Major update:

Add new features to claim and unclaim.
Sort help from a-z.
Sort functions into diff lua files.
This commit is contained in:
Coder12a 2019-05-02 23:05:52 -05:00
parent 9f08642b51
commit 308932b9b5
12 changed files with 1352 additions and 843 deletions

View File

@ -6,7 +6,7 @@ factions_chat = {}
factions.commands = {}
factions.register_command = function(cmd_name, cmd, ignore_param_count,or_perm)
factions.register_command = function(cmd_name, cmd, ignore_param_count, or_perm, dont_show_in_help)
factions.commands[cmd_name] = { -- default command
name = cmd_name,
faction_permissions = {},
@ -14,6 +14,7 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count,or_perm)
format = {},
infaction = true,
description = "This command has no description.",
dont_show_in_help = dont_show_in_help,
run = function(self, player, argv)
if self.global_privileges then
local tmp = {}
@ -122,6 +123,13 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count,or_perm)
end
end
factions.register_commands = function(cmd_names, cmd, ignore_param_count, or_perm)
local hide = false
for k, v in pairs(cmd_names) do
factions.register_command(k, cmd, ignore_param_count, or_perm, hide)
hide = true
end
end
local init_commands
init_commands = function()
@ -143,20 +151,11 @@ init_commands = function()
}
)
local def_privs = { interact=true}
local def_privs = {interact = true}
if factions_config.faction_user_priv == true then
def_privs.faction_user = true
end
minetest.register_chatcommand("factions",
{
params = "<command> parameters",
description = "Factions commands. Type /factions help for available commands.",
privs = def_privs,
func = factions_chat.cmdhandler,
}
)
minetest.register_chatcommand("f",
{
params = "<command> parameters",
@ -165,6 +164,15 @@ init_commands = function()
func = factions_chat.cmdhandler,
}
)
minetest.register_chatcommand("faction",
{
params = "<command> parameters",
description = "Factions commands. Type /faction help for available commands.",
privs = def_privs,
func = factions_chat.cmdhandler,
}
)
end
@ -185,10 +193,11 @@ if factions_config.faction_user_priv == true then
def_global_privileges = {"faction_user"}
end
factions.register_command ("set_name", {
factions.register_command ("name", {
faction_permissions = {"name"},
format = {"string"},
description = "Change the faction's name.",
description_arg = " <name>:",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local factionname = args.strings[1]
@ -205,57 +214,119 @@ factions.register_command ("set_name", {
factions.register_command ("claim", {
faction_permissions = {"claim"},
description = "Claim the plot of land you're on.",
description_arg = ":",
format = {"string"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local p = parcelpos
local can_claim = factions.can_claim_parcel(faction.name, p)
if can_claim then
minetest.chat_send_player(player, "Claming parcel " .. p)
factions.claim_parcel(faction.name, p)
return true
else
local parcel_faction = factions.get_parcel_faction(p)
if parcel_faction and parcel_faction.name == faction.name then
send_error(player, "This parcel already belongs to your faction")
return false
elseif parcel_faction and parcel_faction.name ~= faction.name then
send_error(player, "This parcel belongs to another faction")
return false
elseif faction.power <= factions_config.power_per_parcel then
send_error(player, "Not enough power.")
return false
else
send_error(player, "Your faction cannot claim any (more) parcel(s).")
return false
end
end
local arg_one = args.strings[1]
local arg_two = args.strings[2]
if not arg_one or arg_one == "o" or arg_one == "one" then
return claim_helper(player, faction, parcelpos)
elseif arg_one == "a" or arg_one == "auto" then
factions.claim_auto(player, faction)
elseif arg_one == "f" or arg_one == "fill" then
factions.claim_fill(player, faction)
elseif arg_one == "s" or arg_one == "square" then
if arg_two then
local r = tonumber(arg_two)
if not r then
send_error(player, "Only use numbers in the second cmd parameter [0-9].")
return
end
factions.claim_square(player, faction, r)
else
factions.claim_square(player, faction, 3)
end
elseif arg_one == "c" or arg_one == "circle" then
if arg_two then
local r = tonumber(arg_two)
if not r then
send_error(player, "Only use numbers in the second cmd parameter [0-9].")
return
end
factions.claim_circle(player, faction, r)
else
factions.claim_circle(player, faction, 3)
end
elseif arg_one == "all" then
factions.claim_all(player, faction)
elseif arg_one == "l" or arg_one == "list" then
local timer = 0
minetest.chat_send_player(player, "All claims:")
for i in pairs(faction.land) do
minetest.after(timer, minetest.chat_send_player, player, i)
timer = timer + 0.1
end
elseif arg_one == "h" or arg_one == "help" then
factions.claim_help(player, arg_two)
end
end
},false)
},true)
factions.register_command("unclaim", {
faction_permissions = {"claim"},
description = "Unclaim the plot of land you're on.",
description_arg = ":",
format = {"string"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local parcel_faction = factions.get_parcel_faction(parcelpos)
if not parcel_faction then
send_error(player, "This parcel does not exist.")
return false
local arg_one = args.strings[1]
local arg_two = args.strings[2]
if not arg_one or arg_one == "o" or arg_one == "one" then
return unclaim_helper(player, faction, parcelpos)
elseif arg_one == "a" or arg_one == "auto" then
factions.unclaim_auto(player, faction)
elseif arg_one == "f" or arg_one == "fill" then
factions.unclaim_fill(player, faction)
elseif arg_one == "s" or arg_one == "square" then
if arg_two then
local r = tonumber(arg_two)
if not r then
send_error(player, "Only use numbers in the second cmd parameter [0-9].")
return
end
factions.unclaim_square(player, faction, r)
else
factions.unclaim_square(player, faction, 3)
end
elseif arg_one == "c" or arg_one == "circle" then
if arg_two then
local r = tonumber(arg_two)
if not r then
send_error(player, "Only use numbers in the second cmd parameter [0-9].")
return
end
factions.unclaim_circle(player, faction, r)
else
factions.unclaim_circle(player, faction, 3)
end
elseif arg_one == "all" then
factions.unclaim_all(player, faction)
elseif arg_one == "l" or arg_one == "list" then
local timer = 0
minetest.chat_send_player(player, "All claims:")
for i in pairs(faction.land) do
minetest.after(timer, minetest.chat_send_player, player, i)
timer = timer + 0.1
end
elseif arg_one == "h" or arg_one == "help" then
factions.unclaim_help(player, arg_two)
end
if parcel_faction.name ~= faction.name then
send_error(player, "This parcel does not belong to you.")
return false
else
factions.unclaim_parcel(faction.name, parcelpos)
return true
end
end
},false)
},true)
--list all known factions
factions.register_command("list", {
description = "List all registered factions.",
description_arg = ":",
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -278,16 +349,18 @@ factions.register_command("list", {
--show factions mod version
factions.register_command("version", {
description = "Displays mod version.",
description_arg = ":",
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, "factions: version 0.8.4", false)
minetest.chat_send_player(player, "factions: version 0.8.8", false)
end
},false)
--show description of faction
--show description of faction
factions.register_command("info", {
format = {"faction"},
description = "Shows a faction's description.",
description_arg = " <faction>:",
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -300,6 +373,7 @@ factions.register_command("info", {
factions.register_command("leave", {
description = "Leave your faction",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
factions.remove_player(faction.name, player)
@ -311,6 +385,7 @@ factions.register_command("kick", {
faction_permissions = {"kick"},
format = {"player"},
description = "Kick a player from your faction",
description_arg = " <player>:",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local name = args.players[1]
@ -337,6 +412,7 @@ factions.register_command("create", {
format = {"string"},
infaction = false,
description = "Create a new faction",
description_arg = " <faction>:",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
if faction then
@ -362,6 +438,7 @@ factions.register_command("create", {
factions.register_command("join", {
format = {"faction"},
description = "Join a faction",
description_arg = " <faction>:",
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -389,6 +466,7 @@ factions.register_command("join", {
factions.register_command("disband", {
faction_permissions = {"disband"},
description = "Disband your faction",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
factions.disband(faction.name)
@ -399,6 +477,7 @@ factions.register_command("disband", {
factions.register_command("flag", {
faction_permissions = {"flags"},
description = "Manage the faction's flags.",
description_arg = " <flag> <value>:",
global_privileges = def_global_privileges,
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
@ -436,10 +515,11 @@ factions.register_command("flag", {
end
},true)
factions.register_command("description", {
factions.register_command("desc", {
format = {"string"},
faction_permissions = {"description"},
description = "Set your faction's description",
description_arg = " <description>:",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
factions.set_description(faction.name, table.concat(args.strings," "))
@ -451,6 +531,7 @@ factions.register_command("invite", {
format = {"player"},
faction_permissions = {"invite"},
description = "Invite a player to your faction",
description_arg = " <player>:",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
if args.players and args.players[1] then
@ -467,6 +548,7 @@ factions.register_command("invite", {
factions.register_command("invites", {
description = "List invited players.",
description_arg = ":",
faction_permissions = {"invite"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -487,6 +569,7 @@ factions.register_command("uninvite", {
format = {"player"},
faction_permissions = {"invite"},
description = "Revoke a player's invite.",
description_arg = " <player>:",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
factions.revoke_invite(faction.name, args.players[1])
@ -500,6 +583,7 @@ factions.register_command("delete", {
format = {"faction"},
infaction = false,
description = "Delete a faction",
description_arg = " <faction>:",
on_success = function(player, faction, pos, parcelpos, args)
factions.disband(args.factions[1].name)
return true
@ -508,6 +592,7 @@ factions.register_command("delete", {
factions.register_command("ranks", {
description = "List ranks within your faction",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
for rank, permissions in pairs(faction.ranks) do
@ -518,7 +603,8 @@ factions.register_command("ranks", {
},false)
factions.register_command("rank_privileges", {
description = "List available rank privileges.",
description = "List available rank privileges",
description_arg = ":",
global_privileges = def_global_privileges,
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
@ -530,14 +616,15 @@ factions.register_command("rank_privileges", {
end
},false)
factions.register_command("set_message_of_the_day", {
factions.register_command("motd", {
format = {"string"},
faction_permissions = {"motd"},
description = "Sets the message that shows up every time a faction member logs-in.",
description = "Sets the message that shows up every time a faction member logs-in",
description_arg = " <message>:",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local s = ""
for i,l in pairs(args.strings) do
for i, l in pairs(args.strings) do
s = s .. l .. " "
end
factions.set_message_of_the_day(faction.name, "Message of the day: " .. s)
@ -548,6 +635,7 @@ factions.register_command("set_message_of_the_day", {
if factions_config.faction_diplomacy == true then
factions.register_command("send_alliance", {
description = "Send an alliance request to another faction",
description_arg = " <faction>:",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
@ -593,6 +681,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("send_neutral", {
description = "Send neutral to another faction",
description_arg = " <faction>:",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
@ -638,6 +727,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("accept", {
description = "accept an request from another faction",
description_arg = " <faction>:",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
@ -673,6 +763,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("refuse", {
description = "refuse an request from another faction",
description_arg = " <faction>:",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
@ -699,6 +790,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("declare_war", {
description = "Declare war on a faction",
description_arg = " <faction>:",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
@ -733,6 +825,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("break", {
description = "Break an alliance.",
description_arg = " <faction>:",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
@ -759,6 +852,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("inbox", {
description = "Check your diplomacy request inbox.",
description_arg = ":",
global_privileges = def_global_privileges,
faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args)
@ -780,10 +874,11 @@ if factions_config.faction_diplomacy == true then
minetest.chat_send_player(player, "none:")
end
end
},false,true)
},false)
factions.register_command("allies", {
description = "Shows the factions that are allied to you.",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local empty = true
@ -801,6 +896,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("neutral", {
description = "Shows the factions that are neutral with you.",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local empty = true
@ -818,6 +914,7 @@ if factions_config.faction_diplomacy == true then
factions.register_command("enemies", {
description = "Shows enemies of your faction",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local empty = true
@ -836,36 +933,60 @@ end
factions.register_command("who", {
description = "List players in a faction, and their ranks.",
description_arg = " (none | <faction>):",
infaction = false,
global_privileges = def_global_privileges,
format = {"faction"},
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
local f = args.factions[1]
local str = args.strings[1]
if not f then
minetest.chat_send_player(player, "There faction (" .. f.name .. ") does not exist.")
return
local f = {}
if str then
f = factions.get_faction(str)
if not f and not f.players then
f = factions.get_player_faction(player)
if not f and not f.players then
minetest.chat_send_player(player, "Your not in a faction.")
return
else
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
for p, rank in pairs(f.players) do
minetest.chat_send_player(player, p .." (" .. rank .. ")")
end
return true
end
else
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
for p, rank in pairs(f.players) do
minetest.chat_send_player(player, p .." (" .. rank .. ")")
end
return true
end
else
f = factions.get_player_faction(player)
if not f and not f.players then
minetest.chat_send_player(player, "Your not in a faction.")
return
else
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
for p, rank in pairs(f.players) do
minetest.chat_send_player(player, p .." (" .. rank .. ")")
end
return true
end
end
if not f.players then
minetest.chat_send_player(player, "There is nobody in this faction (" .. f.name .. ")")
return
end
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
for p, rank in pairs(f.players) do
minetest.chat_send_player(player, p .." (" .. rank .. ")")
end
return true
end
},false)
},true)
local parcel_size_center = factions_config.parcel_size / 2
factions.register_command("show_parcel", {
description = "Shows parcel for six seconds.",
description_arg = ":",
global_privileges = def_global_privileges,
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
@ -887,6 +1008,7 @@ factions.register_command("show_parcel", {
factions.register_command("new_rank", {
description = "Add a new rank.",
description_arg = " <rank> <privs>:",
format = {"string"},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -933,6 +1055,7 @@ factions.register_command("new_rank", {
factions.register_command("replace_privs", {
description = "Deletes current permissions and replaces them with the ones given.",
description_arg = " <rank> <privs>:",
format = {"string"},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -979,6 +1102,7 @@ factions.register_command("replace_privs", {
factions.register_command("remove_privs", {
description = "Remove permissions from a rank.",
description_arg = " <rank> <privs>:",
format = {"string"},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -1025,6 +1149,7 @@ factions.register_command("remove_privs", {
factions.register_command("add_privs", {
description = "add permissions to a rank.",
description_arg = " <rank> <privs>:",
format = {"string"},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -1071,6 +1196,7 @@ factions.register_command("add_privs", {
factions.register_command("set_rank_name", {
description = "Change the name of given rank.",
description_arg = " <old rank> <new rank>:",
format = {"string","string"},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -1092,6 +1218,7 @@ factions.register_command("set_rank_name", {
factions.register_command("del_rank", {
description = "Replace and delete a rank.",
description_arg = " <old rank> <new rank>:",
format = {"string", "string"},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -1109,6 +1236,7 @@ factions.register_command("del_rank", {
factions.register_command("set_def_rank", {
description = "Change the default rank given to new players and also replace rankless players in this faction",
description_arg = " <rank>:",
format = {"string"},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -1125,6 +1253,7 @@ factions.register_command("set_def_rank", {
factions.register_command("reset_ranks", {
description = "Reset's all of the factions rankings back to the default ones.",
description_arg = ":",
format = {},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -1134,8 +1263,9 @@ factions.register_command("reset_ranks", {
end
},false)
factions.register_command("set_spawn", {
factions.register_command("sethome", {
description = "Set the faction's spawn",
description_arg = ":",
faction_permissions = {"spawn"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -1144,8 +1274,9 @@ factions.register_command("set_spawn", {
end
},false)
factions.register_command("del_spawn", {
factions.register_command("unsethome", {
description = "Set the faction's spawn to zero",
description_arg = ":",
faction_permissions = {"spawn"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -1155,8 +1286,9 @@ factions.register_command("del_spawn", {
},false)
if factions_config.spawn_teleport == true then
factions.register_command("tp_spawn", {
factions.register_command("home", {
description = "Teleport to the faction's spawn",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
if player then
@ -1170,6 +1302,7 @@ end
factions.register_command("where", {
description = "See whose parcel you stand on.",
description_arg = ":",
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -1182,6 +1315,7 @@ factions.register_command("where", {
factions.register_command("help", {
description = "Shows help for commands.",
description_arg = ":",
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -1190,13 +1324,14 @@ factions.register_command("help", {
end
},false)
factions.register_command("get_spawn", {
factions.register_command("gethome", {
description = "Shows your faction's spawn",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local spawn = faction.spawn
if spawn then
minetest.chat_send_player(player, "Spawn is at (" .. spawn.x .. ", " .. spawn.y .. ", " .. spawn.z .. ")")
minetest.chat_send_player(player, "Home is at (" .. spawn.x .. ", " .. spawn.y .. ", " .. spawn.z .. ")")
return true
else
minetest.chat_send_player(player, "Your faction has no spawn set.")
@ -1207,6 +1342,7 @@ factions.register_command("get_spawn", {
factions.register_command("promote", {
description = "Promotes a player to a rank",
description_arg = " <player> <rank>:",
format = {"player", "string"},
faction_permissions = {"promote"},
global_privileges = def_global_privileges,
@ -1239,6 +1375,7 @@ factions.register_command("promote", {
factions.register_command("power", {
description = "Display your faction's power",
description_arg = ":",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local pps = 0
@ -1260,6 +1397,7 @@ factions.register_command("power", {
factions.register_command("free", {
description = "Forcefully frees a parcel",
description_arg = ":",
infaction = false,
global_privileges = {"faction_admin"},
on_success = function(player, faction, pos, parcelpos, args)
@ -1276,7 +1414,7 @@ factions.register_command("free", {
factions.register_command("chat", {
description = "Send a message to your faction's members",
format = {"string"},
description_arg = " <message>:",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local msg = table.concat(args.strings, " ")
@ -1284,21 +1422,27 @@ factions.register_command("chat", {
end
},true)
factions.register_command("forceupdate", {
factions.register_command("force_update", {
description = "Forces an update tick.",
description_arg = ":",
global_privileges = {"faction_admin"},
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
factions.faction_tick()
end
},false)
factions.register_command("which", {
description = "Gets a player's faction",
factions.register_command("player", {
description = "Get which faction a player is in",
description_arg = " <player>:",
infaction = false,
format = {"string"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local playername = args.strings[1]
if not playername then
playername = player
end
local faction1, facname = factions.get_player_faction(playername)
if not faction1 then
send_error(player, "Player " .. playername .. " does not belong to any faction")
@ -1308,10 +1452,11 @@ factions.register_command("which", {
return true
end
end
},false)
},true)
factions.register_command("set_leader", {
description = "Set a player as a faction's leader",
description_arg = " <faction> <player>:",
infaction = false,
global_privileges = {"faction_admin"},
format = {"faction", "player"},
@ -1331,6 +1476,7 @@ factions.register_command("set_leader", {
factions.register_command("set_admin", {
description = "Make a faction an admin faction",
description_arg = " <faction>:",
infaction = false,
global_privileges = {"faction_admin"},
format = {"faction"},
@ -1351,6 +1497,7 @@ factions.register_command("set_admin", {
factions.register_command("remove_admin", {
description = "Make a faction not an admin faction",
description_arg = " <faction>:",
infaction = false,
global_privileges = {"faction_admin"},
format = {"faction"},
@ -1370,6 +1517,7 @@ factions.register_command("remove_admin", {
factions.register_command("reset_power", {
description = "Reset a faction's power",
description_arg = " <faction>:",
infaction = false,
global_privileges = {"faction_admin"},
format = {"faction"},
@ -1385,6 +1533,7 @@ factions.register_command("reset_power", {
factions.register_command("obliterate", {
description = "Remove all factions",
description_arg = ":",
infaction = false,
global_privileges = {"faction_admin"},
on_success = function(player, faction, pos, parcelpos, args)
@ -1397,6 +1546,7 @@ factions.register_command("obliterate", {
factions.register_command("get_factions_spawn", {
description = "Get a faction's spawn",
description_arg = " <faction>:",
infaction = false,
global_privileges = {"faction_admin"},
format = {"faction"},
@ -1414,6 +1564,7 @@ factions.register_command("get_factions_spawn", {
factions.register_command("stats", {
description = "Get stats of a faction",
description_arg = " <faction>:",
infaction = false,
global_privileges = def_global_privileges,
format = {"faction"},
@ -1438,6 +1589,7 @@ factions.register_command("stats", {
factions.register_command("seen", {
description = "Check the last time a faction had a member logged in",
description_arg = " <faction>:",
infaction = false,
global_privileges = def_global_privileges,
format = {"faction"},
@ -1455,7 +1607,7 @@ factions.register_command("seen", {
},false)
-------------------------------------------------------------------------------
-- name: cmdhandler(playername,parameter)
-- name: cmdhandler(playername, parameter)
--
--! @brief chat command handler
--! @memberof factions_chat
@ -1495,7 +1647,7 @@ factions_chat.cmdhandler = function (playername,parameter)
end
function table_Contains(t,v)
function table_Contains(t, v)
for k, a in pairs(t) do
if a == v then
return true
@ -1504,8 +1656,29 @@ function table_Contains(t,v)
return false
end
local premade_help = ""
local premade_help_admin = ""
local a_z = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"}
for l, j in pairs(a_z) do
for k, v in pairs(factions.commands) do
if k:sub(1, 1) == j then
if not v.dont_show_in_help then
if not table_Contains(v.global_privileges, "faction_admin") then
premade_help = premade_help .. "\t/f " .. k .. v.description_arg .. " " .. v.description .. "\n"
end
premade_help_admin = premade_help_admin .. "\t/f " .. k .. v.description_arg .. " " .. v.description .. "\n"
end
end
end
end
a_z = nil
-------------------------------------------------------------------------------
-- name: show_help(playername,parameter)
-- name: show_help(playername, parameter)
--
--! @brief send help message to player
--! @memberof factions_chat
@ -1516,23 +1689,18 @@ end
function factions_chat.show_help(playername)
local MSG = function(text)
minetest.chat_send_player(playername,text,false)
minetest.chat_send_player(playername, text, false)
end
MSG("factions mod")
MSG("Usage:")
local has, missing = minetest.check_player_privs(playername, {
faction_admin = true})
for k, v in pairs(factions.commands) do
local args = {}
if has or not table_Contains(v.global_privileges,"faction_admin") then
for i in ipairs(v.format) do
table.insert(args, v.format[i])
end
MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description)
end
end
if has then
MSG(premade_help_admin)
else
MSG(premade_help)
end
end
init_commands()

422
claim_events.lua Normal file
View File

@ -0,0 +1,422 @@
--! @param parcelpos position of the wanted parcel
--! @return whether this faction can claim a parcelpos
function factions.can_claim_parcel(name, parcelpos)
local fn = factions.parcels.get(parcelpos)
if fn == nil then
return true
end
local faction = factions.factions.get(name)
if fn then
local fac = factions.factions.get(fn)
if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
return true
else
return false
end
elseif faction.power < factions_config.power_per_parcel then
return false
end
return true
end
--! @brief claim a parcel, update power and update global parcels table
function factions.claim_parcel(name, parcelpos)
-- check if claiming over other faction's territory
local otherfac = factions.parcels.get(parcelpos)
if otherfac then
factions.unclaim_parcel(otherfac, parcelpos)
factions.parcelless_check(otherfac)
end
factions.parcels.set(parcelpos, name)
local faction = factions.factions.get(name)
faction.land[parcelpos] = true
factions.factions.set(name, faction)
factions.decrease_power(name, factions_config.power_per_parcel)
factions.increase_usedpower(name, factions_config.power_per_parcel)
factions.on_claim_parcel(name, parcelpos)
factions.parcelless_check(name)
end
--! @brief claim a parcel, update power and update global parcels table
function factions.unclaim_parcel(name, parcelpos)
factions.parcels.remove(parcelpos)
local faction = factions.factions.get(name)
faction.land[parcelpos] = nil
factions.factions.set(name, faction)
factions.increase_power(name, factions_config.power_per_parcel)
factions.decrease_usedpower(name, factions_config.power_per_parcel)
factions.on_unclaim_parcel(name, parcelpos)
factions.parcelless_check(name)
end
function factions.parcelless_check(name)
local faction = factions.factions.get(name)
if faction.land then
local count = 0
for index, value in pairs(faction.land) do
count = count + 1
break
end
if count > 0 then
if faction.no_parcel ~= -1 then
factions.broadcast(name, "Faction " .. name .. " will not be disbanded because it now has parcels.")
end
faction.no_parcel = -1
else
faction.no_parcel = os.time()
factions.on_no_parcel(name)
end
factions.factions.set(name, faction)
end
end
function factions.get_parcel_faction(parcelpos)
local facname = factions.parcels.get(parcelpos)
if facname then
local faction = factions.factions.get(facname)
return faction, facname
end
return nil
end
function claim_helper(player, faction, parcelpos, no_msgs)
faction = factions.factions.get(faction.name)
if not faction then
return false
end
if faction.power < factions_config.power_per_parcel then
if not no_msgs then
minetest.chat_send_player(player, "Not enough power.")
end
return false
end
local p = parcelpos
local can_claim = factions.can_claim_parcel(faction.name, p)
if can_claim then
minetest.chat_send_player(player, "Claming parcel " .. p)
factions.claim_parcel(faction.name, p)
return true
else
local parcel_faction = factions.get_parcel_faction(p)
if parcel_faction and parcel_faction.name == faction.name then
if not no_msgs then
minetest.chat_send_player(player, "This parcel already belongs to your faction")
end
return false
elseif parcel_faction and parcel_faction.name ~= faction.name then
if not no_msgs then
minetest.chat_send_player(player, "This parcel belongs to another faction")
end
return false
else
if not no_msgs then
minetest.chat_send_player(player, "Your faction cannot claim any (more) parcel(s).")
end
return false
end
end
end
function unclaim_helper(player, faction, parcelpos, no_msgs)
faction = factions.factions.get(faction.name)
if not faction then
return false
end
local parcel_faction = factions.get_parcel_faction(parcelpos)
if not parcel_faction then
if not no_msgs then
minetest.chat_send_player(player, "This parcel does not exist.")
end
return false
end
if parcel_faction.name ~= faction.name then
if not no_msgs then
minetest.chat_send_player(player, "This parcel does not belong to you.")
end
return false
else
factions.unclaim_parcel(faction.name, parcelpos)
return true
end
end
local parcel_size = factions_config.parcel_size
function factions.claim_square(player, faction, r)
local rplayer = minetest.get_player_by_name(player)
local pos = vector.round(rplayer:get_pos())
pos.x = math.floor(pos.x / parcel_size) * parcel_size
pos.z = math.floor(pos.z / parcel_size) * parcel_size
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
local timer = 0
for i = 1, r do
for l = 1, r do
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
minetest.after(timer, claim_helper, player, faction, factions.get_parcel_pos(p), true)
timer = timer + 0.1
end
end
end
local auto_list = {}
local function _claim_auto(player, faction)
if auto_list[player] then
local rplayer = minetest.get_player_by_name(player)
local parcelpos = vector.round(rplayer:get_pos())
claim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
minetest.after(0.1, _claim_auto, player, faction)
end
end
function factions.claim_auto(player, faction)
if auto_list[player] then
auto_list[player] = nil
minetest.chat_send_player(player, "Auto claim disabled.")
else
auto_list[player] = true
minetest.chat_send_player(player, "Auto claim enabled.")
_claim_auto(player, faction)
end
end
local function _claim_fill(player, faction, pos)
if claim_helper(player, faction, factions.get_parcel_pos(pos), true) then
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos1)
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos2)
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos3)
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos4)
end
end
function factions.claim_fill(player, faction)
local rplayer = minetest.get_player_by_name(player)
local pos = vector.round(rplayer:get_pos())
pos.x = math.floor(pos.x / parcel_size) * parcel_size
pos.z = math.floor(pos.z / parcel_size) * parcel_size
_claim_fill(player, faction, pos)
end
local parcel_size_center = parcel_size / 2
function factions.claim_circle(player, faction, r)
local rplayer = minetest.get_player_by_name(player)
local pos = vector.round(rplayer:get_pos())
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
for i = 1, 360 do
minetest.after(0.05 * i, function(player, faction, r, pos)
local angle = i * math.pi / 180
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
claim_helper(player, faction, factions.get_parcel_pos(rpos), true)
end, player, faction, r, pos)
end
end
local function _claim_all(player, faction, pos)
if faction.power >= factions_config.power_per_parcel then
claim_helper(player, faction, factions.get_parcel_pos(pos), true)
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos1)
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos2)
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos3)
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos4)
end
end
function factions.claim_all(player, faction)
local rplayer = minetest.get_player_by_name(player)
local pos = vector.round(rplayer:get_pos())
pos.x = math.floor(pos.x / parcel_size) * parcel_size
pos.z = math.floor(pos.z / parcel_size) * parcel_size
_claim_all(player, faction, pos)
end
function factions.claim_help(player, func)
local text = "<o,one, a,auto, f,fill, s,square, c,circle, all, h,help>, <none, number>"
if func == "o" or func == "one" then
text = "/f claim o\n/f claim one\n Claim one parcel."
elseif func == "a" or func == "auto" then
text = "/f claim a\n/f claim auto\nClaim as you walk around."
elseif func == "f" or func == "fill" then
text = "/f claim f\n/f claim fill\nClaim by filling."
elseif func == "s" or func == "square" then
text = "/f claim s <number>\n/f claim square <number>\nClaim by square and radius."
elseif func == "c" or func == "circle" then
text = "/f claim c <number>\n/f claim circle <number>\nClaim by circle and radius."
elseif func == "all" then
text = "/f claim all\nClaim all faction land."
end
minetest.chat_send_player(player, text)
end
function factions.unclaim_square(player, faction, r)
local rplayer = minetest.get_player_by_name(player)
local pos = vector.round(rplayer:get_pos())
pos.x = math.floor(pos.x / parcel_size) * parcel_size
pos.z = math.floor(pos.z / parcel_size) * parcel_size
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
local timer = 0
for i = 1, r do
for l = 1, r do
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
minetest.after(timer, unclaim_helper, player, faction, factions.get_parcel_pos(p), true)
timer = timer + 0.1
end
end
end
local function _unclaim_auto(player, faction)
if auto_list[player] then
local rplayer = minetest.get_player_by_name(player)
local parcelpos = vector.round(rplayer:get_pos())
unclaim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
minetest.after(0.1, _unclaim_auto, player, faction)
end
end
function factions.unclaim_auto(player, faction)
if auto_list[player] then
auto_list[player] = nil
minetest.chat_send_player(player, "Auto unclaim disabled.")
else
auto_list[player] = true
minetest.chat_send_player(player, "Auto unclaim enabled.")
_unclaim_auto(player, faction)
end
end
local function _unclaim_fill(player, faction, pos)
if unclaim_helper(player, faction, factions.get_parcel_pos(pos), true) then
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos1)
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos2)
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos3)
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos4)
end
end
function factions.unclaim_fill(player, faction)
local rplayer = minetest.get_player_by_name(player)
local pos = vector.round(rplayer:get_pos())
pos.x = math.floor(pos.x / parcel_size) * parcel_size
pos.z = math.floor(pos.z / parcel_size) * parcel_size
_unclaim_fill(player, faction, pos)
end
local parcel_size_center = parcel_size / 2
function factions.unclaim_circle(player, faction, r)
local rplayer = minetest.get_player_by_name(player)
local pos = vector.round(rplayer:get_pos())
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
for i = 1, 360 do
minetest.after(0.05 * i, function(player, faction, r, pos)
local angle = i * math.pi / 180
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
unclaim_helper(player, faction, factions.get_parcel_pos(rpos), true)
end, player, faction, r, pos)
end
end
local function _unclaim_all(player, faction)
local timer = 0
for i in pairs(faction.land) do
minetest.after(timer, factions.unclaim_parcel, faction.name, i)
timer = timer + 0.1
end
end
function factions.unclaim_all(player, faction)
local rplayer = minetest.get_player_by_name(player)
local pos = vector.round(rplayer:get_pos())
pos.x = math.floor(pos.x / parcel_size) * parcel_size
pos.z = math.floor(pos.z / parcel_size) * parcel_size
_unclaim_all(player, faction, pos)
end
function factions.unclaim_help(player, func)
local text = "<o,one, a,auto, f,fill, s,square, c,circle, all, h,help>, <none, number>"
if func == "o" or func == "one" then
text = "/f unclaim o\n/f unclaim one\n Unclaim one parcel."
elseif func == "a" or func == "auto" then
text = "/f unclaim a\n/f unclaim auto\nUnclaim as you walk around."
elseif func == "f" or func == "fill" then
text = "/f unclaim f\n/f unclaim fill\nUnclaim by filling."
elseif func == "s" or func == "square" then
text = "/f unclaim s <number>\n/f unclaim square <number>\nUnclaim by square and radius."
elseif func == "c" or func == "circle" then
text = "/f unclaim c <number>\n/f unclaim circle <number>\nUnclaim by circle and radius."
elseif func == "all" then
text = "/f unclaim all\nUnclaim all faction land."
end
minetest.chat_send_player(player, text)
end
minetest.register_on_leaveplayer(
function(player)
auto_list[player:get_player_name()] = nil
end
)

12
databases.lua Normal file
View File

@ -0,0 +1,12 @@
--! @class factions
--! @brief main class for factions
factions = {}
-- Create cold databases.
factions.factions = colddb.Colddb(minetest.get_worldpath() .. "/factions/factions")
factions.parcels = colddb.Colddb(minetest.get_worldpath() .. "/factions/parcels")
factions.players = colddb.Colddb(minetest.get_worldpath() .. "/factions/players")
factions.player_ips = colddb.Colddb(minetest.get_worldpath() .. "/factions/ips")
-- Memory only storage.
factions.onlineplayers = {}

89
diplomacy_events.lua Normal file
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@ -0,0 +1,89 @@
function factions.start_diplomacy(name, faction)
for l, i in pairs(factions.get_faction_list()) do
local fac = factions.factions.get(i)
if i ~= name and not (faction.neutral[i] or faction.allies[i] or faction.enemies[i]) then
if factions_config.faction_diplomacy == true then
factions.new_neutral(name, i)
factions.new_neutral(i, name)
else
factions.new_enemy(name, i)
factions.new_enemy(i, name)
end
end
end
end
function factions.new_alliance(name, faction)
local bfaction = factions.factions.get(name)
bfaction.allies[faction] = true
factions.on_new_alliance(name, faction)
if bfaction.enemies[faction] then
factions.end_enemy(name, faction)
end
if bfaction.neutral[faction] then
factions.end_neutral(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_alliance(name, faction)
local bfaction = factions.factions.get(name)
bfaction.allies[faction] = nil
factions.on_end_alliance(name, faction)
factions.factions.set(name, bfaction)
end
function factions.new_neutral(name, faction)
local bfaction = factions.factions.get(name)
bfaction.neutral[faction] = true
factions.on_new_neutral(name, faction)
if bfaction.allies[faction] then
factions.end_alliance(name, faction)
end
if bfaction.enemies[faction] then
factions.end_enemy(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_neutral(name, faction)
local bfaction = factions.factions.get(name)
bfaction.neutral[faction] = nil
factions.on_end_neutral(name, faction)
factions.factions.set(name, bfaction)
end
function factions.new_enemy(name, faction)
local bfaction = factions.factions.get(name)
bfaction.enemies[faction] = true
factions.on_new_enemy(name, faction)
if bfaction.allies[faction] then
factions.end_alliance(name, faction)
end
if bfaction.neutral[faction] then
factions.end_neutral(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_enemy(name, faction)
local bfaction = factions.factions.get(name)
bfaction.enemies[faction] = nil
factions.on_end_enemy(name, faction)
factions.factions.set(name, bfaction)
end

136
eventcallbacks.lua Normal file
View File

@ -0,0 +1,136 @@
function factions.on_create(name) --! @brief called when the faction is added to the global faction list
minetest.chat_send_all("Faction " .. name .. " has been created.")
end
function factions.on_set_name(name, oldname)
minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".")
end
function factions.on_no_parcel(name)
local faction = factions.factions.get(name)
local now = os.time() - faction.no_parcel
local l = factions_config.maximum_parcelless_faction_time
factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
end
function factions.on_player_leave(name, player)
factions.broadcast(name, player .. " has left this faction")
end
function factions.on_player_join(name, player)
factions.broadcast(name, player .. " has joined this faction")
end
function factions.on_claim_parcel(name, pos)
factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.")
end
function factions.on_unclaim_parcel(name, pos)
factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.")
end
function factions.on_disband(name, reason)
local msg = "Faction " .. name .. " has been disbanded."
if reason then
msg = msg .. " (" .. reason .. ")"
end
minetest.chat_send_all(msg)
end
function factions.on_new_leader(name)
local faction = factions.factions.get(name)
factions.broadcast(name, faction.leader .. " is now the leader of this faction")
end
function factions.on_change_description(name)
local faction = factions.factions.get(name)
factions.broadcast(name, "Faction description has been modified to: " .. faction.description)
end
function factions.on_player_invited(name, player)
local faction = factions.factions.get(name)
minetest.chat_send_player(player, "You have been invited to faction " .. faction.name)
end
function factions.on_toggle_join_free(name, player)
local faction = factions.factions.get(name)
if faction.join_free then
factions.broadcast(name, "This faction is now invite-free.")
else
factions.broadcast(name, "This faction is no longer invite-free.")
end
end
function factions.on_new_alliance(name, faction)
factions.broadcast(name, "This faction is now allied with " .. faction)
end
function factions.on_end_alliance(name, faction)
factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!")
end
function factions.on_new_neutral(name, faction)
factions.broadcast(name, "This faction is now neutral with ".. faction)
end
function factions.on_end_neutral(name, faction)
factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!")
end
function factions.on_new_enemy(name, faction)
factions.broadcast(name, "This faction is now at war with " .. faction)
end
function factions.on_end_enemy(name, faction)
factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!")
end
function factions.on_set_spawn(name)
local faction = factions.factions.get(name)
factions.broadcast(name, "The faction spawn has been set to (" .. util.coords3D_string(faction.spawn) .. ").")
end
function factions.on_add_rank(name, rank)
local faction = factions.factions.get(name)
factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", "))
end
function factions.on_replace_privs(name, rank)
local faction = factions.factions.get(name)
factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", "))
end
function factions.on_remove_privs(name, rank, privs)
factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", "))
end
function factions.on_add_privs(name, rank, privs)
factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", "))
end
function factions.on_set_rank_name(name, rank,newrank)
factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank)
end
function factions.on_delete_rank(name, rank, newrank)
factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank)
end
function factions.on_set_def_rank(name, rank)
factions.broadcast(name, "The default rank given to new players has been changed to " .. rank)
end
function factions.on_reset_ranks(name)
factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.")
end
function factions.on_promote(name, member)
local faction = factions.factions.get(name)
minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member])
end
function factions.on_revoke_invite(name, player)
minetest.chat_send_player(player, "You are no longer invited to faction " .. name)
end

View File

@ -1,16 +1,3 @@
--! @class factions
--! @brief main class for factions
factions = {}
-- Create cold databases.
factions.factions = colddb.Colddb(minetest.get_worldpath() .. "/factions/factions")
factions.parcels = colddb.Colddb(minetest.get_worldpath() .. "/factions/parcels")
factions.players = colddb.Colddb(minetest.get_worldpath() .. "/factions/players")
factions.player_ips = colddb.Colddb(minetest.get_worldpath() .. "/factions/ips")
-- Memory only storage.
factions.onlineplayers = {}
---------------------
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
--! @param name String containing the faction's name
@ -151,21 +138,6 @@ function factions.new_faction(name)
return faction
end
function factions.start_diplomacy(name, faction)
for l, i in pairs(factions.get_faction_list()) do
local fac = factions.factions.get(i)
if i ~= name and not (faction.neutral[i] or faction.allies[i] or faction.enemies[i]) then
if factions_config.faction_diplomacy == true then
factions.new_neutral(name, i)
factions.new_neutral(i, name)
else
factions.new_enemy(name, i)
factions.new_enemy(i, name)
end
end
end
end
function factions.set_name(oldname, name)
local faction = factions.factions.get(oldname)
faction.name = name
@ -221,88 +193,6 @@ function factions.set_name(oldname, name)
end
function factions.increase_power(name, power)
local faction = factions.factions.get(name)
faction.power = faction.power + power
if faction.power > faction.maxpower - faction.usedpower then
faction.power = faction.maxpower - faction.usedpower
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_power(name, power)
local faction = factions.factions.get(name)
faction.power = faction.power - power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.increase_maxpower(name, power)
local faction = factions.factions.get(name)
faction.maxpower = faction.maxpower + power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_maxpower(name, power)
local faction = factions.factions.get(name)
faction.maxpower = faction.maxpower - power
if faction.maxpower < 0. then -- should not happen
faction.maxpower = 0.
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.increase_usedpower(name, power)
local faction = factions.factions.get(name)
faction.usedpower = faction.usedpower + power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_usedpower(name, power)
local faction = factions.factions.get(name)
faction.usedpower = faction.usedpower - power
if faction.usedpower < 0. then
faction.usedpower = 0.
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.count_land(name)
local count = 0.
for k, v in pairs(factions.factions.get(name).land) do
@ -311,10 +201,6 @@ function factions.count_land(name)
return count
end
minetest.register_on_prejoinplayer(function(name, ip)
factions.player_ips.set(name, ip)
end)
function factions.add_player(name, player, rank)
local faction = factions.factions.get(name)
@ -410,92 +296,6 @@ end
local parcel_size = factions_config.parcel_size
--! @param parcelpos position of the wanted parcel
--! @return whether this faction can claim a parcelpos
function factions.can_claim_parcel(name, parcelpos)
local fn = factions.parcels.get(parcelpos)
if fn == nil then
return true
end
local faction = factions.factions.get(name)
if fn then
local fac = factions.factions.get(fn)
if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
return true
else
return false
end
elseif faction.power < factions_config.power_per_parcel then
return false
end
return true
end
--! @brief claim a parcel, update power and update global parcels table
function factions.claim_parcel(name, parcelpos)
-- check if claiming over other faction's territory
local otherfac = factions.parcels.get(parcelpos)
if otherfac then
factions.unclaim_parcel(otherfac, parcelpos)
factions.parcelless_check(otherfac)
end
factions.parcels.set(parcelpos, name)
local faction = factions.factions.get(name)
faction.land[parcelpos] = true
factions.factions.set(name, faction)
factions.decrease_power(name, factions_config.power_per_parcel)
factions.increase_usedpower(name, factions_config.power_per_parcel)
factions.on_claim_parcel(name, parcelpos)
factions.parcelless_check(name)
end
--! @brief claim a parcel, update power and update global parcels table
function factions.unclaim_parcel(name, parcelpos)
factions.parcels.remove(parcelpos)
local faction = factions.factions.get(name)
faction.land[parcelpos] = nil
factions.factions.set(name, faction)
factions.increase_power(name, factions_config.power_per_parcel)
factions.decrease_usedpower(name, factions_config.power_per_parcel)
factions.on_unclaim_parcel(name, parcelpos)
factions.parcelless_check(name)
end
function factions.parcelless_check(name)
local faction = factions.factions.get(name)
if faction.land then
local count = 0
for index, value in pairs(faction.land) do
count = count + 1
break
end
if count > 0 then
if faction.no_parcel ~= -1 then
factions.broadcast(name, "Faction " .. name .. " will not be disbanded because it now has parcels.")
end
faction.no_parcel = -1
else
faction.no_parcel = os.time()
factions.on_no_parcel(name)
end
factions.factions.set(name, faction)
end
end
--! @brief disband faction, updates global players and parcels table
function factions.disband(name, reason)
local faction = factions.factions.get(name)
@ -533,13 +333,15 @@ function factions.disband(name, reason)
factions.on_disband(name, reason)
for i, l in pairs(factions.onlineplayers[name]) do
removeHud(i, "factionName")
removeHud(i, "powerWatch")
if factions.onlineplayers ~= nil and factions.onlineplayers[name] ~= nil then
for i, l in pairs(factions.onlineplayers[name]) do
removeHud(i, "factionName")
removeHud(i, "powerWatch")
end
factions.onlineplayers[name] = nil
end
factions.onlineplayers[name] = nil
factions.factions.remove(name)
end
end
@ -594,25 +396,6 @@ function factions.set_description(name, new)
factions.factions.set(name, faction)
end
--! @brief places player in invite list
function factions.invite_player(name, player)
local faction = factions.factions.get(name)
faction.invited_players[player] = true
factions.on_player_invited(name, player)
factions.factions.set(name, faction)
end
--! @brief removes player from invite list (can no longer join via /f join)
function factions.revoke_invite(name, player)
local faction = factions.factions.get(name)
faction.invited_players[player] = nil
factions.on_revoke_invite(name, player)
factions.factions.set(name, faction)
end
--! @brief set faction openness
function factions.toggle_join_free(name, bool)
local faction = factions.factions.get(name)
@ -629,81 +412,6 @@ function factions.can_join(name, player)
return faction.join_free or faction.invited_players[player]
end
function factions.new_alliance(name, faction)
local bfaction = factions.factions.get(name)
bfaction.allies[faction] = true
factions.on_new_alliance(name, faction)
if bfaction.enemies[faction] then
factions.end_enemy(name, faction)
end
if bfaction.neutral[faction] then
factions.end_neutral(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_alliance(name, faction)
local bfaction = factions.factions.get(name)
bfaction.allies[faction] = nil
factions.on_end_alliance(name, faction)
factions.factions.set(name, bfaction)
end
function factions.new_neutral(name, faction)
local bfaction = factions.factions.get(name)
bfaction.neutral[faction] = true
factions.on_new_neutral(name, faction)
if bfaction.allies[faction] then
factions.end_alliance(name, faction)
end
if bfaction.enemies[faction] then
factions.end_enemy(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_neutral(name, faction)
local bfaction = factions.factions.get(name)
bfaction.neutral[faction] = nil
factions.on_end_neutral(name, faction)
factions.factions.set(name, bfaction)
end
function factions.new_enemy(name, faction)
local bfaction = factions.factions.get(name)
bfaction.enemies[faction] = true
factions.on_new_enemy(name, faction)
if bfaction.allies[faction] then
factions.end_alliance(name, faction)
end
if bfaction.neutral[faction] then
factions.end_neutral(name, faction)
end
factions.factions.set(name, bfaction)
end
function factions.end_enemy(name, faction)
local bfaction = factions.factions.get(name)
bfaction.enemies[faction] = nil
factions.on_end_enemy(name, faction)
factions.factions.set(name, bfaction)
end
--! @brief faction's member will now spawn in a new place
function factions.set_spawn(name, pos)
local faction = factions.factions.get(name)
@ -725,175 +433,6 @@ function factions.tp_spawn(name, playername)
end
end
--! @brief create a new rank with permissions
--! @param rank the name of the new rank
--! @param rank a list with the permissions of the new rank
function factions.add_rank(name, rank, perms)
local faction = factions.factions.get(name)
faction.ranks[rank] = perms
factions.on_add_rank(name, rank)
factions.factions.set(name, faction)
end
--! @brief replace an rank's permissions
--! @param rank the name of the rank to edit
--! @param add or remove permissions to the rank
function factions.replace_privs(name, rank, perms)
local faction = factions.factions.get(name)
faction.ranks[rank] = perms
factions.on_replace_privs(name, rank)
factions.factions.set(name, faction)
end
function factions.remove_privs(name, rank, perms)
local faction = factions.factions.get(name)
local revoked = false
local p = faction.ranks[rank]
for index, perm in pairs(p) do
if table_Contains(perms, perm) then
revoked = true
table.remove(p, index)
end
end
faction.ranks[rank] = p
if revoked then
factions.on_remove_privs(name, rank, perms)
else
factions.broadcast(name, "No privilege was revoked from rank " .. rank .. ".")
end
factions.factions.set(name, faction)
end
function factions.add_privs(name, rank, perms)
local faction = factions.factions.get(name)
local added = false
local p = faction.ranks[rank]
for index, perm in pairs(perms) do
if not table_Contains(p, perm) then
added = true
table.insert(p, perm)
end
end
faction.ranks[rank] = p
if added then
factions.on_add_privs(name, rank, perms)
else
factions.broadcast(name, "The rank " .. rank .. " already has these privileges.")
end
factions.factions.set(name, faction)
end
function factions.set_rank_name(name, oldrank, newrank)
local faction = factions.factions.get(name)
local copyrank = faction.ranks[oldrank]
faction.ranks[newrank] = copyrank
faction.ranks[oldrank] = nil
for player, r in pairs(faction.players) do
if r == oldrank then
faction.players[player] = newrank
end
end
if oldrank == faction.default_leader_rank then
faction.default_leader_rank = newrank
factions.broadcast(name, "The default leader rank has been set to " .. newrank)
end
if oldrank == faction.default_rank then
faction.default_rank = newrank
factions.broadcast(name, "The default rank given to new players is set to " .. newrank)
end
factions.on_set_rank_name(name, oldrank, newrank)
factions.factions.set(name, faction)
end
function factions.set_def_rank(name, rank)
local faction = factions.factions.get(name)
for player, r in pairs(faction.players) do
if r == rank or r == nil or not faction.ranks[r] then
faction.players[player] = rank
end
end
faction.default_rank = rank
factions.on_set_def_rank(name, rank)
factions.factions.set(name, faction)
end
function factions.reset_ranks(name)
local faction = factions.factions.get(name)
faction.ranks = starting_ranks
faction.default_rank = "member"
faction.default_leader_rank_rank = "leader"
for player, r in pairs(faction.players) do
if not player == leader and (r == nil or not faction.ranks[r]) then
faction.players[player] = faction.default_rank
elseif player == leader then
faction.players[player] = faction.default_leader_rank_rank
end
end
factions.on_reset_ranks(name)
factions.factions.set(name, faction)
end
--! @brief delete a rank and replace it
--! @param rank the name of the rank to be deleted
--! @param newrank the rank given to players who were previously "rank"
function factions.delete_rank(name, rank, newrank)
local faction = factions.factions.get(name)
for player, r in pairs(faction.players) do
if r == rank then
faction.players[player] = newrank
end
end
faction.ranks[rank] = nil
factions.on_delete_rank(name, rank, newrank)
if rank == faction.default_leader_rank then
faction.default_leader_rank = newrank
factions.broadcast(name, "The default leader rank has been set to "..newrank)
end
if rank == faction.default_rank then
faction.default_rank = newrank
factions.broadcast(name, "The default rank given to new players is set to "..newrank)
end
factions.factions.set(name, faction)
end
--! @brief set a player's rank
function factions.promote(name, member, rank)
local faction = factions.factions.get(name)
faction.players[member] = rank
factions.on_promote(name, member)
factions.factions.set(name, faction)
end
--! @brief send a message to all members
function factions.broadcast(name, msg, sender)
if factions.onlineplayers[name] == nil then
@ -907,6 +446,9 @@ function factions.broadcast(name, msg, sender)
end
message = "Faction<" .. message
minetest.log(message)
for k, _ in pairs(factions.onlineplayers[name]) do
minetest.chat_send_player(k, message)
end
@ -923,146 +465,6 @@ function factions.is_online(name)
return false
end
--------------------------
-- callbacks for events --
function factions.on_create(name) --! @brief called when the faction is added to the global faction list
minetest.chat_send_all("Faction " .. name .. " has been created.")
end
function factions.on_set_name(name, oldname)
minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".")
end
function factions.on_no_parcel(name)
local faction = factions.factions.get(name)
local now = os.time() - faction.no_parcel
local l = factions_config.maximum_parcelless_faction_time
factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
end
function factions.on_player_leave(name, player)
factions.broadcast(name, player .. " has left this faction")
end
function factions.on_player_join(name, player)
factions.broadcast(name, player .. " has joined this faction")
end
function factions.on_claim_parcel(name, pos)
factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.")
end
function factions.on_unclaim_parcel(name, pos)
factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.")
end
function factions.on_disband(name, reason)
local msg = "Faction " .. name .. " has been disbanded."
if reason then
msg = msg .. " (" .. reason .. ")"
end
minetest.chat_send_all(msg)
end
function factions.on_new_leader(name)
local faction = factions.factions.get(name)
factions.broadcast(name, faction.leader .. " is now the leader of this faction")
end
function factions.on_change_description(name)
local faction = factions.factions.get(name)
factions.broadcast(name, "Faction description has been modified to: " .. faction.description)
end
function factions.on_player_invited(name, player)
local faction = factions.factions.get(name)
minetest.chat_send_player(player, "You have been invited to faction " .. faction.name)
end
function factions.on_toggle_join_free(name, player)
local faction = factions.factions.get(name)
if faction.join_free then
factions.broadcast(name, "This faction is now invite-free.")
else
factions.broadcast(name, "This faction is no longer invite-free.")
end
end
function factions.on_new_alliance(name, faction)
factions.broadcast(name, "This faction is now allied with " .. faction)
end
function factions.on_end_alliance(name, faction)
factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!")
end
function factions.on_new_neutral(name, faction)
factions.broadcast(name, "This faction is now neutral with ".. faction)
end
function factions.on_end_neutral(name, faction)
factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!")
end
function factions.on_new_enemy(name, faction)
factions.broadcast(name, "This faction is now at war with " .. faction)
end
function factions.on_end_enemy(name, faction)
factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!")
end
function factions.on_set_spawn(name)
local faction = factions.factions.get(name)
factions.broadcast(name, "The faction spawn has been set to (" .. util.coords3D_string(faction.spawn) .. ").")
end
function factions.on_add_rank(name, rank)
local faction = factions.factions.get(name)
factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", "))
end
function factions.on_replace_privs(name, rank)
local faction = factions.factions.get(name)
factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", "))
end
function factions.on_remove_privs(name, rank, privs)
factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", "))
end
function factions.on_add_privs(name, rank, privs)
factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", "))
end
function factions.on_set_rank_name(name, rank,newrank)
factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank)
end
function factions.on_delete_rank(name, rank, newrank)
factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank)
end
function factions.on_set_def_rank(name, rank)
factions.broadcast(name, "The default rank given to new players has been changed to " .. rank)
end
function factions.on_reset_ranks(name)
factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.")
end
function factions.on_promote(name, member)
local faction = factions.factions.get(name)
minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member])
end
function factions.on_revoke_invite(name, player)
minetest.chat_send_player(player, "You are no longer invited to faction " .. name)
end
function factions.get_parcel_pos(pos)
if factions_config.protection_style == "2d" then
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
@ -1080,15 +482,6 @@ function factions.get_player_faction(playername)
return nil
end
function factions.get_parcel_faction(parcelpos)
local facname = factions.parcels.get(parcelpos)
if facname then
local faction = factions.factions.get(facname)
return faction, facname
end
return nil
end
function factions.get_faction(facname)
return factions.factions.get(facname)
end
@ -1114,17 +507,6 @@ function factions.get_faction_list()
return names
end
minetest.register_on_dieplayer(
function(player)
local faction, name = factions.get_player_faction(player:get_player_name())
if not faction then
return true
end
factions.decrease_power(name, factions_config.power_per_death)
return true
end
)
function factions.faction_tick()
local now = os.time()
for i, facname in pairs(factions.get_faction_list()) do
@ -1153,123 +535,6 @@ function factions.faction_tick()
end
end
minetest.register_on_joinplayer(
function(player)
local name = player:get_player_name()
minetest.after(5, createHudfactionLand, player)
local faction, facname = factions.get_player_faction(name)
if faction then
if factions.onlineplayers[facname] == nil then
factions.onlineplayers[facname] = {}
end
factions.onlineplayers[facname][name] = true
faction.last_logon = os.time()
factions.factions.set(facname, faction)
minetest.after(5, createHudFactionName, player, facname)
minetest.after(5, createHudPower, player, faction)
if faction.no_parcel ~= -1 then
local now = os.time() - faction.no_parcel
local l = factions_config.maximum_parcelless_faction_time
minetest.chat_send_player(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
end
if factions.has_permission(facname, name, "diplomacy") then
for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name, "You have diplomatic requests in the inbox.") break end
end
if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
minetest.chat_send_player(name, faction.message_of_the_day)
end
end
end
)
minetest.register_on_leaveplayer(
function(player)
local name = player:get_player_name()
local faction, facname = factions.get_player_faction(name)
local id_name1 = name .. "factionLand"
if hud_ids[id_name1] then
hud_ids[id_name1] = nil
end
if faction then
factions.onlineplayers[facname][name] = nil
local id_name2 = name .. "factionName"
local id_name3 = name .. "powerWatch"
if hud_ids[id_name2] then
hud_ids[id_name2] = nil
end
if hud_ids[id_name3] then
hud_ids[id_name3] = nil
end
for k, v in pairs(factions.onlineplayers[facname]) do
return
end
factions.onlineplayers[facname] = nil
end
end
)
minetest.register_on_respawnplayer(
function(player)
local faction, facname = factions.get_player_faction(player:get_player_name())
if not faction then
return false
else
if not faction.spawn then
return false
else
player:set_pos(faction.spawn)
return true
end
end
end
)
local default_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player)
local y = pos.y
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
return false
end
local parcelpos = factions.get_parcel_pos(pos)
local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
local player_faction, player_fac_name = factions.get_player_faction(player)
-- no faction
if not parcel_faction then
return default_is_protected(pos, player)
elseif player_faction then
if parcel_faction.name == player_faction.name then
if factions.has_permission(parcel_fac_name, player, "pain_build") then
local p = minetest.get_player_by_name(player)
p:set_hp(p:get_hp() - 0.5)
end
return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build"))
elseif parcel_faction.allies[player_faction.name] then
if factions.has_permission(player_fac_name, player, "pain_build") then
local p = minetest.get_player_by_name(player)
p:set_hp(p:get_hp() - 0.5)
end
return not (factions.has_permission(player_fac_name, player, "build") or factions.has_permission(player_fac_name, player, "pain_build"))
else
return true
end
else
return true
end
end
function factionUpdate()
factions.faction_tick()
minetest.after(factions_config.tick_time, factionUpdate)

View File

@ -2,7 +2,16 @@
factions_modpath = minetest.get_modpath("factions")
dofile (factions_modpath .. "/config.lua")
dofile (factions_modpath .. "/databases.lua")
dofile (factions_modpath .. "/eventcallbacks.lua")
dofile (factions_modpath .. "/diplomacy_events.lua")
dofile (factions_modpath .. "/invite_events.lua")
dofile (factions_modpath .. "/player_events.lua")
dofile (factions_modpath .. "/power_events.lua")
dofile (factions_modpath .. "/protection_override.lua")
dofile (factions_modpath .. "/rank_events.lua")
dofile (factions_modpath .. "/hud.lua")
dofile (factions_modpath .. "/claim_events.lua")
dofile (factions_modpath .. "/factions.lua")
dofile (factions_modpath .. "/chatcommands.lua")
dofile (factions_modpath .. "/nodes.lua")

19
invite_events.lua Normal file
View File

@ -0,0 +1,19 @@
--! @brief places player in invite list
function factions.invite_player(name, player)
local faction = factions.factions.get(name)
faction.invited_players[player] = true
factions.on_player_invited(name, player)
factions.factions.set(name, faction)
end
--! @brief removes player from invite list (can no longer join via /f join)
function factions.revoke_invite(name, player)
local faction = factions.factions.get(name)
faction.invited_players[player] = nil
factions.on_revoke_invite(name, player)
factions.factions.set(name, faction)
end

104
player_events.lua Normal file
View File

@ -0,0 +1,104 @@
local on_death = {}
minetest.register_on_prejoinplayer(function(name, ip)
factions.player_ips.set(name, ip)
end)
minetest.register_on_joinplayer(
function(player)
local name = player:get_player_name()
minetest.after(5, createHudfactionLand, player)
local faction, facname = factions.get_player_faction(name)
if faction then
if factions.onlineplayers[facname] == nil then
factions.onlineplayers[facname] = {}
end
factions.onlineplayers[facname][name] = true
faction.last_logon = os.time()
factions.factions.set(facname, faction)
minetest.after(5, createHudFactionName, player, facname)
minetest.after(5, createHudPower, player, faction)
if faction.no_parcel ~= -1 then
local now = os.time() - faction.no_parcel
local l = factions_config.maximum_parcelless_faction_time
minetest.chat_send_player(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
end
if factions.has_permission(facname, name, "diplomacy") then
for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name, "You have diplomatic requests in the inbox.") break end
end
if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
minetest.chat_send_player(name, faction.message_of_the_day)
end
end
end
)
minetest.register_on_leaveplayer(
function(player)
local name = player:get_player_name()
local faction, facname = factions.get_player_faction(name)
local id_name1 = name .. "factionLand"
if hud_ids[id_name1] then
hud_ids[id_name1] = nil
end
if faction then
factions.onlineplayers[facname][name] = nil
local id_name2 = name .. "factionName"
local id_name3 = name .. "powerWatch"
if hud_ids[id_name2] then
hud_ids[id_name2] = nil
end
if hud_ids[id_name3] then
hud_ids[id_name3] = nil
end
for k, v in pairs(factions.onlineplayers[facname]) do
return
end
factions.onlineplayers[facname] = nil
on_death[pname] = nil
end
end
)
minetest.register_on_respawnplayer(
function(player)
local faction, facname = factions.get_player_faction(player:get_player_name())
if not faction then
return false
else
on_death[pname] = nil
if not faction.spawn then
return false
else
player:set_pos(faction.spawn)
return true
end
end
end
)
minetest.register_on_dieplayer(
function(player)
local pname = player:get_player_name()
if on_death[pname] then
return
end
local faction, name = factions.get_player_faction(pname)
if not faction then
return
end
factions.decrease_power(name, factions_config.power_per_death)
on_death[pname] = true
return
end
)

81
power_events.lua Normal file
View File

@ -0,0 +1,81 @@
function factions.increase_power(name, power)
local faction = factions.factions.get(name)
faction.power = faction.power + power
if faction.power > faction.maxpower - faction.usedpower then
faction.power = faction.maxpower - faction.usedpower
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_power(name, power)
local faction = factions.factions.get(name)
faction.power = faction.power - power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.increase_maxpower(name, power)
local faction = factions.factions.get(name)
faction.maxpower = faction.maxpower + power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_maxpower(name, power)
local faction = factions.factions.get(name)
faction.maxpower = faction.maxpower - power
if faction.maxpower < 0. then -- should not happen
faction.maxpower = 0.
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.increase_usedpower(name, power)
local faction = factions.factions.get(name)
faction.usedpower = faction.usedpower + power
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end
function factions.decrease_usedpower(name, power)
local faction = factions.factions.get(name)
faction.usedpower = faction.usedpower - power
if faction.usedpower < 0. then
faction.usedpower = 0.
end
for i in pairs(factions.onlineplayers[name]) do
updateHudPower(minetest.get_player_by_name(i), faction)
end
factions.factions.set(name, faction)
end

36
protection_override.lua Normal file
View File

@ -0,0 +1,36 @@
local default_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player)
local y = pos.y
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
return false
end
local parcelpos = factions.get_parcel_pos(pos)
local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
local player_faction, player_fac_name = factions.get_player_faction(player)
-- no faction
if not parcel_faction then
return default_is_protected(pos, player)
elseif player_faction then
if parcel_faction.name == player_faction.name then
if factions.has_permission(parcel_fac_name, player, "pain_build") then
local p = minetest.get_player_by_name(player)
p:set_hp(p:get_hp() - 0.5)
end
return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build"))
elseif parcel_faction.allies[player_faction.name] then
if factions.has_permission(player_fac_name, player, "pain_build") then
local p = minetest.get_player_by_name(player)
p:set_hp(p:get_hp() - 0.5)
end
return not (factions.has_permission(player_fac_name, player, "build") or factions.has_permission(player_fac_name, player, "pain_build"))
else
return true
end
else
return true
end
end

168
rank_events.lua Normal file
View File

@ -0,0 +1,168 @@
--! @brief create a new rank with permissions
--! @param rank the name of the new rank
--! @param rank a list with the permissions of the new rank
function factions.add_rank(name, rank, perms)
local faction = factions.factions.get(name)
faction.ranks[rank] = perms
factions.on_add_rank(name, rank)
factions.factions.set(name, faction)
end
--! @brief replace an rank's permissions
--! @param rank the name of the rank to edit
--! @param add or remove permissions to the rank
function factions.replace_privs(name, rank, perms)
local faction = factions.factions.get(name)
faction.ranks[rank] = perms
factions.on_replace_privs(name, rank)
factions.factions.set(name, faction)
end
function factions.remove_privs(name, rank, perms)
local faction = factions.factions.get(name)
local revoked = false
local p = faction.ranks[rank]
for index, perm in pairs(p) do
if table_Contains(perms, perm) then
revoked = true
table.remove(p, index)
end
end
faction.ranks[rank] = p
if revoked then
factions.on_remove_privs(name, rank, perms)
else
factions.broadcast(name, "No privilege was revoked from rank " .. rank .. ".")
end
factions.factions.set(name, faction)
end
function factions.add_privs(name, rank, perms)
local faction = factions.factions.get(name)
local added = false
local p = faction.ranks[rank]
for index, perm in pairs(perms) do
if not table_Contains(p, perm) then
added = true
table.insert(p, perm)
end
end
faction.ranks[rank] = p
if added then
factions.on_add_privs(name, rank, perms)
else
factions.broadcast(name, "The rank " .. rank .. " already has these privileges.")
end
factions.factions.set(name, faction)
end
function factions.set_rank_name(name, oldrank, newrank)
local faction = factions.factions.get(name)
local copyrank = faction.ranks[oldrank]
faction.ranks[newrank] = copyrank
faction.ranks[oldrank] = nil
for player, r in pairs(faction.players) do
if r == oldrank then
faction.players[player] = newrank
end
end
if oldrank == faction.default_leader_rank then
faction.default_leader_rank = newrank
factions.broadcast(name, "The default leader rank has been set to " .. newrank)
end
if oldrank == faction.default_rank then
faction.default_rank = newrank
factions.broadcast(name, "The default rank given to new players is set to " .. newrank)
end
factions.on_set_rank_name(name, oldrank, newrank)
factions.factions.set(name, faction)
end
function factions.set_def_rank(name, rank)
local faction = factions.factions.get(name)
for player, r in pairs(faction.players) do
if r == rank or r == nil or not faction.ranks[r] then
faction.players[player] = rank
end
end
faction.default_rank = rank
factions.on_set_def_rank(name, rank)
factions.factions.set(name, faction)
end
function factions.reset_ranks(name)
local faction = factions.factions.get(name)
faction.ranks = starting_ranks
faction.default_rank = "member"
faction.default_leader_rank_rank = "leader"
for player, r in pairs(faction.players) do
if not player == leader and (r == nil or not faction.ranks[r]) then
faction.players[player] = faction.default_rank
elseif player == leader then
faction.players[player] = faction.default_leader_rank_rank
end
end
factions.on_reset_ranks(name)
factions.factions.set(name, faction)
end
--! @brief delete a rank and replace it
--! @param rank the name of the rank to be deleted
--! @param newrank the rank given to players who were previously "rank"
function factions.delete_rank(name, rank, newrank)
local faction = factions.factions.get(name)
for player, r in pairs(faction.players) do
if r == rank then
faction.players[player] = newrank
end
end
faction.ranks[rank] = nil
factions.on_delete_rank(name, rank, newrank)
if rank == faction.default_leader_rank then
faction.default_leader_rank = newrank
factions.broadcast(name, "The default leader rank has been set to "..newrank)
end
if rank == faction.default_rank then
faction.default_rank = newrank
factions.broadcast(name, "The default rank given to new players is set to "..newrank)
end
factions.factions.set(name, faction)
end
--! @brief set a player's rank
function factions.promote(name, member, rank)
local faction = factions.factions.get(name)
faction.players[member] = rank
factions.on_promote(name, member)
factions.factions.set(name, faction)
end