forked from mtcontrib/factions
Merge branch 'master' into nalc-1.2
This commit is contained in:
commit
b2c32cc84f
@ -109,7 +109,7 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count, or_perm,
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- get some more data
|
-- get some more data
|
||||||
local pos = minetest.get_player_by_name(player):getpos()
|
local pos = minetest.get_player_by_name(player):get_pos()
|
||||||
local parcelpos = factions.get_parcel_pos(pos)
|
local parcelpos = factions.get_parcel_pos(pos)
|
||||||
return self.on_success(player, player_faction, pos, parcelpos, args)
|
return self.on_success(player, player_faction, pos, parcelpos, args)
|
||||||
end,
|
end,
|
||||||
@ -942,11 +942,8 @@ factions.register_command("who", {
|
|||||||
|
|
||||||
if str then
|
if str then
|
||||||
local f = factions.get_faction(str)
|
local f = factions.get_faction(str)
|
||||||
|
|
||||||
if not f and not f.players then
|
|
||||||
f = factions.get_player_faction(player)
|
|
||||||
if not f or not f.players then
|
if not f or not f.players then
|
||||||
minetest.chat_send_player(player, "Your not in a faction.")
|
minetest.chat_send_player(player, "Faction " .. str .. " does not exist.")
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
|
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
|
||||||
@ -955,13 +952,6 @@ factions.register_command("who", {
|
|||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
else
|
|
||||||
minetest.chat_send_player(player, "Players in faction " .. f.name .. ": ")
|
|
||||||
for p, rank in pairs(f.players) do
|
|
||||||
minetest.chat_send_player(player, p .." (" .. rank .. ")")
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
local f = factions.get_player_faction(player)
|
local f = factions.get_player_faction(player)
|
||||||
if not f or not f.players then
|
if not f or not f.players then
|
||||||
|
32
config.lua
32
config.lua
@ -1,8 +1,5 @@
|
|||||||
factions_config = {}
|
factions_config = {}
|
||||||
-- If you want to hardcode the config settings just delete settingstypes.txt, and the line up to END. And then uncomment the hardcoded settings below and change it to whatever you want.
|
factions_config.protection_max_depth = tonumber(minetest.settings:get("protection_max_depth")) or -512
|
||||||
-- settingstypes
|
|
||||||
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
|
|
||||||
factions_config.protection_max_depth = -flip
|
|
||||||
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
|
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
|
||||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
|
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
|
||||||
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
|
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
|
||||||
@ -25,30 +22,3 @@ factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomac
|
|||||||
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
|
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
|
||||||
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
|
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
|
||||||
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
|
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
|
||||||
-- END
|
|
||||||
--[[
|
|
||||||
-- hardcoded config settings
|
|
||||||
factions_config.protection_max_depth = -512
|
|
||||||
factions_config.protection_max_height = 10000
|
|
||||||
factions_config.power_per_parcel = 1
|
|
||||||
factions_config.power_per_death = 1
|
|
||||||
factions_config.power_per_tick = 2
|
|
||||||
factions_config.tick_time = 60
|
|
||||||
factions_config.power_per_attack = 10
|
|
||||||
factions_config.faction_name_max_length = 50
|
|
||||||
factions_config.rank_name_max_length = 25
|
|
||||||
factions_config.maximum_faction_inactivity = 604800
|
|
||||||
factions_config.maximum_parcelless_faction_time = 10800
|
|
||||||
factions_config.power = 12
|
|
||||||
factions_config.maxpower = 0
|
|
||||||
factions_config.power_per_player = 1
|
|
||||||
factions_config.powermax_per_player = 12
|
|
||||||
factions_config.parcel_size = 16
|
|
||||||
factions_config.protection_depth_height_limit = true
|
|
||||||
factions_config.enable_power_per_player = true
|
|
||||||
factions_config.attack_parcel = false
|
|
||||||
factions_config.faction_diplomacy = true
|
|
||||||
factions_config.spawn_teleport = false
|
|
||||||
factions_config.protection_style = "2d"
|
|
||||||
factions_config.faction_user_priv = false
|
|
||||||
--]]
|
|
@ -1,5 +0,0 @@
|
|||||||
default?
|
|
||||||
doors?
|
|
||||||
xdecor?
|
|
||||||
colddb
|
|
||||||
ts_doors?
|
|
@ -1 +0,0 @@
|
|||||||
Mod for handling in game factions and reputation.
|
|
@ -466,10 +466,10 @@ function factions.is_online(name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function factions.get_parcel_pos(pos)
|
function factions.get_parcel_pos(pos)
|
||||||
if factions_config.protection_style == "2d" then
|
if factions_config.protection_style == "3d" then
|
||||||
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
elseif factions_config.protection_style == "3d" then
|
|
||||||
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.y / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.y / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
||||||
|
else
|
||||||
|
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
2
hud.lua
2
hud.lua
@ -112,7 +112,7 @@ function hudUpdateClaimInfo()
|
|||||||
for i in pairs(playerslist) do
|
for i in pairs(playerslist) do
|
||||||
local player = playerslist[i]
|
local player = playerslist[i]
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local faction, facname = factions.get_faction_at(player:getpos())
|
local faction, facname = factions.get_faction_at(player:get_pos())
|
||||||
local id_name = name .. "factionLand"
|
local id_name = name .. "factionLand"
|
||||||
|
|
||||||
if hud_ids[id_name] then
|
if hud_ids[id_name] then
|
||||||
|
3
mod.conf
3
mod.conf
@ -1 +1,4 @@
|
|||||||
name = factions
|
name = factions
|
||||||
|
description = Mod for handling in game factions and reputation.
|
||||||
|
depends = colddb
|
||||||
|
optional_depends = default, doors, xdecor, ts_doors
|
||||||
|
47
nodes.lua
47
nodes.lua
@ -30,6 +30,7 @@ if minetest.registered_nodes["default:chest"] then
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
local dc = minetest.registered_nodes["default:chest"]
|
local dc = minetest.registered_nodes["default:chest"]
|
||||||
local def_on_rightclick = dc.on_rightclick
|
local def_on_rightclick = dc.on_rightclick
|
||||||
|
|
||||||
@ -43,37 +44,77 @@ if minetest.registered_nodes["default:chest"] then
|
|||||||
name .. ")")
|
name .. ")")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local can_dig = function(pos, player)
|
local can_dig = function(pos, player)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
return inv:is_empty("main") and
|
return inv:is_empty("main") and
|
||||||
factions.can_use_node(pos, player:get_player_name(), "container")
|
factions.can_use_node(pos, player:get_player_name(), "container")
|
||||||
end
|
end
|
||||||
local allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
||||||
|
local allow_metadata_inventory_move
|
||||||
|
local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
|
||||||
|
if def_allow_metadata_inventory_move then
|
||||||
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||||
|
to_list, to_index, count, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||||
to_list, to_index, count, player)
|
to_list, to_index, count, player)
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
end
|
||||||
|
|
||||||
|
local allow_metadata_inventory_put
|
||||||
|
local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
|
||||||
|
if def_allow_metadata_inventory_put then
|
||||||
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
return stack:get_count()
|
return stack:get_count()
|
||||||
end
|
end
|
||||||
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
end
|
||||||
|
|
||||||
|
local allow_metadata_inventory_take
|
||||||
|
local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
|
||||||
|
if def_allow_metadata_inventory_take then
|
||||||
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
return stack:get_count()
|
return stack:get_count()
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
|
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
||||||
can_dig = can_dig,
|
can_dig = can_dig,
|
||||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||||
|
@ -37,8 +37,8 @@ parcel_size (parcel-size) float 16
|
|||||||
|
|
||||||
# Enable or disabled power-per-player.
|
# Enable or disabled power-per-player.
|
||||||
power_per_playerb (Enable power-per-player) bool true
|
power_per_playerb (Enable power-per-player) bool true
|
||||||
# Enable or disabled factions_config.attack_parcel function.
|
# Enable or disabled attack_parcel function.
|
||||||
factions_config.attack_parcel (Enable attack parcel) bool false
|
attack_parcel (Enable attack parcel) bool false
|
||||||
# Enable or disabled faction diplomacy.
|
# Enable or disabled faction diplomacy.
|
||||||
faction_diplomacy (Enable faction diplomacy) bool true
|
faction_diplomacy (Enable faction diplomacy) bool true
|
||||||
# Enable or disabled the max depth and height limit for a parcel
|
# Enable or disabled the max depth and height limit for a parcel
|
||||||
|
Loading…
Reference in New Issue
Block a user