Merge pull request #3 from shamoanjac/master

Enhanced commands system
This commit is contained in:
agrecascino 2016-08-07 20:14:37 -04:00 committed by GitHub
commit 2ac24e091c
3 changed files with 589 additions and 318 deletions

View File

@ -1,10 +1,10 @@
-------------------------------------------------------------------------------
-- factionsmod Mod by Sapier
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file chatcommnd.lua
--! @brief factionsmod chat interface
--! @brief factions chat interface
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
@ -12,18 +12,108 @@
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
--! @class factionsmod_chat
--! @brief chat interface class
factionsmod_chat = {}
local send_error = function(player, message)
minetest.chat_send_player(player, message)
end
-------------------------------------------------------------------------------
-- name: init()
--
--! @brief initialize chat interface
--! @memberof factionsmod_chat
--! @public
-------------------------------------------------------------------------------
function factionsmod_chat.init()
factions_chat = {}
factions.commands = {}
factions.register_command = function(cmd_name, cmd)
factions.commands[cmd_name] = { -- default command
name = cmd_name,
faction_permissions = {},
global_privileges = {},
format = {},
infaction = true,
description = "This command has no description.",
run = function(self, player, argv)
--[[ check global privileges
if self.global_privileges then
local bool, missing_privs = minetest.check_player_privs(player, self.global_privileges)
if not bool then
send_error(player, "Missing global privileges: "..table.concat(missing_privs, ", "))
return false
end
end]]
-- checks argument formats
local args = {
factions = {},
players = {},
strings = {},
other = {}
}
if #argv < #(self.format) then
send_error(player, "Not enough parameters.")
return false
end
for i in ipairs(self.format) do
local argtype = self.format[i]
local arg = argv[i]
if argtype == "faction" then
local fac = factions.factions[arg]
if not fac then
send_error(player, "Specified faction "..arg.." does not exist")
return false
else
table.insert(args.factions, fac)
end
elseif argtype == "player" then
local pl = minetest.get_player_by_name(arg)
if not pl then
send_error(player, "Player is not invited.")
--TODO: track existing players for offsync invites and the like
return false
else
table.insert(args.players, pl)
end
elseif argtype == "string" then
table.insert(args.strings, arg)
else
minetest.log("error", "Bad format definition for function "..self.name)
send_error(player, "Internal server error")
return false
end
end
for i=#self.format, #argv, 1 do
table.insert(args.other, argv[i])
end
-- checks permissions
local player_faction = factions.players[player]
if self.infaction and not player_faction then
minetest.chat_send_player(player, "This command is only available within a faction.")
return false
end
player_faction = factions.factions[player_faction]
if faction_permissions then
for i in ipairs(self.faction_permissions) do
if not player_faction:has_permission(player, self.faction_permissions[i]) then
send_error(player, "You don't have permissions to do that.")
return false
end
end
end
-- get some more data
local pos = minetest.get_player_by_name(player):getpos()
local chunkpos = factions.get_chunk_pos(pos)
return self.on_success(player, player_faction, pos, chunkpos, args)
end,
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "Not implemented yet!")
end
}
-- override defaults
for k, v in pairs(cmd) do
factions.commands[cmd_name][k] = v
end
end
local init_commands
init_commands = function()
minetest.register_privilege("faction_user",
{
@ -34,17 +124,17 @@ function factionsmod_chat.init()
minetest.register_privilege("faction_admin",
{
description = "this user is allowed to create or delete factionsmod",
description = "this user is allowed to create or delete factions",
give_to_singleplayer = true,
}
)
minetest.register_chatcommand("factionsmod",
minetest.register_chatcommand("factions",
{
params = "<cmd> <parameter 1> .. <parameter n>",
description = "faction administration functions",
privs = { interact=true },
func = factionsmod_chat.cmdhandler,
func = factions_chat.cmdhandler,
}
)
@ -54,271 +144,383 @@ function factionsmod_chat.init()
params = "<factionname> text",
description = "send message to a specific faction",
privs = { faction_user=true },
func = factionsmod_chat.chathandler,
func = factions_chat.cmdhandler,
}
)
end
-------------------------------------------
-- R E G I S T E R E D C O M M A N D S |
-------------------------------------------
factions.register_command ("claim", {
faction_permissions = {"claim"},
description = "Claim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunks[chunkpos]
if not chunk then
minetest.chat_send_player(player, "Claming chunk "..chunkpos)
faction:claim_chunk(chunkpos)
return true
else
if chunk == faction.name then
send_error(player, "This chunk already belongs to your faction.")
return false
else
send_error(player, "This chunk belongs to another faction.")
return false
end
end
end
})
factions.register_command("unclaim", {
faction_permissions = {"claim"},
description = "Unclaim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunk[chunkpos]
if chunk ~= player_faction.name then
--TODO: error (not your faction's chunk)
return false
else
player_faction:unclaim_chunk(chunkpos)
return true
end
end
})
--list all known factions
factions.register_command("list", {
description = "List all registered factions.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local list = factions.get_faction_list()
local tosend = "Existing factions:"
for i,v in ipairs(list) do
if i ~= #list then
tosend = tosend .. " " .. v .. ","
else
tosend = tosend .. " " .. v
end
end
minetest.chat_send_player(player, tosend, false)
return true
end
})
--show factions mod version
factions.register_command("version", {
description = "Displays mod version.",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "factions: version " .. factions_version , false)
end
})
--show description of faction
factions.register_command("info", {
format = {"faction"},
description = "Shows a faction's description.",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player,
"factions: " .. args.factions[1].name .. ": " ..
args.factions[1].description, false)
return true
end
})
factions.register_command("leave", {
description = "Leave your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:remove_player(player)
--TODO: message?
return true
end
})
factions.register_command("kick", {
faction_permissions = {"playerlist"},
format = {"player"},
description = "Kick a player from your faction.",
on_success = function(player, faction, pos, chunkpos, args)
local victim = args.players[1]
if factions.players[victim.name] == faction.name
and victim.name ~= faction.leader then -- can't kick da king
faction:remove_player(player)
--TODO: message?
return true
else
--TODO: error (player is leader or in faction)
return false
end
end
})
--create new faction
factions.register_command("create", {
format = {"string"},
infaction = false,
description = "Create a new faction.",
on_success = function(player, faction, pos, chunkpos, args)
if faction then
send_error(player, "You are already in a faction.")
return false
end
local factionname = args.strings[1]
if factions.can_create_faction(factionname) then
new_faction = factions.new_faction(factionname)
new_faction:add_player(player, new_faction.default_leader_rank)
return true
else
send_error(player, "Faction cannot be created.")
return false
end
end
})
factions.register_command("join", {
format = {"faction"},
description = "Join a faction.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local new_faction = args.factions[1]
if new_faction:can_join(player) then
if player_faction then -- leave old faction
player_faction:remove_player(player)
--TODO: message
end
new_faction:add_player(player)
else
send_error(player, "You cannot join this faction.")
return false
end
return true
end
})
factions.register_command("disband", {
faction_permissions = {"disband"},
description = "Disband your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:disband()
return true
end
})
factions.register_command("close", {
faction_permissions = {"playerslist"},
description = "Make your faction invite-only.",
on_success = function(player, faction, pos, chunkpos, args)
faction:toggle_join_free(false)
--TODO: message
return true
end
})
factions.register_command("open", {
faction_permissions = {"playerslist"},
description = "Allow any player to join your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:toggle_join_free(true)
--TODO: message
return true
end
})
factions.register_command("description", {
faction_permissions = {"description"},
description = "Set your faction's description",
on_success = function(player, faction, pos, chunkpos, args)
faction:set_description(args.other.concat(" "))
--TODO: message
return true
end
})
factions.register_command("invite", {
format = {"player"},
faction_permissions = {"playerslist"},
description = "Invite a player to your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:invite_player(args.players[1]:get_player_name())
--TODO: message
return true
end
})
factions.register_command("uninvite", {
format = {"player"},
faction_permissions = {"playerslist"},
description = "Revoke a player's invite.",
on_success = function(player, faction, pos, chunkpos, args)
faction:revoke_invite(args.players[1]:get_player_name())
--TODO: message
return true
end
})
factions.register_command("delete", {
global_privileges = {"faction_admin"},
format = {"faction"},
infaction = false,
description = "Delete a faction.",
on_success = function(player, faction, pos, chunkpos, args)
args.factions[1]:disband()
--TODO: message
return true
end
})
factions.register_command("ranks", {
description = "List ranks within your faction",
on_success = function(player, faction, pos, chunkpos, args)
if not faction then
--TODO: error message
return false
end
for rank, permissions in pairs(faction.ranks) do
minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
end
return true
end
})
factions.register_command("who", {
description = "List players in your faction, and their ranks.",
on_success = function(player, faction, pos, chunkpos, args)
if not faction.players then
minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
return true
end
for player, rank in pairs(faction.players) do
minetest.chat_send_player(player, player.." ("..rank..")")
end
return true
end
})
factions.register_command("newrank", {
description = "Add a new rank.",
format = {"string"},
faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
if faction.ranks[rank] then
--TODO: rank already exists
return false
end
faction:new_rank(rank, args.other)
return true
end
})
factions.register_command("delrank", {
description = "Replace and delete a rank.",
format = {"string", "string"},
faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
local newrank = args.string[2]
if not faction.ranks[rank] or not faction.ranks[rank] then
--TODO: error (one of either ranks do not exist)
return false
end
faction:delete_rank(rank, newrank)
return true
end
})
factions.register_command("setspawn", {
description = "Set the faction's spawn",
faction_permissions = {"spawn"},
on_success = function(player, faction, pos, chunkpos, args)
faction:set_spawn(pos)
return true
end
})
factions.register_command("where", {
description = "See whose chunk you stand on",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunks[chunkpos]
minetest.chat_send_player(player, "You are standing on chunk "..chunkpos)
if not chunk then
minetest.chat_send_player(player, "This chunk is free.")
else
minetest.chat_send_player(player, "This chunk belongs to "..chunk)
end
return true
end
})
-------------------------------------------------------------------------------
-- name: cmdhandler(playername,parameter)
--
--! @brief chat command handler
--! @memberof factionsmod_chat
--! @memberof factions_chat
--! @private
--
--! @param playername name
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
function factionsmod_chat.cmdhandler(playername,parameter)
factions_chat.cmdhandler = function (playername,parameter)
--let's not duplicate code
local player = minetest.env:get_player_by_name(playername)
local params = parameter:split(" ")
local cmd = params[1]
local player_faction = factionsmod[playername]
local player_position = player:getpos()
local chunk = factionsmod.get_chunk(player_position)
local chunkpos = factionsmod.get_chunkpos(player_position)
--handle common commands
local player_faction = factions.players[playersname]
if parameter == nil or
parameter == "" then
if player_faction then
minetest.chat_send_player(playername, player_faction.description)
else
--TODO: message, no faction
end
return
end
if cmd == "claim" then
if player_faction:has_permission(playername, "claim") then
if not chunk then
player_faction:claim_chunk(chunkpos)
else
if chunk == player_faction.name then
--TODO: error (chunk already claimed by faction)
else
--TODO: error (chunk claimed by another faction)
end
end
else
--TODO: error message (no permission to claim)
minetest.chat_send_player(playername, "You are part of no faction")
end
return
end
if cmd == "unclaim" then
if player_faction:has_permission(playername, "claim") then
if chunk ~= player_faction.name then
--TODO: error (not your faction's chunk)
else
player_faction:unclaim_chunk(chunkpos)
end
else
--TODO: error (no permission to claim)
end
end
local cmd = factions.commands[params[1]]
if not cmd then
send_error(player, "Unknown command.")
return false
end
--list all known factionsmod
if cmd == "list" then
local list = factionsmod.get_faction_list()
local tosend = "factionsmod: current available factionsmod:"
for i,v in ipairs(list) do
if i ~= #list then
tosend = tosend .. " " .. v .. ","
else
tosend = tosend .. " " .. v
end
end
minetest.chat_send_player(playername, tosend, false)
return
end
--show factionsmod mod version
if cmd == "version" then
minetest.chat_send_player(playername, "factionsmod: version " .. factionsmod_version , false)
return
end
--show description of faction
if cmd == "info" then
if params[2] ~= nil then
minetest.chat_send_player(playername,
"factionsmod: " .. params[2] .. ": " ..
factionsmod.factions[params[2]].description, false)
return
end
end
if cmd == "leave" then
player_faction:remove_player(playername)
--TODO: message?
end
if cmd == "kick" then
if param[2] then
if player_faction:has_permission(playername, "playerlist") then
player_faction:remove_player(playername)
--TODO: message?
else
--TODO: error (no permissions)
end
else
--TODO: error (no player specified)
end
local argv = {}
for i=2, #params, 1 do
table.insert(argv, params[i])
end
--create new faction
if cmd == "create" then
if params[2] ~= nil then
local factioname = params[2]
if factionsmod.can_create_faction(factionname) then
player_faction = factionsmod.create_faction(faction)
player_faction:add_player(playername)
player_faction:set_leader(playername)
else
--TODO: error (cannot create faction)
end
else
--TODO: error (help message?)
end
end
cmd:run(playername, argv)
if cmd == "join" then
if params[2] then
local factionname = params[2]
local faction = factionsmod.factons[factionname]
if not faction then
--TODO: error (faction doesn't exist)
else
if faction:can_join(playername) then
if player_faction then -- leave old faction
player_faction:remove_player(playername)
--TODO: message
end
faction:add_player(playername)
else
--TODO: error (could not join faction)
end
end
end
end
if cmd == "disband" then
if player_faction:has_permission(playername, "disband") then
player_faction:disband()
else
--TODO: error (no permission)
end
end
if cmd == "close" then
if player_faction:has_permission(playername, "playerlist") then
player_faction:toggle_join_free(false)
else
--TODO: error (no permission)
end
end
if cmd == "open" then
if player_faction:has_permission(playername, "playerlist") then
player_faction:toggle_join_free(true)
else
--TODO: error (no permission)
end
end
if cmd == "description" then
if player_faction:has_permission(playername, "description") then
local description = {}
for i=2, #params, 1 do
table.insert(description, params[i])
end
player_faction:set_description(description.concat(" "))
else
--TODO: error (no permission)
end
end
if cmd == "invite" then
if params[2] then
if player_faction:has_permission(playername, "playerlist") then
player_faction:invite_player(params[2])
else
--TODO: error (no permission)
end
else
--TODO: error (player unspecified)
end
end
if cmd == "uninvite" then
if params[2] then
if player_faction:has_permission(playername, "playerlist") then
player_faction:revoke_invite(params[2])
else
--TODO: error (no permission)
end
else
--TODO: error (player unspecified)
end
end
--all following commands require at least two parameters
if params[2] then
if minetest.check_player_privs(playername,{ faction_admin=true }) then
--delete faction
if cmd == "delete" then
faction = factionsmod.factions[params[2]]
if faction then
faction:disband()
--TODO: message
else
--TODO: error (no such faction)
end
end
end
end
factionsmod_chat.show_help(playername)
end
-------------------------------------------------------------------------------
-- name: show_help(playername,parameter)
--
--! @brief send help message to player
--! @memberof factionsmod_chat
--! @memberof factions_chat
--! @private
--
--! @param playername name
-------------------------------------------------------------------------------
function factionsmod_chat.show_help(playername)
function factions_chat.show_help(playername)
local MSG = function(text)
minetest.chat_send_player(playername,text,false)
end
MSG("factionsmod mod")
MSG("factions mod")
MSG("Usage:")
MSG("\tUser commands:")
MSG("\t\t/factionsmod -> info on your current faction")
MSG("\t\t/factionsmod info <factionname> -> show description of faction")
MSG("\t\t/factionsmod list -> show list of factions")
MSG("\t\t/factionsmod leave -> leave current faction")
MSG("\t\t/factionsmod join <factionname> -> join specified faction")
MSG("\t\t/factionsmod version -> show version number of mod")
MSG("\tAdmin commands:")
MSG("\t\t/factionsmod create <factionname> -> create a new faction")
MSG("\t\t/factionsmod delete <factionname> -> delete a faction faction")
MSG("\t\t/factionsmod leave <factionname> <playername> -> remove player from faction")
MSG("\t\t/factionsmod invite <factionname> <playername> -> invite player to faction")
MSG("\t\t/factionsmod set_free <factionname> <value> -> set faction free to join")
MSG("\t\t/factionsmod admin <factionname> <playername> <value> -> make player admin of faction")
MSG("\t\t/factionsmod description <factionname> <text> -> set description for faction")
for k, v in pairs(factions.commands) do
local args = {}
for i in ipairs(v.format) do
table.insert(args, v.format[i])
end
MSG{"\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description}
end
end
init_commands()

View File

@ -1,10 +1,10 @@
-------------------------------------------------------------------------------
-- factionsmod Mod by Sapier
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file factionsmod.lua
--! @brief factionsmod core file containing datastorage
--! @file factions.lua
--! @brief factions core file containing datastorage
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
@ -13,47 +13,47 @@
-------------------------------------------------------------------------------
--read some basic information
local factionsmod_worldid = minetest.get_worldpath()
local factions_worldid = minetest.get_worldpath()
--! @class factionsmod
--! @brief main class for factionsmod
factionsmod = {}
--! @class factions
--! @brief main class for factions
factions = {}
--! @brief runtime data
factionsmod.factions = {}
factionsmod.chunks = {}
factionsmod.players = {}
factions.factions = {}
factions.chunks = {}
factions.players = {}
factionsmod.print = function(text)
print("factionsmod: " .. dump(text))
factions.print = function(text)
print("factions: " .. dump(text))
end
factionsmod.dbg_lvl1 = function() end --factionsmod.print -- errors
factionsmod.dbg_lvl2 = function() end --factionsmod.print -- non cyclic trace
factionsmod.dbg_lvl3 = function() end --factionsmod.print -- cyclic trace
factions.dbg_lvl1 = function() end --factions.print -- errors
factions.dbg_lvl2 = function() end --factions.print -- non cyclic trace
factions.dbg_lvl3 = function() end --factions.print -- cyclic trace
factionsmod.factions = {}
factions.factions = {}
--- settings
factionsmod.lower_claimable_height = -512
factions.lower_laimable_height = -512
---------------------
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
factionsmod.can_create_faction = function(name)
if factionsmod.factions[name] then
factions.can_create_faction = function(name)
if factions.factions[name] then
return false
else
return true
end,
end
end
---------------------
--! @brief create a faction object
factionsmod.new_faction = function(name)
factions.new_faction = function(name)
local faction = {
name = name,
power = 0.,
players = {},
ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit"},
ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit", "ranks"},
["member"] = {"build"}
},
leader = nil,
@ -64,68 +64,88 @@ factionsmod.new_faction = function(name)
land = {},
allies = {},
enemies = {},
join_free = false
join_free = false,
spawn = nil,
----------------------
-- methods
increase_power = function(self, power)
self.power = self.power + power
factions.save()
end,
decrease_power = function(self, power)
self.power = self.power - power
factions.save()
end,
add_player = function(self, player, rank)
self.players[player] = rank or self.default_rank
factions.players[player] = self.name
self:on_player_join(player)
self.invited_players[player] = nil
factions.save()
end,
remove_player = function(self, player)
self.players[player] = nil
factions.players[player] = nil
self:on_player_leave(player)
factions.save()
end,
claim_chunk = function(self, chunkpos)
factionsmod.chunks[chunkpos] = self.name
factions.chunks[chunkpos] = self.name
self.land[chunkpos] = true
self:on_claim_chunk(chunkpos)
factions.save()
end,
unclaim_chunk = function(self, chunkpos)
factionsmod.chunks[chunkpos] = nil
factions.chunks[chunkpos] = nil
self.land[chunkpos] = nil
self:on_unclaim_chunks(chunkpos)
factions.save()
end,
disband = function(self)
factionsmod.factions[self.name] = nil
for i in ipairs(self.players) do -- remove players affiliation
factionsmod.players[self.players[i]] = nil
factions.players[self.players[i]] = nil
end
for k, v in self.land do -- remove chunk claims
factionsmod.chunks[v] = nil
for k, v in pairs(self.land) do -- remove chunk claims
factions.chunks[v] = nil
end
self:on_disband()
factions.factions[self.name] = nil
factions.save()
end,
set_leader = function(self, player)
self.leader = player
self.players[player] = self.default_leader_rank
self:on_new_leader()
factions.save()
end,
has_permission = function(self, player, permission)
local p = self.players[player]
if not p then
return false
end
return table.contains(self.groups[p], permission)
local perms = self.ranks[p]
for i in ipairs(perms) do
if perms[i] == permission then
return true
end
end
return false
end,
set_description = function(self, new)
self.description = new
self:on_change_description()
factions.save()
end,
invite_player = function(self, player)
self.invited_players[player] = true
self:on_player_invited(player)
factions.save()
end,
revoke_invite = function(self, player)
self.invited_player[player = nil
self.invited_players[player] = nil
self:on_revoke_invite(player)
factions.save()
end,
is_invited = function(self, player)
return table.contains(self.invited_players, player)
@ -133,9 +153,10 @@ factionsmod.new_faction = function(name)
toggle_join_free = function(self, bool)
self.join_free = bool
self:on_toggle_join_free()
factions.save()
end,
can_join = function(self, player)
return self.join_free or invited_players[player]
return self.join_free or self.invited_players[player]
end,
new_alliance = function(self, faction)
self.allies[faction] = true
@ -143,25 +164,49 @@ factionsmod.new_faction = function(name)
if self.enemies[faction] then
self:end_enemy(faction)
end
factions.save()
end,
end_alliance = function(self, faction)
self.allies[faction] = nil
self:on_end_alliance(faction)
factions.save()
end,
new_enemy = function(self, faction)
self.enemies[faction] = true
self:on_new_enemy[faction]
self:on_new_enemy(faction)
if self.allies[faction] then
self:end_alliance(faction)
end
factions.save()
end,
end_enemy = function(self, faction)
self.enemies[faction] = nil
self:on_end_enemy[faction]
self:on_end_enemy(faction)
factions.save()
end,
set_spawn = function(self, pos)
self.spawn = pos
self:on_set_spawn()
factions.save()
end,
add_rank = function(self, rank, perms)
self.ranks[rank] = perms
self:on_new_rank(rank)
factions.save()
end,
delete_rank = function(self, rank, newrank)
for player, r in pairs(self.players) do
if r == rank then
self.players[player] = newrank
end
end
self.ranks[rank] = nil
self:on_delete_rank(rank, newrank)
factions.save()
end,
-----------------------
-- callbacks for events
--------------------------
-- callbacks for events --
on_create = function(self) --! @brief called when the faction is added to the global faction list
--TODO: implement
end,
@ -198,60 +243,71 @@ factionsmod.new_faction = function(name)
on_end_alliance = function(self, faction)
--TODO: implement
end,
on_set_spawn = function(self)
--TODO: implement
end,
on_add_rank = function(self, rank)
--TODO: implement
end,
on_delete_rank = function(self, rank, newrank)
--TODO: implement
end,
}
factionsmod[name] = faction
factions.factions[name] = faction
factions.save()
return faction
end
--??????????????
function factionsmod.fix_powercap(name)
factionsmod.data.factionsmod[name].powercap = #factionsmod.dynamic_data.membertable[name] + 10
function factions.fix_powercap(name)
factions.data.factions[name].powercap = #factions.dynamic_data.membertable[name] + 10
end
--??????????????
function factionsmod.get_chunk(pos)
return factionsmod.chunks[factionsmod.get_chunkpos(pos)]
function factions.get_chunk(pos)
return factions.chunks[factions.get_chunkpos(pos)]
end
function factionsmod.get_chunkpos(pos)
return {math.floor(pos.x / 16.), math.floor(pos.z / 16.)}
function factions.get_chunk_pos(pos)
return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.)
end
-------------------------------------------------------------------------------
-- name: add_faction(name)
--
--! @brief add a faction
--! @memberof factionsmod
--! @memberof factions
--! @public
--
--! @param name of faction to add
--!
--! @return faction object/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.add_faction(name)
if factionsmod.can_create_faction(name) then
local fac = factionsmod.new_faction(name)
fac:on_create()
return fac
else
return nil
end,
function factions.add_faction(name)
if factions.can_create_faction(name) then
local fac = factions.new_faction(name)
fac:on_create()
return fac
else
return nil
end
end
-------------------------------------------------------------------------------
-- name: get_faction_list()
--
--! @brief get list of factionsmod
--! @memberof factionsmod
--! @brief get list of factions
--! @memberof factions
--! @public
--!
--! @return list of factionsmod
--! @return list of factions
-------------------------------------------------------------------------------
function factionsmod.get_faction_list()
function factions.get_faction_list()
local retval = {}
for key,value in pairs(factionsmod.factions) do
for key,value in pairs(factions.factions) do
table.insert(retval,key)
end
@ -262,23 +318,23 @@ end
-- name: save()
--
--! @brief save data to file
--! @memberof factionsmod
--! @memberof factions
--! @private
-------------------------------------------------------------------------------
function factionsmod.save()
function factions.save()
--saving is done much more often than reading data to avoid delay
--due to figuring out which data to save and which is temporary only
--all data is saved here
--this implies data needs to be cleant up on load
local file,error = io.open(factionsmod_worldid .. "/" .. "factionsmod.conf","w")
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then
file:write(minetest.serialize(factionsmod.factions))
file:write(minetest.serialize(factions.factions))
file:close()
else
minetest.log("error","MOD factionsmod: unable to save factionsmod world specific data!: " .. error)
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
end
end
@ -287,30 +343,31 @@ end
-- name: load()
--
--! @brief load data from file
--! @memberof factionsmod
--! @memberof factions
--! @private
--
--! @return true/false
-------------------------------------------------------------------------------
function factionsmod.load()
local file,error = io.open(factionsmod_worldid .. "/" .. "factionsmod.conf","r")
function factions.load()
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
if file ~= nil then
local raw_data = file:read("*a")
factionsmod.factions = minetest.deserialize(raw_data)
for facname, faction in pairs(factionsmod.factions) do
for i in ipairs(faction.players) do
factionsmod.players[faction.players[i]] = facname
factions.factions = minetest.deserialize(raw_data)
for facname, faction in pairs(factions.factions) do
minetest.log("action", facname..","..faction.name)
for player, rank in pairs(faction.players) do
minetest.log("action", player..","..rank)
factions.players[player] = facname
end
for chunkpos, val in pairs(faction.land) do
factionsmod.chunks[chunkpos] = val
factions.chunks[chunkpos] = facname
end
end
file:close()
end
end
--autojoin players to faction players
minetest.register_on_dieplayer(
function(player)
end
@ -325,3 +382,16 @@ minetest.register_on_joinplayer(
end
)
local default_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player)
local chunkpos = factions.get_chunk_pos(pos)
local faction = factions.chunks[chunkpos]
if not faction then
return default_is_protected(pos, player)
else
faction = factions.factions[faction]
return not faction:has_permission(player, "build")
end
end

View File

@ -1,10 +1,10 @@
-------------------------------------------------------------------------------
-- factionsmod Mod by Sapier
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file init.lua
--! @brief factionsmod mod to be used by other mods
--! @brief factions mod to be used by other mods
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
@ -12,18 +12,17 @@
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
local factionsmod_version = "0.1.6"
local factions_version = "0.1.6"
core.log("action", "MOD: factionsmod (by sapier) loading ...")
core.log("action", "MOD: factions (by sapier) loading ...")
--!path of mod
factionsmod_modpath = minetest.get_modpath("factionsmod")
factions_modpath = minetest.get_modpath("factions")
dofile (factionsmod_modpath .. "/factionsmod.lua")
dofile (factionsmod_modpath .. "/chatcommands.lua")
dofile (factions_modpath .. "/factions.lua")
dofile (factions_modpath .. "/chatcommands.lua")
factionsmod.load()
factionsmod_chat.init()
factions.load()
core.log("action","MOD: factionsmod (by sapier) " .. factionsmod_version .. " loaded.")
core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.")