forked from mtcontrib/farming
keep register_plant drops inline with default
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parent
746f92eb06
commit
787c8d1ffe
20
init.lua
20
init.lua
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@ -163,7 +163,7 @@ local function plant_name_stage(node)
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local name
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if type(node) == 'table' then
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if type(node) == "table" then
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if node.name then
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name = node.name
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@ -346,7 +346,7 @@ end
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minetest.after(0, function()
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for _, node_def in pairs(minetest.registered_nodes) do
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for _, node_def in ipairs(minetest.registered_nodes) do
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register_plant_node(node_def)
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end
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end)
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@ -513,7 +513,7 @@ function farming.refill_plant(player, plantname, index)
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return
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end
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for i, stack in pairs(inv:get_list("main")) do
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for i, stack in ipairs(inv:get_list("main")) do
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if stack:get_name() == plantname and i ~= index then
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@ -645,15 +645,19 @@ farming.register_plant = function(name, def)
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-- Register growing steps
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for i = 1, def.steps do
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local base_rarity = 1
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if def.steps ~= 1 then
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base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
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end
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local drop = {
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items = {
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{items = {mname .. ":" .. pname}, rarity = 9 - i},
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{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
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{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
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{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
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{items = {mname .. ":" .. pname}, rarity = base_rarity},
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{items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
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{items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
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{items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
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}
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}
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local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
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-- Last step doesn't need growing=1 so Abm never has to check these
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