forked from mtcontrib/factions
Fixed unclaim bug, switched to metatables for factions
This commit is contained in:
parent
55fe191cfd
commit
903abc15b6
@ -179,12 +179,12 @@ factions.register_command("unclaim", {
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faction_permissions = {"claim"},
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faction_permissions = {"claim"},
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description = "Unclaim the plot of land you're on.",
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description = "Unclaim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunk[chunkpos]
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local chunk = factions.chunks[chunkpos]
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if chunk ~= player_faction.name then
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if chunk ~= faction.name then
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--TODO: error (not your faction's chunk)
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send_error(player, "This chunk does not belong to you.")
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return false
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return false
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else
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else
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player_faction:unclaim_chunk(chunkpos)
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faction:unclaim_chunk(chunkpos)
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return true
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return true
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end
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end
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end
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end
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@ -269,7 +269,7 @@ factions.register_command("create", {
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end
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end
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local factionname = args.strings[1]
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local factionname = args.strings[1]
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if factions.can_create_faction(factionname) then
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if factions.can_create_faction(factionname) then
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new_faction = factions.new_faction(factionname)
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new_faction = factions.new_faction(factionname, nil)
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new_faction:add_player(player, new_faction.default_leader_rank)
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new_faction:add_player(player, new_faction.default_leader_rank)
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return true
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return true
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else
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else
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@ -441,7 +441,7 @@ factions.register_command("setspawn", {
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})
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})
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factions.register_command("where", {
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factions.register_command("where", {
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description = "See whose chunk you stand on",
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description = "See whose chunk you stand on.",
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infaction = false,
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunks[chunkpos]
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local chunk = factions.chunks[chunkpos]
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@ -455,6 +455,14 @@ factions.register_command("where", {
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end
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end
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})
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})
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factions.register_command("help", {
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description = "Shows help for commands.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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factions_chat.show_help(player)
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end
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})
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- name: cmdhandler(playername,parameter)
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-- name: cmdhandler(playername,parameter)
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--
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--
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@ -483,7 +491,7 @@ factions_chat.cmdhandler = function (playername,parameter)
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local cmd = factions.commands[params[1]]
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local cmd = factions.commands[params[1]]
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if not cmd then
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if not cmd then
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send_error(player, "Unknown command.")
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send_error(playername, "Unknown command.")
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return false
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return false
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end
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end
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@ -518,7 +526,7 @@ function factions_chat.show_help(playername)
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for i in ipairs(v.format) do
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for i in ipairs(v.format) do
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table.insert(args, v.format[i])
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table.insert(args, v.format[i])
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end
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end
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MSG{"\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description}
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MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description)
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end
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end
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end
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end
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409
factions.lua
409
factions.lua
@ -46,11 +46,29 @@ factions.can_create_faction = function(name)
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end
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end
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end
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end
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---------------------
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--! @brief create a faction object
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factions.Faction = {
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factions.new_faction = function(name)
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power = 0.,
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local faction = {
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players = {},
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name = name,
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ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit", "ranks"},
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["member"] = {"build"}
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},
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leader = nil,
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default_rank = "member",
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default_leader_rank = "leader",
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description = "Default faction description.",
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invited_players = {},
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land = {},
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allies = {},
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enemies = {},
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join_free = false,
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spawn = nil,
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}
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factions.Faction.__index = factions.Faction
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function factions.Faction:new(faction)
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faction = {
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power = 0.,
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power = 0.,
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players = {},
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players = {},
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ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit", "ranks"},
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ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit", "ranks"},
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@ -66,198 +84,208 @@ factions.new_faction = function(name)
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enemies = {},
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enemies = {},
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join_free = false,
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join_free = false,
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spawn = nil,
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spawn = nil,
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} or faction
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setmetatable(faction, self)
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return faction
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end
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----------------------
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-- methods
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increase_power = function(self, power)
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self.power = self.power + power
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factions.save()
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end,
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decrease_power = function(self, power)
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self.power = self.power - power
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factions.save()
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end,
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add_player = function(self, player, rank)
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self.players[player] = rank or self.default_rank
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factions.players[player] = self.name
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self:on_player_join(player)
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self.invited_players[player] = nil
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factions.save()
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end,
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remove_player = function(self, player)
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self.players[player] = nil
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factions.players[player] = nil
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self:on_player_leave(player)
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factions.save()
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end,
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claim_chunk = function(self, chunkpos)
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factions.chunks[chunkpos] = self.name
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self.land[chunkpos] = true
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self:on_claim_chunk(chunkpos)
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factions.save()
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end,
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unclaim_chunk = function(self, chunkpos)
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factions.chunks[chunkpos] = nil
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self.land[chunkpos] = nil
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self:on_unclaim_chunks(chunkpos)
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factions.save()
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end,
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disband = function(self)
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for i in ipairs(self.players) do -- remove players affiliation
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factions.players[self.players[i]] = nil
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end
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for k, v in pairs(self.land) do -- remove chunk claims
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factions.chunks[v] = nil
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end
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self:on_disband()
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factions.factions[self.name] = nil
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factions.save()
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end,
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set_leader = function(self, player)
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self.leader = player
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self.players[player] = self.default_leader_rank
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self:on_new_leader()
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factions.save()
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end,
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has_permission = function(self, player, permission)
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local p = self.players[player]
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if not p then
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return false
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end
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local perms = self.ranks[p]
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for i in ipairs(perms) do
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if perms[i] == permission then
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return true
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end
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end
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return false
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end,
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set_description = function(self, new)
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self.description = new
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self:on_change_description()
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factions.save()
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end,
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invite_player = function(self, player)
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self.invited_players[player] = true
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self:on_player_invited(player)
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factions.save()
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end,
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revoke_invite = function(self, player)
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self.invited_players[player] = nil
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self:on_revoke_invite(player)
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factions.save()
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end,
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is_invited = function(self, player)
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return table.contains(self.invited_players, player)
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end,
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toggle_join_free = function(self, bool)
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self.join_free = bool
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self:on_toggle_join_free()
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factions.save()
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end,
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can_join = function(self, player)
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return self.join_free or self.invited_players[player]
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end,
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new_alliance = function(self, faction)
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self.allies[faction] = true
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self:on_new_alliance(faction)
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if self.enemies[faction] then
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self:end_enemy(faction)
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end
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factions.save()
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end,
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end_alliance = function(self, faction)
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self.allies[faction] = nil
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self:on_end_alliance(faction)
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factions.save()
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end,
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new_enemy = function(self, faction)
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self.enemies[faction] = true
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self:on_new_enemy(faction)
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if self.allies[faction] then
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self:end_alliance(faction)
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end
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factions.save()
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end,
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end_enemy = function(self, faction)
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self.enemies[faction] = nil
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self:on_end_enemy(faction)
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factions.save()
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end,
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set_spawn = function(self, pos)
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self.spawn = pos
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self:on_set_spawn()
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factions.save()
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end,
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add_rank = function(self, rank, perms)
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self.ranks[rank] = perms
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self:on_new_rank(rank)
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factions.save()
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end,
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delete_rank = function(self, rank, newrank)
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for player, r in pairs(self.players) do
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if r == rank then
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self.players[player] = newrank
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end
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end
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self.ranks[rank] = nil
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self:on_delete_rank(rank, newrank)
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factions.save()
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end,
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--------------------------
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factions.new_faction = function(name)
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-- callbacks for events --
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local faction = factions.Faction:new(nil)
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on_create = function(self) --! @brief called when the faction is added to the global faction list
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faction.name = name
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--TODO: implement
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end,
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on_player_leave = function(self, player)
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--TODO: implement
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end,
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on_player_join = function(self, player)
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--TODO: implement
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end,
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on_claim_chunk = function(self, pos)
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--TODO: implement
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end,
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on_unclaim_chunk = function(self, pos)
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--TODO: implement
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end,
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on_disband = function(self, pos)
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--TODO: implement
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end,
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on_new_leader = function(self)
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--TODO: implement
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end,
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on_change_description = function(self)
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--TODO: implement
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end,
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on_player_invited = function(self, player)
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--TODO: implement
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end,
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on_toggle_join_free = function(self, player)
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--TODO: implement
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end,
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on_new_alliance = function(self, faction)
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--TODO: implement
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end,
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on_end_alliance = function(self, faction)
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--TODO: implement
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end,
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on_set_spawn = function(self)
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--TODO: implement
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end,
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on_add_rank = function(self, rank)
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--TODO: implement
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end,
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on_delete_rank = function(self, rank, newrank)
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--TODO: implement
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end,
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}
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factions.factions[name] = faction
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factions.factions[name] = faction
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factions.save()
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factions.save()
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return faction
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return faction
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end
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end
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function factions.Faction.increase_power(self, power)
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self.power = self.power + power
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factions.save()
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end
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function factions.Faction.decrease_power(self, power)
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self.power = self.power - power
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factions.save()
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end
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function factions.Faction.add_player(self, player, rank)
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self.players[player] = rank or self.default_rank
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factions.players[player] = self.name
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self:on_player_join(player)
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self.invited_players[player] = nil
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factions.save()
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end
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function factions.Faction.remove_player(self, player)
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self.players[player] = nil
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factions.players[player] = nil
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self:on_player_leave(player)
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factions.save()
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end
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function factions.Faction.claim_chunk(self, chunkpos)
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factions.chunks[chunkpos] = self.name
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self.land[chunkpos] = true
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self:on_claim_chunk(chunkpos)
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factions.save()
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end
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function factions.Faction.unclaim_chunk(self, chunkpos)
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factions.chunks[chunkpos] = nil
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self.land[chunkpos] = nil
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self:on_unclaim_chunk(chunkpos)
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factions.save()
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end
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function factions.Faction.disband(self)
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for i in ipairs(self.players) do -- remove players affiliation
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factions.players[self.players[i]] = nil
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end
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for k, v in pairs(self.land) do -- remove chunk claims
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factions.chunks[v] = nil
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end
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self:on_disband()
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factions.factions[self.name] = nil
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factions.save()
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end
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function factions.Faction.set_leader(self, player)
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self.leader = player
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self.players[player] = self.default_leader_rank
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self:on_new_leader()
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factions.save()
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end
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function factions.Faction.has_permission(self, player, permission)
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local p = self.players[player]
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if not p then
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return false
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end
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local perms = self.ranks[p]
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for i in ipairs(perms) do
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if perms[i] == permission then
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return true
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end
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end
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return false
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end
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function factions.Faction.set_description(self, new)
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self.description = new
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self:on_change_description()
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factions.save()
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end
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function factions.Faction.invite_player(self, player)
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self.invited_players[player] = true
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self:on_player_invited(player)
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factions.save()
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end
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function factions.Faction.revoke_invite(self, player)
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self.invited_players[player] = nil
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self:on_revoke_invite(player)
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factions.save()
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end
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function factions.Faction.is_invited(self, player)
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return table.contains(self.invited_players, player)
|
||||||
|
end
|
||||||
|
function factions.Faction.toggle_join_free(self, bool)
|
||||||
|
self.join_free = bool
|
||||||
|
self:on_toggle_join_free()
|
||||||
|
factions.save()
|
||||||
|
end
|
||||||
|
function factions.Faction.can_join(self, player)
|
||||||
|
return self.join_free or self.invited_players[player]
|
||||||
|
end
|
||||||
|
function factions.Faction.new_alliance(self, faction)
|
||||||
|
self.allies[faction] = true
|
||||||
|
self:on_new_alliance(faction)
|
||||||
|
if self.enemies[faction] then
|
||||||
|
self:end_enemy(faction)
|
||||||
|
end
|
||||||
|
factions.save()
|
||||||
|
end
|
||||||
|
function factions.Faction.end_alliance(self, faction)
|
||||||
|
self.allies[faction] = nil
|
||||||
|
self:on_end_alliance(faction)
|
||||||
|
factions.save()
|
||||||
|
end
|
||||||
|
function factions.Faction.new_enemy(self, faction)
|
||||||
|
self.enemies[faction] = true
|
||||||
|
self:on_new_enemy(faction)
|
||||||
|
if self.allies[faction] then
|
||||||
|
self:end_alliance(faction)
|
||||||
|
end
|
||||||
|
factions.save()
|
||||||
|
end
|
||||||
|
function factions.Faction.end_enemy(self, faction)
|
||||||
|
self.enemies[faction] = nil
|
||||||
|
self:on_end_enemy(faction)
|
||||||
|
factions.save()
|
||||||
|
end
|
||||||
|
function factions.Faction.set_spawn(self, pos)
|
||||||
|
self.spawn = pos
|
||||||
|
self:on_set_spawn()
|
||||||
|
factions.save()
|
||||||
|
end
|
||||||
|
function factions.Faction.add_rank(self, rank, perms)
|
||||||
|
self.ranks[rank] = perms
|
||||||
|
self:on_new_rank(rank)
|
||||||
|
factions.save()
|
||||||
|
end
|
||||||
|
function factions.Faction.delete_rank(self, rank, newrank)
|
||||||
|
for player, r in pairs(self.players) do
|
||||||
|
if r == rank then
|
||||||
|
self.players[player] = newrank
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.ranks[rank] = nil
|
||||||
|
self:on_delete_rank(rank, newrank)
|
||||||
|
factions.save()
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
-- callbacks for events --
|
||||||
|
function factions.Faction.on_create(self) --! @brief called when the faction is added to the global faction list
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_player_leave(self, player)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_player_join(self, player)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_claim_chunk(self, pos)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_unclaim_chunk(self, pos)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_disband(self, pos)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_new_leader(self)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_change_description(self)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_player_invited(self, player)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_toggle_join_free(self, player)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_new_alliance(self, faction)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_end_alliance(self, faction)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_set_spawn(self)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_add_rank(self, rank)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
function factions.Faction.on_delete_rank(self, rank, newrank)
|
||||||
|
--TODO: implement
|
||||||
|
end
|
||||||
|
|
||||||
--??????????????
|
--??????????????
|
||||||
function factions.fix_powercap(name)
|
function factions.fix_powercap(name)
|
||||||
factions.data.factions[name].powercap = #factions.dynamic_data.membertable[name] + 10
|
factions.data.factions[name].powercap = #factions.dynamic_data.membertable[name] + 10
|
||||||
@ -363,6 +391,7 @@ function factions.load()
|
|||||||
for chunkpos, val in pairs(faction.land) do
|
for chunkpos, val in pairs(faction.land) do
|
||||||
factions.chunks[chunkpos] = facname
|
factions.chunks[chunkpos] = facname
|
||||||
end
|
end
|
||||||
|
setmetatable(faction, factions.Faction)
|
||||||
end
|
end
|
||||||
file:close()
|
file:close()
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user