Replaced all references to "chunks" with the term "parcel"

This commit is contained in:
shamoanjac 2016-08-14 15:46:35 +02:00
parent a38c82a4e7
commit 53e0398558
2 changed files with 0 additions and 1228 deletions

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@ -1,619 +0,0 @@
-------------------------------------------------------------------------------
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file chatcommnd.lua
--! @brief factions chat interface
--! @copyright Sapier, agrecascino, shamoanjac
--! @author Sapier, agrecascino, shamoanjac
--! @date 2016-08-12
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
local send_error = function(player, message)
minetest.chat_send_player(player, message)
end
factions_chat = {}
factions.commands = {}
factions.register_command = function(cmd_name, cmd)
factions.commands[cmd_name] = { -- default command
name = cmd_name,
faction_permissions = {},
global_privileges = {},
format = {},
infaction = true,
description = "This command has no description.",
run = function(self, player, argv)
if self.global_privileges then
local tmp = {}
for i in ipairs(self.global_privileges) do
tmp[self.global_privileges[i]] = true
end
local bool, missing_privs = minetest.check_player_privs(player, tmp)
if not bool then
send_error(player, "Unauthorized.")
end
end
-- checks argument formats
local args = {
factions = {},
players = {},
strings = {},
other = {}
}
if #argv < #(self.format) then
send_error(player, "Not enough parameters.")
return false
end
for i in ipairs(self.format) do
local argtype = self.format[i]
local arg = argv[i]
if argtype == "faction" then
local fac = factions.factions[arg]
if not fac then
send_error(player, "Specified faction "..arg.." does not exist")
return false
else
table.insert(args.factions, fac)
end
elseif argtype == "player" then
local pl = minetest.get_player_by_name(arg)
if not pl then
send_error(player, "Player is not online.")
--TODO: track existing players for offsync invites and the like
return false
else
table.insert(args.players, pl)
end
elseif argtype == "string" then
table.insert(args.strings, arg)
else
minetest.log("error", "Bad format definition for function "..self.name)
send_error(player, "Internal server error")
return false
end
end
for i=#self.format, #argv, 1 do
table.insert(args.other, argv[i])
end
-- checks permissions
local player_faction = factions.players[player]
if self.infaction and not player_faction then
minetest.chat_send_player(player, "This command is only available within a faction.")
return false
end
player_faction = factions.factions[player_faction]
if self.faction_permissions then
for i in ipairs(self.faction_permissions) do
if not player_faction:has_permission(player, self.faction_permissions[i]) then
send_error(player, "You don't have permissions to do that.")
return false
end
end
end
-- get some more data
local pos = minetest.get_player_by_name(player):getpos()
local chunkpos = factions.get_chunk_pos(pos)
return self.on_success(player, player_faction, pos, chunkpos, args)
end,
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "Not implemented yet!")
end
}
-- override defaults
for k, v in pairs(cmd) do
factions.commands[cmd_name][k] = v
end
end
local init_commands
init_commands = function()
minetest.register_privilege("faction_user",
{
description = "this user is allowed to interact with faction mod",
give_to_singleplayer = true,
}
)
minetest.register_privilege("faction_admin",
{
description = "this user is allowed to create or delete factions",
give_to_singleplayer = true,
}
)
minetest.register_chatcommand("factions",
{
params = "<cmd> <parameter 1> .. <parameter n>",
description = "faction administration functions",
privs = { interact=true },
func = factions_chat.cmdhandler,
}
)
minetest.register_chatcommand("f",
{
params = "<command> parameters",
description = "Factions commands. Type /f help for available commands.",
privs = { interact=true},
func = factions_chat.cmdhandler,
}
)
end
-------------------------------------------
-- R E G I S T E R E D C O M M A N D S |
-------------------------------------------
factions.register_command ("claim", {
faction_permissions = {"claim"},
description = "Claim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args)
local can_claim = faction:can_claim_chunk(chunkpos)
if can_claim then
minetest.chat_send_player(player, "Claming chunk "..chunkpos)
faction:claim_chunk(chunkpos)
return true
else
local chunk = factions.chunks[chunkpos]
if not chunk then
send_error(player, "You faction cannot claim any (more) chunk(s).")
return false
elseif chunk == faction.name then
send_error(player, "This chunk already belongs to your faction.")
return false
else
send_error(player, "This chunk belongs to another faction.")
return false
end
end
end
})
factions.register_command("unclaim", {
faction_permissions = {"claim"},
description = "Unclaim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunks[chunkpos]
if chunk ~= faction.name then
send_error(player, "This chunk does not belong to you.")
return false
else
faction:unclaim_chunk(chunkpos)
return true
end
end
})
--list all known factions
factions.register_command("list", {
description = "List all registered factions.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local list = factions.get_faction_list()
local tosend = "Existing factions:"
for i,v in ipairs(list) do
if i ~= #list then
tosend = tosend .. " " .. v .. ","
else
tosend = tosend .. " " .. v
end
end
minetest.chat_send_player(player, tosend, false)
return true
end
})
--show factions mod version
factions.register_command("version", {
description = "Displays mod version.",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "factions: version " .. factions_version , false)
end
})
--show description of faction
factions.register_command("info", {
format = {"faction"},
description = "Shows a faction's description.",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player,
"factions: " .. args.factions[1].name .. ": " ..
args.factions[1].description, false)
return true
end
})
factions.register_command("leave", {
description = "Leave your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:remove_player(player)
return true
end
})
factions.register_command("kick", {
faction_permissions = {"playerslist"},
format = {"player"},
description = "Kick a player from your faction.",
on_success = function(player, faction, pos, chunkpos, args)
local victim = args.players[1]
if factions.players[victim.name] == faction.name
and victim.name ~= faction.leader then -- can't kick da king
faction:remove_player(player)
return true
else
send_error(player, "Cannot kick player "..victim.name)
return false
end
end
})
--create new faction
factions.register_command("create", {
format = {"string"},
infaction = false,
description = "Create a new faction.",
on_success = function(player, faction, pos, chunkpos, args)
if faction then
send_error(player, "You are already in a faction.")
return false
end
local factionname = args.strings[1]
if factions.can_create_faction(factionname) then
new_faction = factions.new_faction(factionname, nil)
new_faction:add_player(player, new_faction.default_leader_rank)
return true
else
send_error(player, "Faction cannot be created.")
return false
end
end
})
factions.register_command("join", {
format = {"faction"},
description = "Join a faction.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local new_faction = args.factions[1]
if new_faction:can_join(player) then
if faction then -- leave old faction
faction:remove_player(player)
end
new_faction:add_player(player)
else
send_error(player, "You cannot join this faction.")
return false
end
return true
end
})
factions.register_command("disband", {
faction_permissions = {"disband"},
description = "Disband your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:disband()
return true
end
})
factions.register_command("close", {
faction_permissions = {"playerslist"},
description = "Make your faction invite-only.",
on_success = function(player, faction, pos, chunkpos, args)
faction:toggle_join_free(false)
--TODO: message
return true
end
})
factions.register_command("open", {
faction_permissions = {"playerslist"},
description = "Allow any player to join your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:toggle_join_free(true)
--TODO: message
return true
end
})
factions.register_command("description", {
faction_permissions = {"description"},
description = "Set your faction's description",
on_success = function(player, faction, pos, chunkpos, args)
faction:set_description(table.concat(args.other," "))
--TODO: message
return true
end
})
factions.register_command("invite", {
format = {"player"},
faction_permissions = {"playerslist"},
description = "Invite a player to your faction.",
on_success = function(player, faction, pos, chunkpos, args)
faction:invite_player(args.players[1]:get_player_name())
--TODO: message
return true
end
})
factions.register_command("uninvite", {
format = {"player"},
faction_permissions = {"playerslist"},
description = "Revoke a player's invite.",
on_success = function(player, faction, pos, chunkpos, args)
faction:revoke_invite(args.players[1]:get_player_name())
--TODO: message
return true
end
})
factions.register_command("delete", {
global_privileges = {"faction_admin"},
format = {"faction"},
infaction = false,
description = "Delete a faction.",
on_success = function(player, faction, pos, chunkpos, args)
args.factions[1]:disband()
--TODO: message
return true
end
})
factions.register_command("ranks", {
description = "List ranks within your faction",
on_success = function(player, faction, pos, chunkpos, args)
for rank, permissions in pairs(faction.ranks) do
minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
end
return true
end
})
factions.register_command("who", {
description = "List players in your faction, and their ranks.",
on_success = function(player, faction, pos, chunkpos, args)
if not faction.players then
minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
return true
end
minetest.chat_send_player(player, "Players in faction "..faction.name..": ")
for player, rank in pairs(faction.players) do
minetest.chat_send_player(player, player.." ("..rank..")")
end
return true
end
})
factions.register_command("newrank", {
description = "Add a new rank.",
format = {"string"},
faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
if faction.ranks[rank] then
--TODO: rank already exists
return false
end
faction:add_rank(rank, args.other)
return true
end
})
factions.register_command("delrank", {
description = "Replace and delete a rank.",
format = {"string", "string"},
faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
local newrank = args.strings[2]
if not faction.ranks[rank] or not faction.ranks[rank] then
--TODO: error (one of either ranks do not exist)
return false
end
faction:delete_rank(rank, newrank)
return true
end
})
factions.register_command("setspawn", {
description = "Set the faction's spawn",
faction_permissions = {"spawn"},
on_success = function(player, faction, pos, chunkpos, args)
faction:set_spawn(pos)
return true
end
})
factions.register_command("where", {
description = "See whose chunk you stand on.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunks[chunkpos]
minetest.chat_send_player(player, "You are standing on chunk "..chunkpos..", part of "..(chunk or "Wilderness"))
return true
end
})
factions.register_command("help", {
description = "Shows help for commands.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
factions_chat.show_help(player)
return true
end
})
factions.register_command("spawn", {
description = "Shows your faction's spawn",
on_success = function(player, faction, pos, chunkpos, args)
if faction.spawn then
minetest.chat_send_player(player, "Spawn is at ("..table.concat(faction.spawn, ", ")..")")
return true
else
minetest.chat_send_player(player, "Your faction has no spawn set.")
return false
end
end
})
factions.register_command("promote", {
description = "Promotes a player to a rank",
format = {"player", "string"},
faction_permissions = {"promote"},
on_success = function(player, faction, pos, chunkpos, args)
local rank = args.strings[1]
if faction.ranks[rank] then
faction:promote(args.players[1], rank)
return true
else
send_error(player, "The specified rank does not exist.")
return false
end
end
})
factions.register_command("power", {
description = "Display your faction's power",
on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "Power: "..faction.power)
return true
end
})
factions.register_command("setbanner", {
description = "Sets the banner you're on as the faction's banner.",
faction_permissions = {"banner"},
on_success = function(player, faction, pos, chunkpos, args)
local meta = minetest.get_meta({x = pos.x, y = pos.y - 1, z = pos.z})
local banner = meta:get_string("banner")
if not banner then
minetest.chat_send_player(player, "No banner found.")
return false
end
faction:set_banner(banner)
end
})
factions.register_command("convert", {
description = "Load factions in the old format",
infaction = false,
global_privileges = {"faction_admin"},
format = {"string"},
on_success = function(player, faction, pos, chunkpos, args)
if factions.convert(args.strings[1]) then
minetest.chat_send_player(player, "Factions successfully converted.")
else
minetest.chat_send_player(player, "Error.")
end
return true
end
})
factions.register_command("free", {
description = "Forcefully frees a chunk",
infaction = false,
global_privileges = {"faction_admin"},
on_success = function(player, faction, pos, chunkpos, args)
local fac = factions.chunks[chunkpos]
if not fac then
send_error(player, "No claim at this position")
return false
end
faction:unclaim_chunk(chunkpos)
return true
end
})
factions.register_command("chat", {
description = "Send a message to your faction's members",
on_success = function(player, faction, pos, chunkpos, args)
local msg = table.concat(args.other, " ")
faction:broadcast(msg, player)
end
})
-------------------------------------------------------------------------------
-- name: cmdhandler(playername,parameter)
--
--! @brief chat command handler
--! @memberof factions_chat
--! @private
--
--! @param playername name
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
factions_chat.cmdhandler = function (playername,parameter)
local player = minetest.env:get_player_by_name(playername)
local params = parameter:split(" ")
local player_faction = factions.players[playername]
if parameter == nil or
parameter == "" then
if player_faction then
minetest.chat_send_player(playername, "You are in faction "..player_faction..". Type /f help for a list of commands.")
else
minetest.chat_send_player(playername, "You are part of no faction")
end
return
end
local cmd = factions.commands[params[1]]
if not cmd then
send_error(playername, "Unknown command.")
return false
end
local argv = {}
for i=2, #params, 1 do
table.insert(argv, params[i])
end
cmd:run(playername, argv)
end
-------------------------------------------------------------------------------
-- name: show_help(playername,parameter)
--
--! @brief send help message to player
--! @memberof factions_chat
--! @private
--
--! @param playername name
-------------------------------------------------------------------------------
function factions_chat.show_help(playername)
local MSG = function(text)
minetest.chat_send_player(playername,text,false)
end
MSG("factions mod")
MSG("Usage:")
for k, v in pairs(factions.commands) do
local args = {}
for i in ipairs(v.format) do
table.insert(args, v.format[i])
end
MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description)
end
end
init_commands()

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@ -1,609 +0,0 @@
-------------------------------------------------------------------------------
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file factions.lua
--! @brief factions core file
--! @copyright Sapier, agrecascino, shamoanjac
--! @author Sapier, agrecascino, shamoanjac
--! @date 2016-08-12
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
--read some basic information
local factions_worldid = minetest.get_worldpath()
--! @class factions
--! @brief main class for factions
factions = {}
--! @brief runtime data
factions.factions = {}
factions.chunks = {}
factions.players = {}
factions.factions = {}
--- settings
factions.lower_laimable_height = -512
factions.power_per_chunk = .5
---------------------
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
--! @param name String containing the faction's name
factions.can_create_faction = function(name)
if factions.factions[name] then
return false
else
return true
end
end
factions.Faction = {
}
util = {
coords3D_string = function(coords)
return coords.x..", "..coords.y..", "..coords.z
end
}
factions.Faction.__index = factions.Faction
-- Faction permissions:
--
-- disband: disband the faction
-- claim: (un)claim chunks
-- playerslist: invite/kick players and open/close the faction
-- build: dig and place nodes
-- description: set the faction's description
-- ranks: create and delete ranks
-- spawn: set the faction's spawn
-- banner: set the faction's banner
-- promote: set a player's rank
function factions.Faction:new(faction)
faction = {
--! @brief power of a faction (needed for chunk claiming)
power = 0.,
--! @brief maximum power of a faction
maxpower = 0.,
--! @brief list of player names
players = {},
--! @brief table of ranks/permissions
ranks = {["leader"] = {"disband", "claim", "playerslist", "build", "description", "ranks", "spawn", "banner", "promote"},
["moderator"] = {"claim", "playerslist", "build", "spawn"},
["member"] = {"build"}
},
--! @brief name of the leader
leader = nil,
--! @brief default joining rank for new members
default_rank = "member",
--! @brief default rank assigned to the leader
default_leader_rank = "leader",
--! @brief faction's description string
description = "Default faction description.",
--! @brief list of players currently invited (can join with /f join)
invited_players = {},
--! @brief table of claimed chunks (keys are chunkpos strings)
land = {},
--! @brief table of allies
allies = {},
--! @brief table of enemies
enemies = {},
--! @brief table of chunks/factions that are under attack
attacked_chunks = {},
--! @brief whether faction is closed or open (boolean)
join_free = false,
--! @brief banner texture string
banner = "bg_white.png",
} or faction
setmetatable(faction, self)
return faction
end
--! @brief create a new empty faction
factions.new_faction = function(name)
local faction = factions.Faction:new(nil)
faction.name = name
factions.factions[name] = faction
factions.save()
return faction
end
function factions.Faction.increase_power(self, power)
self.power = self.power + power
factions.save()
end
function factions.Faction.decrease_power(self, power)
self.power = self.power - power
factions.save()
end
function factions.Faction.add_player(self, player, rank)
self:on_player_join(player)
self.players[player] = rank or self.default_rank
factions.players[player] = self.name
self.invited_players[player] = nil
factions.save()
end
function factions.Faction.remove_player(self, player)
self.players[player] = nil
factions.players[player] = nil
self:on_player_leave(player)
factions.save()
end
--! @param chunkpos position of the wanted chunk
--! @return whether this faction can claim a chunkpos
function factions.Faction.can_claim_chunk(self, chunkpos)
local fac = factions.chunks[chunkpos]
if fac then
if factions.factions[fac].power < 0. and self.power >= factions.power_per_chunk then
return true
else
return false
end
elseif self.power < factions.power_per_chunk then
return false
end
return true
end
--! @brief claim a chunk, update power and update global chunks table
function factions.Faction.claim_chunk(self, chunkpos)
-- check if claiming over other faction's territory
local otherfac = factions.chunks[chunkpos]
if otherfac then
local faction = factions.factions[otherfac]
faction:unclaim_chunk(chunkpos)
end
factions.chunks[chunkpos] = self.name
self.land[chunkpos] = true
self:decrease_power(factions.power_per_chunk)
self:on_claim_chunk(chunkpos)
factions.save()
end
--! @brief claim a chunk, update power and update global chunks table
function factions.Faction.unclaim_chunk(self, chunkpos)
factions.chunks[chunkpos] = nil
self.land[chunkpos] = nil
self:increase_power(factions.power_per_chunk)
self:on_unclaim_chunk(chunkpos)
factions.save()
end
--! @brief disband faction, updates global players and chunks table
function factions.Faction.disband(self)
for k, _ in pairs(self.players) do -- remove players affiliation
factions.players[k] = nil
end
for k, v in pairs(self.land) do -- remove chunk claims
factions.chunks[k] = nil
end
self:on_disband()
factions.factions[self.name] = nil
factions.save()
end
--! @brief change the faction leader
function factions.Faction.set_leader(self, player)
self.leader = player
self.players[player] = self.default_leader_rank
self:on_new_leader()
factions.save()
end
--! @brief check permissions for a given player
--! @return boolean indicating permissions. Players not in faction always receive false
function factions.Faction.has_permission(self, player, permission)
local p = self.players[player]
if not p then
return false
end
local perms = self.ranks[p]
for i in ipairs(perms) do
if perms[i] == permission then
return true
end
end
return false
end
function factions.Faction.set_description(self, new)
self.description = new
self:on_change_description()
factions.save()
end
--! @brief places player in invite list
function factions.Faction.invite_player(self, player)
self.invited_players[player] = true
self:on_player_invited(player)
factions.save()
end
--! @brief removes player from invite list (can no longer join via /f join)
function factions.Faction.revoke_invite(self, player)
self.invited_players[player] = nil
self:on_revoke_invite(player)
factions.save()
end
--! @brief set faction openness
function factions.Faction.toggle_join_free(self, bool)
self.join_free = bool
self:on_toggle_join_free()
factions.save()
end
--! @return true if a player can use /f join, false otherwise
function factions.Faction.can_join(self, player)
return self.join_free or self.invited_players[player]
end
function factions.Faction.new_alliance(self, faction)
self.allies[faction] = true
self:on_new_alliance(faction)
if self.enemies[faction] then
self:end_enemy(faction)
end
factions.save()
end
function factions.Faction.end_alliance(self, faction)
self.allies[faction] = nil
self:on_end_alliance(faction)
factions.save()
end
function factions.Faction.new_enemy(self, faction)
self.enemies[faction] = true
self:on_new_enemy(faction)
if self.allies[faction] then
self:end_alliance(faction)
end
factions.save()
end
function factions.Faction.end_enemy(self, faction)
self.enemies[faction] = nil
self:on_end_enemy(faction)
factions.save()
end
--! @brief faction's member will now spawn in a new place
function factions.Faction.set_spawn(self, pos)
self.spawn = {x=pos.x, y=pos.y, z=pos.z}
self:on_set_spawn(pos)
factions.save()
end
--! @brief create a new rank with permissions
--! @param rank the name of the new rank
--! @param rank a list with the permissions of the new rank
function factions.Faction.add_rank(self, rank, perms)
self.ranks[rank] = perms
self:on_add_rank(rank)
factions.save()
end
--! @brief delete a rank and replace it
--! @param rank the name of the rank to be deleted
--! @param newrank the rank given to players who were previously "rank"
function factions.Faction.delete_rank(self, rank, newrank)
for player, r in pairs(self.players) do
if r == rank then
self.players[player] = newrank
end
end
self.ranks[rank] = nil
self:on_delete_rank(rank, newrank)
factions.save()
end
--! @param newbanner texture string of the new banner
function factions.Faction.set_banner(self, newbanner)
self.banner = newbanner
self:on_new_banner()
end
--! @brief set a player's rank
function factions.Faction.promote(self, member, rank)
self.players[member] = rank
self:on_promote(member)
end
--! @brief send a message to all members
function factions.Faction.broadcast(self, msg, sender)
local message = self.name.."> "..msg
if sender then
message = sender.."@"..message
end
message = "Faction<"..message
for k, _ in pairs(self.players) do
minetest.chat_send_player(k, message)
end
end
--------------------------
-- callbacks for events --
function factions.Faction.on_create(self) --! @brief called when the faction is added to the global faction list
minetest.chat_send_all("Faction "..self.name.." has been created.")
end
function factions.Faction.on_player_leave(self, player)
self:broadcast(player.." has left this faction.")
end
function factions.Faction.on_player_join(self, player)
self:broadcast(player.." has joined this faction.")
end
function factions.Faction.on_claim_chunk(self, pos)
self:broadcast("Chunk ("..pos..") has been claimed.")
end
function factions.Faction.on_unclaim_chunk(self, pos)
self:broadcast("Chunk ("..pos..") has been unclaimed.")
end
function factions.Faction.on_disband(self, pos)
minetest.chat_send_all("Faction "..self.name.." has been disbanded.")
end
function factions.Faction.on_new_leader(self)
self:broadcast(self.leader.." is now the leader of this faction.")
end
function factions.Faction.on_change_description(self)
self:broadcast("Faction description has been modified to: "..self.description)
end
function factions.Faction.on_player_invited(self, player)
minetest.chat_send_player(player, "You have been invited to faction "..self.name)
end
function factions.Faction.on_toggle_join_free(self, player)
self:broadcast("This faction is now invite-free.")
end
function factions.Faction.on_new_alliance(self, faction)
self:broadcast("This faction is now allied with "..faction)
end
function factions.Faction.on_end_alliance(self, faction)
self:broadcast("This faction is no longer allied with "..faction.."!")
end
function factions.Faction.on_set_spawn(self)
self:broadcast("The faction spawn has been set to ("..util.coords3D_string(pos)..").")
end
function factions.Faction.on_add_rank(self, rank)
self:broadcast("The rank "..rank.." has been created with privileges: "..table.concat(self.ranks[rank], ", "))
end
function factions.Faction.on_delete_rank(self, rank, newrank)
self:broadcast("The rank "..rank.." has been deleted and replaced by "..newrank)
end
function factions.Faction.on_new_banner(self)
self:broadcast("A new banner has been set.")
end
function factions.Faction.on_promote(self, member)
minetest.chat_send_player(player, "You have been promoted to "..self.players[member])
end
function factions.Faction.on_revoke_invite(self, player)
minetest.chat_send_player(player, "You are no longer invited to faction "..self.name)
end
--??????????????
function factions.get_chunk_pos(pos)
return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.)
end
-------------------------------------------------------------------------------
-- name: add_faction(name)
--
--! @brief add a faction
--! @memberof factions
--! @public
--
--! @param name of faction to add
--!
--! @return faction object/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factions.add_faction(name)
if factions.can_create_faction(name) then
local fac = factions.new_faction(name)
fac:on_create()
return fac
else
return nil
end
end
-------------------------------------------------------------------------------
-- name: get_faction_list()
--
--! @brief get list of factions
--! @memberof factions
--! @public
--!
--! @return list of factions
-------------------------------------------------------------------------------
function factions.get_faction_list()
local retval = {}
for key,value in pairs(factions.factions) do
table.insert(retval,key)
end
return retval
end
-------------------------------------------------------------------------------
-- name: save()
--
--! @brief save data to file
--! @memberof factions
--! @private
-------------------------------------------------------------------------------
function factions.save()
--saving is done much more often than reading data to avoid delay
--due to figuring out which data to save and which is temporary only
--all data is saved here
--this implies data needs to be cleant up on load
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then
file:write(minetest.serialize(factions.factions))
file:close()
else
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
end
end
-------------------------------------------------------------------------------
-- name: load()
--
--! @brief load data from file
--! @memberof factions
--! @private
--
--! @return true/false
-------------------------------------------------------------------------------
function factions.load()
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
if file ~= nil then
local raw_data = file:read("*a")
factions.factions = minetest.deserialize(raw_data)
for facname, faction in pairs(factions.factions) do
minetest.log("action", facname..","..faction.name)
for player, rank in pairs(faction.players) do
minetest.log("action", player..","..rank)
factions.players[player] = facname
end
for chunkpos, val in pairs(faction.land) do
factions.chunks[chunkpos] = facname
end
setmetatable(faction, factions.Faction)
end
file:close()
end
end
function factions.convert(filename)
local file, error = io.open(factions_worldid .. "/" .. filename, "r")
if not file then
minetest.chat_send_all("Cannot load file "..filename..". "..error)
return false
end
local raw_data = file:read("*a")
local data = minetest.deserialize(raw_data)
local factionsmod = data.factionsmod
local objects = data.objects
for faction, attrs in pairs(factionsmod) do
local newfac = factions.new_faction(faction)
newfac:add_player(attrs.owner, "leader")
for player, _ in pairs(attrs.adminlist) do
if not newfac.players[player] then
newfac:add_player(player, "moderator")
end
end
for player, _ in pairs(attrs.invitations) do
newfac:invite_player(player)
end
for i in ipairs(attrs.chunk) do
local chunkpos = table.concat(attrs.chunk[i],",")
newfac:claim_chunk(chunkpos)
end
end
for player, attrs in pairs(objects) do
local facname = attrs.factionsmod
local faction = factions.factions[facname]
if faction then
faction:add_player(player)
end
end
return true
end
minetest.register_on_dieplayer(
function(player)
end
)
local lastUpdate = 0.
minetest.register_globalstep(
function(dtime)
lastUpdate = lastUpdate + dtime
if lastUpdate > .5 then
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
local player = playerslist[i]
local chunkpos = factions.get_chunk_pos(player:getpos())
local faction = factions.chunks[chunkpos]
player:hud_remove("factionLand")
player:hud_add({
hud_elem_type = "text",
name = "factionLand",
number = 0xFFFFFF,
position = {x=0.1, y = .98},
text = faction or "Wilderness",
scale = {x=1, y=1},
alignment = {x=0, y=0},
})
end
end
end
)
minetest.register_on_joinplayer(
function(player)
end
)
minetest.register_on_respawnplayer(
function(player)
local playername = player:get_player_name()
local faction = factions.players[playername]
if not faction then
return false
else
faction = factions.factions[faction]
if not faction.spawn then
return false
else
player:setpos(faction.spawn)
return true
end
end
end
)
local default_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player)
local chunkpos = factions.get_chunk_pos(pos)
local faction = factions.chunks[chunkpos]
if not faction then
return default_is_protected(pos, player)
else
faction = factions.factions[faction]
return not faction:has_permission(player, "build")
end
end