forked from mtcontrib/factions
Add set_message_of_the_day command
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README.md
16
README.md
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@ -27,10 +27,18 @@ Maybe expand on diplomacy.
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Write the forum topic better.
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Add command to set the faction message of the day.
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Code clean up and optimization.
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Add short worded commands.
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Parcels should show up at a more accurate position just like in mc factions.
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Allow faction chest to become big when you place two chests by each other like in mc.
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mc style tnt.
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lag-free fire(if thats possible).
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# COMPLETED BUT NEEDS TESTING LIST
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None.
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@ -47,4 +55,6 @@ Make claim's depth not go to high or low. Or make it act like a protection block
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Add a show claim command (show small entity boxes like in protection mod).
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Remove banner code.
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Remove banner code.
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Add command to set the faction message of the day.
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@ -421,6 +421,21 @@ factions.register_command("rank_privileges", {
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end
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},false)
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factions.register_command("set_message_of_the_day", {
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format = {"string"},
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faction_permissions = {"playerslist"},
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description = "Sets the message that shows up every time a faction member logs-in.",
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global_privileges = {"faction_user"},
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on_success = function(player, faction, pos, parcelpos, args)
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local s = ""
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for i,l in pairs(args.strings) do
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s = s .. l .. " "
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end
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faction:set_message_of_the_day("Message of the day: " .. s)
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return true
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end
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},true)
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if factions_config.faction_diplomacy then
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factions.register_command("send_alliance", {
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description = "Send an alliance request to another faction.",
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10
factions.lua
10
factions.lua
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@ -80,6 +80,8 @@ function factions.Faction:new(faction)
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default_leader_rank = "leader",
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--! @brief faction's description string
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description = "Default faction description.",
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--! @brief faction's message of the day.
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message_of_the_day = "",
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--! @brief list of players currently invited (can join with /f join)
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invited_players = {},
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--! @brief table of claimed parcels (keys are parcelpos strings)
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@ -394,6 +396,11 @@ function factions.Faction.set_leader(self, player)
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factions.save()
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end
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function factions.Faction.set_message_of_the_day(self,text)
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self.message_of_the_day = text
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factions.save()
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end
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--! @brief check permissions for a given player
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--! @return boolean indicating permissions. Players not in faction always receive false
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function factions.Faction.has_permission(self, player, permission)
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@ -977,6 +984,9 @@ function(player)
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if faction:has_permission(name, "diplomacy") then
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for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name,"You have diplomatic requests in the inbox.") break end
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end
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if faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " " then
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minetest.chat_send_player(name,faction.message_of_the_day)
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end
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end
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end
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)
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