factions/chatcommands.lua

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-------------------------------------------------------------------------------
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-- factionsmod Mod by Sapier
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--
-- License WTFPL
--
--! @file chatcommnd.lua
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--! @brief factionsmod chat interface
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--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
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--! @class factionsmod_chat
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--! @brief chat interface class
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factionsmod_chat = {}
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-------------------------------------------------------------------------------
-- name: init()
--
--! @brief initialize chat interface
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--! @memberof factionsmod_chat
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--! @public
-------------------------------------------------------------------------------
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factionsmod.register_command = function(cmd_name, cmd)
factionsmod.commands[cmd_name] = { -- default command
name = cmd_name,
faction_permissions = {},
global_privileges = {},
format = {},
description = "This command has no description.",
run = function(self, player, argv)
-- check global privileges
local global_privs = {}
for i in ipairs(global_privileges) do
global_privs[global_privileges] = true
end
local can, missing = minetest.check_player_privs(player, global_privs)
if not can then
--TODO: error (show missing privs?)
return false
end
-- checks argument formats
local args = {
factions = {},
players = {},
strings = {},
other = {}
}
for i in ipairs(format) do
local argtype = format[i]
local arg = argv[i]
if argtype == "faction" then
local fac = factionsmod.factions[arg]
if not fac then
--TODO: error (faction required)
return false
else
table.insert(args.factions, fac)
end
elseif argtype == "player" then
local pl = minetest.get_player_by_name(arg)
if not pl then
--TODO: error (player is not connected) --TODO: track existing players for offsync invites and the like
return false
else
table.insert(args.players, pl)
end
elseif argtype == "string" then
table.insert(args.strings, arg)
else
--TODO: error (badly formatted command definition, log to admin)
return false
end
end
for i=#format, #argv, 1 do
table.insert(args.other, argv[i])
end
-- checks permissions
local player_faction = factionsmod.players[faction]
if #faction_permissions > 1 and not player_faction then
minetest.chat_send_player(player, "You are not part of any faction")
return false
elseif #faction_permissions > 1 then
end
-- get some more data
local pos = minetest.get_player_by_name(player):getpos()
local chunkpos = factionsmod.get_chunk_pos(pos)
return self.on_success(player, player_faction, pos, chunkpos, args)
end,
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "Not implemented yet!")
end
}
-- override defaults
for k, v in pairs(cmd) do
factionsmod.commands[cmd_name][k] = v
end
end
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function factionsmod_chat.init()
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minetest.register_privilege("faction_user",
{
description = "this user is allowed to interact with faction mod",
give_to_singleplayer = true,
}
)
minetest.register_privilege("faction_admin",
{
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description = "this user is allowed to create or delete factionsmod",
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give_to_singleplayer = true,
}
)
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minetest.register_chatcommand("factionsmod",
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{
params = "<cmd> <parameter 1> .. <parameter n>",
description = "faction administration functions",
privs = { interact=true },
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func = factionsmod_chat.cmdhandler,
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}
)
minetest.register_chatcommand("f",
{
params = "<factionname> text",
description = "send message to a specific faction",
privs = { faction_user=true },
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func = factionsmod_chat.chathandler,
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}
)
end
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-------------------------------------------
-- R E G I S T E R E D C O M M A N D S |
-------------------------------------------
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factionsmod.register_command ("claim", {
faction_permissions = {"claim"},
description = "Claim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factionsmod.chunk[chunkpos]
if not chunk then
--TODO: success message
player_faction:claim_chunk(chunkpos)
return true
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else
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if chunk == player_faction.name then
--TODO: error (chunk already claimed by faction)
return false
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else
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--TODO: error (chunk claimed by another faction)
return false
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end
end
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end
})
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factionsmod.register_command("unclaim", {
faction_permissions = {"claim"},
description = "Unclaim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factionsmod.chunk[chunkpos]
if chunk ~= player_faction.name then
--TODO: error (not your faction's chunk)
return false
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else
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player_faction:unclaim_chunk(chunkpos)
return true
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end
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end
})
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--list all known factions
factionsmod.register_command("list", {
description = "List all registered factions.",
on_success = function(player, faction, pos, chunkpos, args)
local list = factionsmod.get_faction_list()
local tosend = "factionsmod: current available factionsmod:"
for i,v in ipairs(list) do
if i ~= #list then
tosend = tosend .. " " .. v .. ","
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else
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tosend = tosend .. " " .. v
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end
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end
minetest.chat_send_player(player, tosend, false)
return true
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end
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})
--show factionsmod mod version
factionsmod.register_command("version", {
description = "Displays mod version.",
on_success = function(player, faction, pos, chunkpos, args)
if cmd == "version" then
minetest.chat_send_player(player, "factionsmod: version " .. factionsmod_version , false)
return true
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end
end
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})
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--show description of faction
factionsmod.register_command("info", {
format = {"faction"},
description = "Shows a faction's description.",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player,
"factionsmod: " .. args.factions[1].name .. ": " ..
args.factions[1].description, false)
return true
end
})
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factionsmod.register_command("leave", {
description = "Leave your faction."
on_success = function(player, faction, pos, chunkpos, args)
if faction then
faction:remove_player(player)
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else
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--TODO: error (not in a faction)
return false
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end
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--TODO: message?
return true
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end
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})
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factionsmod.register_command("kick", {
faction_permissions = {"playerlist"},
format = {"player"},
description = "Kick a player from your faction.",
on_success = function(player, faction, pos, chunkpos, args)
local victim = args.players[1]
if factionsmod.players[victim.name] == faction.name then
and victim.name ~= faction.leader -- can't kick da king
faction:remove_player(player)
--TODO: message?
return true
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else
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--TODO: error (player is leader or in faction)
return false
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end
end
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})
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--create new faction
factionsmod.register_command("create", {
format = {"string"},
description = "Create a new faction.",
on_success = function(player, faction, pos, chunkpos, args)
if faction then
--TODO: error (cannot create faction while in faction)
return false
end
local factioname = args.strings[1]
if factionsmod.can_create_faction(factionname) then
new_faction = factionsmod.create_faction(faction)
new_faction:add_player(player)
new_faction:set_leader(player)
return true
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else
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--TODO: error (cannot create faction)
return false
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end
end
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})
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factionsmod.register_commmand("join", {
format = {"faction"},
description = "Join a faction.",
on_success = function(player, faction, pos, chunkpos, args)
local new_faction = args.factions[1]
if new_faction:can_join(player) then
if player_faction then -- leave old faction
player_faction:remove_player(player)
--TODO: message
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end
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new_faction:add_player(player)
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else
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--TODO: error (could not join faction)
return false
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end
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return true
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end
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})
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factionsmod.register_command("disband", {
faction_permissions = {"disband"},
description = "Disband your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:disband()
--TODO: message
return true
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end
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})
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factionsmod.register_command("close", {
faction_permissions = {"playerslist"},
description = "Make your faction invite-only.",
on_success = function(player, faction, pos, chunkpos, args)
faction:toggle_join_free(false)
--TODO: message
return true
end
})
factionsmod.register_command("open", {
faction_permissions = {"playerslist"},
description = "Allow any player to join your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:toggle_join_free(true)
--TODO: message
return true
end
})
factionsmod.register_command("description", {
faction_permissions = {"description"},
description = "Set your faction's description",
on_success = function(player, faction, pos, chunkpos, args)
faction:set_description(args.other.concat(" "))
--TODO: message
return true
end
})
factionsmod.register_command("invite", {
format = {"player"},
faction_permissions = {"playerslist"},
description = "Invite a player to your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:invite_player(args.players[1]:get_player_name)
--TODO: message
return true
end
})
factionsmod.register_command("uninvite", {
format = {"player"},
faction_permissions = {"playerslist"},
description = "Revoke a player's invite.",
on_success = function(player, faction, pos, chunkpos, args)
faction:revoke_invite(args.players[1]:get_player_name)
--TODO: message
return true
end
})
factionsmod.register_command("delete", {
global_privileges = {"faction_admin"},
format = {"faction"},
description = "Delete a faction.",
on_success = function(player, faction, pos, chunkpos, args)
args.factions[1]:disband()
--TODO: message
return true
end
})
-------------------------------------------------------------------------------
-- name: cmdhandler(playername,parameter)
--
--! @brief chat command handler
--! @memberof factionsmod_chat
--! @private
--
--! @param playername name
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
function factionsmod_chat.cmdhandler(playername,parameter)
local player = minetest.env:get_player_by_name(playername)
local params = parameter:split(" ")
local player_faction = factionsmod.players[playersname]
if parameter == nil or
parameter == "" then
if player_faction then
minetest.chat_send_player(playername, player_faction.description)
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else
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--TODO: message, no faction
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end
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return
end
local cmd = factionsmod.commands[params[1]]
if not cmd then
--TODO: error (unknown command)
end
local argv = {}
for i=2, #params, 1 do
table.insert(argv, params[i])
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end
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cmd.run(player, argv)
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end
-------------------------------------------------------------------------------
-- name: show_help(playername,parameter)
--
--! @brief send help message to player
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--! @memberof factionsmod_chat
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--! @private
--
--! @param playername name
-------------------------------------------------------------------------------
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function factionsmod_chat.show_help(playername)
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local MSG = function(text)
minetest.chat_send_player(playername,text,false)
end
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MSG("factionsmod mod")
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MSG("Usage:")
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for k, v in pairs(factionsmod.commands) do
local args = {}
for i in ipairs(v.format) do
table.insert(args, v.format[i])
end
MSG{"\t/factionsmod "..k.." <"..table.concat(args, "> <").."> : "..v.description}
end
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end
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