forked from mtcontrib/factions
Delay for 5 seconds on all hud.
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146df88de2
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615c9464cc
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@ -978,12 +978,12 @@ end
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minetest.register_on_joinplayer(
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function(player)
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local name = player:get_player_name()
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minetest.after(5,function(player)createHudfactionLand(player)end,player)
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minetest.after(5,createHudfactionLand,player)
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local faction = factions.get_player_faction(name)
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if faction then
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faction.last_logon = os.time()
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createHudFactionName(player,faction.name)
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createHudPower(player,faction)
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minetest.after(5,createHudFactionName,player,faction.name)
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minetest.after(5,createHudPower,player,faction)
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faction.offlineplayers[name] = nil
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faction.onlineplayers[name] = 1
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if faction.no_parcel ~= -1 then
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82
hud.lua
82
hud.lua
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@ -1,52 +1,58 @@
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hud_ids = {}
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function createHudfactionLand(player)
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local name = player:get_player_name()
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local id_name = name .. "factionLand"
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if not hud_ids[id_name] then
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hud_ids[id_name] = player:hud_add({
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hud_elem_type = "text",
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name = "factionLand",
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number = 0xFFFFFF,
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position = {x=0.1, y = .98},
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text = "Wilderness",
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scale = {x=1, y=1},
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alignment = {x=0, y=0},
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})
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if player then
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local name = player:get_player_name()
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local id_name = name .. "factionLand"
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if not hud_ids[id_name] then
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hud_ids[id_name] = player:hud_add({
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hud_elem_type = "text",
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name = "factionLand",
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number = 0xFFFFFF,
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position = {x=0.1, y = .98},
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text = "Wilderness",
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scale = {x=1, y=1},
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alignment = {x=0, y=0},
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})
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end
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end
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end
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function createHudFactionName(player,factionname)
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local name = player:get_player_name()
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local id_name = name .. "factionName"
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if not hud_ids[id_name] then
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hud_ids[id_name] = player:hud_add({
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hud_elem_type = "text",
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name = "factionName",
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number = 0xFFFFFF,
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position = {x=1, y = 0},
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text = "Faction "..factionname,
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scale = {x=1, y=1},
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alignment = {x=-1, y=0},
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offset = {x = -20, y = 20}
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})
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if player and factionname then
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local name = player:get_player_name()
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local id_name = name .. "factionName"
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if not hud_ids[id_name] then
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hud_ids[id_name] = player:hud_add({
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hud_elem_type = "text",
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name = "factionName",
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number = 0xFFFFFF,
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position = {x=1, y = 0},
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text = "Faction "..factionname,
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scale = {x=1, y=1},
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alignment = {x=-1, y=0},
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offset = {x = -20, y = 20}
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})
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end
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end
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end
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function createHudPower(player,faction)
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local name = player:get_player_name()
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local id_name = name .. "powerWatch"
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if not hud_ids[id_name] then
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hud_ids[id_name] = player:hud_add({
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hud_elem_type = "text",
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name = "powerWatch",
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number = 0xFFFFFF,
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position = {x=0.9, y = .98},
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text = "Power "..faction.power.."/".. faction.usedpower .."/"..faction.maxpower,
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scale = {x=1, y=1},
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alignment = {x=-1, y=0},
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offset = {x = 0, y = 0}
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})
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if player and faction then
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local name = player:get_player_name()
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local id_name = name .. "powerWatch"
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if not hud_ids[id_name] then
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hud_ids[id_name] = player:hud_add({
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hud_elem_type = "text",
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name = "powerWatch",
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number = 0xFFFFFF,
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position = {x=0.9, y = .98},
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text = "Power "..faction.power.."/".. faction.usedpower .."/"..faction.maxpower,
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scale = {x=1, y=1},
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alignment = {x=-1, y=0},
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offset = {x = 0, y = 0}
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})
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end
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end
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end
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