Fixed sound positions on placing crops

This commit is contained in:
TenPlus1
2016-04-02 13:42:14 +01:00
parent e974390844
commit 61088aeb38
4 changed files with 4 additions and 4 deletions

View File

@ -578,7 +578,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
minetest.set_node(pt.above, {name = plantname, param2 = 1})
minetest.sound_play("default_place_node", {gain = 1.0})
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
if not minetest.setting_getbool("creative_mode") then