Fixed members of the attacked faction not being able to edit their chunk

This commit is contained in:
shamoanjac 2016-08-15 23:52:12 +02:00
parent 7492c88e1d
commit b763015f3d
1 changed files with 13 additions and 10 deletions

View File

@ -385,7 +385,8 @@ function factions.Faction.stop_attack(self, parcelpos)
attacked_faction = factions.factions[attacked_faction]
if attacked_faction.attacked_parcels[parcelpos] then
attacked_faction.attacked_parcels[parcelpos][self.name] = nil
attacked_faction:broadcast("Parcel ("..self.name..") is no longer under attack.")
attacked_faction:broadcast("Parcel ("..parcelpos..") is no longer under attack from "..self.name..".")
self:broadcast("Parcel ("..parcelpos..") has been reconquered by "..attacked_faction.name..".")
end
factions.save()
end
@ -694,6 +695,13 @@ minetest.register_on_respawnplayer(
local default_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player)
if pos.y < factions.protection_max_depth then
return false
end
if factions.disallow_edit_nofac and not player_faction then
return true
end
local parcelpos = factions.get_parcel_pos(pos)
local parcel_faction = factions.parcels[parcelpos]
local player_faction = factions.players[player]
@ -710,24 +718,19 @@ minetest.is_protected = function(pos, player)
if player_wield:get_name() == "banners:death_banner" and player_faction then --todo: check for allies, maybe for permissions
return not factions.factions[player_faction]:has_permission(player, "claim")
end
if pos.y < factions.protection_max_depth then
return false
end
if factions.disallow_edit_nofac and not player_faction then
return true
end
-- no faction
if not parcel_faction then
return default_is_protected(pos, player)
else
parcel_faction = factions.factions[parcel_faction]
if parcel_faction.attacked_parcels[parcelpos] then -- chunk is being attacked
if parcel_faction.name == player_faction then
return not parcel_faction:has_permission(player, "build")
elseif parcel_faction.attacked_parcels[parcelpos] then -- chunk is being attacked
if parcel_faction.attacked_parcels[parcelpos][player_faction] then -- attacked by the player's faction
return false
else
return true
end
else
return not parcel_faction:has_permission(player, "build")
end
end
end