies:
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* currency
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* bitchange
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* wrench
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License: CC0 (for everything)
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97
currency_migrate.lua
Normal file
97
currency_migrate.lua
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@ -0,0 +1,97 @@
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-- Combine stacks into a new list
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local function compress_list(list)
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local items = {}
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local new_list = {}
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for i, stack in pairs(list or {}) do
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if not stack:is_empty() then
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if stack:get_stack_max() == 1 then
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table.insert(new_list, stack)
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else
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items[stack:get_name()] = (items[stack:get_name()] or 0)
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+ stack:get_count()
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end
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end
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end
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for name, count in pairs(items) do
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local max = ItemStack(name):get_stack_max()
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repeat
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local take = math.min(max, count)
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local stack = ItemStack(name)
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stack:set_count(take)
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table.insert(new_list, stack)
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count = count - take
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until count == 0
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end
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return new_list
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end
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local function list_add_list(inv, list_name, list)
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local leftover_list = {}
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for i, stack in pairs(list or {}) do
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local leftover = inv:add_item(list_name, stack)
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if not leftover:is_empty() then
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table.insert(leftover_list, leftover)
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end
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end
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if #leftover_list > 0 then
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minetest.log("warning", "[exchange_shop] List " .. list_name
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.. " is full. Possible item loss!")
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end
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return leftover_list
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end
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local function migrate_shop_node(pos, node)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local title = meta:get_string("infotext")
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local inv = meta:get_inventory()
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local def = minetest.registered_nodes[exchange_shop.shopname]
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-- Create new slots
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def.on_construct(pos)
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meta:set_string("owner", owner)
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meta:set_string("infotext", title)
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list_add_list(inv, "custm", inv:get_list("customers_gave"))
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inv:set_size("customers_gave", 0)
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local new_owner_gives = compress_list(inv:get_list("owner_gives"))
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local new_owner_wants = compress_list(inv:get_list("owner_wants"))
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local dst_gives = "cust_og"
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local dst_wants = "cust_ow"
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if #new_owner_gives > 4 or #new_owner_wants > 4 then
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-- Not enough space (from 6 slots to 4)
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-- redirect everything to the stock
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dst_gives = "stock"
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dst_wants = "custm"
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end
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list_add_list(inv, dst_gives, new_owner_gives)
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list_add_list(inv, dst_wants, new_owner_wants)
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inv:set_size("owner_gives", 0)
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inv:set_size("owner_takes", 0)
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node.name = exchange_shop.shopname
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minetest.swap_node(pos, node)
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end
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minetest.register_lbm({
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label = "currency shop to exchange shop migration",
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name = "exchange_shop:currency_migrate",
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nodenames = { "currency:shop" },
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run_at_every_load = true, -- TODO this for testing only
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action = migrate_shop_node
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})
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-- Clean up garbage
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minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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for i, name in pairs({"customer_gives", "customer_gets"}) do
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if inv:get_size(name) > 0 then
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local leftover = list_add_list(inv, "main", inv:get_list(name))
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list_add_list(inv, "craft", leftover)
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inv:set_size(name, 0)
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end
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end
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end)
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19
currency_override.lua
Normal file
19
currency_override.lua
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local def = table.copy(minetest.registered_nodes["currency:shop"])
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def.groups.not_in_creative_inventory = 1
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minetest.override_item("currency:shop", {
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groups = def.groups,
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on_construct = function() end,
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after_place_node = function(pos, ...)
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local node = minetest.get_node(pos)
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node.name = exchange_shop.shopname
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minetest.swap_node(pos, node)
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local new_def = minetest.registered_nodes[exchange_shop.shopname]
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if new_def.on_construct then
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new_def.on_construct(pos)
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end
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new_def.after_place_node(pos, unpack({...}))
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end
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})
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3
depends.txt
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3
depends.txt
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@ -0,0 +1,3 @@
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currency?
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bitchange?
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wrench?
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27
init.lua
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27
init.lua
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exchange_shop = {}
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exchange_shop.storage_size = 5 * 4
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exchange_shop.shopname = "exchange_shop:shop"
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local modpath = minetest.get_modpath("exchange_shop")
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local has_currency = minetest.get_modpath("currency")
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local has_bitchange = minetest.get_modpath("bitchange")
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local migrate_currency = true -- TODO testing!
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local slow_migrate_currency = false
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if has_bitchange then
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minetest.register_alias("exchange_shop:shop", "bitchange:shop")
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exchange_shop.shopname = "bitchange:shop"
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else
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dofile(modpath .. "/shop_functions.lua")
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dofile(modpath .. "/shop.lua")
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end
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if has_currency then
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if migrate_currency then
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dofile(modpath .. "/currency_migrate.lua")
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end
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if slow_migrate_currency then
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dofile(modpath .. "/currency_override.lua")
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end
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end
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2
mod.conf
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2
mod.conf
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name = exchange_shop
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optional_depends = currency, bitchange, wrench
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267
shop.lua
Executable file
267
shop.lua
Executable file
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@ -0,0 +1,267 @@
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--[[
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Exchange Shop
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This code is based on the idea of Dan Duncombe's exchange shop
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https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002
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]]
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local shop_positions = {}
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local function get_exchange_shop_formspec(mode, pos, title)
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local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
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local function listring(src)
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return "listring[".. name ..";" .. src .. "]" ..
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"listring[current_player;main]"
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end
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if mode == "customer" then
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-- customer
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return (
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"size[8,9;]"..
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"label[0,0;Exchange shop]"..
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"label[1,0.5;Owner needs:]"..
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"list["..name..";cust_ow;1,1;2,2;]"..
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"button[3,2.4;2,1;exchange;Exchange]"..
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"label[5,0.5;Owner gives:]"..
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"list["..name..";cust_og;5,1;2,2;]"..
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"label[0.7,3.5;Ejected items:]"..
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"label[0.7,3.8;(Remove me!)]"..
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"list["..name..";cust_ej;3,3.5;4,1;]"..
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"list[current_player;main;0,5;8,4;]"..
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listring("cust_ej")
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)
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end
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if mode == "owner_custm"
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or mode == "owner_stock" then
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-- owner
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local formspec = (
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"size[11,10;]"..
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"label[0.3,0.1;Title:]"..
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"field[1.5,0.5;3,0.5;title;;"..title.."]"..
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"field_close_on_enter[title;false]"..
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"button[4.1,0.2;1,0.5;set_title;Set]"..
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"label[0,0.7;You need:]"..
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"list["..name..";cust_ow;0,1.2;2,2;]"..
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"label[3,0.7;You give:]"..
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"list["..name..";cust_og;3,1.2;2,2;]"..
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"label[0,3.5;Ejected items: (Remove me!)]"..
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"list["..name..";custm_ej;0,4;4,1;]"..
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"label[6,0;You are viewing:]"..
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"label[6,0.3;(Click to switch)]"..
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listring("custm_ej")
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)
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if mode == "owner_custm" then
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formspec = (formspec..
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"button[8.5,0.2;2.5,0.5;view_stock;Customers stock]"..
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"list["..name..";custm;6,1;5,4;]"..
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listring("custm"))
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else
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formspec = (formspec..
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"button[8.5,0.2;2.5,0.5;view_custm;Your stock]"..
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"list["..name..";stock;6,1;5,4;]"..
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listring("stock"))
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end
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return (formspec..
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"label[1,5;Use (E) + (Right click) for customer interface]"..
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"list[current_player;main;1,6;8,4;]")
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end
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return ""
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end
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minetest.register_on_player_receive_fields(function(sender, formname, fields)
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if formname ~= "exchange_shop:shop_formspec" then
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return
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end
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local player_name = sender:get_player_name()
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local pos = shop_positions[player_name]
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if not pos then
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return
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end
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if (fields.quit and fields.quit ~= "") or
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minetest.get_node(pos).name ~= "exchange_shop:shop" then
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shop_positions[player_name] = nil
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return
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end
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local meta = minetest.get_meta(pos)
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local title = meta:get_string("title")
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local shop_owner = meta:get_string("owner")
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if fields.title and exchange_shop.has_access(meta, player_name) then
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-- Limit title length
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fields.title = fields.title:sub(1, 80)
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if title ~= fields.title then
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if fields.title ~= "" then
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meta:set_string("infotext", "'" .. fields.title
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.. "' (owned by " .. shop_owner .. ")")
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else
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meta:set_string("infotext", "Exchange shop (owned by "
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.. shop_owner ..")")
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end
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meta:set_string("title", minetest.formspec_escape(fields.title))
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end
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end
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if fields.exchange then
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local shop_inv = meta:get_inventory()
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local player_inv = sender:get_inventory()
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if shop_inv:is_empty("cust_ow")
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and shop_inv:is_empty("cust_og") then
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return
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end
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local err_msg = exchange_shop.exchange_action(player_inv, shop_inv)
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-- Throw error message
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if err_msg then
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minetest.chat_send_player(player_name, minetest.colorize("#F33",
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"Exchange shop: " .. err_msg))
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end
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elseif exchange_shop.has_access(meta, player_name) then
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local mode
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if fields.view_custm then
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mode = "owner_custm"
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elseif fields.view_stock then
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mode = "owner_stock"
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else
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return
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end
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minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
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get_exchange_shop_formspec(mode, pos, title))
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end
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end)
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minetest.register_node(exchange_shop.shopname, {
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description = "Exchange Shop",
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tiles = {
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"shop_top.png", "shop_top.png",
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"shop_side.png","shop_side.png",
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"shop_side.png", "shop_front.png"
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},
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paramtype2 = "facedir",
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groups = {choppy=2, oddly_breakable_by_hand=2,
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tubedevice=1, tubedevice_receiver=1},
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("stock", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("stock", stack)
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end,
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input_inventory = "custm",
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connect_sides = {left=1, right=1, back=1, top=1, bottom=1}
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},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local owner = placer:get_player_name()
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meta:set_string("owner", owner)
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meta:set_string("infotext", "Exchange shop (owned by "
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.. owner .. ")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Exchange shop (constructing)")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("stock", exchange_shop.storage_size) -- needed stock for exchanges
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inv:set_size("custm", exchange_shop.storage_size) -- stock of the customers exchanges
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inv:set_size("custm_ej", 4) -- ejected items if shop has no inventory room
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inv:set_size("cust_ow", 2*2) -- owner wants
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inv:set_size("cust_og", 2*2) -- owner gives
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inv:set_size("cust_ej", 4) -- ejected items if player has no inventory room
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:is_empty("stock") and inv:is_empty("custm")
|
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and inv:is_empty("cust_ow") and inv:is_empty("custm_ej")
|
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and inv:is_empty("cust_og") and inv:is_empty("cust_ej") then
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return true
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end
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minetest.chat_send_player(player:get_player_name(),
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"Cannot dig exchange shop: one or multiple stocks are in use.")
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return false
|
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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local meta = minetest.get_meta(pos)
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local player_name = clicker:get_player_name()
|
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|
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local mode = "customer"
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if exchange_shop.has_access(meta, player_name) and
|
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not clicker:get_player_control().aux1 then
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mode = "owner_custm"
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end
|
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shop_positions[player_name] = pos
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minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
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get_exchange_shop_formspec(mode, pos, meta:get_string("title")))
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
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local meta = minetest.get_meta(pos)
|
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if exchange_shop.has_access(meta, player:get_player_name()) then
|
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return count
|
||||
end
|
||||
return 0
|
||||
end,
|
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
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if player:get_player_name() == ":pipeworks" then
|
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return stack:get_count()
|
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end
|
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if listname == "custm" then
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minetest.chat_send_player(player:get_player_name(),
|
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"Exchange shop: Please press 'Customers stock' and insert your items there.")
|
||||
return 0
|
||||
end
|
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local meta = minetest.get_meta(pos)
|
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if exchange_shop.has_access(meta, player:get_player_name())
|
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and listname ~= "cust_ej"
|
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and listname ~= "custm_ej" then
|
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return stack:get_count()
|
||||
end
|
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return 0
|
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end,
|
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
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if player:get_player_name() == ":pipeworks" then
|
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return stack:get_count()
|
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end
|
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local meta = minetest.get_meta(pos)
|
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if exchange_shop.has_access(meta, player:get_player_name())
|
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or listname == "cust_ej" then
|
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return stack:get_count()
|
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end
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
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output = "exchange_shop:shop",
|
||||
recipe = {
|
||||
{"default:sign_wall"},
|
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{"default:chest_locked"},
|
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}
|
||||
})
|
||||
|
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minetest.register_on_leaveplayer(function(player)
|
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shop_positions[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
if minetest.get_modpath("wrench") and wrench then
|
||||
local STRING = wrench.META_TYPE_STRING
|
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wrench:register_node("exchange_shop:shop", {
|
||||
lists = {"stock", "custm", "custm_ej", "cust_ow", "cust_og", "cust_ej"},
|
||||
metas = {
|
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owner = STRING,
|
||||
infotext = STRING,
|
||||
title = STRING,
|
||||
},
|
||||
owned = true
|
||||
})
|
||||
end
|
162
shop_functions.lua
Normal file
162
shop_functions.lua
Normal file
|
@ -0,0 +1,162 @@
|
|||
function exchange_shop.has_access(meta, player_name)
|
||||
local owner = meta:get_string("owner")
|
||||
if player_name == owner or owner == "" then
|
||||
return true
|
||||
end
|
||||
local privs = minetest.get_player_privs(player_name)
|
||||
return privs.server or privs.protection_bypass
|
||||
end
|
||||
|
||||
|
||||
-- Tool wear aware replacement for contains_item.
|
||||
function exchange_shop.list_contains_item(inv, listname, stack)
|
||||
local count = stack:get_count()
|
||||
if count == 0 then
|
||||
return true
|
||||
end
|
||||
|
||||
local list = inv:get_list(listname)
|
||||
local name = stack:get_name()
|
||||
local wear = stack:get_wear()
|
||||
for _, list_stack in pairs(list) do
|
||||
if list_stack:get_name() == name and
|
||||
list_stack:get_wear() <= wear then
|
||||
if list_stack:get_count() >= count then
|
||||
return true
|
||||
else
|
||||
count = count - list_stack:get_count()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Tool wear aware replacement for remove_item.
|
||||
function exchange_shop.list_remove_item(inv, listname, stack)
|
||||
local wanted = stack:get_count()
|
||||
if wanted == 0 then
|
||||
return stack
|
||||
end
|
||||
|
||||
local list = inv:get_list(listname)
|
||||
local name = stack:get_name()
|
||||
local wear = stack:get_wear()
|
||||
local remaining = wanted
|
||||
local removed_wear = 0
|
||||
|
||||
for index, list_stack in pairs(list) do
|
||||
if list_stack:get_name() == name and
|
||||
list_stack:get_wear() <= wear then
|
||||
local taken_stack = list_stack:take_item(remaining)
|
||||
inv:set_stack(listname, index, list_stack)
|
||||
|
||||
removed_wear = math.max(removed_wear, taken_stack:get_wear())
|
||||
remaining = remaining - taken_stack:get_count()
|
||||
if remaining == 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Todo: Also remove kebab
|
||||
local removed_stack = ItemStack(name)
|
||||
removed_stack:set_count(wanted - remaining)
|
||||
removed_stack:set_wear(removed_wear)
|
||||
return removed_stack
|
||||
end
|
||||
|
||||
function exchange_shop.exchange_action(player_inv, shop_inv)
|
||||
if not shop_inv:is_empty("cust_ej")
|
||||
or not shop_inv:is_empty("custm_ej") then
|
||||
return "One or multiple ejection fields are filled. "..
|
||||
"Please empty them or contact the shop owner."
|
||||
end
|
||||
local owner_wants = shop_inv:get_list("cust_ow")
|
||||
local owner_gives = shop_inv:get_list("cust_og")
|
||||
|
||||
-- Check validness of stack "owner wants"
|
||||
for i1, item1 in pairs(owner_wants) do
|
||||
local name1 = item1:get_name()
|
||||
for i2, item2 in pairs(owner_wants) do
|
||||
if name1 == "" then
|
||||
break
|
||||
end
|
||||
if i1 ~= i2 and name1 == item2:get_name() then
|
||||
return "The field 'Owner needs' can not contain multiple "..
|
||||
"times the same items. Please contact the shop owner."
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check validness of stack "owner gives"
|
||||
for i1, item1 in pairs(owner_gives) do
|
||||
local name1 = item1:get_name()
|
||||
for i2, item2 in pairs(owner_gives) do
|
||||
if name1 == "" then
|
||||
break
|
||||
end
|
||||
if i1 ~= i2 and name1 == item2:get_name() then
|
||||
return "The field 'Owner gives' can not contain multiple "..
|
||||
"times the same items. Please contact the shop owner."
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for space in the shop
|
||||
for i, item in pairs(owner_wants) do
|
||||
if not shop_inv:room_for_item("custm", item) then
|
||||
return "The stock in this shop is full. "..
|
||||
"Please contact the shop owner."
|
||||
end
|
||||
end
|
||||
|
||||
local list_contains_item = exchange_shop.list_contains_item
|
||||
|
||||
-- Check availability of the shop's items
|
||||
for i, item in pairs(owner_gives) do
|
||||
if not list_contains_item(shop_inv, "stock", item) then
|
||||
return "This shop is sold out."
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for space in the player's inventory
|
||||
for i, item in pairs(owner_gives) do
|
||||
if not player_inv:room_for_item("main", item) then
|
||||
return "You do not have enough space in your inventory."
|
||||
end
|
||||
end
|
||||
|
||||
-- Check availability of the player's items
|
||||
for i, item in pairs(owner_wants) do
|
||||
if not list_contains_item(player_inv, "main", item) then
|
||||
return "You do not have the required items."
|
||||
end
|
||||
end
|
||||
|
||||
local list_remove_item = exchange_shop.list_remove_item
|
||||
|
||||
-- Conditions are ok: (try to) exchange now
|
||||
local fully_exchanged = true
|
||||
for i, item in pairs(owner_wants) do
|
||||
local stack = list_remove_item(player_inv, "main", item)
|
||||
if shop_inv:room_for_item("custm", stack) then
|
||||
shop_inv:add_item("custm", stack)
|
||||
else
|
||||
-- Move to ejection field
|
||||
shop_inv:add_item("custm_ej", stack)
|
||||
fully_exchanged = false
|
||||
end
|
||||
end
|
||||
for i, item in pairs(owner_gives) do
|
||||
local stack = list_remove_item(shop_inv, "stock", item)
|
||||
if player_inv:room_for_item("main", stack) then
|
||||
player_inv:add_item("main", stack)
|
||||
else
|
||||
-- Move to ejection field
|
||||
shop_inv:add_item("cust_ej", stack)
|
||||
fully_exchanged = false
|
||||
end
|
||||
end
|
||||
if not fully_exchanged then
|
||||
return "Warning! Stacks are overflowing somewhere!"
|
||||
end
|
||||
end
|
BIN
textures/shop_front.png
Normal file
BIN
textures/shop_front.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 738 B |
BIN
textures/shop_side.png
Normal file
BIN
textures/shop_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 672 B |
BIN
textures/shop_top.png
Normal file
BIN
textures/shop_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 652 B |
Loading…
Reference in New Issue
Block a user