forked from mtcontrib/factions
commit
468ef6c394
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@ -557,6 +557,52 @@ factions.register_command("forceupdate", {
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end
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})
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factions.register_command("which", {
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description = "Gets a player's faction",
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infaction = false,
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format = {"string"},
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on_success = function(player, faction, pos, parcelpos, args)
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local playername = args.strings[1]
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local faction = factions.get_player_faction(playername)
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if not faction then
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send_error(player, "Player "..playername.." does not belong to any faction")
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return false
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else
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minetest.chat_send_player(player, "player "..playername.." belongs to faction "..faction.name)
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return true
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end
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end
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})
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factions.register_command("setleader", {
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description = "Set a player as a faction's leader",
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infaction = false,
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global_privileges = {"faction_admin"},
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format = {"faction", "player"},
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on_success = function(player, faction, pos, parcelpos, args)
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local playername = args.players[1]:get_player_name()
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local playerfaction = factions.get_player_faction(playername)
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local targetfaction = args.factions[1]
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if playerfaction.name ~= targetfaction.name then
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send_error(player, "Player "..playername.." is not in faction "..targetfaction.name..".")
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return false
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end
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targetfaction:set_leader(playername)
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return true
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end
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})
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factions.register_command("setadmin", {
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description = "Make a faction an admin faction",
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infaction = false,
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global_privileges = {"faction_admin"},
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format = {"faction"},
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on_success = function(player, faction, pos, parcelpos, args)
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args.factions[1].is_admin = false
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return true
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end
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})
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-------------------------------------------------------------------------------
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-- name: cmdhandler(playername,parameter)
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--
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@ -248,6 +248,9 @@ end
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--! @brief change the faction leader
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function factions.Faction.set_leader(self, player)
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if self.leader then
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self.players[self.leader] = self.default_rank
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end
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self.leader = player
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self.players[player] = self.default_leader_rank
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self:on_new_leader()
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@ -392,7 +395,7 @@ function factions.Faction.is_online(self)
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end
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function factions.Faction.attack_parcel(self, parcelpos)
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local attacked_faction = factions.get_parcel_faction(parcelpos)
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--[[ local attacked_faction = factions.get_parcel_faction(parcelpos)
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if attacked_faction then
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self.power = self.power - factions.power_per_attack
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if attacked_faction.attacked_parcels[parcelpos] then
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@ -406,6 +409,7 @@ function factions.Faction.attack_parcel(self, parcelpos)
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end
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factions.save()
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end
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]]
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end
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function factions.Faction.stop_attack(self, parcelpos)
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@ -710,7 +714,7 @@ factions.faction_tick = function()
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if faction:is_online() then
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faction:increase_power(factions.power_per_tick)
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end
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if faction.last_logon - now > factions.maximum_faction_inactivity then
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if now - faction.last_logon > factions.maximum_faction_inactivity then
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faction:disband()
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end
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end
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