forked from mtcontrib/farming
fix register_plant() growth issue
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@ -13,7 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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Changelog:
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1.36 - Added Beetroot, Beetroot Soup (6x beetroot, 1x bowl)
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1.36 - Added Beetroot, Beetroot Soup (6x beetroot, 1x bowl), fix register_plant() issue
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1.35 - Deprecated bronze/mese/diamond hoe's, added hoe bomb and deprecated hoe's as lucky block prizes
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1.34 - Added scarecrow Base (5x sticks in a cross shape)
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1.33 - Added cooking utensils (wooden bowl, saucepan, cooking pot, baking tray, skillet, cutting board, mortar & pestle, juicer, glass mixing bowl) for easier food crafts.
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16
init.lua
16
init.lua
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@ -7,7 +7,7 @@
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farming = {}
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farming.mod = "redo"
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farming.version = "20180506"
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farming.version = "20180519"
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farming.path = minetest.get_modpath("farming")
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farming.select = {
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type = "fixed",
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@ -273,15 +273,16 @@ minetest.after(0, function()
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end)
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local abm_func = farming.handle_growth
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-- Just in case a growing type or added node is missed (also catches existing
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-- nodes added to map before timers were incorporated).
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minetest.register_abm({
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nodenames = { "group:growing" },
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interval = 300,
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chance = 1,
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action = abm_func
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catch_up = false,
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action = function(pos, node)
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farming.handle_growth(pos, node)
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end
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})
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@ -445,6 +446,8 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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minetest.set_node(pt.above, {name = plantname, param2 = p2})
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--minetest.get_node_timer(pt.above):start(1)
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if not placer or not farming.is_creative(placer:get_player_name()) then
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@ -494,7 +497,7 @@ farming.register_plant = function(name, def)
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inventory_image = def.inventory_image,
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wield_image = def.inventory_image,
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1},
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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@ -559,6 +562,7 @@ farming.register_plant = function(name, def)
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place_param2 = def.place_param2,
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = drop,
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selection_box = farming.select,
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groups = g,
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@ -567,8 +571,6 @@ farming.register_plant = function(name, def)
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maxlight = def.maxlight,
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next_plant = next_plant,
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})
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register_plant_node(node_name)
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end
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-- Return info
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