keep register_plant drops inline with default

This commit is contained in:
TenPlus1 2017-02-13 13:31:18 +00:00
parent 746f92eb06
commit 787c8d1ffe

View File

@ -163,7 +163,7 @@ local function plant_name_stage(node)
local name
if type(node) == 'table' then
if type(node) == "table" then
if node.name then
name = node.name
@ -346,7 +346,7 @@ end
minetest.after(0, function()
for _, node_def in pairs(minetest.registered_nodes) do
for _, node_def in ipairs(minetest.registered_nodes) do
register_plant_node(node_def)
end
end)
@ -513,7 +513,7 @@ function farming.refill_plant(player, plantname, index)
return
end
for i, stack in pairs(inv:get_list("main")) do
for i, stack in ipairs(inv:get_list("main")) do
if stack:get_name() == plantname and i ~= index then
@ -645,15 +645,19 @@ farming.register_plant = function(name, def)
-- Register growing steps
for i = 1, def.steps do
local base_rarity = 1
if def.steps ~= 1 then
base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
end
local drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = 9 - i},
{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
{items = {mname .. ":" .. pname}, rarity = base_rarity},
{items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
}
}
local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
-- Last step doesn't need growing=1 so Abm never has to check these