forked from mtcontrib/farming
mapgen uses 0.4.12 for plants generation
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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Changelog:
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1.13 - Fixed seed double-placement glitch. Mapgen now uses 0.4.12+ for plant generation
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1.12 - Player cannot place seeds in protected area, also growing speeds changed to match defaults
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1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver
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1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map
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137
mapgen.lua
137
mapgen.lua
@ -1,102 +1,45 @@
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-- Generate new foods on map
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-- spawn new foods on map
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function farming.mgv6ongen(minp, maxp, seed)
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if maxp.y < 2 and minp.y > 0 then return end
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local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine plant amount from perlin noise
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local plant_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
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-- Find random positions for plant
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local pr = PseudoRandom(seed+420)
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for i=0,plant_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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if ground_y then
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local p = {x=x,y=ground_y+1,z=z}
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local nn = minetest.get_node(p).name
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-- Check if the node can be replaced
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if minetest.registered_nodes[nn]
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and minetest.registered_nodes[nn].buildable_to then
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nn = minetest.get_node({x=x,y=ground_y,z=z}).name
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-- If dirt with grass, add plant in various stages of maturity
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if nn == "default:dirt_with_grass" then
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local type = math.random(1,11)
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local plant
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if type == 1 and ground_y > 15 then
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plant = "farming:potato_"..pr:next(3, 4)
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elseif type == 2 then
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plant = "farming:tomato_"..pr:next(7, 8)
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elseif type == 3 then
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plant = "farming:carrot_"..pr:next(7, 8)
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elseif type == 4 then
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plant = "farming:cucumber_4"
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elseif type == 5 then
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plant = "farming:corn_"..pr:next(7, 8)
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elseif type == 6 and ground_y > 20 then
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plant = "farming:coffee_5"
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elseif type == 7 and minetest.find_node_near(p, 3, {"group:water"}) then
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plant = "farming:melon_8"
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elseif type == 8 and ground_y > 15 then
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plant = "farming:pumpkin_8"
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elseif type == 9 and ground_y > 5 then
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plant = "farming:raspberry_4"
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elseif type == 10 and ground_y > 10 then
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plant = "farming:rhubarb_3"
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elseif type == 11 and ground_y > 5 then
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plant = "farming:blueberry_4"
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end
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-- Add plant
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if plant then
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minetest.set_node(p, {name=plant})
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end
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end
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end
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end
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end
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end
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end
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local function register_plant(name, min, max, spawnby, num)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x=100, y=100, z=100},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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y_min = min,
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y_max = max,
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decoration = "farming:"..name,
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spawn_by = spawnby,
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num_spawn_by = num,
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})
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end
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-- Enable in mapgen v6 only (disabled)
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function farming.register_mgv6_decorations()
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register_plant("potato_3", 15, 40, "", -1)
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register_plant("tomato_7", 5, 20, "", -1)
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register_plant("carrot_8", 1, 30, "group:water", 1)
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register_plant("cucumber_4", 1, 20, "group:water", 1)
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register_plant("corn_7", 12, 22, "", -1)
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register_plant("corn_8", 10, 20, "", -1)
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register_plant("coffee_5", 20, 45, "", -1)
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register_plant("melon_8", 1, 20, "group:water", 1)
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register_plant("pumpkin_8", 1, 20, "group:water", 1)
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register_plant("raspberry_4", 3, 10, "", -1)
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register_plant("rhubarb_3", 3, 15, "group:tree", 1)
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register_plant("blueberry_4", 3, 10, "", -1)
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end
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minetest.register_on_mapgen_init(function(mg_params)
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--if mg_params.mgname == "v6" then
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minetest.register_on_generated(farming.mgv6ongen)
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--end
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end)
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-- enable in mapgen v6 only
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local mg_params = minetest.get_mapgen_params()
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if mg_params.mgname == "v6" then
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farming.register_mgv6_decorations()
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end
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