forked from mtcontrib/factions
Fixed members of the attacked faction not being able to edit their chunk
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7492c88e1d
commit
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23
factions.lua
23
factions.lua
@ -385,7 +385,8 @@ function factions.Faction.stop_attack(self, parcelpos)
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attacked_faction = factions.factions[attacked_faction]
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if attacked_faction.attacked_parcels[parcelpos] then
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attacked_faction.attacked_parcels[parcelpos][self.name] = nil
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attacked_faction:broadcast("Parcel ("..self.name..") is no longer under attack.")
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attacked_faction:broadcast("Parcel ("..parcelpos..") is no longer under attack from "..self.name..".")
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self:broadcast("Parcel ("..parcelpos..") has been reconquered by "..attacked_faction.name..".")
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end
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factions.save()
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end
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@ -694,6 +695,13 @@ minetest.register_on_respawnplayer(
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local default_is_protected = minetest.is_protected
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minetest.is_protected = function(pos, player)
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if pos.y < factions.protection_max_depth then
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return false
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end
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if factions.disallow_edit_nofac and not player_faction then
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return true
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end
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local parcelpos = factions.get_parcel_pos(pos)
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local parcel_faction = factions.parcels[parcelpos]
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local player_faction = factions.players[player]
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@ -710,24 +718,19 @@ minetest.is_protected = function(pos, player)
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if player_wield:get_name() == "banners:death_banner" and player_faction then --todo: check for allies, maybe for permissions
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return not factions.factions[player_faction]:has_permission(player, "claim")
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end
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if pos.y < factions.protection_max_depth then
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return false
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end
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if factions.disallow_edit_nofac and not player_faction then
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return true
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end
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-- no faction
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if not parcel_faction then
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return default_is_protected(pos, player)
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else
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parcel_faction = factions.factions[parcel_faction]
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if parcel_faction.attacked_parcels[parcelpos] then -- chunk is being attacked
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if parcel_faction.name == player_faction then
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return not parcel_faction:has_permission(player, "build")
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elseif parcel_faction.attacked_parcels[parcelpos] then -- chunk is being attacked
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if parcel_faction.attacked_parcels[parcelpos][player_faction] then -- attacked by the player's faction
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return false
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else
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return true
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end
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else
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return not parcel_faction:has_permission(player, "build")
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end
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end
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end
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