Fix: door texture getting messed up

This commit is contained in:
Coder12a 2019-01-22 16:13:48 -06:00
parent 424ef678e7
commit 3e63a1c657
2 changed files with 71 additions and 32 deletions

View File

@ -1,2 +1,3 @@
default?
doors?
doors?
xdecor?

100
nodes.lua
View File

@ -18,93 +18,131 @@ if minetest.registered_nodes["default:chest"] then
name = "factions:replace_factions_chest",
nodenames = {"factions:chest"},
action = function(pos, node)
minetest.swap_node(pos, {name="default:chest"})
minetest.swap_node(pos, {name = "default:chest"})
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
meta:set_string("faction", parcel_faction.name or "")
local name = parcel_faction.name
meta:set_string("faction", name)
meta:set_string("infotext", "Faction Chest (owned by faction " ..
meta:get_string("faction") .. ")")
name .. ")")
end
end
})
local dc = minetest.registered_nodes["default:chest"]
local def_on_rightclick = dc.on_rightclick
local clonenode = {}
for k,v in pairs(minetest.registered_nodes["default:chest"]) do clonenode[k] = v end
clonenode.after_place_node = function(pos, placer)
local after_place_node = function(pos, placer)
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
meta:set_string("faction", parcel_faction.name or "")
local name = parcel_faction.name
meta:set_string("faction", name)
meta:set_string("infotext", "Faction Chest (owned by faction " ..
meta:get_string("faction") .. ")")
name .. ")")
end
end
clonenode.can_dig = function(pos,player)
local can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and
factions.can_use_node(pos, player:get_player_name(),"container")
end
clonenode.allow_metadata_inventory_move = function(pos, from_list, from_index,
local allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return count
end
clonenode.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return stack:get_count()
end
clonenode.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(),"container") then
return 0
end
return stack:get_count()
end
clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not factions.can_use_node(pos, clicker:get_player_name(),"container") then
return itemstack
end
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
end
minetest.register_node(":default:chest",clonenode)
minetest.override_item("default:chest", {after_place_node = after_place_node,
can_dig = can_dig,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_rightclick = on_rightclick})
end
-- Edit default doors and trapdoors to make them require the door permission.
local doors = {"doors:door_wood_a","doors:door_wood_b","doors:door_steel_a","doors:door_steel_b","doors:door_glass_a","doors:door_glass_b"
,"doors:door_obsidian_glass_a","doors:door_obsidian_glass_b","doors:trapdoor","doors:trapdoor_open","doors:trapdoor_steel","doors:trapdoor_steel_open"}
for i,k in ipairs(doors) do
if minetest.registered_nodes[k] then
local dw = minetest.registered_nodes[k]
local def_after_place_node = dw.on_rightclick
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b",
"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
"doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a",
"doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"}
for i, l in ipairs(doors) do
local dw = minetest.registered_nodes[l]
if dw then
local def_on_rightclick = dw.on_rightclick
local def_can_dig = dw.can_dig
local clonenode = {}
for k,v in pairs(minetest.registered_nodes[k]) do clonenode[k] = v end
clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if factions.can_use_node(pos, clicker:get_player_name(),"door") then
def_after_place_node(pos, node, clicker, itemstack, pointed_thing)
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if factions.can_use_node(pos, clicker:get_player_name(), "door") then
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
end
return itemstack
end
local can_dig = nil
if def_can_dig then
clonenode.can_dig = function(pos, digger)
if factions.can_use_node(pos, digger:get_player_name(),"door") then
can_dig = function(pos, digger)
if factions.can_use_node(pos, digger:get_player_name(), "door") then
return def_can_dig(pos, digger)
end
return false
end
else
clonenode.can_dig = function(pos, digger)
if factions.can_use_node(pos, digger:get_player_name(),"door") then
can_dig = function(pos, digger)
if factions.can_use_node(pos, digger:get_player_name(), "door") then
return true
end
return false
end
end
minetest.register_node(":"..k,clonenode)
minetest.override_item(l, {on_rightclick = on_rightclick,
can_dig = can_dig})
end
end
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door",
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"}
for i, l in ipairs(door_items) do
local it = minetest.registered_items[l]
if it then
local def_on_place = it.on_place
if def_on_place ~= nil then
local on_place = function(itemstack, placer, pointed_thing)
local r = def_on_place(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
local name = parcel_faction.name
meta:set_string("faction", name)
meta:set_string("infotext", "Faction Door (owned by faction " ..
name .. ")")
end
return r
end
minetest.override_item(l, {on_place = on_place})
end
end
end
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.