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LICENSE
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LICENSE
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License of source code under old team.
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------------ Begin ------------
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License WTFPL
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Copyright (C) 2013-2016 Sapier, agrecascino, shamoanjac
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------------ End ------------
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License of media.
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License of source code under new team.
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|
|
||||||
a) Accompany the combined library with a copy of the same work
|
|
||||||
based on the Library, uncombined with any other library
|
|
||||||
facilities. This must be distributed under the terms of the
|
|
||||||
Sections above.
|
|
||||||
|
|
||||||
b) Give prominent notice with the combined library of the fact
|
|
||||||
that part of it is a work based on the Library, and explaining
|
|
||||||
where to find the accompanying uncombined form of the same work.
|
|
||||||
|
|
||||||
8. You may not copy, modify, sublicense, link with, or distribute
|
|
||||||
the Library except as expressly provided under this License. Any
|
|
||||||
attempt otherwise to copy, modify, sublicense, link with, or
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|
||||||
distribute the Library is void, and will automatically terminate your
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|
||||||
rights under this License. However, parties who have received copies,
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|
||||||
or rights, from you under this License will not have their licenses
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|
||||||
terminated so long as such parties remain in full compliance.
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|
||||||
|
|
||||||
9. You are not required to accept this License, since you have not
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|
||||||
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|
||||||
distribute the Library or its derivative works. These actions are
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|
||||||
prohibited by law if you do not accept this License. Therefore, by
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|
||||||
modifying or distributing the Library (or any work based on the
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|
||||||
Library), you indicate your acceptance of this License to do so, and
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|
||||||
all its terms and conditions for copying, distributing or modifying
|
|
||||||
the Library or works based on it.
|
|
||||||
|
|
||||||
10. Each time you redistribute the Library (or any work based on the
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|
||||||
Library), the recipient automatically receives a license from the
|
|
||||||
original licensor to copy, distribute, link with or modify the Library
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|
||||||
subject to these terms and conditions. You may not impose any further
|
|
||||||
restrictions on the recipients' exercise of the rights granted herein.
|
|
||||||
You are not responsible for enforcing compliance by third parties with
|
|
||||||
this License.
|
|
||||||
|
|
||||||
11. If, as a consequence of a court judgment or allegation of patent
|
|
||||||
infringement or for any other reason (not limited to patent issues),
|
|
||||||
conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot
|
|
||||||
distribute so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you
|
|
||||||
may not distribute the Library at all. For example, if a patent
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|
||||||
license would not permit royalty-free redistribution of the Library by
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|
||||||
all those who receive copies directly or indirectly through you, then
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|
||||||
the only way you could satisfy both it and this License would be to
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|
||||||
refrain entirely from distribution of the Library.
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|
||||||
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|
||||||
If any portion of this section is held invalid or unenforceable under any
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|
||||||
particular circumstance, the balance of the section is intended to apply,
|
|
||||||
and the section as a whole is intended to apply in other circumstances.
|
|
||||||
|
|
||||||
It is not the purpose of this section to induce you to infringe any
|
|
||||||
patents or other property right claims or to contest validity of any
|
|
||||||
such claims; this section has the sole purpose of protecting the
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|
||||||
integrity of the free software distribution system which is
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|
||||||
implemented by public license practices. Many people have made
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|
||||||
generous contributions to the wide range of software distributed
|
|
||||||
through that system in reliance on consistent application of that
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|
||||||
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|
||||||
to distribute software through any other system and a licensee cannot
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|
||||||
impose that choice.
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|
||||||
|
|
||||||
This section is intended to make thoroughly clear what is believed to
|
|
||||||
be a consequence of the rest of this License.
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|
||||||
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|
||||||
12. If the distribution and/or use of the Library is restricted in
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|
||||||
certain countries either by patents or by copyrighted interfaces, the
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|
||||||
original copyright holder who places the Library under this License may add
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|
||||||
an explicit geographical distribution limitation excluding those countries,
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|
||||||
so that distribution is permitted only in or among countries not thus
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|
||||||
excluded. In such case, this License incorporates the limitation as if
|
|
||||||
written in the body of this License.
|
|
||||||
|
|
||||||
13. The Free Software Foundation may publish revised and/or new
|
|
||||||
versions of the Lesser General Public License from time to time.
|
|
||||||
Such new versions will be similar in spirit to the present version,
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|
||||||
but may differ in detail to address new problems or concerns.
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|
||||||
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|
||||||
Each version is given a distinguishing version number. If the Library
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|
||||||
specifies a version number of this License which applies to it and
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|
||||||
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|
||||||
conditions either of that version or of any later version published by
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|
||||||
the Free Software Foundation. If the Library does not specify a
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|
||||||
license version number, you may choose any version ever published by
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|
||||||
the Free Software Foundation.
|
|
||||||
|
|
||||||
14. If you wish to incorporate parts of the Library into other free
|
|
||||||
programs whose distribution conditions are incompatible with these,
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|
||||||
write to the author to ask for permission. For software which is
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|
||||||
copyrighted by the Free Software Foundation, write to the Free
|
|
||||||
Software Foundation; we sometimes make exceptions for this. Our
|
|
||||||
decision will be guided by the two goals of preserving the free status
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|
||||||
of all derivatives of our free software and of promoting the sharing
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|
||||||
and reuse of software generally.
|
|
||||||
|
|
||||||
NO WARRANTY
|
|
||||||
|
|
||||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
|
||||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
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|
||||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
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|
||||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
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|
||||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
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|
||||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
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|
||||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
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|
||||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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|
||||||
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|
||||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
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|
||||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
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|
||||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
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|
||||||
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|
||||||
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|
||||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
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|
||||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
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|
||||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
|
||||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
|
||||||
DAMAGES.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Libraries
|
|
||||||
|
|
||||||
If you develop a new library, and you want it to be of the greatest
|
|
||||||
possible use to the public, we recommend making it free software that
|
|
||||||
everyone can redistribute and change. You can do so by permitting
|
|
||||||
redistribution under these terms (or, alternatively, under the terms of the
|
|
||||||
ordinary General Public License).
|
|
||||||
|
|
||||||
To apply these terms, attach the following notices to the library. It is
|
|
||||||
safest to attach them to the start of each source file to most effectively
|
|
||||||
convey the exclusion of warranty; and each file should have at least the
|
|
||||||
"copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the library's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This library is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU Lesser General Public
|
|
||||||
License as published by the Free Software Foundation; either
|
|
||||||
version 2.1 of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This library is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|
||||||
Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public
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|
||||||
License along with this library; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
|
||||||
USA
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or your
|
|
||||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
|
||||||
necessary. Here is a sample; alter the names:
|
|
||||||
|
|
||||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
|
||||||
library `Frob' (a library for tweaking knobs) written by James Random
|
|
||||||
Hacker.
|
|
||||||
|
|
||||||
<signature of Ty Coon>, 1 April 1990
|
|
||||||
Ty Coon, President of Vice
|
|
||||||
|
|
||||||
That's all there is to it!
|
|
||||||
------------ End ------------
|
|
40
README.md
40
README.md
@ -1,40 +0,0 @@
|
|||||||
# factions
|
|
||||||
mod for minetest
|
|
||||||
|
|
||||||
Mod for handling in game factions and reputation.
|
|
||||||
|
|
||||||
# TODO LIST
|
|
||||||
|
|
||||||
Redo the parcel attack system(Can be turned on in settings).
|
|
||||||
|
|
||||||
Add command to show or hide all parcel position locations as markers.
|
|
||||||
|
|
||||||
Add money.
|
|
||||||
|
|
||||||
Player money tax.
|
|
||||||
|
|
||||||
faction territory titles.
|
|
||||||
|
|
||||||
faction territories (Like a faction within a faction)
|
|
||||||
|
|
||||||
faction color.
|
|
||||||
|
|
||||||
Color tags based on faction color(add support for entity tag mods).
|
|
||||||
|
|
||||||
More claim and unclaim commands.
|
|
||||||
|
|
||||||
faction access manage command.
|
|
||||||
|
|
||||||
Maybe expand on diplomacy.
|
|
||||||
|
|
||||||
Write the forum topic better.
|
|
||||||
|
|
||||||
Code clean up and optimization.
|
|
||||||
|
|
||||||
Add short worded commands.
|
|
||||||
|
|
||||||
Parcels should show up at a more accurate position just like in mc factions.
|
|
||||||
|
|
||||||
Add-on mod mc style tnt.
|
|
||||||
|
|
||||||
Add-on mod lag-free fire(if thats possible).
|
|
1852
chatcommands.lua
Normal file → Executable file
1852
chatcommands.lua
Normal file → Executable file
File diff suppressed because it is too large
Load Diff
54
config.lua
54
config.lua
@ -1,54 +0,0 @@
|
|||||||
factions_config = {}
|
|
||||||
-- If you want to hardcode the config settings just delete settingstypes.txt, and the line up to END. And then uncomment the hardcoded settings below and change it to whatever you want.
|
|
||||||
-- settingstypes
|
|
||||||
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
|
|
||||||
factions_config.protection_max_depth = -flip
|
|
||||||
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
|
|
||||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
|
|
||||||
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
|
|
||||||
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
|
|
||||||
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
|
|
||||||
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
|
|
||||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
|
|
||||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("rank_name_max_length")) or 25
|
|
||||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("maximum_faction_inactivity")) or 604800
|
|
||||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
|
|
||||||
factions_config.power = tonumber(minetest.settings:get("power")) or 12
|
|
||||||
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
|
|
||||||
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
|
|
||||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
|
|
||||||
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
|
|
||||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
|
|
||||||
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
|
|
||||||
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
|
|
||||||
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
|
|
||||||
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
|
|
||||||
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
|
|
||||||
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
|
|
||||||
-- END
|
|
||||||
--[[
|
|
||||||
-- hardcoded config settings
|
|
||||||
factions_config.protection_max_depth = -512
|
|
||||||
factions_config.protection_max_height = 10000
|
|
||||||
factions_config.power_per_parcel = 1
|
|
||||||
factions_config.power_per_death = 1
|
|
||||||
factions_config.power_per_tick = 2
|
|
||||||
factions_config.tick_time = 60
|
|
||||||
factions_config.power_per_attack = 10
|
|
||||||
factions_config.faction_name_max_length = 50
|
|
||||||
factions_config.rank_name_max_length = 25
|
|
||||||
factions_config.maximum_faction_inactivity = 604800
|
|
||||||
factions_config.maximum_parcelless_faction_time = 10800
|
|
||||||
factions_config.power = 12
|
|
||||||
factions_config.maxpower = 0
|
|
||||||
factions_config.power_per_player = 1
|
|
||||||
factions_config.powermax_per_player = 12
|
|
||||||
factions_config.parcel_size = 16
|
|
||||||
factions_config.protection_depth_height_limit = true
|
|
||||||
factions_config.enable_power_per_player = true
|
|
||||||
factions_config.attack_parcel = false
|
|
||||||
factions_config.faction_diplomacy = true
|
|
||||||
factions_config.spawn_teleport = false
|
|
||||||
factions_config.protection_style = "2d"
|
|
||||||
factions_config.faction_user_priv = false
|
|
||||||
--]]
|
|
45
convert.lua
45
convert.lua
@ -1,45 +0,0 @@
|
|||||||
function ip_convert()
|
|
||||||
local path = minetest.get_worldpath() .. "/factions_iplist.txt"
|
|
||||||
local file, error = io.open(path, "r")
|
|
||||||
|
|
||||||
if file ~= nil then
|
|
||||||
local raw_data = file:read("*a")
|
|
||||||
local ips = minetest.deserialize(raw_data)
|
|
||||||
file:close()
|
|
||||||
|
|
||||||
for i, k in pairs(ips) do
|
|
||||||
factions.player_ips.set(i, k)
|
|
||||||
end
|
|
||||||
|
|
||||||
os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function faction_convert()
|
|
||||||
local path = minetest.get_worldpath() .. "/factions.conf"
|
|
||||||
local file, error = io.open(path, "r")
|
|
||||||
|
|
||||||
if file ~= nil then
|
|
||||||
local raw_data = file:read("*a")
|
|
||||||
local tabledata = minetest.deserialize(raw_data)
|
|
||||||
file:close()
|
|
||||||
|
|
||||||
if tabledata then
|
|
||||||
for facname, faction in pairs(tabledata) do
|
|
||||||
factions.factions.set(facname, faction)
|
|
||||||
|
|
||||||
for player, rank in pairs(faction.players) do
|
|
||||||
factions.players.set(player, facname)
|
|
||||||
end
|
|
||||||
|
|
||||||
for parcelpos, val in pairs(faction.land) do
|
|
||||||
factions.parcels.set(parcelpos, facname)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
os.rename(path, minetest.get_worldpath() .. "/factions_old.conf")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
ip_convert()
|
|
||||||
faction_convert()
|
|
@ -1,4 +0,0 @@
|
|||||||
default?
|
|
||||||
doors?
|
|
||||||
xdecor?
|
|
||||||
colddb
|
|
6
description.txt
Normal file → Executable file
6
description.txt
Normal file → Executable file
@ -1 +1,5 @@
|
|||||||
Mod for handling in game factions and reputation.
|
Version 1.1.5
|
||||||
|
|
||||||
|
Mod for handling in game factions and reputation
|
||||||
|
|
||||||
|
|
||||||
|
1774
doc/Doxyfile
Executable file
1774
doc/Doxyfile
Executable file
File diff suppressed because it is too large
Load Diff
1906
factions.lua
Normal file → Executable file
1906
factions.lua
Normal file → Executable file
File diff suppressed because it is too large
Load Diff
127
hud.lua
127
hud.lua
@ -1,127 +0,0 @@
|
|||||||
hud_ids = {}
|
|
||||||
|
|
||||||
function createHudfactionLand(player)
|
|
||||||
if player then
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local id_name = name .. "factionLand"
|
|
||||||
|
|
||||||
if not hud_ids[id_name] then
|
|
||||||
hud_ids[id_name] = player:hud_add({
|
|
||||||
hud_elem_type = "text",
|
|
||||||
name = "factionLand",
|
|
||||||
number = 0xFFFFFF,
|
|
||||||
position = {x=0.1, y = .98},
|
|
||||||
text = "Parcel:",
|
|
||||||
scale = {x=1, y=1},
|
|
||||||
alignment = {x=0, y=0},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function createHudFactionName(player, factionname)
|
|
||||||
if player and factionname then
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local id_name = name .. "factionName"
|
|
||||||
|
|
||||||
if not hud_ids[id_name] then
|
|
||||||
hud_ids[id_name] = player:hud_add({
|
|
||||||
hud_elem_type = "text",
|
|
||||||
name = "factionName",
|
|
||||||
number = 0xFFFFFF,
|
|
||||||
position = {x=1, y = 0},
|
|
||||||
text = "Faction " .. factionname,
|
|
||||||
scale = {x=1, y=1},
|
|
||||||
alignment = {x=-1, y=0},
|
|
||||||
offset = {x = -20, y = 20}
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function createHudPower(player, faction)
|
|
||||||
if player and faction then
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local id_name = name .. "powerWatch"
|
|
||||||
|
|
||||||
if not hud_ids[id_name] then
|
|
||||||
hud_ids[id_name] = player:hud_add({
|
|
||||||
hud_elem_type = "text",
|
|
||||||
name = "powerWatch",
|
|
||||||
number = 0xFFFFFF,
|
|
||||||
position = {x=0.9, y = .98},
|
|
||||||
text = "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower,
|
|
||||||
scale = {x=1, y=1},
|
|
||||||
alignment = {x=-1, y=0},
|
|
||||||
offset = {x = 0, y = 0}
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function removeHud(player, hudname)
|
|
||||||
local name = ""
|
|
||||||
local p = {}
|
|
||||||
|
|
||||||
if type(player) ~= "string" then
|
|
||||||
name = player:get_player_name()
|
|
||||||
p = player
|
|
||||||
else
|
|
||||||
name = player
|
|
||||||
p = minetest.get_player_by_name(player)
|
|
||||||
end
|
|
||||||
|
|
||||||
local id_name = name .. hudname
|
|
||||||
|
|
||||||
if hud_ids[id_name] then
|
|
||||||
p:hud_remove(hud_ids[id_name])
|
|
||||||
hud_ids[id_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function updateHudPower(player, faction)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local id_name = name .. "powerWatch"
|
|
||||||
|
|
||||||
if hud_ids[id_name] then
|
|
||||||
player:hud_change(hud_ids[id_name], "text", "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function updateFactionName(player, factionname)
|
|
||||||
local name = ""
|
|
||||||
local p = {}
|
|
||||||
|
|
||||||
if type(player) ~= "string" then
|
|
||||||
name = player:get_player_name()
|
|
||||||
p = player
|
|
||||||
else
|
|
||||||
name = player
|
|
||||||
p = minetest.get_player_by_name(player)
|
|
||||||
end
|
|
||||||
|
|
||||||
local id_name = name .. "factionName"
|
|
||||||
|
|
||||||
if hud_ids[id_name] then
|
|
||||||
p:hud_change(hud_ids[id_name], "text", "Faction " .. factionname)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function hudUpdateClaimInfo()
|
|
||||||
local playerslist = minetest.get_connected_players()
|
|
||||||
for i in pairs(playerslist) do
|
|
||||||
local player = playerslist[i]
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local faction, facname = factions.get_faction_at(player:getpos())
|
|
||||||
local id_name = name .. "factionLand"
|
|
||||||
|
|
||||||
if hud_ids[id_name] then
|
|
||||||
local display = "Parcel:"
|
|
||||||
if facname then
|
|
||||||
display = display .. facname
|
|
||||||
end
|
|
||||||
player:hud_change(hud_ids[id_name], "text", display)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.after(3, hudUpdateClaimInfo)
|
|
||||||
end
|
|
30
init.lua
Normal file → Executable file
30
init.lua
Normal file → Executable file
@ -1,14 +1,30 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- factions Mod by Sapier
|
||||||
|
--
|
||||||
|
-- License WTFPL
|
||||||
|
--
|
||||||
|
--! @file init.lua
|
||||||
|
--! @brief factions mod to be used by other mods
|
||||||
|
--! @copyright Sapier
|
||||||
|
--! @author Sapier
|
||||||
|
--! @date 2013-05-08
|
||||||
|
--!
|
||||||
|
-- Contact sapier a t gmx net
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local factions_version = "0.1.6"
|
||||||
|
|
||||||
|
core.log("action", "MOD: factions (by sapier) loading ...")
|
||||||
|
|
||||||
--!path of mod
|
--!path of mod
|
||||||
factions_modpath = minetest.get_modpath("factions")
|
factions_modpath = minetest.get_modpath("factions")
|
||||||
|
|
||||||
dofile (factions_modpath .. "/config.lua")
|
|
||||||
dofile (factions_modpath .. "/hud.lua")
|
|
||||||
dofile (factions_modpath .. "/factions.lua")
|
dofile (factions_modpath .. "/factions.lua")
|
||||||
dofile (factions_modpath .. "/chatcommands.lua")
|
dofile (factions_modpath .. "/chatcommands.lua")
|
||||||
dofile (factions_modpath .. "/nodes.lua")
|
|
||||||
dofile (factions_modpath .. "/convert.lua")
|
|
||||||
|
|
||||||
minetest.after(1, hudUpdateClaimInfo)
|
factions.version = factions_version
|
||||||
minetest.after(factions_config.tick_time, factionUpdate)
|
factions.load()
|
||||||
|
factions_chat.init()
|
||||||
|
|
||||||
minetest.log("action", "[factions] loaded.")
|
core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.")
|
||||||
|
201
nodes.lua
201
nodes.lua
@ -1,201 +0,0 @@
|
|||||||
function factions.can_use_node(pos, player, permission)
|
|
||||||
if not player then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local parcel_faction = factions.get_faction_at(pos)
|
|
||||||
if not parcel_faction then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
local player_faction, facname = factions.get_player_faction(player)
|
|
||||||
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Make default chest the faction chest.
|
|
||||||
if minetest.registered_nodes["default:chest"] then
|
|
||||||
minetest.register_lbm({
|
|
||||||
label = "Replace faction chest with default one.",
|
|
||||||
name = "factions:replace_factions_chest",
|
|
||||||
nodenames = {"factions:chest"},
|
|
||||||
action = function(pos, node)
|
|
||||||
minetest.swap_node(pos, {name = "default:chest"})
|
|
||||||
local parcel_faction = factions.get_faction_at(pos)
|
|
||||||
if parcel_faction then
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local name = parcel_faction.name
|
|
||||||
meta:set_string("faction", name)
|
|
||||||
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
|
||||||
name .. ")")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
local dc = minetest.registered_nodes["default:chest"]
|
|
||||||
local def_on_rightclick = dc.on_rightclick
|
|
||||||
|
|
||||||
local after_place_node = function(pos, placer)
|
|
||||||
local parcel_faction = factions.get_faction_at(pos)
|
|
||||||
if parcel_faction then
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local name = parcel_faction.name
|
|
||||||
meta:set_string("faction", name)
|
|
||||||
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
|
||||||
name .. ")")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local can_dig = function(pos, player)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
return inv:is_empty("main") and
|
|
||||||
factions.can_use_node(pos, player:get_player_name(), "container")
|
|
||||||
end
|
|
||||||
local allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
||||||
to_list, to_index, count, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return stack:get_count()
|
|
||||||
end
|
|
||||||
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return stack:get_count()
|
|
||||||
end
|
|
||||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
end
|
|
||||||
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
|
||||||
can_dig = can_dig,
|
|
||||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
|
||||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
|
||||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
|
||||||
on_rightclick = on_rightclick})
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Edit default doors and trapdoors to make them require the door permission.
|
|
||||||
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b",
|
|
||||||
"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
|
|
||||||
"doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a",
|
|
||||||
"doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"}
|
|
||||||
for i, l in ipairs(doors) do
|
|
||||||
local dw = minetest.registered_nodes[l]
|
|
||||||
if dw then
|
|
||||||
local def_on_rightclick = dw.on_rightclick
|
|
||||||
local def_can_dig = dw.can_dig
|
|
||||||
|
|
||||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
if factions.can_use_node(pos, clicker:get_player_name(), "door") then
|
|
||||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local can_dig = nil
|
|
||||||
|
|
||||||
if def_can_dig then
|
|
||||||
can_dig = function(pos, digger)
|
|
||||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
|
||||||
return def_can_dig(pos, digger)
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
else
|
|
||||||
can_dig = function(pos, digger)
|
|
||||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.override_item(l, {on_rightclick = on_rightclick,
|
|
||||||
can_dig = can_dig})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door",
|
|
||||||
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"}
|
|
||||||
|
|
||||||
for i, l in ipairs(door_items) do
|
|
||||||
local it = minetest.registered_items[l]
|
|
||||||
if it then
|
|
||||||
local def_on_place = it.on_place
|
|
||||||
if def_on_place ~= nil then
|
|
||||||
local on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
local r = def_on_place(itemstack, placer, pointed_thing)
|
|
||||||
local pos = pointed_thing.above
|
|
||||||
local parcel_faction = factions.get_faction_at(pos)
|
|
||||||
if parcel_faction then
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local name = parcel_faction.name
|
|
||||||
meta:set_string("faction", name)
|
|
||||||
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
|
||||||
name .. ")")
|
|
||||||
end
|
|
||||||
return r
|
|
||||||
end
|
|
||||||
minetest.override_item(l, {on_place = on_place})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
|
||||||
|
|
||||||
local x = math.floor(factions_config.parcel_size / 2.1)
|
|
||||||
|
|
||||||
minetest.register_node("factions:display_node", {
|
|
||||||
tiles = {"factions_display.png"},
|
|
||||||
use_texture_alpha = true,
|
|
||||||
walkable = false,
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {
|
|
||||||
-- sides
|
|
||||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
|
||||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
|
||||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
|
||||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
|
||||||
-- top
|
|
||||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
|
||||||
-- bottom
|
|
||||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
|
||||||
-- middle (surround parcel)
|
|
||||||
{-.55,-.55,-.55, .55,.55,.55},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "regular",
|
|
||||||
},
|
|
||||||
paramtype = "light",
|
|
||||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
|
||||||
drop = "",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_entity("factions:display", {
|
|
||||||
physical = false,
|
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
||||||
visual = "wielditem",
|
|
||||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
|
||||||
textures = {"factions:display_node"},
|
|
||||||
timer = 0,
|
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
|
||||||
|
|
||||||
self.timer = self.timer + dtime
|
|
||||||
|
|
||||||
if self.timer > 6 then
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- End
|
|
@ -1,55 +0,0 @@
|
|||||||
[ValueSettings]
|
|
||||||
|
|
||||||
# The max depth of protection from a parcel.
|
|
||||||
protection_max_depth (Protection max depth) float 512
|
|
||||||
# The max height of protection from a parcel.
|
|
||||||
protection_max_height (Protection max height) float 10000
|
|
||||||
# Cost of power to claim a parcel of land.
|
|
||||||
power_per_parcel (Power-per-parcel) float 1
|
|
||||||
# Power lost on death.
|
|
||||||
power_per_death (Power-per-death) float 1
|
|
||||||
# Power regeneration rate.
|
|
||||||
power_per_tick (Power-per-tick) float 2
|
|
||||||
# Faction timer. This timer regenerates power.
|
|
||||||
tick_time (Faction timer) float 60
|
|
||||||
# Not in use.
|
|
||||||
power_per_attack (Power-per-attack) float 10
|
|
||||||
# Limit how long a faction name can be.
|
|
||||||
faction_name_max_length (Faction name max) int 50
|
|
||||||
# Limit how long a rank name can be.
|
|
||||||
rank_name_max_length (Rank name max length) int 25
|
|
||||||
# The maximum amount of inactivity before disbanning a faction.
|
|
||||||
maximum_faction_inactivity (Maximum faction inactivity) int 604800
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||||||
# The maximum amount of time for a parcelless faction to disban.
|
|
||||||
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
|
||||||
# Power of a starting faction (needed for parcel claiming).
|
|
||||||
power (Starting power) float 12
|
|
||||||
# Maximum power of a starting faction.
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|
||||||
maxpower (Starting Maximum power) float 0
|
|
||||||
# How much power the players make.
|
|
||||||
power_per_player (power-per-player) float 1
|
|
||||||
# How much max power is created per new player.
|
|
||||||
powermax_per_player (powermax-per-player) float 12
|
|
||||||
# parcel size
|
|
||||||
parcel_size (parcel-size) float 16
|
|
||||||
|
|
||||||
[BoolSettings]
|
|
||||||
|
|
||||||
# Enable or disabled power-per-player.
|
|
||||||
power_per_playerb (Enable power-per-player) bool true
|
|
||||||
# Enable or disabled factions_config.attack_parcel function.
|
|
||||||
factions_config.attack_parcel (Enable attack parcel) bool false
|
|
||||||
# Enable or disabled faction diplomacy.
|
|
||||||
faction_diplomacy (Enable faction diplomacy) bool true
|
|
||||||
# Enable or disabled the max depth and height limit for a parcel
|
|
||||||
protection_depth_height_limit (Enable protection depth height limit) bool true
|
|
||||||
# Enable or disabled faction spawn teleport
|
|
||||||
spawn_teleport (Enable spawn teleport) bool false
|
|
||||||
# Enable or disabled the need for faction_user priv
|
|
||||||
faction_user_priv (Enable faction user priv) bool false
|
|
||||||
|
|
||||||
[StringSettings]
|
|
||||||
# Set the way that the parcel protection works (2d,3d).
|
|
||||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
|
||||||
# 3d limits all three axis.
|
|
||||||
protection_style (Protection style) string 2d
|
|
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|||||||
following Textures created by Coder12a (CC BY-SA 3.0):
|
|
||||||
factions_display.png
|
|
Reference in New Issue
Block a user