Use: colddb

This commit is contained in:
Coder12a 2019-01-26 00:21:05 -06:00
parent accba69a15
commit 87a31a1abb
10 changed files with 1029 additions and 1059 deletions

View File

@ -87,19 +87,19 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count,or_perm)
end
-- checks permissions
local player_faction = factions.get_player_faction(player)
local player_faction, facname = factions.get_player_faction(player)
if self.infaction and not player_faction then
minetest.chat_send_player(player, "This command is only available within a faction.")
minetest.chat_send_player(player, "This command is only available within a faction")
return false
end
local one_p = false
if self.faction_permissions then
for i in ipairs(self.faction_permissions) do
local perm = self.faction_permissions[i]
if not or_perm and not player_faction:has_permission(player, perm) then
if not or_perm and not factions.has_permission(facname, player, perm) then
send_error(player, "You do not have the faction permission " .. perm)
return false
elseif or_perm and player_faction:has_permission(player, perm) then
elseif or_perm and factions.has_permission(facname, player, perm) then
one_p = true
break
end
@ -196,7 +196,7 @@ factions.register_command ("set_name", {
on_success = function(player, faction, pos, parcelpos, args)
local factionname = args.strings[1]
if factions.can_create_faction(factionname) then
faction:set_name(factionname)
factions.set_name(faction.name, factionname)
return true
else
send_error(player, "Faction cannot be renamed.")
@ -211,19 +211,19 @@ factions.register_command ("claim", {
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local p = parcelpos
local can_claim = faction:can_claim_parcel(p)
local can_claim = factions.can_claim_parcel(faction.name, p)
if can_claim then
minetest.chat_send_player(player, "Claming parcel " .. p)
faction:claim_parcel(p)
factions.claim_parcel(faction.name, p)
return true
else
local parcel_faction = factions.get_parcel_faction(p)
if parcel_faction and parcel_faction.name == faction.name then
send_error(player, "This parcel already belongs to your faction.")
if parcel_faction and parcel_name == faction.name then
send_error(player, "This parcel already belongs to your faction")
return false
elseif parcel_faction and parcel_faction.name ~= faction.name then
send_error(player, "This parcel belongs to another faction.")
elseif parcel_faction and parcel_name ~= faction.name then
send_error(player, "This parcel belongs to another faction")
return false
elseif faction.power <= factions_config.power_per_parcel then
send_error(player, "Not enough power.")
@ -246,11 +246,11 @@ factions.register_command("unclaim", {
send_error(player, "This parcel does not exist.")
return false
end
if parcel_faction.name ~= faction.name then
if parcel_name ~= name then
send_error(player, "This parcel does not belong to you.")
return false
else
faction:unclaim_parcel(parcelpos)
factions.unclaim_parcel(faction.name, parcelpos)
return true
end
end
@ -272,6 +272,7 @@ factions.register_command("list", {
tosend = tosend .. " " .. v
end
end
minetest.chat_send_player(player, tosend, false)
return true
end
@ -282,7 +283,7 @@ factions.register_command("version", {
description = "Displays mod version.",
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, "factions: version " .. misc_mod_data.data.factions_version , false)
minetest.chat_send_player(player, "factions: version 0.8.4", false)
end
},false)
@ -301,10 +302,10 @@ factions.register_command("info", {
},false)
factions.register_command("leave", {
description = "Leave your faction.",
description = "Leave your faction",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
faction:remove_player(player)
factions.remove_player(faction.name, player)
return true
end
},false)
@ -312,19 +313,24 @@ factions.register_command("leave", {
factions.register_command("kick", {
faction_permissions = {"kick"},
format = {"player"},
description = "Kick a player from your faction.",
description = "Kick a player from your faction",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local victim = args.players[1]
local victim_faction = factions.get_player_faction(victim:get_player_name())
if victim_faction and victim:get_player_name() ~= faction.leader then -- can't kick da king
faction:remove_player(victim:get_player_name())
local name = victim:get_player_name()
local victim_faction, facname = factions.get_player_faction(name)
local kicker_faction, kicker_facname = factions.get_player_faction(player)
if victim_faction and kicker_facname == facname and name ~= victim_faction.leader then -- can't kick da king
factions.remove_player(facname, name)
return true
elseif not victim_faction then
send_error(player, victim:get_player_name().." is not in your faction.")
elseif not victim_faction or kicker_facname ~= facname then
send_error(player, name .. " is not in your faction")
return false
else
send_error(player, victim:get_player_name().." cannot be kicked from your faction.")
send_error(player, name .. " cannot be kicked from your faction")
return false
end
end
@ -334,17 +340,20 @@ factions.register_command("kick", {
factions.register_command("create", {
format = {"string"},
infaction = false,
description = "Create a new faction.",
description = "Create a new faction",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
if faction then
send_error(player, "You are already in a faction.")
send_error(player, "You are already in a faction")
return false
end
local factionname = args.strings[1]
if factions.can_create_faction(factionname) then
new_faction = factions.new_faction(factionname, nil)
new_faction:add_player(player, new_faction.default_leader_rank)
local new_faction = factions.new_faction(factionname)
factions.add_player(factionname, player, new_faction.default_leader_rank)
new_faction.leader = player
factions.start_diplomacy(factionname, new_faction)
return true
else
@ -356,7 +365,7 @@ factions.register_command("create", {
factions.register_command("join", {
format = {"faction"},
description = "Join a faction.",
description = "Join a faction",
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
@ -364,26 +373,29 @@ factions.register_command("join", {
send_error(player, "You need to leave your current faction in order to join this one.")
return false
end
local new_faction = args.factions[1]
if new_faction and new_faction:can_join(player) then
new_faction:add_player(player)
if new_faction and factions.can_join(new_faction.name, player) then
factions.add_player(new_faction.name, player)
elseif new_faction then
send_error(player, "You cannot join this faction.")
send_error(player, "You cannot join this faction")
return false
else
send_error(player, "Enter the right faction name.")
return false
end
return true
end
},false)
factions.register_command("disband", {
faction_permissions = {"disband"},
description = "Disband your faction.",
description = "Disband your faction",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
faction:disband()
factions.disband(faction.name)
return true
end
},false)
@ -395,7 +407,7 @@ factions.register_command("flag", {
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
--"Make your faction invite-only."
--"Allow any player to join your faction."
--"Allow any player to join your "
--faction:toggle_join_free(false)
local flag_name = args.strings[1]
local bool = args.strings[2]
@ -416,7 +428,7 @@ factions.register_command("flag", {
return false
end
if flag_name == "open" then
faction:toggle_join_free(yes)
factions.toggle_join_free(faction.name, yes)
elseif flag_name == "monsters" then
elseif flag_name == "tax_kick" then
elseif flag_name == "animals" then
@ -434,7 +446,7 @@ factions.register_command("description", {
description = "Set your faction's description",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
faction:set_description(table.concat(args.strings," "))
factions.set_description(faction.name, table.concat(args.strings," "))
return true
end
},true)
@ -442,11 +454,11 @@ factions.register_command("description", {
factions.register_command("invite", {
format = {"player"},
faction_permissions = {"invite"},
description = "Invite a player to your faction.",
description = "Invite a player to your faction",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
if args.players and args.players[1] then
faction:invite_player(args.players[1]:get_player_name())
factions.invite_player(faction.name, args.players[1]:get_player_name())
end
return true
end
@ -458,7 +470,7 @@ factions.register_command("uninvite", {
description = "Revoke a player's invite.",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
faction:revoke_invite(args.players[1]:get_player_name())
factions.revoke_invite(faction.name, args.players[1]:get_player_name())
return true
end
},false)
@ -467,9 +479,9 @@ factions.register_command("delete", {
global_privileges = {"faction_admin"},
format = {"faction"},
infaction = false,
description = "Delete a faction.",
description = "Delete a faction",
on_success = function(player, faction, pos, parcelpos, args)
args.factions[1]:disband()
factions.disband(args.factions[1].name)
return true
end
},false)
@ -508,108 +520,131 @@ factions.register_command("set_message_of_the_day", {
for i,l in pairs(args.strings) do
s = s .. l .. " "
end
faction:set_message_of_the_day("Message of the day: " .. s)
factions.set_message_of_the_day(faction.name, "Message of the day: " .. s)
return true
end
},true)
if factions_config.faction_diplomacy == true then
factions.register_command("send_alliance", {
description = "Send an alliance request to another faction.",
description = "Send an alliance request to another faction",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args)
if factions.factions[args.strings[1]] then
if not factions.factions[args.strings[1]].request_inbox[faction.name] then
if faction.allies[args.strings[1]] then
local target_name = args.strings[1]
local target_faction = factions.factions.get(target_name)
if target_faction then
if not target_faction.request_inbox[faction.name] then
if faction.allies[target_name] then
send_error(player, "You are already allys.")
return false
end
if faction.enemies[args.strings[1]] then
if faction.enemies[target_name] then
send_error(player, "You need to be neutral in-order to send an alliance request.")
return false
end
if args.strings[1] == faction.name then
send_error(player, "You can not send an alliance to your own faction.")
if target_name == faction.name then
send_error(player, "You can not send an alliance to your own faction")
return false
end
if faction.request_inbox[args.strings[1]] then
send_error(player, "Faction " .. args.strings[1] .. "has already sent a request to you.")
if faction.request_inbox[target_name] then
send_error(player, "Faction " .. target_name .. "has already sent a request to you.")
return false
end
factions.factions[args.strings[1]].request_inbox[faction.name] = "alliance"
factions.factions[args.strings[1]]:broadcast("An alliance request from faction " .. faction.name .. " has been sent to you.")
faction:broadcast("An alliance request was sent to faction " .. args.strings[1])
factions.bulk_save()
target_faction.request_inbox[faction.name] = "alliance"
factions.broadcast(target_faction.name, "An alliance request from faction " .. faction.name .. " has been sent to you.")
factions.broadcast(faction.name, "An alliance request was sent to faction " .. target_name)
factions.factions.set(target_name, target_faction)
else
send_error(player, "You have already sent a request.")
end
else
send_error(player, args.strings[1] .. " is not a name of a faction.")
send_error(player, target_name .. " is not a name of a faction")
end
end
},false)
factions.register_command("send_neutral", {
description = "Send neutral to another faction.",
description = "Send neutral to another faction",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args)
if factions.factions[args.strings[1]] then
if not factions.factions[args.strings[1]].request_inbox[faction.name] then
if faction.allies[args.strings[1]] then
send_error(player, "You are allys.")
local target_name = args.strings[1]
local target_faction = factions.factions.get(target_name)
if target_faction then
if not target_faction.request_inbox[faction.name] then
if faction.allies[target_name] then
send_error(player, "You are already allys.")
return false
end
if faction.neutral[args.strings[1]] then
send_error(player, "You are already neutral with this faction.")
if faction.neutral[target_name] then
send_error(player, "You are already neutral with this faction")
return false
end
if args.strings[1] == faction.name then
send_error(player, "You can not send a neutral request to your own faction.")
if target_name == faction.name then
send_error(player, "You can not send a neutral request to your own faction")
return false
end
if faction.request_inbox[args.strings[1]] then
send_error(player, "Faction " .. args.strings[1] .. "has already sent a request to you.")
if faction.request_inbox[target_name] then
send_error(player, "Faction " .. target_name .. "has already sent a request to you.")
return false
end
factions.factions[args.strings[1]].request_inbox[faction.name] = "neutral"
factions.factions[args.strings[1]]:broadcast("A neutral request from faction " .. faction.name .. " has been sent to you.")
faction:broadcast("A neutral request was sent to faction " .. args.strings[1])
factions.bulk_save()
target_faction.request_inbox[faction.name] = "neutral"
factions.broadcast(target_faction.name, "A neutral request from faction " .. faction.name .. " has been sent to you.")
factions.broadcast(faction.name, "A neutral request was sent to faction " .. target_name)
factions.factions.set(target_name, target_faction)
else
send_error(player, "You have already sent a request.")
end
else
send_error(player, args.strings[1] .. " is not a name of a faction.")
send_error(player, target_name .. " is not a name of a faction")
end
end
},false)
factions.register_command("accept", {
description = "accept an request from another faction.",
description = "accept an request from another faction",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args)
if faction.request_inbox[args.strings[1]] then
if args.strings[1] == faction.name then
send_error(player, "You can not accept an request from own faction.")
local target_name = args.strings[1]
local target_faction = factions.factions.get(target_name)
if faction.request_inbox[target_name] then
if target_name == faction.name then
send_error(player, "You can not accept an request from own faction")
return false
end
if faction.request_inbox[args.strings[1]] == "alliance" then
faction:new_alliance(args.strings[1])
factions.factions[args.strings[1]]:new_alliance(faction.name)
if faction.request_inbox[target_name] == "alliance" then
factions.new_alliance(faction.name, target_name)
factions.new_alliance(target_name, faction.name)
else
if faction.request_inbox[args.strings[1]] == "neutral" then
faction:new_neutral(args.strings[1])
factions.factions[args.strings[1]]:new_neutral(faction.name)
if faction.request_inbox[target_name] == "neutral" then
factions.new_neutral(faction.name, target_name)
factions.new_neutral(target_name, faction.name)
end
end
faction.request_inbox[args.strings[1]] = nil
factions.bulk_save()
faction.request_inbox[target_name] = nil
factions.factions.set(faction.name, faction)
else
send_error(player, "No request was sent to you.")
end
@ -617,20 +652,25 @@ if factions_config.faction_diplomacy == true then
},false)
factions.register_command("refuse", {
description = "refuse an request from another faction.",
description = "refuse an request from another faction",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args)
if faction.request_inbox[args.strings[1]] then
if args.strings[1] == faction.name then
send_error(player, "You can not refuse an request from your own faction.")
local target_name = args.strings[1]
local target_faction = factions.factions.get(target_name)
if faction.request_inbox[target_name] then
if target_name == faction.name then
send_error(player, "You can not refuse an request from your own faction")
return false
end
faction.request_inbox[args.strings[1]] = nil
factions.factions[args.strings[1]]:broadcast("Faction " .. faction.name .. " refuse to be your ally.")
faction:broadcast("Refused an request from faction " .. args.strings[1])
factions.bulk_save()
faction.request_inbox[target_name] = nil
factions.broadcast(target_name, "Faction " .. faction.name .. " refuse to be your ally.")
factions.broadcast(faction.name, "Refused an request from faction " .. target_name)
factions.factions.set(faction.name, faction)
else
send_error(player, "No request was sent to you.")
end
@ -638,27 +678,33 @@ if factions_config.faction_diplomacy == true then
},false)
factions.register_command("declare_war", {
description = "Declare war on a faction.",
description = "Declare war on a faction",
global_privileges = def_global_privileges,
format = {"string"},
faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args)
if not faction.enemies[args.strings[1]] then
if args.strings[1] == faction.name then
send_error(player, "You can not declare war on your own faction.")
local target_name = args.strings[1]
local target_faction = factions.factions.get(target_name)
if not faction.enemies[target_name] then
if target_name == faction.name then
send_error(player, "You can not declare war on your own faction")
return false
end
if faction.allies[args.strings[1]] then
faction:end_alliance(args.strings[1])
factions.factions[args.strings[1]]:end_alliance(faction.name)
if faction.allies[target_name] then
factions.end_alliance(faction.name, target_name)
factions.end_alliance(target_name, faction.name)
end
if faction.neutral[args.strings[1]] then
faction:end_neutral(args.strings[1])
factions.factions[args.strings[1]]:end_neutral(faction.name)
if faction.neutral[target_name] then
factions.end_neutral(faction.name, target_name)
factions.end_neutral(target_name, faction.name)
end
faction:new_neutral(args.strings[1])
factions.factions[args.strings[1]]:new_neutral(faction.name)
factions.bulk_save()
factions.new_enemy(faction.name, target_name)
factions.new_enemy(target_name, faction.name)
else
send_error(player, "You are already at war.")
end
@ -671,16 +717,20 @@ if factions_config.faction_diplomacy == true then
format = {"string"},
faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args)
if faction.allies[args.strings[1]] then
if args.strings[1] == faction.name then
send_error(player, "You can not break an alliance from your own faction.")
local target_name = args.strings[1]
local target_faction = factions.factions.get(target_name)
if faction.allies[target_name] then
if target_name == faction.name then
send_error(player, "You can not break an alliance from your own faction")
return false
end
faction:end_alliance(args.strings[1])
factions.factions[args.strings[1]]:end_alliance(faction.name)
faction:new_neutral(args.strings[1])
factions.factions[args.strings[1]]:new_neutral(faction.name)
factions.bulk_save()
factions.end_alliance(faction.name, target_name)
factions.end_alliance(target_name, faction.name)
factions.new_neutral(faction.name, target_name)
factions.new_neutral(target_name, faction.name)
else
send_error(player, "You where not allies to begin with.")
end
@ -693,6 +743,7 @@ if factions_config.faction_diplomacy == true then
faction_permissions = {"diplomacy"},
on_success = function(player, faction, pos, parcelpos, args)
local empty = true
for i, k in pairs(faction.request_inbox) do
if k == "alliance" then
minetest.chat_send_player(player, "Alliance request from faction " .. i .. "\n")
@ -701,8 +752,10 @@ if factions_config.faction_diplomacy == true then
minetest.chat_send_player(player, "neutral request from faction " .. i .. "\n")
end
end
empty = false
end
if empty then
minetest.chat_send_player(player, "none:")
end
@ -714,10 +767,12 @@ if factions_config.faction_diplomacy == true then
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local empty = true
for i, k in pairs(faction.allies) do
minetest.chat_send_player(player, i .. "\n")
empty = false
end
if empty then
minetest.chat_send_player(player, "none:")
end
@ -729,10 +784,12 @@ if factions_config.faction_diplomacy == true then
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local empty = true
for i, k in pairs(faction.neutral) do
minetest.chat_send_player(player, i .. "\n")
empty = false
end
if empty then
minetest.chat_send_player(player, "none:")
end
@ -740,14 +797,16 @@ if factions_config.faction_diplomacy == true then
},false)
factions.register_command("enemies", {
description = "Shows enemies of your faction.",
description = "Shows enemies of your faction",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local empty = true
for i, k in pairs(faction.enemies) do
minetest.chat_send_player(player, i .. "\n")
empty = false
end
if empty then
minetest.chat_send_player(player, "none:")
end
@ -763,10 +822,13 @@ factions.register_command("who", {
minetest.chat_send_player(player, "There is nobody in this faction (" .. faction.name .. ")")
return true
end
minetest.chat_send_player(player, "Players in faction " .. faction.name .. ": ")
for p, rank in pairs(faction.players) do
minetest.chat_send_player(player, p .." (" .. rank .. ")")
end
return true
end
},false)
@ -779,10 +841,12 @@ factions.register_command("show_parcel", {
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
local parcel_faction = factions.get_parcel_faction(parcelpos)
if not parcel_faction then
send_error(player, "There is no claim here")
return false
end
local psc = parcel_size_center
local fps = factions_config.parcel_size
@ -830,7 +894,7 @@ factions.register_command("new_rank", {
end
return false
end
faction:add_rank(rank, args.other)
factions.add_rank(faction.name, rank, args.other)
return true
end
send_error(player, "No rank was given.")
@ -876,7 +940,7 @@ factions.register_command("replace_privs", {
end
return false
end
faction:replace_privs(rank, args.other)
factions.replace_privs(faction.name, rank, args.other)
return true
end
send_error(player, "No rank was given.")
@ -922,7 +986,7 @@ factions.register_command("remove_privs", {
end
return false
end
faction:remove_privs(rank, args.other)
factions.remove_privs(faction.name, rank, args.other)
return true
end
send_error(player, "No rank was given.")
@ -968,7 +1032,7 @@ factions.register_command("add_privs", {
end
return false
end
faction:add_privs(rank, args.other)
factions.add_privs(faction.name, rank, args.other)
return true
end
send_error(player, "No rank was given.")
@ -992,7 +1056,7 @@ factions.register_command("set_rank_name", {
send_error(player, "This rank name was already taken.")
return false
end
faction:set_rank_name(rank, newrank)
factions.set_rank_name(faction.name, rank, newrank)
return true
end
},false)
@ -1009,13 +1073,13 @@ factions.register_command("del_rank", {
send_error(player, "One of the specified ranks does not exist.")
return false
end
faction:delete_rank(rank, newrank)
factions.delete_rank(faction.name, rank, newrank)
return true
end
},false)
factions.register_command("set_def_rank", {
description = "Change the default rank given to new players and also replace rankless players in this faction.",
description = "Change the default rank given to new players and also replace rankless players in this faction",
format = {"string"},
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
@ -1025,7 +1089,7 @@ factions.register_command("set_def_rank", {
send_error(player, "This rank does not exist.")
return false
end
faction:set_def_rank(rank)
factions.set_def_rank(faction.name, rank)
return true
end
},false)
@ -1036,7 +1100,7 @@ factions.register_command("reset_ranks", {
faction_permissions = {"ranks"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
faction:reset_ranks()
factions.reset_ranks(faction.name)
return true
end
},false)
@ -1046,7 +1110,7 @@ factions.register_command("set_spawn", {
faction_permissions = {"spawn"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
faction:set_spawn(pos)
factions.set_spawn(faction.name, pos)
return true
end
},false)
@ -1056,7 +1120,7 @@ factions.register_command("del_spawn", {
faction_permissions = {"spawn"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
faction:set_spawn({x=0,y=0,z=0})
factions.set_spawn(faction.name, {x = 0, y = 0, z = 0})
return true
end
},false)
@ -1067,7 +1131,6 @@ if factions_config.spawn_teleport == true then
factions.register_command("tp_spawn", {
description = "Teleport to the faction's spawn",
faction_permissions = {"spawn"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
if player then
@ -1078,7 +1141,7 @@ if factions_config.spawn_teleport == true then
minetest.chat_send_player(player, "Teleporting in five seconds.")
minetest.after(5,
function(faction, player)
faction:tp_spawn(player)
factions.tp_spawn(faction.name, player)
tip[player] = nil
end, faction, player)
tip[player] = true
@ -1101,8 +1164,8 @@ factions.register_command("where", {
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local parcel_faction = factions.get_parcel_faction(parcelpos)
local place_name = (parcel_faction and parcel_faction.name) or "Wilderness"
local parcel_faction, facname = factions.get_parcel_faction(parcelpos)
local place_name = facname or "Wilderness"
minetest.chat_send_player(player, "You are standing on parcel " .. parcelpos .. ", part of " .. place_name)
return true
end
@ -1124,8 +1187,7 @@ factions.register_command("get_spawn", {
on_success = function(player, faction, pos, parcelpos, args)
local spawn = faction.spawn
if spawn then
local spawn = {spawn.x, spawn.y, spawn.z}
minetest.chat_send_player(player, "Spawn is at ("..table.concat(spawn, ", ")..")")
minetest.chat_send_player(player, "Spawn is at (" .. spawn.x .. ", " .. spawn.y .. ", " .. spawn.z .. ")")
return true
else
minetest.chat_send_player(player, "Your faction has no spawn set.")
@ -1142,7 +1204,7 @@ factions.register_command("promote", {
on_success = function(player, faction, pos, parcelpos, args)
local rank = args.strings[1]
if faction.ranks[rank] then
faction:promote(args.players[1]:get_player_name(), rank)
factions.promote(faction.name, args.players[1]:get_player_name(), rank)
return true
else
send_error(player, "The specified rank does not exist.")
@ -1157,33 +1219,21 @@ factions.register_command("power", {
on_success = function(player, faction, pos, parcelpos, args)
local pps = 0
if factions_config.enable_power_per_player then
local t = faction.onlineplayers
if factions.onlineplayers[faction.name] == nil then
factions.onlineplayers[faction.name] = {}
end
local t = factions.onlineplayers[faction.name]
local count = 0
for _ in pairs(t) do count = count + 1 end
pps = factions_config.power_per_player * count
else
fpps = factions_config.power_per_tick
pps = factions_config.power_per_tick
end
minetest.chat_send_player(player, "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower .. "\nPower per " .. factions_config.tick_time .. " seconds: " .. pps .. "\nPower per death: -" .. factions_config.power_per_death)
return true
end
},false)
factions.register_command("convert", {
description = "Load factions in the old format",
infaction = false,
global_privileges = {"faction_admin"},
format = {"string"},
on_success = function(player, faction, pos, parcelpos, args)
if factions.convert(args.strings[1]) then
minetest.chat_send_player(player, "Factions successfully converted.")
else
minetest.chat_send_player(player, "Error.")
end
return true
end
},false)
factions.register_command("free", {
description = "Forcefully frees a parcel",
infaction = false,
@ -1194,7 +1244,7 @@ factions.register_command("free", {
send_error(player, "No claim at this position")
return false
else
parcel_faction:unclaim_parcel(parcelpos)
factions.unclaim_parcel(parcel_faction.name, parcelpos)
return true
end
end
@ -1206,7 +1256,7 @@ factions.register_command("chat", {
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local msg = table.concat(args.strings, " ")
faction:broadcast(msg, player)
factions.broadcast(faction.name, msg, player)
end
},true)
@ -1225,12 +1275,12 @@ factions.register_command("which", {
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local playername = args.strings[1]
local faction = factions.get_player_faction(playername)
if not faction then
local faction1, facname = factions.get_player_faction(playername)
if not faction1 then
send_error(player, "Player " .. playername .. " does not belong to any faction")
return false
else
minetest.chat_send_player(player, "player "..playername.." belongs to faction "..faction.name)
minetest.chat_send_player(player, "player " .. playername .. " belongs to faction " .. faction1.name)
return true
end
end
@ -1243,13 +1293,13 @@ factions.register_command("set_leader", {
format = {"faction", "player"},
on_success = function(player, faction, pos, parcelpos, args)
local playername = args.players[1]:get_player_name()
local playerfaction = factions.get_player_faction(playername)
local playerfaction, facname = factions.get_player_faction(playername)
local targetfaction = args.factions[1]
if playerfaction.name ~= targetfaction.name then
send_error(player, "Player "..playername.." is not in faction "..targetfaction.name..".")
if playername ~= targetname then
send_error(player, "Player " .. playername .. " is not in faction " .. targetname .. ".")
return false
end
targetfaction:set_leader(playername)
factions.set_leader(targetfaction.name, playername)
return true
end
},false)
@ -1263,10 +1313,13 @@ factions.register_command("set_admin", {
if not args.factions[1].is_admin then
minetest.chat_send_player(player,"faction " .. args.factions[1].name .. " is now an admin faction it can not be disband.")
else
minetest.chat_send_player(player,"faction " .. args.factions[1].name .. " is already an admin faction.")
minetest.chat_send_player(player,"faction " .. args.factions[1].name .. " is already an admin ")
end
args.factions[1].is_admin = true
factions.bulk_save()
factions.factions.set(args.factions[1].name, args.factions[1])
return true
end
},false)
@ -1283,7 +1336,9 @@ factions.register_command("remove_admin", {
minetest.chat_send_player(player,"faction " .. args.factions[1].name .. " is not an admin faction to begin with.")
end
args.factions[1].is_admin = false
factions.bulk_save()
factions.factions.set(args.factions[1].name, args.factions[1])
return true
end
},false)
@ -1295,6 +1350,9 @@ factions.register_command("reset_power", {
format = {"faction"},
on_success = function(player, faction, pos, parcelpos, args)
args.factions[1].power = 0
factions.factions.set(args.factions[1].name, args.factions[1])
return true
end
},false)
@ -1305,8 +1363,8 @@ factions.register_command("obliterate", {
infaction = false,
global_privileges = {"faction_admin"},
on_success = function(player, faction, pos, parcelpos, args)
for _, f in pairs(factions.factions) do
f:disband("obliterated")
for i, facname in pairs(factions.get_faction_list()) do
factions.disband(facname, "obliterated")
end
return true
end
@ -1330,7 +1388,7 @@ factions.register_command("get_factions_spawn", {
},false)
factions.register_command("whoin", {
description = "Get all members of a faction.",
description = "Get all members of a faction",
infaction = false,
global_privileges = def_global_privileges,
format = {"faction"},
@ -1345,7 +1403,7 @@ factions.register_command("whoin", {
},false)
factions.register_command("stats", {
description = "Get stats of a faction.",
description = "Get stats of a faction",
infaction = false,
global_privileges = def_global_privileges,
format = {"faction"},
@ -1353,12 +1411,15 @@ factions.register_command("stats", {
local f = args.factions[1]
local pps = 0
if factions_config.enable_power_per_player then
local t = f.onlineplayers
if factions.onlineplayers[faction.name] == nil then
factions.onlineplayers[faction.name] = {}
end
local t = factions.onlineplayers[faction.name]
local count = 0
for _ in pairs(t) do count = count + 1 end
pps = factions_config.power_per_player * count
else
fpps = factions_config.power_per_tick
pps = factions_config.power_per_tick
end
minetest.chat_send_player(player, "Power: " .. f.power .. " / " .. f.maxpower - f.usedpower .. "\nPower per " .. factions_config.tick_time .. " seconds: " .. pps .. "\nPower per death: -" .. factions_config.power_per_death)
return true
@ -1397,12 +1458,12 @@ factions_chat.cmdhandler = function (playername,parameter)
local player = minetest.env:get_player_by_name(playername)
local params = parameter:split(" ")
local player_faction = factions.get_player_faction(playername)
local player_faction, facname = factions.get_player_faction(playername)
if parameter == nil or
parameter == "" then
if player_faction then
minetest.chat_send_player(playername, "You are in faction "..player_faction.name..". Type /f help for a list of commands.")
minetest.chat_send_player(playername, "You are in faction "..player_name..". Type /f help for a list of commands.")
else
minetest.chat_send_player(playername, "You are part of no faction")
end
@ -1465,4 +1526,3 @@ function factions_chat.show_help(playername)
end
init_commands()

45
convert.lua Normal file
View File

@ -0,0 +1,45 @@
function ip_convert()
local path = minetest.get_worldpath() .. "/factions_iplist.txt"
local file, error = io.open(path, "r")
if file ~= nil then
local raw_data = file:read("*a")
local ips = minetest.deserialize(raw_data)
file:close()
for i, k in pairs(ips) do
factions.player_ips.set(i, k)
end
os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
end
end
function faction_convert()
local path = minetest.get_worldpath() .. "/factions.conf"
local file, error = io.open(path, "r")
if file ~= nil then
local raw_data = file:read("*a")
local tabledata = minetest.deserialize(raw_data)
file:close()
if tabledata then
for facname, faction in pairs(tabledata) do
factions.factions.set(facname, faction)
for player, rank in pairs(faction.players) do
factions.players.set(player, facname)
end
for parcelpos, val in pairs(faction.land) do
factions.parcels.set(parcelpos, facname)
end
end
os.rename(path, minetest.get_worldpath() .. "/factions_old.txt")
end
end
end
ip_convert()
faction_convert()

View File

@ -1,3 +1,4 @@
default?
doors?
xdecor?
colddb

File diff suppressed because it is too large Load Diff

21
hud.lua
View File

@ -4,13 +4,14 @@ function createHudfactionLand(player)
if player then
local name = player:get_player_name()
local id_name = name .. "factionLand"
if not hud_ids[id_name] then
hud_ids[id_name] = player:hud_add({
hud_elem_type = "text",
name = "factionLand",
number = 0xFFFFFF,
position = {x=0.1, y = .98},
text = "Wilderness",
text = "Parcel:",
scale = {x=1, y=1},
alignment = {x=0, y=0},
})
@ -22,6 +23,7 @@ function createHudFactionName(player,factionname)
if player and factionname then
local name = player:get_player_name()
local id_name = name .. "factionName"
if not hud_ids[id_name] then
hud_ids[id_name] = player:hud_add({
hud_elem_type = "text",
@ -41,6 +43,7 @@ function createHudPower(player,faction)
if player and faction then
local name = player:get_player_name()
local id_name = name .. "powerWatch"
if not hud_ids[id_name] then
hud_ids[id_name] = player:hud_add({
hud_elem_type = "text",
@ -59,6 +62,7 @@ end
function removeHud(player, hudname)
local name = ""
local p = {}
if type(player) ~= "string" then
name = player:get_player_name()
p = player
@ -66,7 +70,9 @@ function removeHud(player,hudname)
name = player
p = minetest.get_player_by_name(player)
end
local id_name = name .. hudname
if hud_ids[id_name] then
p:hud_remove(hud_ids[id_name])
hud_ids[id_name] = nil
@ -76,6 +82,7 @@ end
function updateHudPower(player, faction)
local name = player:get_player_name()
local id_name = name .. "powerWatch"
if hud_ids[id_name] then
player:hud_change(hud_ids[id_name], "text", "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower)
end
@ -84,6 +91,7 @@ end
function updateFactionName(player, factionname)
local name = ""
local p = {}
if type(player) ~= "string" then
name = player:get_player_name()
p = player
@ -91,7 +99,9 @@ function updateFactionName(player,factionname)
name = player
p = minetest.get_player_by_name(player)
end
local id_name = name .. "factionName"
if hud_ids[id_name] then
p:hud_change(hud_ids[id_name], "text", "Faction " .. factionname)
end
@ -102,10 +112,15 @@ function hudUpdateClaimInfo()
for i in pairs(playerslist) do
local player = playerslist[i]
local name = player:get_player_name()
local faction = factions.get_faction_at(player:getpos())
local faction, facname = factions.get_faction_at(player:getpos())
local id_name = name .. "factionLand"
if hud_ids[id_name] then
player:hud_change(hud_ids[id_name],"text",(faction and faction.name) or "Wilderness")
local display = "Parcel:"
if facname then
display = display .. facname
end
player:hud_change(hud_ids[id_name], "text", display)
end
end
minetest.after(3, hudUpdateClaimInfo)

View File

@ -2,15 +2,11 @@
factions_modpath = minetest.get_modpath("factions")
dofile (factions_modpath .. "/config.lua")
dofile (factions_modpath .. "/misc_mod_data.lua")
dofile (factions_modpath .. "/hud.lua")
dofile (factions_modpath .. "/ip.lua")
dofile (factions_modpath .. "/factions.lua")
dofile (factions_modpath .. "/chatcommands.lua")
dofile (factions_modpath .. "/nodes.lua")
factions.load()
misc_mod_data.check_file()
dofile (factions_modpath .. "/convert.lua")
minetest.after(1, hudUpdateClaimInfo)
minetest.after(1,factionUpdate)
minetest.after(factions_config.tick_time, factionUpdate)

23
ip.lua
View File

@ -1,23 +0,0 @@
factions_ip = {}
factions_ip.player_ips = {}
--read some basic information
local factions_worldid = minetest.get_worldpath()
function factions_ip.save()
if not minetest.safe_file_write(factions_worldid .. "/" .. "factions_iplist.txt", minetest.serialize(factions_ip.player_ips)) then
minetest.log("error","MOD factions: unable to save faction player ips!: " .. error)
end
end
function factions_ip.load()
local file,error = io.open(factions_worldid .. "/" .. "factions_iplist.txt","r")
if file ~= nil then
local raw_data = file:read("*a")
factions_ip.player_ips = minetest.deserialize(raw_data)
file:close()
else
factions_ip.save()
end
end

View File

@ -1,33 +0,0 @@
misc_mod_data = {}
misc_mod_data.data = {factions_version = "0.8.1",config = factions_config}
--read some basic information
local factions_worldid = minetest.get_worldpath()
function misc_mod_data.save()
if not minetest.safe_file_write(factions_worldid .. "/" .. "factions_misc_mod_data.txt", minetest.serialize(misc_mod_data.data)) then
minetest.log("error","MOD factions: unable to save factions misc mod data!: " .. error)
end
end
function misc_mod_data.load()
local file,error = io.open(factions_worldid .. "/" .. "factions_misc_mod_data.txt","r")
if file ~= nil then
local raw_data = file:read("*a")
misc_mod_data.data = minetest.deserialize(raw_data)
file:close()
else
misc_mod_data.save()
end
end
function misc_mod_data.check_file()
local file,error = io.open(factions_worldid .. "/" .. "factions_misc_mod_data.txt","r")
if file ~= nil then
file:close()
else
misc_mod_data.save()
end
end

View File

@ -6,11 +6,12 @@ function factions.can_use_node(pos, player,permission)
if not parcel_faction then
return true
end
local player_faction = factions.get_player_faction(player)
if player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name]) and player_faction:has_permission(player, permission) then
local player_faction, facname = factions.get_player_faction(player)
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
return true
end
end
-- Make default chest the faction chest.
if minetest.registered_nodes["default:chest"] then
minetest.register_lbm({
@ -43,7 +44,7 @@ if minetest.registered_nodes["default:chest"] then
end
end
local can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and
factions.can_use_node(pos, player:get_player_name(), "container")
@ -80,6 +81,7 @@ if minetest.registered_nodes["default:chest"] then
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_rightclick = on_rightclick})
end
-- Edit default doors and trapdoors to make them require the door permission.
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b",
"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",