forked from mtcontrib/factions
Enhanced commands system
This commit is contained in:
parent
58c1724b8e
commit
418f67ff7e
542
chatcommands.lua
542
chatcommands.lua
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@ -23,6 +23,88 @@ factionsmod_chat = {}
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--! @memberof factionsmod_chat
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--! @public
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-------------------------------------------------------------------------------
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factionsmod.register_command = function(cmd_name, cmd)
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factionsmod.commands[cmd_name] = { -- default command
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name = cmd_name,
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faction_permissions = {},
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global_privileges = {},
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format = {},
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description = "This command has no description.",
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run = function(self, player, argv)
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-- check global privileges
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local global_privs = {}
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for i in ipairs(global_privileges) do
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global_privs[global_privileges] = true
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end
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local can, missing = minetest.check_player_privs(player, global_privs)
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if not can then
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--TODO: error (show missing privs?)
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return false
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end
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-- checks argument formats
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local args = {
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factions = {},
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players = {},
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strings = {},
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other = {}
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}
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for i in ipairs(format) do
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local argtype = format[i]
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local arg = argv[i]
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if argtype == "faction" then
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local fac = factionsmod.factions[arg]
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if not fac then
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--TODO: error (faction required)
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return false
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else
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table.insert(args.factions, fac)
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end
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elseif argtype == "player" then
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local pl = minetest.get_player_by_name(arg)
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if not pl then
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--TODO: error (player is not connected) --TODO: track existing players for offsync invites and the like
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return false
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else
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table.insert(args.players, pl)
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end
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elseif argtype == "string" then
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table.insert(args.strings, arg)
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else
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--TODO: error (badly formatted command definition, log to admin)
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return false
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end
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end
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for i=#format, #argv, 1 do
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table.insert(args.other, argv[i])
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end
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-- checks permissions
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local player_faction = factionsmod.players[faction]
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if #faction_permissions > 1 and not player_faction then
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minetest.chat_send_player(player, "You are not part of any faction")
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return false
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elseif #faction_permissions > 1 then
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end
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-- get some more data
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local pos = minetest.get_player_by_name(player):getpos()
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local chunkpos = factionsmod.get_chunk_pos(pos)
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return self.on_success(player, player_faction, pos, chunkpos, args)
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end,
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player, "Not implemented yet!")
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end
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}
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-- override defaults
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for k, v in pairs(cmd) do
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factionsmod.commands[cmd_name][k] = v
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end
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end
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function factionsmod_chat.init()
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minetest.register_privilege("faction_user",
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@ -58,6 +140,235 @@ function factionsmod_chat.init()
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}
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)
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end
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-------------------------------------------
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-- R E G I S T E R E D C O M M A N D S |
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-------------------------------------------
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factionsmod.register_command ("claim", {
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faction_permissions = {"claim"},
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description = "Claim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factionsmod.chunk[chunkpos]
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if not chunk then
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--TODO: success message
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player_faction:claim_chunk(chunkpos)
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return true
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else
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if chunk == player_faction.name then
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--TODO: error (chunk already claimed by faction)
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return false
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else
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--TODO: error (chunk claimed by another faction)
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return false
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end
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end
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end
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})
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factionsmod.register_command("unclaim", {
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faction_permissions = {"claim"},
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description = "Unclaim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factionsmod.chunk[chunkpos]
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if chunk ~= player_faction.name then
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--TODO: error (not your faction's chunk)
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return false
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else
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player_faction:unclaim_chunk(chunkpos)
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return true
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end
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end
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})
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--list all known factions
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factionsmod.register_command("list", {
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description = "List all registered factions.",
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on_success = function(player, faction, pos, chunkpos, args)
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local list = factionsmod.get_faction_list()
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local tosend = "factionsmod: current available factionsmod:"
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for i,v in ipairs(list) do
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if i ~= #list then
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tosend = tosend .. " " .. v .. ","
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else
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tosend = tosend .. " " .. v
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end
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end
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minetest.chat_send_player(player, tosend, false)
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return true
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end
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})
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--show factionsmod mod version
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factionsmod.register_command("version", {
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description = "Displays mod version.",
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on_success = function(player, faction, pos, chunkpos, args)
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if cmd == "version" then
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minetest.chat_send_player(player, "factionsmod: version " .. factionsmod_version , false)
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return true
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end
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end
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})
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--show description of faction
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factionsmod.register_command("info", {
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format = {"faction"},
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description = "Shows a faction's description.",
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player,
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"factionsmod: " .. args.factions[1].name .. ": " ..
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args.factions[1].description, false)
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return true
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end
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})
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factionsmod.register_command("leave", {
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description = "Leave your faction."
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on_success = function(player, faction, pos, chunkpos, args)
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if faction then
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faction:remove_player(player)
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else
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--TODO: error (not in a faction)
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return false
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end
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--TODO: message?
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return true
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end
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})
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factionsmod.register_command("kick", {
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faction_permissions = {"playerlist"},
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format = {"player"},
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description = "Kick a player from your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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local victim = args.players[1]
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if factionsmod.players[victim.name] == faction.name then
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and victim.name ~= faction.leader -- can't kick da king
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faction:remove_player(player)
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--TODO: message?
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return true
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else
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--TODO: error (player is leader or in faction)
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return false
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end
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end
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})
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--create new faction
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factionsmod.register_command("create", {
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format = {"string"},
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description = "Create a new faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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if faction then
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--TODO: error (cannot create faction while in faction)
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return false
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end
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local factioname = args.strings[1]
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if factionsmod.can_create_faction(factionname) then
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new_faction = factionsmod.create_faction(faction)
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new_faction:add_player(player)
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new_faction:set_leader(player)
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return true
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else
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--TODO: error (cannot create faction)
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return false
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end
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end
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})
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factionsmod.register_commmand("join", {
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format = {"faction"},
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description = "Join a faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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local new_faction = args.factions[1]
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if new_faction:can_join(player) then
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if player_faction then -- leave old faction
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player_faction:remove_player(player)
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--TODO: message
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end
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new_faction:add_player(player)
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else
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--TODO: error (could not join faction)
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return false
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end
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return true
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end
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})
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factionsmod.register_command("disband", {
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faction_permissions = {"disband"},
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description = "Disband your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:disband()
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--TODO: message
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return true
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end
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})
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factionsmod.register_command("close", {
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faction_permissions = {"playerslist"},
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description = "Make your faction invite-only.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:toggle_join_free(false)
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--TODO: message
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return true
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end
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})
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factionsmod.register_command("open", {
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faction_permissions = {"playerslist"},
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description = "Allow any player to join your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:toggle_join_free(true)
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--TODO: message
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return true
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end
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})
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factionsmod.register_command("description", {
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faction_permissions = {"description"},
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description = "Set your faction's description",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:set_description(args.other.concat(" "))
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--TODO: message
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return true
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end
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})
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factionsmod.register_command("invite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Invite a player to your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:invite_player(args.players[1]:get_player_name)
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--TODO: message
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return true
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end
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})
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factionsmod.register_command("uninvite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Revoke a player's invite.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:revoke_invite(args.players[1]:get_player_name)
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--TODO: message
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return true
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end
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})
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factionsmod.register_command("delete", {
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global_privileges = {"faction_admin"},
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format = {"faction"},
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description = "Delete a faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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args.factions[1]:disband()
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--TODO: message
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return true
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end
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})
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-------------------------------------------------------------------------------
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-- name: cmdhandler(playername,parameter)
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@ -71,16 +382,10 @@ end
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-------------------------------------------------------------------------------
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function factionsmod_chat.cmdhandler(playername,parameter)
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--let's not duplicate code
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local player = minetest.env:get_player_by_name(playername)
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local params = parameter:split(" ")
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local cmd = params[1]
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local player_faction = factionsmod[playername]
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local player_position = player:getpos()
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local chunk = factionsmod.get_chunk(player_position)
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local chunkpos = factionsmod.get_chunkpos(player_position)
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--handle common commands
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local player_faction = factionsmod.players[playersname]
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if parameter == nil or
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parameter == "" then
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if player_faction then
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@ -90,201 +395,19 @@ function factionsmod_chat.cmdhandler(playername,parameter)
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end
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return
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end
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if cmd == "claim" then
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if player_faction:has_permission(playername, "claim") then
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if not chunk then
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player_faction:claim_chunk(chunkpos)
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else
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if chunk == player_faction.name then
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--TODO: error (chunk already claimed by faction)
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else
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--TODO: error (chunk claimed by another faction)
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end
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end
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else
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--TODO: error message (no permission to claim)
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end
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return
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end
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if cmd == "unclaim" then
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if player_faction:has_permission(playername, "claim") then
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if chunk ~= player_faction.name then
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--TODO: error (not your faction's chunk)
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else
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player_faction:unclaim_chunk(chunkpos)
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end
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else
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--TODO: error (no permission to claim)
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end
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end
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local cmd = factionsmod.commands[params[1]]
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if not cmd then
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--TODO: error (unknown command)
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end
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--list all known factionsmod
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if cmd == "list" then
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local list = factionsmod.get_faction_list()
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local tosend = "factionsmod: current available factionsmod:"
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for i,v in ipairs(list) do
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if i ~= #list then
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tosend = tosend .. " " .. v .. ","
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else
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tosend = tosend .. " " .. v
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end
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end
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minetest.chat_send_player(playername, tosend, false)
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return
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end
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--show factionsmod mod version
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if cmd == "version" then
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minetest.chat_send_player(playername, "factionsmod: version " .. factionsmod_version , false)
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return
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end
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--show description of faction
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if cmd == "info" then
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if params[2] ~= nil then
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minetest.chat_send_player(playername,
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"factionsmod: " .. params[2] .. ": " ..
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factionsmod.factions[params[2]].description, false)
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return
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end
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end
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if cmd == "leave" then
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player_faction:remove_player(playername)
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--TODO: message?
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end
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if cmd == "kick" then
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if param[2] then
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if player_faction:has_permission(playername, "playerlist") then
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player_faction:remove_player(playername)
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--TODO: message?
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else
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--TODO: error (no permissions)
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end
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else
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--TODO: error (no player specified)
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end
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local argv = {}
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for i=2, #params, 1 do
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table.insert(argv, params[i])
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end
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--create new faction
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if cmd == "create" then
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if params[2] ~= nil then
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local factioname = params[2]
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if factionsmod.can_create_faction(factionname) then
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player_faction = factionsmod.create_faction(faction)
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player_faction:add_player(playername)
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player_faction:set_leader(playername)
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else
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--TODO: error (cannot create faction)
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end
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else
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--TODO: error (help message?)
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end
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end
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cmd.run(player, argv)
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if cmd == "join" then
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if params[2] then
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local factionname = params[2]
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local faction = factionsmod.factons[factionname]
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if not faction then
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--TODO: error (faction doesn't exist)
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else
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if faction:can_join(playername) then
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if player_faction then -- leave old faction
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player_faction:remove_player(playername)
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--TODO: message
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end
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faction:add_player(playername)
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else
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--TODO: error (could not join faction)
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end
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end
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end
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end
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if cmd == "disband" then
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if player_faction:has_permission(playername, "disband") then
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player_faction:disband()
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else
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--TODO: error (no permission)
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end
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end
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if cmd == "close" then
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if player_faction:has_permission(playername, "playerlist") then
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player_faction:toggle_join_free(false)
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else
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--TODO: error (no permission)
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end
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end
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if cmd == "open" then
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if player_faction:has_permission(playername, "playerlist") then
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player_faction:toggle_join_free(true)
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else
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--TODO: error (no permission)
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end
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end
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if cmd == "description" then
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if player_faction:has_permission(playername, "description") then
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local description = {}
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for i=2, #params, 1 do
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table.insert(description, params[i])
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end
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player_faction:set_description(description.concat(" "))
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else
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--TODO: error (no permission)
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end
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end
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if cmd == "invite" then
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if params[2] then
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if player_faction:has_permission(playername, "playerlist") then
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player_faction:invite_player(params[2])
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else
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--TODO: error (no permission)
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end
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else
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--TODO: error (player unspecified)
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end
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end
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if cmd == "uninvite" then
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if params[2] then
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if player_faction:has_permission(playername, "playerlist") then
|
||||
player_faction:revoke_invite(params[2])
|
||||
else
|
||||
--TODO: error (no permission)
|
||||
end
|
||||
else
|
||||
--TODO: error (player unspecified)
|
||||
end
|
||||
end
|
||||
|
||||
--all following commands require at least two parameters
|
||||
if params[2] then
|
||||
if minetest.check_player_privs(playername,{ faction_admin=true }) then
|
||||
|
||||
--delete faction
|
||||
if cmd == "delete" then
|
||||
faction = factionsmod.factions[params[2]]
|
||||
if faction then
|
||||
faction:disband()
|
||||
--TODO: message
|
||||
else
|
||||
--TODO: error (no such faction)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
factionsmod_chat.show_help(playername)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
@ -304,21 +427,12 @@ function factionsmod_chat.show_help(playername)
|
|||
|
||||
MSG("factionsmod mod")
|
||||
MSG("Usage:")
|
||||
MSG("\tUser commands:")
|
||||
MSG("\t\t/factionsmod -> info on your current faction")
|
||||
MSG("\t\t/factionsmod info <factionname> -> show description of faction")
|
||||
MSG("\t\t/factionsmod list -> show list of factions")
|
||||
MSG("\t\t/factionsmod leave -> leave current faction")
|
||||
MSG("\t\t/factionsmod join <factionname> -> join specified faction")
|
||||
MSG("\t\t/factionsmod version -> show version number of mod")
|
||||
|
||||
MSG("\tAdmin commands:")
|
||||
MSG("\t\t/factionsmod create <factionname> -> create a new faction")
|
||||
MSG("\t\t/factionsmod delete <factionname> -> delete a faction faction")
|
||||
MSG("\t\t/factionsmod leave <factionname> <playername> -> remove player from faction")
|
||||
MSG("\t\t/factionsmod invite <factionname> <playername> -> invite player to faction")
|
||||
MSG("\t\t/factionsmod set_free <factionname> <value> -> set faction free to join")
|
||||
MSG("\t\t/factionsmod admin <factionname> <playername> <value> -> make player admin of faction")
|
||||
MSG("\t\t/factionsmod description <factionname> <text> -> set description for faction")
|
||||
for k, v in pairs(factionsmod.commands) do
|
||||
local args = {}
|
||||
for i in ipairs(v.format) do
|
||||
table.insert(args, v.format[i])
|
||||
end
|
||||
MSG{"\t/factionsmod "..k.." <"..table.concat(args, "> <").."> : "..v.description}
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user