farming/crops/barley.lua

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local S = farming.translate
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local a = farming.recipe_items
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-- barley seeds
minetest.register_node("farming:seed_barley", {
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description = S("Barley Seed"),
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tiles = {"farming_barley_seed.png"},
inventory_image = "farming_barley_seed.png",
wield_image = "farming_barley_seed.png",
drawtype = "signlike",
groups = {
handy = 1, compostability = 48, seed = 1, snappy = 3, attached_node = 1,
growing = 1
},
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paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
next_plant = "farming:barley_1",
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selection_box = farming.select,
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:seed_barley")
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name = "farming:barley_1", param2 = 3})
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end
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})
-- harvested barley
minetest.register_craftitem("farming:barley", {
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description = S("Barley"),
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inventory_image = "farming_barley.png",
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groups = {food_barley = 1, flammable = 2, compostability = 65}
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})
-- flour
minetest.register_craft({
output = "farming:flour",
recipe = {
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{"farming:barley", "farming:barley", "farming:barley"},
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{"farming:barley", a.mortar_pestle, ""}
},
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replacements = {{"group:food_mortar_pestle", "farming:mortar_pestle"}}
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})
-- barley definition
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local def = {
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drawtype = "plantlike",
tiles = {"farming_barley_1.png"},
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 3,
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sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
waving = 1,
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selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
},
sounds = farming.sounds.node_sound_leaves_defaults()
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}
-- stage 1
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minetest.register_node("farming:barley_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_barley_2.png"}
minetest.register_node("farming:barley_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_barley_3.png"}
minetest.register_node("farming:barley_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_barley_4.png"}
minetest.register_node("farming:barley_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_barley_5.png"}
minetest.register_node("farming:barley_5", table.copy(def))
-- stage 6
def.tiles = {"farming_barley_6.png"}
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def.drop = {
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items = {
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{items = {"farming:barley"}, rarity = 2},
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{items = {"farming:seed_barley"}, rarity = 2}
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}
}
minetest.register_node("farming:barley_6", table.copy(def))
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-- stage 7
def.tiles = {"farming_barley_7.png"}
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def.drop = {
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items = {
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{items = {"farming:barley"}, rarity = 2},
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{items = {"farming:seed_barley"}, rarity = 1}
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}
}
minetest.register_node("farming:barley_7", table.copy(def))
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-- stage 8 (final)
def.tiles = {"farming_barley_8.png"}
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def.groups.growing = nil
def.selection_box = farming.select_final
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def.drop = {
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items = {
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{items = {"farming:barley"}, rarity = 1},
{items = {"farming:barley"}, rarity = 3},
{items = {"farming:seed_barley"}, rarity = 1},
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{items = {"farming:seed_barley"}, rarity = 3}
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}
}
minetest.register_node("farming:barley_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:barley"] = {
crop = "farming:barley",
seed = "farming:seed_barley",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "farming:barley",
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burntime = 1
})