forked from mtcontrib/farming
grapes can be placed in itemframes
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grapes.lua
89
grapes.lua
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@ -1,6 +1,60 @@
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local S = farming.intllib
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-- place trellis
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function place_grapes(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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-- am I right-clicking on something that has a custom on_place set?
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-- thanks to Krock for helping with this issue :)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick then
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return def.on_rightclick(pt.under, under, placer, itemstack)
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end
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-- check if pointing at trellis
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if under.name ~= "farming:trellis" then
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return
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end
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-- add the node and remove 1 item from the itemstack
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minetest.set_node(pt.under, {name = plantname})
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minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.20,
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farming.refill_plant,
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placer,
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"farming:grapes",
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placer:get_wield_index()
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)
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end
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end
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return itemstack
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end
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-- grapes
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minetest.register_craftitem("farming:grapes", {
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description = S("Grapes"),
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@ -8,39 +62,8 @@ minetest.register_craftitem("farming:grapes", {
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on_use = minetest.item_eat(2),
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
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return
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end
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local nodename = minetest.get_node(pointed_thing.under).name
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if nodename == "farming:trellis" then
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minetest.set_node(pointed_thing.under, {name = "farming:grapes_1"})
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minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0})
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else
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return
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.20,
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farming.refill_plant,
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placer,
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"farming:grapes",
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placer:get_wield_index()
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)
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end
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end
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return itemstack
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end
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return place_grapes(itemstack, placer, pointed_thing, "farming:grapes_1")
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end,
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})
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-- grapes can be used for violet dye
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