forked from mtcontrib/farming
added farming.rarety to settings
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a501c5d0d4
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1c06bf2628
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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Changelog:
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1.27 - Added meshoptions to api and wheat plants, added farming.rarity setting to spawn more/less crops on map
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1.26 - Added support for [toolranks] mod when using hoe's
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1.25 - Added check for farming.conf setting file to disable specific crops globally (inside mod folder) or world specific (inside world folder)
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1.24 - Added Hemp which can be crafted into fibre, paper, string, rope and oil.
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@ -25,3 +25,6 @@ farming.grapes = true
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farming.barley = true
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farming.hemp = true
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farming.donuts = true
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-- rarety of crops on map, default is 0.006 (higher number = more crops)
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farming.rarety = 0.006
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3
init.lua
3
init.lua
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@ -1,5 +1,5 @@
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--[[
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Farming Redo Mod 1.25 (6th May 2017)
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Farming Redo Mod
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by TenPlus1
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NEW growing routine by prestidigitator
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auto-refill by crabman77
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@ -646,6 +646,7 @@ farming.grapes = true
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farming.barley = true
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farming.hemp = true
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farming.donuts = true
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farming.rarety = 0.006
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-- Load new global settings if found inside mod folder
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@ -12,7 +12,7 @@ local function register_plant(name, min, max, spawnby, num, enabled)
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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scale = farming.rarety, -- 0.006,
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spread = {x = 100, y = 100, z = 100},
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seed = 329,
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octaves = 3,
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@ -60,7 +60,7 @@ minetest.register_decoration({
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.06,
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scale = farming.rarety, -- 0.06,
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spread = {x = 100, y = 100, z = 100},
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seed = 420,
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octaves = 3,
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