forked from mtcontrib/farming
changed water checks, jackolantern protection added
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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### Changelog:
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- 1.42 - Soil needs water to be present within 3 blocks horizontally and 2 below to make wet soil, Jack 'o Lanterns now check protection.
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- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
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- 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support.
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- 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread.
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@ -46,6 +46,8 @@ minetest.register_node("farming:jackolantern", {
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groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local name = puncher:get_player_name() or ""
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if minetest.is_protected(pos, name) then return end
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node.name = "farming:jackolantern_on"
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minetest.swap_node(pos, node)
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end,
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@ -69,6 +71,8 @@ minetest.register_node("farming:jackolantern_on", {
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sounds = default.node_sound_wood_defaults(),
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drop = "farming:jackolantern",
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on_punch = function(pos, node, puncher)
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local name = puncher:get_player_name() or ""
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if minetest.is_protected(pos, name) then return end
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node.name = "farming:jackolantern"
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minetest.swap_node(pos, node)
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end,
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2
init.lua
2
init.lua
@ -322,7 +322,7 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
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end
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local growth
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local light_pos = {x = pos.x, y = pos.y, z = pos.z} -- was y + 1
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local light_pos = {x = pos.x, y = pos.y, z = pos.z}
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local lambda = elapsed / STAGE_LENGTH_AVG
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if lambda < 0.1 then
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11
soil.lua
11
soil.lua
@ -52,7 +52,14 @@ minetest.register_abm({
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end
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-- check if there is water nearby and change soil accordingly
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- check if water is within 3 nodes horizontally and 2 below
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if #minetest.find_nodes_in_area(
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{x = pos.x + 3, y = pos.y + 2, z = pos.z + 3},
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{x = pos.x - 3, y = pos.y , z = pos.z - 3},
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{"group:water"}) > 0 then
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if node.name == "farming:soil" then
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minetest.set_node(pos, {name = "farming:soil_wet"})
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end
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@ -64,4 +71,4 @@ minetest.register_abm({
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minetest.set_node(pos, {name = "default:dirt"})
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end
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end,
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})
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})
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