Merge branch 'master' into nalc-1.2

This commit is contained in:
Sys Quatre 2019-05-09 21:34:04 +02:00
commit b2c32cc84f
9 changed files with 71 additions and 73 deletions

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@ -109,7 +109,7 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count, or_perm,
end
-- get some more data
local pos = minetest.get_player_by_name(player):getpos()
local pos = minetest.get_player_by_name(player):get_pos()
local parcelpos = factions.get_parcel_pos(pos)
return self.on_success(player, player_faction, pos, parcelpos, args)
end,
@ -942,19 +942,9 @@ factions.register_command("who", {
if str then
local f = factions.get_faction(str)
if not f and not f.players then
f = factions.get_player_faction(player)
if not f or not f.players then
minetest.chat_send_player(player, "Your not in a faction.")
return
else
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
for p, rank in pairs(f.players) do
minetest.chat_send_player(player, p .." (" .. rank .. ")")
end
return true
end
if not f or not f.players then
minetest.chat_send_player(player, "Faction " .. str .. " does not exist.")
return
else
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
for p, rank in pairs(f.players) do

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@ -1,8 +1,5 @@
factions_config = {}
-- If you want to hardcode the config settings just delete settingstypes.txt, and the line up to END. And then uncomment the hardcoded settings below and change it to whatever you want.
-- settingstypes
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
factions_config.protection_max_depth = -flip
factions_config.protection_max_depth = tonumber(minetest.settings:get("protection_max_depth")) or -512
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
@ -25,30 +22,3 @@ factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomac
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
-- END
--[[
-- hardcoded config settings
factions_config.protection_max_depth = -512
factions_config.protection_max_height = 10000
factions_config.power_per_parcel = 1
factions_config.power_per_death = 1
factions_config.power_per_tick = 2
factions_config.tick_time = 60
factions_config.power_per_attack = 10
factions_config.faction_name_max_length = 50
factions_config.rank_name_max_length = 25
factions_config.maximum_faction_inactivity = 604800
factions_config.maximum_parcelless_faction_time = 10800
factions_config.power = 12
factions_config.maxpower = 0
factions_config.power_per_player = 1
factions_config.powermax_per_player = 12
factions_config.parcel_size = 16
factions_config.protection_depth_height_limit = true
factions_config.enable_power_per_player = true
factions_config.attack_parcel = false
factions_config.faction_diplomacy = true
factions_config.spawn_teleport = false
factions_config.protection_style = "2d"
factions_config.faction_user_priv = false
--]]

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@ -1,5 +0,0 @@
default?
doors?
xdecor?
colddb
ts_doors?

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@ -1 +0,0 @@
Mod for handling in game factions and reputation.

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@ -466,10 +466,10 @@ function factions.is_online(name)
end
function factions.get_parcel_pos(pos)
if factions_config.protection_style == "2d" then
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
elseif factions_config.protection_style == "3d" then
if factions_config.protection_style == "3d" then
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.y / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
else
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
end
end
@ -489,7 +489,7 @@ end
function factions.get_faction_at(pos)
local y = pos.y
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
return nil
return nil
end
local parcelpos = factions.get_parcel_pos(pos)
return factions.get_parcel_faction(parcelpos)

View File

@ -112,7 +112,7 @@ function hudUpdateClaimInfo()
for i in pairs(playerslist) do
local player = playerslist[i]
local name = player:get_player_name()
local faction, facname = factions.get_faction_at(player:getpos())
local faction, facname = factions.get_faction_at(player:get_pos())
local id_name = name .. "factionLand"
if hud_ids[id_name] then
@ -124,4 +124,4 @@ function hudUpdateClaimInfo()
end
end
minetest.after(3, hudUpdateClaimInfo)
end
end

View File

@ -1 +1,4 @@
name = factions
description = Mod for handling in game factions and reputation.
depends = colddb
optional_depends = default, doors, xdecor, ts_doors

View File

@ -30,6 +30,7 @@ if minetest.registered_nodes["default:chest"] then
end
end
})
local dc = minetest.registered_nodes["default:chest"]
local def_on_rightclick = dc.on_rightclick
@ -43,37 +44,77 @@ if minetest.registered_nodes["default:chest"] then
name .. ")")
end
end
local can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and
factions.can_use_node(pos, player:get_player_name(), "container")
end
local allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
local allow_metadata_inventory_move
local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
if def_allow_metadata_inventory_move then
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end
return count
end
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
else
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return count
end
return stack:get_count()
end
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
local allow_metadata_inventory_put
local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
if def_allow_metadata_inventory_put then
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
end
else
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return stack:get_count()
end
return stack:get_count()
end
local allow_metadata_inventory_take
local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
if def_allow_metadata_inventory_take then
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
end
else
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return stack:get_count()
end
end
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
return itemstack
end
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
end
minetest.override_item("default:chest", {after_place_node = after_place_node,
can_dig = can_dig,
allow_metadata_inventory_move = allow_metadata_inventory_move,

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@ -37,8 +37,8 @@ parcel_size (parcel-size) float 16
# Enable or disabled power-per-player.
power_per_playerb (Enable power-per-player) bool true
# Enable or disabled factions_config.attack_parcel function.
factions_config.attack_parcel (Enable attack parcel) bool false
# Enable or disabled attack_parcel function.
attack_parcel (Enable attack parcel) bool false
# Enable or disabled faction diplomacy.
faction_diplomacy (Enable faction diplomacy) bool true
# Enable or disabled the max depth and height limit for a parcel